After seven years of waiting, Hollow Knight fans have finally been able to explore the realm of Telalejana in Silksong. This release has sparked speculation about the upcoming projects of Team Cherry, the Australian studio behind the franchise. In a recent interview with Bloomberg, co-founders William Pellen and Ari Gibson shared their thoughts on the game’s development and what the future holds for them. They do not rule out working on something new. With the conclusion of Silksong on the horizon, Team Cherry is considering the possibility of creating additional content for the game, as well as the option of […]
After seven years of waiting, Hollow Knight fans have finally been able to explore the realm of Telalejana in Silksong. This release has sparked speculation about the upcoming projects of Team Cherry, the Australian studio behind the franchise. In a recent interview with Bloomberg, co-founders William Pellen and Ari Gibson shared their thoughts on the game’s development and what the future holds for them.
They do not rule out working on something new
With the conclusion of Silksong on the horizon, Team Cherry is considering the possibility of creating additional content for the game, as well as the option of developing Hollow Knight 3 or even a completely new title. However, both developers expressed their concern about the time that each project demands and the impact this has on their personal lives. As Gibson notes, “the only temporal concern is death,” highlighting the tension between the desire to keep creating and the reality of limited time.
Despite this concern, Pellen and Gibson are not eager to leave the Hollow Knight cosmos. According to them, the desire to explore new themes and genres remains, although they will keep certain familiar elements in their future titles. Pellen mentions that they are in a constant search for ideas that could expand the narrative without abandoning its distinctive essence.
Team Cherry’s statement suggests that they may continue to experiment within their already known universe, but they are also willing to explore other creative territories. Gibson concludes that “it would be interesting to explore the same things we are interested in, but perhaps in a slightly different genre.” This has led to speculation that the team may be on the path to diversifying their repertoire while continuing to captivate fans with their unique narrative style.
Team Cherry has revealed details about Bilewater, a toxic and thorny swamp area in their highly anticipated sequel, Hollow Knight: Silksong. This new environment not only stands out for its aesthetically intriguing design but also acts as a difficulty barrier between Act 2 and Act 3, making it a final test for players before facing the new challenges ahead. According to the developers, Ari Gibson and William Pellen, Bilewater represents the toughest challenge of the second act, and its difficulty increases the pressure of the gaming experience by setting demands that differentiate […]
Team Cherry has revealed details about Bilewater, a toxic and thorny swamp area in their highly anticipated sequel, Hollow Knight: Silksong. This new environment not only stands out for its aesthetically intriguing design but also serves as a difficulty barrier between Act 2 and Act 3, making it a final test for players before facing the new challenges ahead. According to developers Ari Gibson and William Pellen, Bilewater represents the toughest challenge of the second act, and its difficulty increases the pressure of the gaming experience by establishing demands that differentiate this area from others in the title.
They have a bit of Miyazaki inside them
Gibson emphasized that “it’s all part of the name,” suggesting that the area is designed to be a true test of endurance and skill. The idea of incorporating a poisonous swamp has been on the developers’ minds for a long time. “We just love a great swamp,” declared Pellen, who also highlighted that Bilewater projects “a different kind of pressure” by pushing the player in unexpected ways, unlike other environments.
The atmosphere of Bilewater is complemented by a melancholic soundtrack that includes a sad piano, a weeping violin, and a ghostly choir, elements that create an immersive and evocative experience. As Pellen mentions, this musical approach was successful in White Palace, the infamous level of the first game, and aims to generate an emotional connection with the player in this new section of the world.
On the other hand, the developers have also acknowledged that the release date of Silksong has caused unexpected delays in other indie studios, something they did not anticipate. “It’s unfortunate,” the team admitted, “we didn’t know the date until one or two weeks before” its announcement, which reflects the tension that can arise in the industry due to such an anticipated release.
The developers of Team Cherry, Ari Gibson and William Pellen, have expressed their desire for players of Hollow Knight: Silksong to make discoveries without the need to consult the Internet. Their intention is to recreate the characteristic sense of mystery found in video games from earlier times, a feeling that has been affected by the ease with which information spreads in the digital age. It’s more fun when you discover it for yourself. Gibson and Pellen grew up in a time when access to forums and social networks was limited, which influenced the way in […]
The developers of Team Cherry, Ari Gibson and William Pellen, have expressed their desire for players of Hollow Knight: Silksong to make discoveries without the need to consult the Internet. Their intention is to recreate the characteristic sense of mystery found in video games from earlier eras, a feeling that has been affected by the ease with which information spreads in the digital age.
