Real estate developer tried to pass off SimCity screenshots as a real project

SimCity may have upset gamers last year, but a real life property developer in Dubai liked it so much it used a screenshot of the game for a real estate project.

SimCity allows you to build the perfect city of your dreams, so it’s not a complete mystery why someone might use it as inspiration. However, taking a screenshot and presenting it as your own vision for “futuristic urban hub combining business, retail, residential and visitor attractions and facilities” is at best lazy, for a property developer.

The company, Visionary Property, presented its idea ‘The Dubai Metro City” at the CityScape property event in Dubai. Its chairman originally said it had worked with ‘the world’s most renowned architects’ to create its proposal, but some professionals recognized the images as being from EA’s famous city building game. The company has since apologized.

This isn’t the first time images from a game have been presented as real life. In 2011 a British TV company used video of war simulator ArmA 2, presenting it as real footage of a terrorist group training. While the footage was surprisingly convincing, it was highly misleading!

Download SimCity for PC or Mac OS X.

Source: Yahoo News

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EA announces SimCity BuildIt for iOS and Android

SimCity BuildIt will bring the well known city simulator franchise to mobile platforms ‘soon’, according to a press release from EA.

Apart from three screenshots and the fact that it’s coming to iOS and Android, not much has been revealed about the game. EA says you’ll “evolve your city in a variety of ways. Meet your citizens’ needs to keep them happy, or make questionable choices and feel your citizens’ wrath.”

In terms of graphics, you’ll be able to pinch, zoom and rotate your city 360 degrees. We’re waiting to see if this will be a free to play or premium app. Going on recent history, the former is more likely, as was the case with Plants vs. Zombies 2 and Dungeon Keeper. While free to play often creates controversy online, it doesn’t seem to dent the popularity of games.

Source: EA

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SimCity offline mode finally ready

A year after its painful release, SimCity is finally getting what everyone asked for: Offline Mode. Announced in January, it’s being rolled out now, and the game’s servers will be offline while it is implemented.

SimCity update 10 brings offline mode alongside new auto-save options and general performance optimizations, and the integration of Origin friend search.

Offline mode means games can be saved on your computer, instead of in the cloud, and you can play single player games. Games will still be multi-city; the other common request, for unlimited city size has not been granted. You will of course need to be online to download Update 10, but once it has installed, you can put Origin in offline mode and play SimCity without any connection.

The online mode is still available, and is much better today than it was after launch. A year ago, the game launched with lots oof bugs, plenty of cynicism about the necessity of online play, and servers which couldn’t take the stress of everyone trying to play. It’s saving grace for publisher EA was only really that Battlefield 4, later in the year, managed to have an even worse launch.

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Citybound could be the SimCity you always wanted

SimCity was the most high profile launch disaster of 2013. As well as server failures, the ‘always online’ and multiplayer focus alienated many fans of the series. While EA have done much to fix SimCity, one developer has decided to start from scratch and make Citybound, the SimCity he always wanted.

Anselm Eickhoff was disappointed by SimCity, so decided to read up on traffic simulation and procedural generation techniques. He began to develop Citybound, a game that will run in a special version of Chrome on PC, Mac or Linux. When he announced his intentions on the SimCity subreddit, the response was incredible. It seems lots of SimCity fans have been waiting for something like Citybound.

Anselm Eickhoff describes the what he wants to do with Citybound:

  • It will be a single-player game that works completely offline.
  • The goal is to simulate one whole, huge region at once – no need for tiny city lots or artificial city interaction dynamics.
  • It will be affordable and will not rely on DLC.
  • Alpha and Beta versions will be available for a reduced price.
  • ‘Moddability’ will be a priority, not an afterthought.
  • It’s easy to see why people got excited by that: every point addresses a major criticism of SimCity. Whether or not Cityboundcan deliver is yet to be seen – it’s promising, but it’s a huge project for a single developer. Eickhoff is taking Minecraft as the model for development – charging people for access to the alpha and beta stages, instead of going to Kickstarter or elsewhere for funding.

