Epic Games Store continues its weekly tradition by offering a new free game to PC users. This time, players can get Undying, a title that mixes survival and horror elements in a post-apocalyptic world. The offer is available from today until February 6th at 17:00 (Spanish peninsular time). Ready to make uncomfortable decisions? Undying allows players to take on the role of Angling, a mother struggling to teach her son to survive in an environment devastated by an infection that threatens to consume her. As the story progresses, […]
Epic Games Store continues its weekly tradition by offering a new free game to PC users. This time, players can get Undying, a title that mixes elements of survival and horror in a post-apocalyptic world. The offer is available from today until February 6th at 17:00 (Spanish peninsular time).
Undying allows players to take on the role of Angling, a mother struggling to teach her son how to survive in an environment devastated by an infection that threatens to consume her. As the story progresses, players will face difficult decisions, encounter unique characters, and confront the challenges posed by their new reality. This experience deviates from the typical zombie-killing game, focusing on emotional narrative and family relationships.
The Epic Games Store model of offering free games has proven to be a success among players, thus expanding their digital libraries and offering varied experiences each week. With this approach, Epic Games not only fosters loyalty towards its platform but also supports independent developers by providing them with visibility.
Those who are not attracted to Undying need not worry, as on February 6, the offer will be updated, introducing Beyond Blue, a narrative game that explores the ocean depths and the vivid life that inhabits them. This title promises to be a more relaxing and educational experience, ideal for those who prefer an introspective narrative.
The interests of the community continue to diversify, and Epic Games Store seems ready to cater to various preferences, ensuring there is always something exciting to discover on its platform. Don’t forget about Undying before the offer ends.
A Baldur’s Gate 3 player has caught the community’s attention by having their character considered dead by the game while still performing actions like attacking and running. The user, known as u/Rowanever on Reddit, shared their experience after falling in a battle against harpies during the first act of the game. When trying to resurrect him, their cleric healed him, but with zero health points, which led the game’s system to categorize him as an “undead.” This dead man is very much alive… only halfway. The curious thing about this situation is that, although their […]
A Baldur’s Gate 3 player has caught the community’s attention by having their character considered dead by the game, while still performing actions like attacking and running. The user, known as u/Rowanever on Reddit, shared their experience after falling in a battle against harpies during the first act of the game. When trying to resurrect him, their cleric healed him, but with zero health points, which led the game’s system to categorize him as an “undead”.
This Dead Man is Very Much Alive… Only Halfway
The curious thing about this situation is that, although his character was technically dead, he could perform most of the typical actions of a living character. However, this advantage came with significant drawbacks: non-playable characters (NPCs) completely ignored him. This was useful in combat, where the hassle of being attacked could be avoided, but it became problematic in social situations, limiting interactions with other characters in the game world.
The phenomenon has sparked great interest in the gaming community, who are wondering about the possibilities of playing in this state and the impact on the game’s completion. Rowanever revealed that the experience had a humorous touch, recalling the phrase “Death is just a short-term inconvenience”. However, the “zombie” state could not be maintained indefinitely, as the character regained health points after resting at the camp.
This incident not only highlights the creativity of players in exploring the game’s mechanics but also the ongoing appeal of Baldur’s Gate 3 following its initial success. Meanwhile, the community continues to speculate about the possible applications and limitations that playing in a state such as the one experienced by Rowanever could have. All while enjoying the new patch.
The anticipated Civilization 7 brings with it a series of significant changes in the way players manage their civilizations, highlighting the introduction of villages, an innovative system that allows players to expand beyond the capital city. Unlike previous installments, where all settlements were cities, it is now possible to have only one city, with villages serving as centers of growth and specialization. An emphasis never before seen on cities. Villages are fundamental in this new mechanic, as their growth is based on the accumulation of food, unlike the […]
The towns are fundamental in this new mechanic, as their growth is based on the accumulation of food, unlike the culture system in Civilization 6. Each time enough food is accumulated in a city or town, a new citizen is created who can add a new specialization to the locality. This allows for a more diversified and adaptable strategy throughout the game.