It’s more enjoyable when you discover it for yourself
Gibson and Pellen grew up in an era when access to forums and social networks was limited, which influenced the way they conceptualize their games. In a recent interview, Gibson commented that information about video games at that time mainly came from friends and rumors, which fueled a sense of surprise and exploration. “You felt like there was always more to discover in the game,” Pellen stated, highlighting the importance of exploring a constantly expanding world.
Hollow Knight: Silksong becomes a shared experience between the player and Hornet, the main character, allowing both to explore a world full of secrets together. This dynamic of mutual discovery, according to Gibson, is central to the game’s proposal, where each of them finds new elements and features for the first time.
However, Team Cherry acknowledges that preserving the sense of mystery is complicated nowadays, as players can decompile and obtain information about games almost immediately. “It’s hard to maintain that magical experience of discovery when the ins and outs of the game are available within days,” Gibson stated.
Finally, the study suggests that future games in the Hollow Knight universe could coexist without a specific order, giving players the flexibility to explore them at their own pace. With Silksong, the experience promises to be both an individual adventure and a return to the essence of discovery in gaming.
More than two weeks have passed since the release of Hollow Knight: Silksong, the highly anticipated successor to Team Cherry’s acclaimed metroidvania. However, the arrival of the title has sparked an intense debate within the gaming community regarding the game’s difficulty and its balance based on the protagonist’s progression, Hornet. For those who do not get frustrated quickly, the co-founders of Team Cherry, Ari Gibson and William Pellen, have shared their thoughts on this topic. In a recent interview, they explained that the greater difficulty in Silksong is due to Hornet’s inherent characteristics, who […]
More than two weeks have passed since the release of Hollow Knight: Silksong, the highly anticipated successor to Team Cherry’s acclaimed metroidvania. However, the arrival of the title has sparked an intense debate within the gaming community regarding the game’s difficulty and its balance in relation to the progression of the protagonist, Hornet.
For those who don’t get frustrated quickly
The co-founders of Team Cherry, Ari Gibson and William Pellen, have shared their thoughts on this topic. In a recent interview, they explained that the biggest challenge in Silksong is due to the inherent characteristics of Hornet, who is inherently faster and more skilled than the Knight. Therefore, the enemies have been designed to be more challenging and cunning, thus raising the level of difficulty from the start.
To address the criticism, the study released patches that have slightly reduced the difficulty in the early stages of the game, while maintaining the challenge in other areas. Pellen indicated that the team’s strategy was to elevate all enemies to be at Hornet’s level, rather than weakening their abilities. This results in moments of pronounced difficulty, but also offers players a wide freedom to explore and take different routes within the level.
Team Cherry has emphasized that Silksong allows players to avoid direct confrontations, offering opportunities to learn, gather tools, or even evade certain challenges. This design structure gives players constant options on how to approach the game, which can mitigate the experience of difficulty, allowing those seeking a challenge to decide how they want to progress.
Despite the patches introduced, the developers have no plans to make radical changes to the game’s difficulty, highlighting their commitment to a design that rewards exploration and learning rather than forcing direct confrontations. The community, divided but passionate, continues to discuss these aspects, while Silksong continues to capture the attention of thousands of players around the world.
The unexpected release of Hollow Knight: Silksong on September 4, announced just two weeks prior, has taken the video game industry by surprise. This “shadow drop” has had notable repercussions, especially for Rogue Factor, whose game Hell is Us was also scheduled to launch on the same date. Jonathan Jacques-Belletête, the creative director of the title, lamented that Team Cherry’s decision to announce their release on the fly negatively impacted the sales of his own game. They didn’t need to step on the plans of other studios. In a recent appearance on the podcast Friends Per Second, Jacques-Belletête commented […]
The unexpected release of Hollow Knight: Silksong on September 4, announced just two weeks prior, has taken the video game industry by surprise. This “shadow drop” has had notable repercussions, especially for Rogue Factor, whose game Hell is Us was also scheduled to launch on the same date. Jonathan Jacques-Belletête, creative director of the title, lamented that Team Cherry’s decision to announce their launch on the fly negatively impacted the sales of his own game.
They didn’t need to step on the plans of other studios
In a recent appearance on the Friends Per Second podcast, Jacques-Belletête commented that, although Team Cherry has the right to choose any date they want, the way they did it was “a bit cruel.” He acknowledged that, being “the GTA 6 of indies,” such a sudden release could be detrimental to other developers. Despite considering a delay for their game, Rogue Factor decided to stick to the release date due to complications, such as refunds for pre-orders already made.
Jacques-Belletête admitted that he did not have concrete figures to support his claim that Silksong impacted the sales of Hell is Us, but emphasized that the implications of changing the date for his game would have been significant. Despite the competition, he expressed satisfaction with the decision to maintain the planned date.
