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007: First Light surprises people with a showcase that highlights gunfights, stealth, and gadgets

Recently, an extensive demo of the highly anticipated game 007: First Light was presented, which transports players to a spy environment with mechanics reminiscent of the iconic Hitman series. This third-person shooter combines infiltration and social manipulation as central pillars of the gameplay, while also incorporating moments of chaotic action that stand out in the experience. A game that will delight fans of the secret agent. The demo began with Bond infiltrating a hotel, where exploration is key to discovering distraction opportunities and […]

007: First Light surprises people with a showcase that highlights gunfights, stealth, and gadgets

Recently, a lengthy demo of the highly anticipated game 007: First Light was presented, which transports players to a spy environment with mechanics reminiscent of the iconic Hitman series. This third-person shooter combines infiltration and social manipulation as central pillars of the gameplay, while also incorporating moments of chaotic action that stand out in the experience.

A game that will delight fans of the secret agent

The demo began with Bond infiltrating a hotel, where exploration is key to discovering opportunities for distraction and deception, similar to Agent 47’s approach. Throughout the mission, it was noted that the narrative is linear, with a predefined path that culminates in intense shootouts and combat sequences. While some players may prefer stealth, there are those who are drawn to a more aggressive style that prioritizes direct action.

The combat features elements of both shooting and hand-to-hand combat, evoking comparisons to titles like Max Payne and Sifu. In the demo, Bond used SMGs and shotguns with abandon, throwing weapons to the ground after running out of ammunition and taking advantage of explosions to eliminate several enemies in one blow, which significantly enhances the visual experience of the game.

Some moments of the demo felt very orchestrated, like the car chase that follows a set script, which has generated divided opinions among fans. While some may enjoy the spectacle, there are those who prefer the spontaneity often found in more open games. Despite this, it is highlighted that Bond can employ social manipulation tools to access gala events, although the interest in hard-hitting action seems to resonate with many players.

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Author SoftonicPosted on September 5, 2025September 5, 2025Categories Gaming, NewsTags 007: First Light, agente 47, Amazon, espionaje, Gadgets, gameplay, hitman, james bond, Sifu, SMGs

Mafia: The Old Country shows a new gameplay video leaving mixed impressions among the community

With the release of Mafia: The Old Country just a month away, expectations are high among video game fans. Set in the early days of the mafia in Sicily in the early 20th century, this title promises a rich narrative and linear missions, moving away from the open-world approach that characterized previous installments like Mafia 3. Priced at 50 euros, the game positions itself as an affordable option for those seeking a story-driven experience. An extensive gameplay that fails to convince 2K Games has begun its campaign of […]

Mafia: The Old Country shows a new gameplay video leaving mixed impressions among the community

With the release of Mafia: The Old Country just a month away, expectations are high among video game fans. Set in the early days of the mafia in Sicily in the early 20th century, this title promises a rich narrative and linear missions, moving away from the open-world approach that characterized previous installments like Mafia 3. Priced at 50 euros, the game positions itself as an affordable option for those seeking a story-driven experience.

An extensive gameplay that fails to convince

2K Games has started its marketing campaign strongly, releasing a 9-minute gameplay video through IGN’s YouTube channel. This preview showcases a variety of gameplay elements, including stealth, combat, and driving, as well as dialogues that are key to the story. However, reactions have been mixed; while some users highlight the atmosphere and immersion of the title, others criticize visual aspects and gameplay, considering them outdated.

Opinions are divided in the community. A Reddit user expresses satisfaction for not having pre-ordered the game, while others positively appreciate the design of the environments and vehicles. Some players comment that “the gameplay of Mafia was never revolutionary,” suggesting that the franchise relies more on narrative than on technical innovation. However, the focus on a well-developed story could mark a significant shift in the future direction of the series, moving away from factions and open-world settings.

With Mafia: The Old Country, Hangar 13 seems to be betting on a return to the narrative roots of the series, an approach that could resonate with fans and potentially influence future installments of the franchise.