Buildings in cities are constructed through a production queue, while in towns they must be purchased with gold, which affects resource management and economic planning. Additionally, the placement of buildings in settlements influences their production and bonuses, adding a layer of spatial strategy to the game.
Rural resources also play a crucial role, as each reclaimed land provides bonuses to the civilization. Resources are classified into empire resources, city resources, and bonus resources, allowing for a richer management of the benefits they provide. However, one of the most notable features is the vulnerability of villages: their easy capture in conflict situations makes them strategic assets that frequently change hands.
Civilization 7 paves the way for a more dynamic and strategic experience, although it is not without controversy. Some players will miss the complexity of previous systems, but the new mechanics provide a fresh and accessible approach to the classic gameplay of the series.
A new month begins very soon, and with it, new games for PlayStation Plus subscribers, totaling 98 hours of gameplay. Despite not having a particularly notable title, players will find a variety of options to enjoy throughout the month. Variety for all audiences Leading the list is Payday 3, a cooperative game that offers an exciting experience. For those who choose the single-player mode, it is estimated that they can play for at least 7 hours. However, the fun doesn’t end there; if players dive into the various missions, […]
A new month begins very soon and, with it, new games for PlayStation Plus subscribers, totaling 98 hours of gameplay. Despite not having a particularly notable title, players will find a variety of options to enjoy throughout the month.
Heading the list is Payday 3, a cooperative game that offers an exciting experience. For those who choose the single-player mode, it is estimated that they can play for at least 7 hours. However, the fun doesn’t end there; if players delve into the various missions, the total duration can extend up to 79.5 hours, according to data from the well-known site How Long To Beat.
Another addition is Pac-Man World: RePac, a fresh reinterpretation of the iconic video game character. Players who wish to complete all the available goals in this title can expect around 9 hours of gameplay. The narrative centers on Pac-Man during an unfortunate birthday, where he must rescue his friends kidnapped by ghosts.
For fans of the Rick and Morty series, the game High On Life also presents itself as an interesting option. The approximate duration of the main story is 10 hours, extending up to 21 hours for completionists who want to explore every corner of the game.
It is important to remember that all these games are accessible for free, but a PlayStation Plus subscription is required to enjoy them. Although this month may seem quiet compared to others, users have a perfect opportunity to explore different genres, from shooters to classic arcade adventures. With so many hours of gameplay available, there is something for every type of player.
Bullying is increasing at an alarming rate worldwide, with nearly half of US teens admitting they have been bullied or harassed online. This abusive behavior is not new and existed long before the Internet made its first debut in our households. But things took to the next level with the arrival of smartphones and the explosive rise of social media, creating the perfect environment for these aggressive practices to evolve into what we know as cyberbullying.
In a fully digitalized world where the Internet never sleeps, cyberbullying is becoming a new pandemic that causes mental, emotional and physical distress to its victims 24/7. And despite the constant efforts to diminish its scope and destructive results, harassment online across email, social media, forums and messaging apps has no foreseeable ending.
But, how bad is cyberbullying in 2025? Here’s what its main stats and trends tell us about it.
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43.8% of US teens have experienced one or more of six forms of cyberbullying.
26% of US children have suffered more cyberbullying since the pandemic.
14% of cyberbullies admitted to increasing their harassing behavior since the pandemic.
95% of social media creators have suffered cyberbullying through their career.
26.5% of US teens have experienced cyberbullying within the last 30 days.
73% of girls have received unwanted sexual content.
Black middle-school cyberbullying victims are 135% more likely to consider suicide than non-victims.
74% of US teens believe social media sites are doing a poor job preventing online harassment.
What Age Group is Most Affected by Cyberbullying?
Middle and high school students are more likely to suffer cyberbullying in any of their forms. A recent survey made by the Cyberbullying Research Center shows that 26.5% of US teens aged from 13 to 17 have experienced cyberbullying in the last 30 days. The numbers increase dramatically in lifetime figures, with 54.6% of US teens aged 13 to 17 having experienced some sort of cyberbullying in their lifetime.
