Techland has stated that Dying Light 1 was an “incredible game” and a remarkable success, despite its limited budget. The developer, which in its early days was considered an “underdog” studio, managed to surprise the industry with its debut. However, its sequel, Dying Light 2, while achieving commercial success, was marked by certain issues that led to a disconnection with the fan base. According to the franchise director, Tymon Smektala, the team sought to make the experience more accessible to a broader audience, which resulted in a loss of the elements that made it special […]
Techland has stated that Dying Light 1 was an “incredible game” and a remarkable success, despite its limited budget. The developer, which in its early days was considered an “underdog” studio, managed to surprise the industry with its debut. However, its sequel, Dying Light 2, while achieving commercial success, was marked by certain issues that led to a disconnection with the fan base. According to the franchise director, Tymon Smektala, the team sought to make the experience more accessible to a broader audience, which resulted in a loss of the elements that made the series special.
Dying Light 2 was a stumble and they are not afraid to admit it
Smektala admitted that, in the process of creating a game with a AAA production focus, some of the DNA of Dying Light was “sacrificed.” Fans expressed that Dying Light 2 did not capture the essence that had cemented the notoriety of the first game. Techland, aware of these criticisms, has stated its intention to regain the tension and horror that characterized the original in its upcoming title, Dying Light: The Beast, which has been referred to as Dying Light 3.
In this new installment, the developer aims to find a balance between production quality and the classic experience, aspiring for players to feel that they have returned to the world of Dying Light 1. Smektala is surprised by the lack of influence that Dying Light has had on other industries, considering that the ideas of the series possess a unique originality. “We want to deliver AAA quality, but also show that our essence has not been lost,” he stated, emphasizing his optimism about the future of the franchise.
With Dying Light: The Beast, fans are hoping not only for a return to the tense and horror gameplay that characterizes the series, but also for a polished execution that can attract both veterans and new players.
Anticipation is growing around the release of Dying Light: The Beast, a title that promises to revitalize the franchise after two years of silence since Dying Light 2. This game, scheduled for August 22, 2025, on PC, PlayStation 5, and Xbox Series X|S, not only represents the third installment of the saga according to its developers, Techland, but will also offer a more immersive open-world experience, with the possibility of playing in cooperative mode for up to four players, a feature that was highly appreciated in the first game. A game much more focused on playing with […]
Anticipation is growing around the release of Dying Light: The Beast, a title that promises to revitalize the franchise after two years of silence since Dying Light 2. This game, scheduled for August 22, 2025, on PC, PlayStation 5, and Xbox Series X|S, not only represents the third installment of the saga according to its developers, Techland, but it will also offer a more immersive open-world experience, with the possibility of playing in cooperative mode for up to four players, a feature that was highly appreciated in the first game.
A game much more focused on playing with friends
One of the main novelties of The Beast is the implementation of a complete shared progression system, which will allow all achievements obtained in the game to be recorded for each of the participants. This addresses the criticisms received after the previous installment, where cooperation options were limited. Now, players will be able to face various missions, battles, and narrative moments together, fostering a more cohesive and collaborative gaming experience.
The protagonist returns to be Crane, who finds himself in the midst of an internal conflict due to a fusion of human and zombie DNA that grants him both extraordinary powers and imminent risks. This personal dilemma adds a new depth to the narrative, which was originally conceived as a DLC for Dying Light 2 but, due to the richness of its story, has transformed into an independent game.
Set in the Castor Woods valley, inspired by the Swiss alpine landscapes, Dying Light: The Beast will offer a variety of biomes and will continue to use the classic day-night cycle that characterizes the series: exploration during the day and terrifying encounters at nightfall. Users who own the Ultimate Edition of Dying Light 2 will receive The Beast at no additional cost, a gesture of appreciation from Techland towards its most loyal players.
Techland has made a decision that has generated a lot of buzz in the gaming community: to include firearms in its upcoming title, Dying Light: The Beast. This move comes after the criticism received for the low presence of these in Dying Light 2, an option that, while consistent with the game’s narrative, disappointed many fans who felt that the experience was limited. During the Summer Game Fest 2025, the team behind the game shared details about this new direction, which aims to integrate firearms without sacrificing the brutality and physics of close combat
Techland has made a decision that has generated a lot of buzz in the gaming community: to include firearms in its upcoming title, Dying Light: The Beast. This move comes after criticism received for the low presence of these in Dying Light 2, an option that, while consistent with the game’s narrative, disappointed many fans who felt that the experience was limited. During the Summer Game Fest 2025, the team behind the game shared details about this new direction, which aims to integrate firearms without sacrificing the brutality and physics of the melee combat that characterizes the series.
