In the world of manga, mangakas adopt various daily routines to find the necessary inspiration before writing new chapters of their works. Some dedicate themselves to watching comedians or reading other publications from the magazine, looking for that spark of creativity that drives them to keep going. However, Masashi Kishimoto, the famous creator of Naruto, has shared an unconventional routine that surprises many. Motivation comes from unexpected places In a talk with the renowned mangaka Yoshihiro Togashi, Kishimoto revealed that one of his methods of motivation is watching the first trailer of DmC: Devil […]
In the world of manga, mangakas adopt various daily routines to find the necessary inspiration before writing new chapters of their works. Some dedicate themselves to watching comedians or reading other publications from the magazine, looking for that spark of creativity that drives them to keep going. However, Masashi Kishimoto, the famous creator of Naruto, has shared an unconventional routine that surprises many.
Motivation comes from unexpected places
In a talk alongside the renowned mangaka Yoshihiro Togashi, Kishimoto revealed that one of his motivation methods is watching the first trailer of DmC: Devil May Cry, a title that has sparked divided opinions among fans and critics. Although the trailer was criticized for straying too far from the original storyline of the saga, Kishimoto finds in it a source of inspiration that encourages him to keep writing. According to his words, every time he watches it, he experiences a wave of creative energy that revitalizes him to tackle new chapters of Naruto.
This confession brings to light an interesting reality: sources of inspiration do not always come from classic literature or deep philosophical works. In fact, they can arise from unexpected places, such as a video game trailer that, although controversial, manages to capture attention and motivate an author. Kishimoto is an example of how influences can be eclectic and how art can interrelate across different mediums.
In a sector where routine and creativity are crucial for success, Kishimoto’s case underscores the idea that any form of art, whether it’s a video game trailer or a comedy, can provide the spark that creators need to keep creating. This perspective reinforces the notion that inspiration is something subjective and highly personal, defined by the tastes and experiences of each individual.
The animated series of Devil May Cry on Netflix is being a huge success. And there are good reasons for it. It has a passionate team behind the franchise, which has proven to be capable of bringing a video game franchise to an animated series with Castlevania and has also managed to give it its own personal touch. Something very necessary in a franchise like Devil May Cry that is so tied to the mechanics of the video game. What you might not know is that this is not the first time Devil May Cry has been adapted for television. […]
The Netflix animated series of Devil May Cry is a complete success. And there are good reasons for it. It has a passionate team behind the franchise, which has proven to be capable of bringing a video game franchise to an animated series with Castlevania and has also managed to give it its own personal touch. Something very necessary in a franchise like Devil May Cry that is so tied to the mechanics of the video game itself.
What you might not know is that this is not the first time Devil May Cry has been adapted for television. The franchise had another adaptation in the past that, with its ups and downs, Netflix probably doesn’t want you to remember. To avoid comparisons, more than anything. This anime was one of those productions that many people wonder why it even exists, even if for a small group of fans, it is a cult work that they remember with tremendous affection.
The Devil May Cry Anime
Devil May Cry: The Animated Series is a twelve-episode anime that aired in 2007 produced by Madhouse and directed by Shin Itagaki. Although at the time he was a director with little experience, Itagaki would become known, for many infamously, as he would be the director of the cult series Teekyu and the second season of the 2016 adaptation of Berserk, which received a lot of criticism for its poor animation. This gives us an idea of where the problems, or rather the divisive nature, of this anime may lie.
Before going into detail, it is important to point out some details. Unlike the current Netflix series, Devil May Cry: The Animated Series is not exactly inspired by the video games. It is based on the mangas and novels that have been made from the franchise, which have never been released outside of Japan, and everything that happens takes place between Devil May Cry 1 and 2, giving both Trish and Lady a greater prominence than they have in any of the games.
This also allowed the series’ screenwriter, Toshiki Inoue, to introduce new characters and plots. For example, Patty Lowell, a young girl whom Dante must protect from demons after she inherits a huge reward. She would not appear again until Devil May Cry 5 as an easter egg, canonizing her existence.