    Eickhoff hopes to get an alpha version ready in one to three months, so we don’t have too long to see whether it lives up to community expectations.

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    [Source: Reddit, Citybound DevBlog]

    SimCity to get offline mode

    Maxis is finally bringing an offline mode to SimCity, a feature that fans have been requesting every since the game’s disastrous launch in March 2013. At launch and months afterward, SimCity was plagued with server issues, which were overwhelmed by gamers. Maxis tried remedying the situation by disabling some features in the game but server issues persisted.

    Now almost a year later, the company is almost ready to roll out an offline mode for SimCity. “Our priority is to make sure that it’s as polished as possible before we release it. So, until then… testing, testing and more testing,” writes Patrick Buechner, the General Manager of the Maxis Emeryville studio. The task of creating an offline mode was such a monumental task for Maxis that they couldn’t have finished it until now. Part of the reason this project took so long is because Maxis designed SimCity to use its own servers for processing, lowering the use of system resources on player computers.

    SimCity’s offline mode will debut in an upcoming free update called “Update 10.” Maxis is hoping the SimCity community will begin developing mods for the game since the game can run locally and offline.

    There’s no specific release date for Update 10 but the company promises to announce the date in a near future with a follow-up blog post.

    Download SimCity: Mac | PC

    Source: Electronic Arts

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    Simcity Guide and tutorial: Best 10 Buildit Tips

    SimCity, the fifth installment of the city-building simulator from Maxis, appeared packed full of new features and options for managing your city. In fact, there are so many new features that you might feel a bit overwhelmed at the beginning.

    In this simple SimCity tutorial, intended for those who aren’t familiar with the SimCity universe, I’ll give you ten basic tips and tricks to start effectively building your city so that you aren’t in danger of making the mistakes that so many first-time mayors make.

    What is SimCity?

    SimCity is a strategy video game that incorporates open-world settings. You’ll start with a piece of land, developing infrastructure to grow residential, commercial, and industrial entities. While the most popular version is on Windows, many people also enjoy the mobile version called SimCity BuildIt. As your city grows, you’ll need to handle natural disasters, crime, education, and many other factors.

    What is the latest SimCity game?

    The latest version of SimCity was released for Windows in 2013, and it was the last in the franchise due to critically negative reviews. In 2014, SimCity BuildIt hit mobile phones as a port, with most of the functionality changed and the necessity to collect resources from your buildings to upgrade them.

    Best Simcity buildit tips

    Let’s head straight into our SimCity tips and tricks to ensure your success as mayor of the town.

    1. Good planning is important

    When some people start a new SimCity game, they tend to construct highways and areas without pre-planning. Then, when it comes time to create intersections, they’re forced to demolish buildings, resulting in a decreased population or service. My advice: before you start building, do some minimal street and intersection planning. Then, you can start to reclassify areas.

    It’s easier to start in the middle of an area or in a corner, which will make it easier to expand. Also, keep in mind that although city plans with strange shapes are fun, it’s always easiest to start with a grid structure. If you’re not sure what I’m talking about, take a look at some big-city map and their central areas: streets set out in blocks are key.

    Another tip is to have a large main avenue with narrower roads feeding off of it (or wider ones if you have the money).

    2. Keep density in mind

    An important prerequisite for growing cities is room to expand. Although it may seem strange to place small buildings on a wide avenue or street, don’t get into debt putting more roads in the middle of these empty spaces!

    It’s those empty spaces that’ll let your city’s inhabitants expand their homes, shops, or factories when things in the city improve. With a little patience and time, you’ll witness tremendous growth in your city without having to do too much.

    3. Keep the city “clean”

    Keeping your city free of abandoned buildings or debris is as important as giving your city space to expand because these old buildings prevent new buildings from being constructed. To get rid of them, all you need to do is use the bulldozer on the land in question.

    The game tells you when there are pieces of land like this, so you should check from time to time.