On the other hand, Silksong has enjoyed a successful launch, with a high number of concurrent players on Steam during its first weekend. However, it has received criticism for its difficulty. This situation has led to the creation of mods that make the game easier and, subsequently, to the release of an official patch by Team Cherry to reduce its difficulty level.
The launch of Hollow Knight: Silksong has marked a significant moment in gaming history, closing one chapter while simultaneously reigniting the debate about the difficulty of video games. Since its inception, Team Cherry’s saga has been recognized for its challenge, and the sequel is no different. While many players are still facing the early stages of the game, speedrunners have begun to achieve extraordinary times that seem almost inaccessible to average players. Speedrunners are breaking the game In recent days, several competitors have completed Silksong in under an hour […]
The launch of Hollow Knight: Silksong has marked a significant moment in gaming history, closing one chapter while simultaneously reigniting the debate about the difficulty of video games. Since its inception, the Team Cherry saga has been recognized for its challenge, and the sequel is no different. While many players are still facing the early stages of the game, speedrunners have begun to achieve extraordinary times that seem almost inaccessible to average players.
Speedrunners are breaking the game
In recent days, several competitors have completed Silksong in under an hour and a half, setting new records that push the limits of what was thought possible. A standout among them, Onaku, recorded a time of 1 hour, 46 minutes, and 47 seconds, only to be quickly surpassed by BlueSR, who set a new record of 1 hour, 26 minutes, and 20 seconds. These achievements have caused palpable excitement within the speedrunning community.
Starting October 1, the community will be able to participate in the official speedrunning record board for Silksong, where rules will be established and current times, which have so far been considered mere warm-ups, will be legitimized. The game’s own design rewards those who complete the adventure in less than five hours, while achieving 100% progress can extend to 30 hours or more, which means that BlueSR’s record represents approximately only 7% of the average time required to complete the game.
As a reference, the world record for the first Hollow Knight is just over 30 minutes, which suggests that Silksong has even greater potential for speedrun times to continue improving. The intense competition in this community seems relentless for Hornet, and it is clear that the challenges in Silksong are just beginning.
Silksong has been the talk of the gaming world since last week. To be fair, it has been for much longer, but understandably, it has intensified since its release. With everyone playing the game, it has quickly become one of the most popular games of the year. But even though it is true that it has delighted most people, a widespread rumor is starting to emerge about a problem the game may have: they may have gone overboard with the difficulty. Although we do not support this perspective, we understand that there are people who […]
Silksong has been the talk of the gaming world since last week. To be fair, it has been for much longer, but understandably, it has intensified since its release. With everyone playing the game, it has quickly become one of the most popular games of the year. But while it is true that it has delighted most people, there is a growing rumor about a potential issue with the game: they may have gone overboard with the difficulty.
Although we do not support this perspective, we understand that there are people who find it to be a much more difficult game than the original. Or a difficult game, period. It is a demanding game and at certain moments, it has some design decisions that can be questionable. But that has also led one of the most vibrant communities in the video game world to jump in and fix what they consider, if not broken, at least improvable: the modding community.
If you are waiting for a mod to reduce the difficulty of Silksong, the reality is that there isn’t one. There are already many because, as expected, modders have found many things they want to tweak in the game.
Among the top 30 most popular mods for Silksong, it is important to remember that the game was released less than a week ago at the time of publishing this article, all of them help in one way or another to reduce the difficulty of the game. None change the game’s aesthetics or add elements from the original game. The most popular, aptly named No Double Damage, prevents enemies from taking away two masks per hit instead of one, which is one of the most common complaints among the community. And ShowDamage HealthBar, the second most popular, brings back one of the most popular mods from the first game. Being able to know how much health enemies have left, whether they are bosses or common enemies.
Surprisingly, or not so much for those who have played, the third most popular mod has nothing to do with combat. The game’s exploration is much more refined in Silksong than in Hollow Knight, but that doesn’t mean it doesn’t have some issues. For instance, the Compass, an item that allows us to know our position on the map, takes up a relic space. A tremendously questionable design decision by Team Cherry which is solved with the Always Have Compass Effect mod so you don’t have to suffer from not knowing where you are at any given moment.
Some less popular mods, but you will like them too
If none of these mods make your life easier to progress in your adventure, you might want to consider taking a break, going for a walk, and coming back when you’ve disconnected from the game. Sometimes that’s all it takes to internalize what we’ve been doing so far and finally have all the pieces click. But in the meantime, let it not be for lack of options to modify the game to your liking.