What is the problem with the series?
Despite the fact that the series had everything to succeed, it had a huge problem: it failed to connect with the audience. Its entire plot, beyond the fights and the relationships between the characters, lacked a clear purpose or a long-term goal. For some people, the writers had not managed to capture Dante’s personality, making him too childish and prone to clowning around, although we won’t lie: it is clear that this is exactly Dante from the very first cinematic of the first Devil May Cry.
All of that, along with a not particularly spectacular animation and interesting art, but not great either, led to the series receiving mixed reviews. There was part of the audience and critics who loved it, but there was also a part that expected something deeper and darker, or something much more spectacular and flashy. Exactly the same thing is happening currently with the Netflix series, on a much smaller scale.
Should you watch the series?
If you like Devil May Cry and especially if you enjoyed the Netflix series, you should watch Devil May Cry: The Animated Series. It’s not a series that has revolutionized anime or that will change your life or your perspective on the franchise, but it will give you more Dante. Which is always good, if you ask us.
The phenomenon of the increase in video game sales following the release of their adaptations on Netflix has become notably predictable, highlighting the direct connection between audiovisual production and interest in related games. The Witcher series is a clear example of this, with an astonishing 554% increase in sales of the associated game. This effect was also observed with Cyberpunk 2077, where the animated adaptation boosted the number of active players. Recently, the premiere of the animated adaptation of Devil May Cry on April 3 has had an immediate impact on interest […]
The phenomenon of increased video game sales following the release of their adaptations on Netflix has become notably predictable, highlighting the direct connection between audiovisual production and interest in related games. The Witcher series is a clear example of this, with an astonishing 554% increase in sales of the associated game. This effect was also observed with Cyberpunk 2077, where the animated adaptation boosted the number of active players.
Recently, the premiere of the animated adaptation of Devil May Cry on April 3 has had an immediate impact on interest in this iconic franchise. Devil May Cry 5 has reached over 13,000 concurrent players, making this the second highest number since its release in 2019. The growing influx of players is not only an indicator of interest but also translates into a notable improvement in the sales of the saga, which is now in ninth place among the best sellers on Steam in the U.S.
Devil May Cry at a price you’ve never seen before
The sales success has been boosted by an attractive package that includes the five main titles of Devil May Cry, currently with a 71% discount. For just €19.89, players can access all of Dante’s adventures, which has made it easier for both old fans and new interested players to return to the series.
This pattern of increased player participation and sales is not limited to Netflix, as also evidenced by the Fallout series on Amazon, which drove a fourfold increase in the number of active players. With the success of Devil May Cry, it is clear that video game adaptations are playing a crucial role in revitalizing popular franchises.
The phenomenon known as the Netflix bump has once again made its mark, demonstrating once more how adaptations of video games into series can significantly influence the sales of the original titles. On this occasion, the Devil May Cry saga has experienced a notable increase in its popularity, coinciding with the release of its animated series on Netflix, despite the mixed reviews it has received from fans. Many non-gamers interested in the game thanks to the series find themselves in a favorable position, as the renewed interest in […]
The phenomenon known as the Netflix bump has once again made its mark, demonstrating once more how video game adaptations into series can significantly influence the sales of the original titles. This time, the Devil May Cry saga has experienced a notable increase in its popularity, coinciding with the release of its animated series on Netflix, despite the mixed reviews it has received from fans.
Many non-gamers interested in the game thanks to the series
Capcom is in a favorable position, as the renewed interest in the saga has translated into a notable increase in simultaneous players on Steam, where titles like Devil May Cry 5 have reached nearly 13,000 users at once, a milestone not seen since 2020. This influx has been partly driven by the attractive offers on game prices: Devil May Cry 5 is on sale for €7.99, and the HD Collection for less than €10, which has attracted both new players and those looking to relive the experience of the saga.