Adults are also victims of cyberbullying, with 76% US of online gamers aged 18-45 having reported being victims of extreme harassment. From these, almost half reported discrimination and more than a quarter detailed sexual harassment.
If we look outside the US, the Office for National Statistics published a survey where 21% of adults living in England and Wales admitted to suffering some sort of online bullying in the past 12 months.
What Gender Group is Most Affected by Cyberbullying?
If we look at the gender demographics, 28.6% of middle and high school girls have been cyberbullied during the last month, compared to 24.2% of males. If we look at it in lifetime figures, 59.2% of middle and high school girls have experienced cyberbullying, while only 49.5% of boys have.
According to the Teens and Cyberbullying 2022 report by Pew Research Center, age plays a significant role in cyberbullying by genre. Teenage girls aged 15 to 17 are more likely to experience cyberbullying, with 54% of them having stated that they suffered one of their forms, compared to 41% of girls aged 13 to 14. The same situation can be seen in males, with boys aged 15 to 17 having reported some sort of cyberbullying (44%) in comparison to incidents reported by 13 to 14 year old ones (41%).
There are other clear indicators on a girl’s vulnerability online in comparison to their male peers. Girlguiding’s Girl’s Attitudes survey shows how 73% of girls and women aged from 13 to 21 have received unwanted sexual photos through the Internet. Also, 57% of women stated they experienced sexist comments online and more than 33% admitted they had embarrassing photos of themselves sent to other people against their will.
Cyberbullying Among LGBTQ+ Teens in the US
Adolescents who are gay or lesbian, as well as those who are struggling with their sexuality or gender identity are most susceptible to cyberbullying. According to the 2023 Youth Risk Behavior Survey, 25% of LGBTQ+ teens suffered some sort of cyberbullying during the last year, in comparison to the 13% suffered by cisgender students.
Numbers increase if we look at lifetime figures. As stated by the Bullying and Suicide Risk Among LGBTQ+ Youth report by The Trevor Project, 52% of LGBTQ+ teens in middle and high school admitted to have suffered some sort of bullying, with 42% of it being online. More alarmingly, LGBTQ+ students who were cyberbullied during the last 12 months were more likely to attempt suicide than those who were not bullied.
Regarding social media platforms and the safety of LGBTQ+ users, none of the biggest sites receive passing grades in the Social Media Safety Index created by GLAAD. TikTok rates are the best, scoring 67% (the equivalent of D+) of safety for LGBTQ+ users.
Here’s a breakdown of the results:
TikTok: 67% (D+)
Facebook: 58% (F)
Instagram: 58% (F)
YouTube: 58% (F)
Threads: 51% (F)
Twitter: 41% (F)
What is the Most Common Type of Cyberbullying Among US Teens?
According to a recent survey made by the Cyberbullying Research Center, the most common type of cyberbullying reported by US teens was having mean or hurtful comments posted online about them (30.4%). In second and third position we find someone intentionally excluding someone from a group text or chat (28.9%) and someone spreading rumors online (28.4%). Closing the top 5 we find someone embarrassing or humiliating someone online (26.9%) or someone repeatedly contacting someone through text or online messages even after being told to stop (22.5%).
Here’s a complete breakdown of the results:
I have been cyberbullied (lifetime): 54.6%
I have been cyberbullied: 26.5%
Mean or hurtful comments online: 30.4%
Someone intentionally excluded me from a group text or chat: 28.9%
Spread rumors online: 28.4%
Someone embarrassed or humiliated me online: 26.9%
Someone repeatedly contacted me via text or online: 22.5%
Threatened to hurt me through a cell phone text: 20.7%
Someone encouraged other to gang up on me online: 18.9%
Threatened to hurt me online: 18.5%
Posted mean names or comments online about me with a sexual meaning: 15.9%
Posted a mean or hurtful picture online of me: 15.1%
Posted mean names or comments online about my race or color: 14.3%
Someone stalked me online: 14%
Someone shared my personal information online without my permission: 12.8%
Pretended to be me online: 12.5%
Posted a mean or hurtful video online of me: 10.1%
Someone tracked or monitored my location or activities after I told them to stop: 9.8%
Posted mean names or comments online about my religion: 8.8%
Created a mean or hurtful web page about me: 7.2%
One or more of above, two or more times: 43.8%
Which Countries Have the Highest Rate of Cyberbullying?