    Another thing you should take into consideration: you can change the use of an area of ​​the city, maybe from residential to commercial, for example, but until you demolish the building that was there before, the change won’t apply.

    4. Public transport is a good bet

    Your citizens will need to get around your city, and typically they’ll use their cars, which will generate lots of traffic jams on the main avenues. To reduce traffic, as well as to avoid excess pollution, fill your city with public transport.

    Start with bus stops: start with a main bus station, then place bus stops throughout the city. Bus stops are very inexpensive and will increase your population’s happiness, especially in lower and middle class areas. Also, when you expand your town, don’t forget to expand the bus station with more vehicles before people start complaining that they’re too full.

    When things start to improve, you can choose to put in a train station, tram stops, a ferry, or even a local airport. But don’t run before you walk! Start with the bus: it’s good, it works and it’s cheap!

    5. Industry: the further from homes, the better

    Nobody likes having a factory next to their house, especially if there’s a potential for contaminants. We recommend that you don’t distribute industrial areas around the city, but rather, designate a plot of your land as an industrial area, and try not to go over this area. Ideally, they should be situated as far away as possible from residential areas, like in a corner for example.

    6. Have lots of green space

    The cheapest way to please your residents is to build a nice environment to live and work in. People love to shop, but they love parks and green areas even more. Don’t be shy about filling your city with parks, areas for sports or other land for outdoor activities.

    Parks are also a great antidote to factories. Even if you followed my advice in point 5, you may still have a residential area beside an industrial one. In this case, you might see some angry faces, but building a park next door will cheer them right up!

    7. Maintain public facilities

    Don’t take too long to build main public facilities like police stations, fire stations, hospitals, or schools. Remember though, keeping them up to date is just as important as building them in the first place.

    Take note of complaints from inhabitants (keep an eye out for alerts over houses) and expand facilities when it’s convenient. If they tell you there’s a lot of crime, add a couple of squad cars. Health problems? Expand your hospital.

    This practice also applies to public transport: if you receive complaints of it being overcrowded, consider whether it might be worth expanding your fleet of buses.

    8. A good mayor isn’t afraid to borrow

    In real life, you want to avoid going into debt; in SimCity, things are a little different. When you start your game, you’ll want to build things, and the costs will soon pile up. If this is the case, don’t hesitate to get a bond.

    A bond is a loan with interest that increases for each hour of play. Believe me, unless you’re a high roller, a small loan will be very easy to write off, because by starting to build, you’ll have more shopping areas, industry and residential taxes that will earn money to pay it back quickly.

    Before drowning your citizens with stratospheric taxes, opt for a bond to start your expansion: people will be happy and won’t leave your city, which ultimately means greater prosperity and debts being paid off.

    9. Collaborate with other cities

    Whether you share with other users on your land or you own all the cities, don’t pass up the opportunity to collaborate. If you have a small town, it won’t hurt to buy resources in the neighboring city; it will provide extra income and you’ll avoid building plants that you might not need.

    In addition, the game allows you to transfer funds between cities. To start your second city off, one option is to allow your biggest city to make regular cash donations.

    10. Try to keep everyone happy…but use your head

    Just like in reality, citizens in SimCity complain, and requests will appear in the game as small missions. Certainly, completing these gets you achievements and rewards, but remember, you can’t please everyone all the time.

    Although you might have the money, at one point or another it won’t pay to expand a building or construct a facility. Before trying to be nice to everyone, use common sense – it’s the best way to create a thriving city.

    Can you think of other tips for success in SimCity?

    Now that you’ve read our SimCity tips and tricks, you can set off towards becoming the top mayor. We’re sure there are plenty more tasks you can attempt.

    Originally written by Maria Baeta on Softonic ES.

    First SimCity expansion coming November

    SimCity, the controversial always-online game is getting an expansion pack in November called ‘Cities of Tomorrow.’ Watch the trailer below.