This phenomenon is not exclusive to Devil May Cry. The impact of series on video game sales has been evident on other occasions, such as in the case of The Witcher, which saw a 554% increase in sales of its third title after the adaptation starring Henry Cavill, or Cyberpunk 2077, which also experienced a surge in players after its adaptation to anime. Even rival series like Amazon’s Fallout have shown similar results.
Although some fans may feel dissatisfied with the direction of the animated adaptation, the media appeal and offers have positioned Devil May Cry among the top 10 best-selling games, both in Spain and globally. Thus, Capcom’s saga continues to establish itself as one of the most beloved and popular in the world of video games.
Johnny Yong Bosch, known for being the voice of Dante in the Devil May Cry franchise, was surprised to learn that he would be reprising the iconic role in the new Netflix anime adaptation. During a recent Zoom interview, Bosch revealed that his audition was for an untitled project, under the character name David. “When they told me I got the role and it was for Devil May Cry and Dante, I was like, ‘Wait a minute.’ I had to pause for a minute and say, ‘Do you guys know that I’ve been part of this series before?'” he commented […]
Johnny Yong Bosch, known for being the voice of Dante in the Devil May Cry franchise, was surprised to learn that he would be reprising the iconic role in the new Netflix anime adaptation. During a recent Zoom interview, Bosch revealed that his audition was for an untitled project, under the character name David. “When they told me I got the role and it was for Devil May Cry and Dante, I was like, ‘Wait a minute.’ I had to pause for a minute and say, ‘Do you guys know that I’ve been a part of this series before?'” the actor commented.
Dante’s voice didn’t even know it was going to be Dante
Despite his nearly 20 years of experience with the franchise, Bosch admitted that the news gave him a sense of honor and an additional burden upon receiving the role, thanks to the fact that the anime creator, Adi Shankar, had specifically written the part for him. “That definitely carried a different weight on my shoulders, but also an intense respect and honor,” he expressed.
In the new series, Bosch mentally prepared to portray a deeper Dante, beyond his glamorous image. In his preparation process, he worked on the material from Devil May Cry 3, trying to capture nuances that add depth to the character. “From the video games, we have this very specific Dante, and we know he has a dark past. But the games don’t spend as much time on Dante’s pain as they do on the aesthetics of his lethal life,” he noted.
The Netflix series, created by Adi Shankar, expands the character’s background, exploring his experiences and his process of self-discovery. Bosch explains that, through the anime, viewers will see Dante dealing with his pain and evolving into the character that fans already know. “It’s exciting to experience Dante going through those moments and discovering who he is,” he concluded.
Netflix is taking a bold step in the world of adaptations by announcing its anime series Devil May Cry, which will premiere on April 3, 2025. This new installment, inspired by iconic Hollywood films from the early 2000s like The Matrix and Christopher Nolan’s Batman trilogy, promises a narrative that transcends the original monster-of-the-week format; it seeks to go beyond and make anime perceived as a complete experience. Depth and cohesion The showrunner Adi Shankar has revealed in an exclusive with GamesRadar+ that his goal is […]
Netflix is taking a bold step in the world of adaptations by announcing its anime series Devil May Cry, which will premiere on April 3, 2025. This new installment, inspired by iconic Hollywood films from the early 2000s such as The Matrix and Christopher Nolan’s Batman trilogy, promises a narrative that transcends the original monster of the week format; it aims to go beyond and make anime perceived as a complete experience.
Depth and Cohesion
Showrunner Adi Shankar has revealed in an exclusive with GamesRadar+ that his goal is to transport the anime experience to a more cinematic context, designed to resonate with contemporary audiences. I wanted it to feel like a great film, like a Hollywood blockbuster, Shankar expressed, who is determined to take Devil May Cry fans on an epic and more emotionally resonant adventure.