The release of Hollow Knight: Silksong, the highly anticipated sequel from Team Cherry, finally has a confirmed date and price. The game will be available on September 4, 2023, at a price of 20 euros for the Nintendo Switch 2 version, a figure that aligns with the original price of the first Hollow Knight when adjusted for inflation. This surprisingly conservative move by Team Cherry has satisfied many fans who were willing to pay even more for this awaited title. A tremendously competitive price and also, on Game Pass Additionally, Hollow Knight: Silksong will be available on […]
The release of Hollow Knight: Silksong, the highly anticipated sequel from Team Cherry, finally has a confirmed date and price. The game will be available on September 4, 2023, at a price of 20 euros for the Nintendo Switch 2 version, a figure that aligns with the original price of the first Hollow Knight when adjusted for inflation. This surprisingly conservative move by Team Cherry has pleased many fans who were willing to pay even more for this awaited title.
A tremendously competitive price and also, on Game Pass
In addition, Hollow Knight: Silksong will be available on Xbox Game Pass from its launch, which will undoubtedly attract a larger number of players who are already subscribed to the service. This aligns with a growing trend in the world of video games, where more titles choose to launch on subscription platforms from day one to maximize their reach and accessibility.
The anticipation surrounding the release has been so palpable that other games have adjusted their release dates to avoid competition with Silksong. This phenomenon is an indicator of the high expectations surrounding the game, and it seems that the developers are aware of the impact that the title can have on the market. Last week, as a reference, the original game managed to break its record of players on Steam, highlighting the fervor of the gaming community.
As for the release times, Hollow Knight: Silksong will be available at 7 AM PT, 10 AM ET, 4 PM CEST, and 11 PM JST. However, information about the release in other regions, such as the UK, Australia, and Canada, has not yet been provided, so many fans are waiting for additional confirmations.
Silksong, the highly anticipated sequel to Hollow Knight, has been removed from the Nintendo eShop in North America, generating various speculations among the gaming community. Despite its absence from the Nintendo store, the game remains available on other platforms such as PlayStation Store, Xbox, and Steam, as well as on the European eShop, which has led many to question the reasons behind this decision. The most shared theory: it has to do with Nintendo Switch 2 One of the theories most considered by fans is that the removal of the game from the North American eShop could […]
Silksong, the highly anticipated sequel to Hollow Knight, has been removed from the Nintendo eShop in North America, generating various speculations among the gaming community. Despite its absence from the Nintendo store, the game remains available on other platforms such as PlayStation Store, Xbox, and Steam, as well as in the European eShop, which has led many to question the reasons behind this decision.
The most shared theory: it has to do with Nintendo Switch 2
One of the theories most considered by fans is that the removal of the game from the North American eShop could be related to an upcoming release for the anticipated Switch 2 console, rather than indicating a possible cancellation of the project. Team Cherry, the development studio, has assured that the development of Silksong is progressing well and that the game will be released in the future, despite the lack of constant updates since its initial announcement.
The interest in Silksong has been remarkable, as the title won the Most Anticipated Game award in 2022 and 2023, highlighting the anticipation and enthusiasm of the community. However, to date, concrete details about the game have been scarce, fueling the curiosity of its followers.
In this context, many are focusing their attention on the upcoming Nintendo Direct presentation scheduled for April 2. Rumors suggest that Silksong may make an appearance during this event, which could mean a revelation about its current status and a connection with the new console. This has further heightened expectations among the gaming community.
All signs indicate that the long wait is coming to an end, with Hollow Knight: Silksong giving signs that it will soon have a release date.
Few games generate as much anticipation as Hollow Knight: Silksong. The new game from Team Cherry, sequel to Hollow Knight, was announced in February 2010 and since then, we have hardly known anything. Despite being delayed last May, even though it was announced for release in the first half of 2023, Team Cherry has remained silent. Until now.
According to a user on Resetera, Hollow Knight Silksong was rated by age on February 20th in Korea. With a rating of suitable for ages 12 and up, this means that the game is, at least, complete. This does not mean that the announcement will happen now, but it does mean that the game is still alive and heading towards the starting line.
Although there are reasons to suspect that the announcement of its date, or even its release, is early. On April 1st, the Xbox Store officially uploaded the page for Hollow Knight: Silksong, allowing it to be added to the wishlist. Many people took this as an unfunny April Fool’s joke, but the next day, Sarah Bond, Xbox’s social media president, tweeted a screenshot of the game on the Xbox Store saying “who’s excited for release day? #XboxGamePass ??”.
Although we still don’t know the release date, it is expected to be announced at an upcoming event, probably from Nintendo, Sony or Microsoft. So, if you are a fan of Hollow Knight, keep your clown paint, because it seems that the end of the wait is near.