As reported by Statista, South African Internet users are at most risk of suffering cyberbullying, with 36% of the respondents stating they had been exposed to some sort of online harassment or harm. In second and third position we have India and the United States with 29%, closely followed by Australia (27%) and Canada (24%).
Here’s a detailed breakdown of the results:
South Africa- 36%
India- 29%
United States- 29%
Australia- 27%
Canada- 24%
Denmark- 22%
United Kingdom- 22%
Singapore- 21%
Mexico- 20%
Germany- 19%
Czechia- 18%
Colombia- 17%
Brazil- 16%
Italy- 13%
South Korea- 11%
Spain- 11%
France- 10%
What is Currently Done to Stop Cyberbullying?
Cyberbullying is increasing at an alarming rate, being now more prevalent in the US than in-school bullying. In an attempt to stop this, governments and social media platforms are taking action, trying to catch and punish the perpetrators before more harm can be done.
Other platforms, like Instagram, are very aware of the dangers and harm done by cyberbullying. For that reason, their proactive rate even surpasses Meta’s, reaching 96.9% of cases spotted and taken care of before they are even reported. On the other end of the scale we have X (formerly Twitter), with almost 50% of its users thinking cyberbullying is a major problem in the platform.
However, as encouraging the data can be, it often clashes with reality. According to the Oxford Academic’s Cyberbullying in Social Media report,71% of users believe that social media networks aren’t doing enough to prevent cyberbullying.
Can an Adult be a Victim of Cyberbullying?
While children and teens are the usual victims of cyberbullying, adults can also be targets of harassment online. On average, 64% of young adults (people between the ages of 18 to 29) in the US have faced some kind of cyberbullying. As shown by the data, adult cyberbullying normally targets those with protected characteristics such as age, disability, gender reassignment, race, pregnancy and maternity, religion or sexual orientation. For example, in Canada, 44% of women and gender-diverse people aged from 16-30 have been victims of cyberbullying. (Source: Canadian Women’s Foundation)
Which Social Media Platforms Have the Most Reports of Cyberbullying?
While the classic children’s rhyme Sticks and Stones attempts to serve as a defense against name-calling and bullying, in reality words can definitely hurt an individual. Cyberbullying is currently one of the major issues faced by middle-school and high-school students, as well as young adults. Its effects are devastating, increasing the risk of depression, anxiety and even suicide attempts.
The rise of social media platforms, as well as the ownership of smartphones at a very young age are two of the main culprits of this cyberbullying pandemic. And while there have been a variety of anti-cyberbullying measures taken, the risks of online harassment still remain.
Sony Pictures has decided to make changes to its release schedule, rescheduling the release date of the highly anticipated horror movie Insidious 6. Originally scheduled for August 29, 2026, the release of the sixth installment of the popular franchise has been moved to August 21 of the same year. The change allows another production from the company to take the original date of Insidious 6. The movie that will take Insidious 6’s place is Caught Stealing, a crime thriller directed by Darren Aronofsky and starring actor Austin Butler. The story follows […]
Sony Pictures has decided to make changes to its release schedule, rescheduling the release date of the highly anticipated horror movie Insidious 6. Originally scheduled for August 29, 2026, the release of the sixth installment of the popular franchise has been moved to August 21 of the same year. The change allows another production from the company to take the original date of Insidious 6.
The movie that will take the place of Insidious 6 is Caught Stealing, a crime thriller directed by Darren Aronofsky and starring actor Austin Butler. The story follows Hank Thompson, a former baseball player who, after having a failed career, unexpectedly finds himself in the middle of a complicated situation. Although specific plot details are scarce, the film’s appeal centers on how a weary and disenchanted character can be drawn into a world full of surprises and challenges.