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Author SoftonicPosted on July 10, 2025July 10, 2025Categories Gaming, NewsTags 2K Games, gameplay, Hangar 13, IGN, mafia, Mafia: The Old Country, Sicilia

The developers of Dying Light are surprised that their game has not influenced other video games

Techland has stated that Dying Light 1 was an “incredible game” and a remarkable success, despite its limited budget. The developer, which in its early days was considered an “underdog” studio, managed to surprise the industry with its debut. However, its sequel, Dying Light 2, while achieving commercial success, was marked by certain issues that led to a disconnection with the fan base. According to the franchise director, Tymon Smektala, the team sought to make the experience more accessible to a broader audience, which resulted in a loss of the elements that made it special […]

The developers of Dying Light are surprised that their game has not influenced other video games

Techland has stated that Dying Light 1 was an “incredible game” and a remarkable success, despite its limited budget. The developer, which in its early days was considered an “underdog” studio, managed to surprise the industry with its debut. However, its sequel, Dying Light 2, while achieving commercial success, was marked by certain issues that led to a disconnection with the fan base. According to the franchise director, Tymon Smektala, the team sought to make the experience more accessible to a broader audience, which resulted in a loss of the elements that made the series special.

Dying Light 2 was a stumble and they are not afraid to admit it

Smektala admitted that, in the process of creating a game with a AAA production focus, some of the DNA of Dying Light was “sacrificed.” Fans expressed that Dying Light 2 did not capture the essence that had cemented the notoriety of the first game. Techland, aware of these criticisms, has stated its intention to regain the tension and horror that characterized the original in its upcoming title, Dying Light: The Beast, which has been referred to as Dying Light 3.

In this new installment, the developer aims to find a balance between production quality and the classic experience, aspiring for players to feel that they have returned to the world of Dying Light 1. Smektala is surprised by the lack of influence that Dying Light has had on other industries, considering that the ideas of the series possess a unique originality. “We want to deliver AAA quality, but also show that our essence has not been lost,” he stated, emphasizing his optimism about the future of the franchise.

With Dying Light: The Beast, fans are hoping not only for a return to the tense and horror gameplay that characterizes the series, but also for a polished execution that can attract both veterans and new players.

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Author SoftonicPosted on June 26, 2025July 1, 2025Categories Gaming, NewsTags AAA, DLC, dying light, Dying Light 2, Dying Light: The Beast, gameplay, techland, Tymon Smektala, underdog

This new RPG aims to be the Fallout 4 of steampunk games

Clockwork Revolution, the upcoming steampunk RPG FPS from InXile Entertainment, has captured the attention of the gaming community after its reappearance in the summer during the Xbox Games Showcase. This new title promises to combine elements from iconic games like Fallout 4 with dialogue mechanics and weapon customization, set in an innovative context. A game without a release date, but with a community that has a very real desire. Set in Avalon in 1895, players will take on the role of a member of a rebel group, the Rotten Row Hooligans, with the mission of overthrowing the aristocracy […]

This new RPG aims to be the Fallout 4 of steampunk games

Clockwork Revolution, the upcoming steampunk RPG FPS from InXile Entertainment, has captured the attention of the gaming community following its reappearance in the summer during the Xbox Games Showcase. This new title promises to combine elements from iconic games like Fallout 4 with dialogue mechanics and weapon customization, set in an innovative context.

A game without a release date, but with a community that has a very real desire

Set in Avalon in 1895, players will take on the role of a member of a rebel group, the Rotten Row Hooligans, with the mission of overthrowing the aristocracy represented by the figure of the enigmatic Lady Ironwood. Although a specific release date has not yet been announced, it is speculated that the game could be available in the second half of 2026.

The recent gameplay showcases revealed a game full of dialogue options and decisions that will impact the narrative, a hallmark of InXile. Players will be able to customize their characters by choosing origins and attributes that will influence combat and social interactions. Additionally, an innovative glove with the ability to manipulate time adds a strategic dimension to encounters, allowing players to stop enemies or reverse actions during combat.

The project director, Chad Moore, has stated that Clockwork Revolution could be considered a fusion between Arcanum and Vampire: The Masquerade – Bloodlines, suggesting that we can expect an intriguing narrative rich in choices. The weapon customization and crafting system have also been highlighted, offering players the ability to modify their armaments to suit different play styles.

Ultimately, Clockwork Revolution stands out as a unique experience that could incorporate the depth of choice characteristic of InXile’s previous works, making it a highly anticipated title in the RPG video game scene.