    The expansion will let you build futuristic cities, but won’t increase the city size, as many players wanted after the game’s launch in March. What is getting bigger in SimCity: Cities of Tomorrow are skyscrapers. Your futuristic towers will be three times higher than anything in the original game, making SimCity look like a friendly version of Judge Dredd’s Mega-City One.

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    SimCity has been beset with problems. Many features were disabled after launch due to server problems, and were brought back very gradually. The AI of the game has been severely criticized, with traffic especially proving to be remarkably stupid sometimes. The limits on city size mean you can’t build a megalopolis, as previous SimCity games allowed, which is disappointing in such a good looking game.

    The mac version also encountered launch problems, and the experience of releasing an ‘always online’ game like this seemed to influence the development of the upcoming Sims 4. There will be no always online in that game, and the focus on multiplayer has been downplayed. It seems EA has learnt that while multiplayer is cool, lots of people still want to play by themselves.

    Read more about the SimCity controversy:

    Video: SimCity Update 7 will improve traffic

    The next update to SimCity, one of 2013’s most troubled releases, aims to fix the traffic, and will bring bridges and tunnels to your city too.

    The behavior of traffic in SimCity has been a source of major criticism since the game’s release earlier this year. Update 7 will further improve this, hopefully making SimCity’s drivers appear a little more sensible. According to Software Engineer Alexander Harkness, Update 7 will result in less clumping together of vehicles in your cities. The artificial intelligence regarding traffic routing, which was terrible to begin with, is being further tweaked too, which should mean less traffic jams.

    You can see how Maxis have brought bridges and roads to SimCity in the video below. Guillaume Pierre explains how they work, and you can see how this is another way you will be able to decrease congestion in your crowded city.

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    Read our review of SimCity. The Mac version is coming out on August 29th.

    [Source: Maxis Blog, pcgamesn.com]

    SimCity lands on OS X August 29th

    The world simulator, SimCity, is coming to Mac on August 29th. Originally released for PC in March of this year but was plagued with issues like the inability to function offline.

    If you’ve been playing SimCity on the PC, you’ll also be able to play it on the Mac, free of charge. Electronic Arts’ Origin game distribution platform allows you to buy the game once, and play on both Mac and PC. Players from either operating system will be able to play together also.

    SimCity for OS X was originally supposed to be released on June 11th but EA decided the game needed more work, pushing back the release date by two months. “We want to ensure the Mac is a great experience for our players and that is why we are taking more time,” says the game’s senior producer, Kip Katsarelis.

    Source: Twitter

    EA to discontinue SimCity Facebook games

    ea logoElectronic Arts is discontinuing the Facebook games The Sims Social, SimCity Social, and Pet Society. This comes as a surprise as SimCity Social isn’t even a year old, launching in June of 2012. According to EA, the games will all be discontinued on June 14th, 2013.

    This news comes after massive layoffs at social game company, Zynga. Investment for Zynga’s social games fell a staggering 94% in 2012 and now the company is hedging its bets on gambling games to keep afloat.

    In an official statement, EA stated that interest in the games have fallen steeply, leading to the decision to discontinue these games.

    “After millions of people initially logged in to play these games, the number of players and amount of activity has fallen off. For people who have seen other recent shutdowns of social games, perhaps this is not surprising.”

    sad sims

    It certainly doesn’t look good for social gaming as a whole, but EA has stated it will continue development for its other social games like Bejeweled Blitz and Zuma Blitz. Still, this move by EA has upset many Sims fans who have invested a lot of real money into the game. Here are some quotes from angered SimCity Social players on Facebook:

    Thies Wandschneider writes:

    “This is the confirmation that EA is the worst company in the U.S..”

    John A Landin writes:

    “Not happy. I’ve spent a lot on this game and I just bought diamond vaults in the past 2 weeks and I’ve really enjoyed planning out my town. I spent money thinking that this would be of value to me.

    I will not be playing any of your other games if these are the kinds of stunts you pull. I’d like my money back.”

    Is this news the end of social gaming as a whole? Let us know what you think in the comments.

    Source: EA | Ars Technica