The players of Marathon, the new title from Bungie, will have the opportunity to try an experimental duo mode starting March 18. This new mode, which will operate on a single map called Perimeter, will be available for a limited period of approximately two weeks. The decision on whether it will be implemented permanently will depend on the feedback that players provide during this testing phase. They warn that it will not be polished from the start. The game director, Joe Ziegler, explained that this feature has been requested by the community since the “server slam” that […]
Players of Marathon, Bungie’s new title, will have the opportunity to try out a duo mode experimentally starting March 18. This new mode, which will operate on a single map called Perimeter, will be available for a limited period of approximately two weeks.
The decision on whether it will be implemented permanently will depend on the feedback players provide during this testing phase.
They warn that it will not be polished from the start
Although the duos mode is presented as a “nice to have” option, Bungie acknowledges that its implementation is a significant challenge, as changing the composition of teams could alter how the game flows and the behavior of players within the map.
As the release date for this new feature approaches, Bungie seems committed to learning from this experience to better understand how to expand the duos mode in the future. With this initiative, the company hopes to take a step forward in the evolution of the game and consider implementing improvements based on the feedback it receives.
Bungie are experts in one thing: making games that feel good. Specifically, in making their weapons feel good. After decades of making shooters, they know how to make each of their weapons feel with the recoil, the heft, and the exact sound so that they differentiate from each other, feel pleasant to handle, and each person finds the one they feel comfortable with. Something that companies with much more popular franchises like theirs, such as Call of Duty or Fortnite, have never achieved in the same way. That’s why people haven’t stopped playing […]
Bungie are experts in one thing: making games that feel good. Specifically, making their weapons feel good. After decades of making shooters, they know how to make each of their weapons feel with the recoil, the heft, and the exact sound so that they stand out from each other, feel pleasant to handle, and each person finds the one they feel comfortable with. Something that companies with much more popular franchises like theirs, such as Call of Duty or Fortnite, have never managed in the same way.
That’s why people haven’t stopped playing Destiny. That’s why the Halo franchise up to Reach is considered legendary. And that’s why the Marathon trilogy is regarded as a milestone in FPS games. Practically no other game feels like the games Bungie makes. And Marathon, their new game, is no exception. Although that won’t guarantee its success.
It has never felt so good to shoot
Marathon is a game set in the universe of the original trilogy, released on Mac in the 90s and that would define FPS as we know it. Although these were single-player adventures, the new Marathon is more in line with the times and, to the disappointment of most classic fans, it is an extraction shooter. Set in the year 2893, 99 years after the original, we will have to travel to the planet Tau Ceti IV to infiltrate colonies, achieve objectives, eliminate our rivals, and escape alive. A formula similar to that of Arc Raiders.
Similar, but not the same, because Marathon is very focused on PvP. While in Arc Raiders collaboration and coordination among players is expected, in Marathon aggression is expected to be the response to all encounters. Any encounter with another group of Runners, the names of the operatives traveling to Tau Ceti IV to fulfill the corporations’ objectives, will necessarily end in a shootout, as there are no incentives to collaborate and many incentives to eliminate enemies. This makes the game more similar to an extraction shooter with team deathmatch elements than to what we currently know as an extraction shooter.
All of this is accompanied by a spectacular artistic section, with a very unique use of typography and graphic design. Although tremendously divisive, this gives it personality. And if we add a narrative developed in what are essentially visual novel scenes, all of this gives the game a lot of character.
What is the problem that Marathon faces? It’s coffee for hardcore coffee lovers. And we don’t say this as something negative, but as a fact. This is not a shooter for people who like Call of Duty to play with their friends, but for those who enjoy spending dozens of hours in Destiny because the weapons are tremendously satisfying and the gameplay loop is tense and addictive, making every fight feel like a brutally hard life-and-death battle. This creates two obvious problems. One from the audience and another from Sony.
From the audience’s perspective, it is evident that this is a niche game. It is not Arc Raiders. Whether it will become a mass-market game seems doubtful, as it demands a lot from players. Moreover, dedicated players already have their games to devote their time to. If Marathon can offer them something to make them abandon their current games to dedicate time to it, that will determine whether it is a success or a failure, in terms of total numbers. From Sony’s side, the situation is more delicate. After canceling several games-as-a-service projects and the failure of Concord, it does not seem they have any qualms about shutting down servers at the first opportunity. So it remains to be seen if good, but not excellent numbers — the most likely scenario for a game like this, even given its success as the third best-selling game on Steam currently — are enough for the survival of Marathon.
A good game that can fail
There is always room for surprise. That it could turn into another Arc Raiders. But while Arc Raiders was accessible and encouraged continued play without frustration, Marathon is the complete opposite: the more you play, the more reasons there are to abandon it unless you are deeply invested in its formula. For this reason, while we could very well be facing a great success like Helldivers 2, it seems doubtful that we are looking at a tremendous success like Arc Raiders.
Will this be enough for Sony? Only time will tell. With a release scheduled for March 5 and with previous server tests that have been a tremendous success, it has the potential to be a hit. Especially if it survives the inevitable player drop-off in the first two days and the first week without there being a discourse around how the new Concord or the new Highguard is. If that happens, it is unlikely that Marathon will recover. If it doesn’t happen, it is likely to perform well and have room to operate for a few months. And in that case, Bungie has a chance to move forward. Because against all odds with everything we had seen and all its controversies, Marathon has the legs for a good journey.
One of the hot topics has been the recent server test of the game Marathon, which has sparked mixed reviews about its graphical interface. A divisive game in every aspect During the event, several players rated the visual presentation of the menu as “fontslop,” a term that has resonated on social media. This reaction has led Elliott Gray, the user interface designer at Bungie, to state that while player feedback will be taken into account, there are no plans to remove the game’s distinctive graphic style. “Don’t think we’re going to remove the SAUCE of […]
“Don’t think we’re going to remove the SALSA from the interface,” Gray declared on his X account, suggesting that the peculiar aesthetic will remain.
However, the criticism has not only focused on the aesthetic appearance. Some players have mentioned practical issues with the artificial intelligence and inventory management, such as the similarity of icons that makes tracking items difficult and the complicated navigation through the Codex.
This phenomenon has made some players feel overwhelmed by a more elaborate aesthetic. Despite the criticism, the community seems open to the possibility that, over time, the uniqueness of Marathon will be appreciated more.