A change due to a strategic plan to maximize audiences
The decision to change the release dates of both films comes at a time when audiences are slowly returning to theaters, suggesting that Sony is looking to maximize the box office performance of its productions. The Insidious franchise, which has been a staple of the modern horror genre since its debut, continues to capture the audience’s attention and, despite this delay, its new installment is eagerly anticipated.
Regarding Caught Stealing, the combination of Aronofsky as director and Butler as the lead has sparked great interest among the audience. However, details about the plot and the overall approach of the film are still limited, which has opened the door to speculation about possible twists in the narrative. As both films approach their respective releases, they will undoubtedly continue to generate a growing level of anticipation among movie enthusiasts.
Peripeteia is a promising indie immersive simulation game that takes players to a deteriorated post-Soviet world, where they assume the role of a cyborg mercenary looking for jobs in a city full of peculiar characters, such as thugs with gas masks and chatty bartenders. This title, which has been compared to classics like Deus Ex and Ghost in the Shell, promises to offer a critical experience where tactics, cunning, and brute force are essential for survival. The early access version of Peripeteia will be released on February 21, a day that coincides with the […]
Peripeteia is a promising indie immersive simulation game that takes players to a deteriorated post-Soviet world, where they assume the role of a cyborg mercenary looking for jobs in a city full of peculiar characters, such as thugs with gas masks and talkative bartenders. This title, which has been compared to classics like Deus Ex and Ghost in the Shell, promises to offer a critical experience where tactics, cunning, and brute force are essential to survive.
The early access version of Peripeteia will be released on February 21, a day that coincides with the publication of the Communist Manifesto by Marx and Engels, adding an interesting layer of symbolism to the launch. According to the game’s description on its Steam page, players will need to use their wits and combat skills to complete missions immersed in conspiracies and mysteries, which promises to make the game a deeply interactive and adaptable experience.
A game with everything we expect from a great immersive sim
Among the mechanics that can be explored in Peripeteia are climbing through vents and roofs, accepting jobs from dubious characters, and a series of hacking minigames. The game’s narrative is designed so that the player can choose different approaches when tackling challenges, whether through stealth strategies or direct and violent actions.
Since its initial demonstration in 2021, Peripeteia has generated great interest in the gaming community, especially for its cyberpunk aesthetic and elements reminiscent of the best works of the genre. With its release scheduled for soon, the anticipation continues to grow, marking Peripeteia as one of the most anticipated indie titles of the year.
Art the Clown, the iconic horror character that has captivated fans of the genre, will return for a final installment in the popular Terrifier franchise. The third film in the series was released in September and has continued the dark tale of the sadistic killer clown, offering followers a deeper connection with his story. Terrifier 4: a reality already in development Writer and director Damien Leone recently confirmed through his social media account that Terrifier 4 is in development. In an exciting announcement, he shared the cover of the script for the new movie, the […]
Art the Clown, the iconic horror character that has captivated fans of the genre, will return for a final installment in the popular Terrifier franchise. The third film in the series was released in September and has continued the dark tale of the sadistic killer clown, offering followers a deeper connection with his story.
Terrifier 4: a reality already in development
The writer and director Damien Leone recently confirmed through his social media account that Terrifier 4 is in development. In an exciting announcement, he shared the cover of the script for the new movie, which has created a great buzz among fans eager to learn more about the continuation of the narrative. This fourth film promises to offer a satisfying conclusion to Art’s saga, which could fill the void left by the third installment.
Since its initial appearance, Art the Clown has become a symbol of contemporary horror, known for his disturbing aesthetic and brutal killing style. With each new movie, the franchise has gained notoriety and a loyal following, leading Leone to expand the mythology around this sinister character. The positive reception of the third film has laid the foundation for the next chapter, keeping viewers eager to see how this horror saga will unfold.
Horror movie fans are excited not only for the return of the terrifying Art, but also for the promise of new and chilling experiences on screen. With the development of Terrifier 4, the horror film community can expect more surprises and unexpected twists as Leone continues to explore the murky mind of his infamous creation. The release date and other relevant details have not yet been announced, but anticipation is at its peak.