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Author SoftonicPosted on June 24, 2025July 1, 2025Categories Gaming, NewsTags Arcanum, Fallout, Fallout 4, FPS, gameplay, inXile Entertainment, steampunk, Vampire: The Masquerade - Bloodlines, Xbox Game Showcase

A designer from Helldivers 2 explains one of the main concepts that guide the development of the game: "the tingle in the butt"

Helldivers 2 has managed to create cinematic and tense moments that recall modern classics like Battlefront 2 and the Battlefield series. According to a designer from Arrowhead, one of the main concepts guiding the development of the game is what he calls “the tingle in the butt.” This refers to the accumulated tension that players experience while anticipating an adverse outcome during combat. This approach translates into gameplay situations where the need to concentrate is crucial. The trick is to allow players to have agency over what they do. A distinctive aspect of Helldivers 2 […]

A designer from Helldivers 2 explains one of the main concepts that guide the development of the game: "the tingle in the butt"

Helldivers 2 has managed to create cinematic and tense moments reminiscent of modern classics like Battlefront 2 and the Battlefield series. Saccording to a designer from Arrowhead, one of the main concepts guiding the game’s development is what he calls “the tingle in the butt”. This refers to the accumulated tension that players experience while anticipating an adverse outcome during combat. This approach translates into gameplay situations where the need to concentrate is crucial.

The trick is to allow players to have agency over what they do

A distinctive aspect of Helldivers 2 is the way tension elements are introduced during battles. For example, the manual entry of stratagem codes in the heat of action intensifies the experience, setting it apart from other games that allow the use of radial menus. This design can lead players to make mistakes that could result in fatal decisions, thus increasing the pressure and excitement of each fight.

The designer Patrik Lasota also mentions another philosophy called “a slow-motion disaster,” which focuses on enemy design and combat progression. The goal is to prevent players from feeling overwhelmed immediately, but to experience a gradual sense of loss of control. This strategy allows that, even in critical moments, players can find opportunities to regain control, balancing difficulty without making the game unfair.

According to Lasota, memorable moments arise when players manage to survive on the brink of defeat, creating an exciting and satisfying gaming experience. This balanced approach allows for dynamic interaction with the environment and enemies, ensuring that there is always an opportunity for escape or a change of strategy, which enriches the gameplay of Helldivers 2.

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Author SoftonicPosted on June 11, 2025July 1, 2025Categories Gaming, NewsTags Arrowhead, battlefield, Battlefront 2, Diseño, gameplay, Helldivers, Helldivers 2, jugabilidad, Patrik Lasota

After several years since its announcement, we will finally be able to learn more about Marathon

Bungie is ready to reveal more details about Marathon, their new shooter, during a live stream scheduled for April 12. This presentation promises to offer the first look at the gameplay of this highly anticipated title, of which very little has been shown since its announcement in 2023. What has happened in these two years? Marathon is a reboot of an original game released in 1994, but unlike the first title, which focused on a narrative campaign, the new approach is geared towards multiplayer. This decision could be disappointing for some fans who were hoping for a similar storyline […]

After several years since its announcement, we will finally be able to learn more about Marathon

Bungie is ready to reveal more details about Marathon, their new shooter, during a live stream scheduled for April 12. This presentation promises to offer the first look at the gameplay of this highly anticipated title, of which very little had been shown since its announcement in 2023.

What has happened in these two years?

Marathon is a reboot of an original game released in 1994, but unlike the first title, which focused on a narrative campaign, the new approach is geared towards multiplayer. This decision may be disappointing for some fans who were hoping for a storyline similar to that of Destiny. Although Bungie has proven its ability to create engaging multiplayer shooters, the transition to a PvP and extraction format raises questions about the direction of the game.

The development of Marathon has faced several challenges, including the dismissal of its original director due to allegations of inappropriate conduct and mass layoffs that affected 220 employees in 2024. These circumstances have raised concerns among Bungie followers, who have seen the game’s potential clouded by the complicated context from the company.

As the perception of shooters has drastically changed in the industry, especially after the closure of Concord and other similar failures, Marathon may struggle to resonate with players. However, despite these uncertainties, there is a palpable interest in its official launch, and fans hope that Bungie will apply its expertise to deliver an exciting gaming experience.

On April 12, fans will finally be able to see what Bungie has in store for Marathon. Although it won’t be the narrative experience that some long for, the gameplay reveal could indicate whether this change in direction will be a successful strategy.

Author AgenciasPosted on April 8, 2025July 1, 2025Categories NewsTags Bungie, gameplay, Marathon, shooter

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