The second season of Castlevania: Nocturno will be released on January 16 on Netflix, offering fans a total of eight episodes. This release marks a highly anticipated return following Alucard’s impactful arrival in the first season, which has increased the expectation among the series’ followers. Recently, Netflix has been less predictable in its release strategies, experimenting with fragmented releases and seasons split across several of its productions. Despite this, the release of Castlevania: Nocturno couldn’t be clearer: all episodes will be accessible from a […]
The second season of Castlevania: Nocturne will be released on January 16 on Netflix, offering fans a total of eight episodes. This release marks a highly anticipated return following the impactful arrival of Alucard in the first season, which has increased the expectation among the series’ followers.
In recent times, Netflix has become less predictable in its release strategies, experimenting with fragmented releases and split seasons in several of its productions. Despite this, the release of Castlevania: Nocturno couldn’t be clearer: all episodes will be accessible from the start, allowing fans to immediately immerse themselves in the dark world of the series.
This new cycle of Castlevania: Nocturne also represents the beginning of a series of video game-related projects that Netflix has on its agenda, including The Witcher: Sirens of the Deep scheduled for February, and Devil May Cry in April. This strategy of diversifying content linked to video games can attract both game enthusiasts and animated series fans, consolidating Netflix as a key player in the entertainment field based on this industry.
To enjoy the second season of Castlevania: Nocturno, viewers will need a Netflix subscription, as the series will be available exclusively on the platform. And with the release date very near, we are already eager to discover what surprises this new season will bring us.
A cult classic game’s remaster arrives on Nintendo Switch, which, though peculiar, has all the elements to enamor fans of the Devil May Cry franchise.
Some games don’t try to connect with the audience. They don’t care about being misunderstood, rejected or repudiated by the masses. They know what they want to do and they know that there is an audience out there that will fall in love with their proposals if they are able to reach them. That kind of games tend to become cult games. And not without good reasons.
El Shaddai: Ascension of the Metatron is one of those games. Originally released in 2011 for Xbox 360 and PlayStation 3, it received a lukewarm reception from critics and the public due to its mix of platforming, hack and slash, and extremely unique art. A combination that sounds good, and is good, but that didn’t remotely fit the standards of the time, which were more inclined towards cinematic games like God of War or Dante’s Inferno than to an almost experimental game. Even if its clearest reference was the first Devil May Cry.
That doesn’t mean that, over the years, it has become a cult classic. One of those games that is not talked about much, but has made history within the medium as one of the most unique games within it.
That’s why it shouldn’t surprise us that they have now announced that the game will be released in a remastered version for Nintendo Switch. Based on the previous remastered version for PC that was released on September 2, 2021, the game will have both a physical edition and a digital edition. The latter, with a special deluxe edition that will include a drama CD and the script for the drama CD, exclusively for Japan.
El Shaddai: Ascension of the Metatron HD Remaster will be released on April 28, 2024 for Nintendo Switch. And if you can’t wait, you can always play it on PC via Steam.
Netflix shows a behind the scenes of Devil May Cry and, although it makes us a little upset, it encourages us with an interesting look at its animation
Netflix continues to advance its plans to develop a catalog heavily focused on animation. That’s why over the past weekend, they held the Geeked Week, an event where they showcase new series and movies centered on animation and licenses most related to geek culture. Among all these announcements, one that has drawn significant attention hasn’t been an announcement but something a bit different: a behind-the-scenes glimpse.
Over this weekend, Netflix unveiled a two-minute behind-the-scenes video of Devil May Cry, the new animated adaptation of Capcom’s classic video game franchise.
Although the series was announced last September with a small associated trailer, not much was known about it. This new trailer offers a brief interview with the series’ showrunner, Adi Shankar, along with some new animated scenes. All of this comes with a slight negative twist. Shankar, who is also the showrunner of the Castlevania series, took the opportunity to confirm that the series has faced some delays in its development.