One of Shankar’s crucial decisions was to set the plot in New York City. This, according to him, will allow the characters’ tragedies to be more relatable and rooted in a psychological reality. The series will follow Dante, an orphaned demon hunter who finds himself caught in a conflict between the human and demonic worlds, reaffirming the tragic background that characterizes the characters of the Devil May Cry universe.
The eight-episode format will mark a significant change from previous versions, shifting the narrative towards a more cohesive and dramatic arc. The characters carry tragic stories, and I believe that placing them in a real-world setting allows those tragic circumstances to be even more impactful, Shankar added, in a clear homage to the way Nolan reimagined Batman while maintaining a focus on reality.
The highly anticipated animated series of Devil May Cry will premiere on Netflix on April 3, 2025, with all its episodes available from the start. This release will allow fans to immediately immerse themselves in Dante’s universe, as the series will feature eight episodes, a standard length for animated productions on the platform. The episodes will be available at midnight Pacific Time, 3:00 AM on the East Coast of the U.S., and 9:00 AM GMT in Spain. An adaptation that is expected to follow in the footsteps of the Devil May Cry video games […]
The highly anticipated animated series of Devil May Cry will premiere on Netflix on April 3, 2025, with all episodes available from the start. This release will allow fans to immediately immerse themselves in Dante’s universe, as the series will feature eight episodes, a standard length for animated productions on the platform. The episodes will be available at midnight Pacific Time, 3:00 AM on the East Coast of the U.S., and 9:00 AM GMT in Spain.
An adaptation that is expected to follow in the footsteps of video games
Devil May Cry is the new project from renowned producer Adi Shankar, known for his previous work on the successful series Castlevania. With Shankar at the helm, the adaptation is expected to maintain the intense action and dark aesthetic that have characterized the original Konami video games. While it is not necessary to have a deep knowledge of the franchise to enjoy the series, familiarizing oneself with the story and characters can enrich the viewer’s experience.
This announcement adds to the growing list of animated adaptations of video games that Netflix has been releasing, including titles like Arcane and Castlevania. According to reports, these productions have been well received, which has led the platform to invest in more content of this kind. The strategy of releasing all episodes at once could increase interest and conversation around the series, allowing fans to devour the story in a single sitting.
With the countdown to its premiere already underway, Netflix subscribers can expect an immersive experience that combines the captivating storytelling of video games with the visual appeal of modern animation. Devil May Cry not only promises unrestrained action but also a depth of characters that have resonated with players for years. The series will undoubtedly be one of the most anticipated titles of 2025.
Eclipse Glow Games has presented its new title, Tides of Annihilation, during Sony’s State of Play event. This game is set in a distorted version of London, where players will take on the role of Gwendolyn, the sole survivor of an invasion by supernatural forces. In this narrative, Gwendolyn is not alone; she has the power to summon and command the spirits of the Knights of the Round Table, which adds a strategic and unique dimension to combat. A game that seems to place a strong emphasis on action The plot focuses on the quest for […]
Eclipse Glow Games has presented its new title, Tides of Annihilation, during Sony’s State of Play event. This game is set in a distorted version of London, where players will take on the role of Gwendolyn, the sole survivor of an invasion by supernatural forces. In this narrative, Gwendolyn is not alone; she has the power to summon and command the spirits of the Knights of the Round Table, which adds a strategic and unique dimension to the combat.
A game that seems to have a strong emphasis on action
The plot centers on Gwendolyn’s quest to uncover the truth behind her origin and her powers, as she faces more than 30 bosses inspired by Arthurian legend, as well as the demigods of Avalon. The game’s aesthetics and combat system are reminiscent of Devil May Cry, a title that has set a precedent in the genre. Tides of Annihilation promises a narrative-driven approach, intertwining themes of bravery, loyalty, and heroism, which could appeal to both role-playing game enthusiasts and fans of Arthurian lore.
According to the lead producer, Kun Fu, the game’s debut at the State of Play is a significant achievement for the development team, and emphasizes that this is just the beginning of an experience that seeks to redefine the Arthurian legend in a modern and desolate setting. Players will explore iconic landmarks of a broken London, adding an intriguing atmosphere to the gameplay.