Microsoft reported a notable increase in the use of its Xbox Cloud Gaming platform, reaching 140 million hours of streaming in the last quarter. This growth occurs despite a 7% decline in Xbox division revenue, presenting a mixed outlook for the company. Although details about player and subscriber engagement are often elusive, the recent investor call provided a glimpse of significant progress. The reason for the growth: Call of Duty. The rise in the popularity of Xbox Cloud Gaming coincides with a 30% growth in the […]
Microsoft reported a remarkable increase in the use of its Xbox Cloud Gaming platform, reaching 140 million hours of streaming in the last quarter. This growth comes despite a 7% decline in Xbox division revenue, presenting a mixed outlook for the company. Although details about player and subscriber engagement are often elusive, the recent investor call provided a glimpse of significant progress.
The Reason for the Growth: Call of Duty
The increase in the popularity of Xbox Cloud Gaming coincides with a 30% growth in PC Game Pass subscribers. This momentum is largely attributable to the release of Call of Duty: Black Ops 6, which arrived on the Game Pass service as a playable title from its launch. Nadella, CEO of Microsoft, highlighted that Black Ops 6 became the best-selling game on Xbox and PlayStation platforms, breaking records with more players at its launch than any other paid title in the series.
However, the challenge persists: Xbox hardware sales experienced a 29% drop, suggesting a growing disinterest in consoles. To counter this trend, Microsoft has been working on a portable gaming device and has implemented marketing campaigns, despite some users’ criticism of its focus on services rather than hardware. The strategy seems to rely on AAA titles to maintain momentum in Cloud Gaming and Game Pass, which becomes a challenge given that the Call of Duty franchise only releases new titles once a year.
In addition to Call of Duty, other games from Activision Blizzard’s catalog, such as Spyro Reignited Trilogy and Crash Bandicoot N. Sane Trilogy, have also contributed to strengthening the service, becoming accessible for cloud streaming for the first time. As Microsoft continues to explore the future of gaming, the combination of hardware and services is emerging as a key strategy in its business development.
Classic stories like Romeo and Juliet, Hamlet, and The Odyssey have endured over time, maintaining their relevance and appeal for new generations. The legend of Robin Hood is part of this tradition; it has been adapted to film more than 60 times since its earliest portrayals, with the figure of the famous thief of Nottingham always finding new nuances to explore. In a recent update of this timeless story, Jack Patten, a former athlete and recent graduate of the National Institute of Dramatic Art in Sydney, will take on the leading role of Robin Hood in a new MGM+ series. This […]
Classic stories like Romeo and Juliet, Hamlet, and The Odyssey have endured over time, maintaining their relevance and appeal to new generations. The legend of Robin Hood is part of this tradition; it has been adapted to film more than 60 times since its earliest representations, with the figure of the famous thief of Nottingham always finding new nuances to explore.
In a recent update of this timeless story, Jack Patten, a former athlete and recent graduate of the National Institute of Dramatic Art in Sydney, will take on the leading role of Robin Hood in a new MGM+ series. This major project will begin filming later this year and will take the viewer to a renewed version of the classic narrative, with a particular focus on the relationship between Robin and Marian.
From Netflix to MGM+ to Become a Legendary Hero
Jack Patten, who previously stood out in the science fiction action movie War Machine on Netflix, might be on the verge of a major breakthrough in his career. Michael Wright, president of MGM, expressed his excitement in selecting Patten: “As soon as we saw him, we knew he was our ideal Robin and that he would be able to bring this iconic character to life”. This new production not only promises to continue the legacy of Robin Hood but also to adapt it to modern times, maintaining the spirit of the original story while introducing new elements to attract a contemporary audience.
The direction of the pilot is led by Jonathan English, known for his work on Ironclad, and the production of the ten episodes will be closely supervised. Although few details about the series have been revealed, it is anticipated to offer a fresh approach that connects with today’s viewers, as the character of Robin Hood faces challenges and dilemmas that resonate with current realities.