To Arms
Tymon Smektala, project director, mentioned in an interview that, although the post-apocalyptic world of Dying Light 2 justified the use of improvised weapons, many players were clamoring for the inclusion of firearms: The first thing we heard after the launch was ‘where are the guns?’. This led Techland to reconsider its design, seeking to find a balance between player preferences and their creative vision for the game.
In Dying Light: The Beast, weapons will not dominate the game, but will serve as an additional tool within a combat system that continues to focus on immediacy and physical brutality. Smektala emphasized that the design of each weapon has been made with the goal of maintaining the essence of the saga, replicating the feeling of vulnerability that the player experiences when facing hordes of zombies. We wanted the weapons not to break the game, he stated, reflecting the constant challenge of balancing gameplay with narrative.
As development progresses, Techland seems determined to provide players with an experience that honors the legacy of the series, aligning with the community’s expectations while maintaining the essence that made it stand out in a saturated market of similar titles.
Techland’s Dying Light 2 continues its thrilling “Summer of Horrors” with the latest update that introduces an exciting Payday 2 crossover event and a brand-new DL Points system. This update not only promises action-packed gameplay but also provides players with new ways to customize their experience.
Dying Light 2’s Payday 2 crossover event: Infected Robbers and Red Diamonds
The highlight of this update is undoubtedly the Payday 2 crossover event, a surprising choice given the imminent release of Payday 3. In this thrilling event, players will find themselves facing infected robbers sporting Dallas’ iconic clown mask, complete with the American flag. The objective? Steal red diamonds from these menacing foes while chasing down infected bolters.
Participating in the event and securing just one red diamond will reward players with special UV lights. For those who manage to collect 40 red diamonds, a wearable Dallas mask awaits. And for the most dedicated survivors who snatch up 150 red diamonds, a valuable weapon blueprint resembling a stack of money, will be their prize.
Suppose the community collectively acquires 11 million red diamonds before the event concludes on September 21 at 7 a.m. PT. In that case, every participant will receive 25 Pilgrim Tokens, which can be used to purchase essential equipment.
DL Points system: A new way to customize your experience
One of the most significant additions in this update is the introduction of DL Points, a currency that allows players to purchase skin bundles directly within the game. While Dying Light 2 already featured cosmetic bundles, the DL Points system streamlines the purchasing process, eliminating the need to leave the game to acquire these bundles. Currently, there are five bundles available, ranging from $4.99 to $49.99.
To sweeten the deal, Techland is offering 500 DL Points to every player who logs in before October 7, enabling them to explore this new system. However, the Payday bundle, priced at 550 DL Points, includes a Payday gang outfit, a legendary hammer resembling money, an artifact blueprint shaped like a stack of cash, a paraglider adorned with Dallas’ mask, and a bundle of money that can serve as a formidable blunt weapon.
Despite the excitement surrounding these updates, some fans have expressed negative sentiments about the introduction of DL Points. Techland was quick to respond by releasing a comprehensive FAQ to address player concerns. The company clarified that DL Points not only streamline the purchase process but also reduce the effort needed to add bundles to various storefronts. Furthermore, many bundles offer bonus DL Points, providing players with cost-saving opportunities.
Techland has also removed existing skin bundles on PlayStation, integrating them into the in-game storefront. This transition will be extended to other platforms in the future. The studio is actively exploring alternative ways for players to earn DL Points and is open to player feedback. It’s worth noting that Techland’s partnership with Tencent is unrelated to these recent changes.
Beyond the Payday 2 crossover event and DL Points system, this Dying Light 2 update introduces several other exciting features. Players can enjoy new knife animations, adjust the game’s gore level with a toggle, skip the prologue for a faster start, explore community-made maps on consoles, and engage with a new modifier called Alterations, designed to inject more vibrancy and fun into the game. Players can opt to disable these modifiers if they prefer the original experience.
In conclusion, Techland’s latest update for Dying Light 2 brings a captivating Payday 2 crossover event and a convenient DL Points system, along with a slew of other enhancements and additions. While some players may have initial reservations, Techland’s efforts to address concerns and improve the overall gaming experience show their commitment to evolving and expanding the Dying Light 2 universe. Players can look forward to countless hours of thrilling gameplay and customization options as they venture deeper into the world of Dying Light 2.