In any case, the series is still on track. As far as we know, Devil May Cry will consist of a season comprising eight episodes, featuring characters like Dante, Vergil, and Lady. Additionally, this isn’t the first adaptation of the series for television, as there’s a 2017 anime produced by Madhouse that spanned 12 episodes.
Without a release date yet, we’ll still have to wait. But considering it’s Netflix, it shouldn’t surprise us if it premieres at some point in 2024.
Devil May Cry will be the next video game to have an anime on Netflix, this time by the team behind the Castlevania series.
Netflix has found an unexpected goldmine in anime. It’s working well for them; they don’t have to halt productions due to strikes (for now), and the video game franchises to adapt seem to be endless. It’s true that some studios have performed better than others, and not all franchises have yielded the results the company hoped for. But overall, it’s been a success. A significant success in the case of Castlevania and the man behind it, Adi Shankar.
Netflix has released a brief trailer for its upcoming adaptation of a famous video game franchise, this time from Capcom, and it’s Devil May Cry. The studio behind it will be Studio Mir, a Korean studio that has previously worked on other Netflix series such as Kipo and the Age of Wonderbeasts and DOTA: Dragon’s Blood. As for the show’s creator, it will be Adi Shankar, who previously served as an executive producer and showrunner for Castlevania, one of the platform’s biggest animated successes.
Furthermore, the series still lacks a director and a confirmed release date. When we add to that the fact that the teaser only shows a few seconds of animation, it’s safe to assume that this project is still in the works, and it will likely take several months before it’s premiered on the platform. Even if expecting it before the second half of 2024 on Netflix seems unlikely, it’s always exciting to see these kinds of projects making their way.
Devil May Cry: Peak of Combat is the new iteration of Devil May Cry, this time exclusively for mobile phones, which is coming to the West after being successful in China.
Devil May Cry is a beloved franchise among action game fans. Since its first appearance on PlayStation 2, it has served as a benchmark for nearly all action and hack ‘n’ slash games. Led by the iconic Dante, this Capcom saga has evolved over the years, consistently remaining at the forefront as one of the most powerful franchises in the action game genre. That’s why the announcement of a new mobile installment, Devil May Cry: Peak of Combat, is so promising.
Originally released in China on June 11, 2011, by Yunchang Games under strict supervision from Capcom, Devil May Cry: Peak of Combat delivers everything we would expect from a game in the franchise. It features weapon switching, puzzles, and character design that fans are familiar with, along with the need to play skillfully and stylishly to maximize our combo meter. Taking inspiration from Devil May Cry 3: Dante’s Awakening, it incorporates stages from Devil May Cry 4 and DmC: Devil May Cry, enemies like Fantom and Beowulf from Devil May Cry and Devil May Cry 3 respectively, and even includes nods to the latest installment in the series, Devil May Cry 5.
The gameplay in Devil May Cry: Peak of Combat closely resembles the main series but has been adapted to the limited screen space of mobile devices. This means that while we still have a style rank system that rewards us for utilizing different combos, weapons, dodges, and taunts to increase it, there are also some limitations not found in the original games. Each character can only have up to four weapons, there is no automatic mode, and Dante only has two styles: Trickster and Royalguard.
All of this is not a problem because if there’s one thing that Devil May Cry: Peak of Combat does well, it’s overcoming those limitations while still capturing the essence of Devil May Cry. The other two styles of Dante are integrated into his move set through specific inputs. There are four playable characters to choose from: Dante, Lady, Vergil, and Nero. And although there are initially only two difficulty modes, they only apply to the enemies, as the campaign mode has its own gameplay mode that unlocks upon completion: the Memory Corridor. Here, we unlock the two highest difficulty modes: Son of Sparda and Dante Must Die, two classic difficulty modes that couldn’t be missed in a Devil May Cry game.
All of this makes Devil May Cry: Peak of Combat a very interesting game with great potential. Having already been successful in China, it’s now a matter of spreading the word about this game destined to succeed under the name of the action king that is Devil May Cry.