A release date has not yet been announced, but those interested can find more information on Steam. With a dual combat system and promises of challenges that will test players’ skills, Tides of Annihilation has the potential to expand the genre and capture the attention of video game enthusiasts.
Hideki Kamiya, the renowned video game creator known for his innovative imagination and originality, has surprised fans by stating that all his titles are interconnected in a unique universe he has called the Kamiyaverse. This concept includes acclaimed franchises such as Bayonetta, Devil May Cry, Okami, Viewtiful Joe, and The Wonderful 101, which have left an indelible mark on the history of video games. Although he claims they share the same universe, he does not explain how it is possible. In a recent video posted on his YouTube channel, Kamiya explained that “all the games I create exist in the same […]
Hideki Kamiya, the renowned video game creator known for his innovative imagination and originality, has surprised fans by stating that all of his titles are interconnected in a unique universe he has called the Kamiyaverse. This concept includes acclaimed franchises such as Bayonetta, Devil May Cry, Okami, Viewtiful Joe, and The Wonderful 101, which have left an indelible mark on the history of video games.
Although it says they share the same universe, it does not explain how it is possible
In a recent video published on his YouTube channel, Kamiya explained that “all the games I create exist in the same unique universe,” inviting players to let their imagination run wild and to theorize about the connections between his different works. However, although the statement comes from such an important figure in the industry, the idea that such varied characters as Dante from Devil May Cry and Amaterasu from Okami could be related is difficult to logically sustain.
This narrative enigma is characteristic of Kamiya’s creative style, who often encourages his followers to speculate and find hints among the different titles. Although some fans have managed to formulate theories that seem plausible, most of the connections are more of an exercise in imagination than a puzzle that can be solved. The richness of his narrative universes, with such disparate characters and plots, provides fertile ground for speculation, despite the inherent difficulties in trying to piece together all the elements of the Kamiyaverse.
With this revelation, Kamiya not only rekindles interest in his works, but also challenges the gaming community to explore the depth of his universes while enjoying the unique magic that has characterized his creations over the years.
Netflix recently revealed the opening sequence of its highly anticipated animated adaptation of Devil May Cry, scheduled to premiere on April 3. The series’ opening is accompanied by the song Rollin by Limp Bizkit, setting an energetic and nostalgic tone. The sequence features characteristic visual elements of the franchise, with skulls, swords, and references to fast food, including an iconic moment where the protagonist Dante pulls a weapon from a greasy food box. They not only want to make a good adaptation: they want to make an excellent show. The producer Adi Shankar, known for his work on Castlevania, is […]
Netflix recently revealed the opening sequence of its highly anticipated animated adaptation of Devil May Cry, scheduled to premiere on April 3. The series’ opening is accompanied by the song Rollin by Limp Bizkit, setting an energetic and nostalgic tone. The sequence showcases characteristic visual elements of the franchise, with skulls, swords, and references to fast food, including an iconic moment where the protagonist Dante pulls a weapon from a greasy food box.
They not only want to make a good adaptation: they want to make an excellent show
Producer Adi Shankar, known for his work on Castlevania, is committed to delivering one of the best series on the streaming platform. In statements to Netflix Tudum, Shankar stated: “Our goal was not just to release another animated series. I want to make one of the best shows on Netflix, period”. This approach suggests a level of ambition that seeks to surpass the 2007 adaptation, which consisted of 12 episodes and was met with indifference by the audience.
To achieve this, the series will need to capture the speed and intensity that characterize the Devil May Cry video games. The Netflix series, animated by Studio Mir, aims to translate the frenetic and stylized essence of the games developed by Hideki Kamiya into impressive visual experiences.
In another note, the director of the franchise, Hideaki Itsuno, after 30 years of work with Capcom, has announced that he is already working on a new project. This news generates excitement among fans, who hope that his legacy in the world of video games continues to expand.