Arc Raiders, the new extraction shooter developed by Embark Studios, is generating a lot of expectations in the gaming community, especially due to its distinctive approach and its potential to introduce vehicles in the future. During the 2026 Game Developers Conference, Caio Braga, the game’s production director, revealed that while vehicles are not currently in active development, the possibility of including them is not completely ruled out. According to Braga, the team has prototypes of old vehicles that have not been used but could be reconsidered later. Prototypes from seven years ago Arc Raiders aims to differentiate itself in a genre […]
Arc Raiders, the new extraction shooter developed by Embark Studios, is generating a lot of excitement in the gaming community, especially due to its distinctive approach and its potential to introduce vehicles in the future.
During the 2026 Game Developers Conference, Caio Braga, the game’s production director, revealed that, although vehicles are currently not in active development, the possibility of including them is not completely ruled out. According to Braga, the team has prototypes of old vehicles that have not been used but could be reconsidered later on.
Prototypes for seven years
Arc Raiders aims to stand out in a genre where vehicles have fallen out of favor. Lhe idea of incorporating vehicles could give the game a new dimension, something that would resonate well with the motto that all shooters are better with vehicles.
If implemented, vehicles could offer interesting dynamics, such as a quad bike that allows players to navigate quickly through the map, although at the cost of generating significant noise that attracts enemies.
Additionally, Embark Studios has ambitious plans for ongoing support for Arc Raiders for at least 10 years. Braga emphasized that development is open to new features that fit the game’s lore, leaving the door open to numerous possibilities. This indicates a long-term commitment that could allow the game to constantly evolve and adapt to the needs of the community.
At a time when multiplayer shooters tend to focus on ground combat, the inclusion of vehicles could make a differencefor Arc Raiders, turning it into a more appealing title for players seeking innovative experiences in the realm of video games.
Bungie are experts in one thing: making games that feel good. Specifically, in making their weapons feel good. After decades of making shooters, they know how to make each of their weapons feel with the recoil, the heft, and the exact sound so that they differentiate from each other, feel pleasant to handle, and each person finds the one they feel comfortable with. Something that companies with much more popular franchises like theirs, such as Call of Duty or Fortnite, have never achieved in the same way. That’s why people haven’t stopped playing […]
Bungie are experts in one thing: making games that feel good. Specifically, making their weapons feel good. After decades of making shooters, they know how to make each of their weapons feel with the recoil, the heft, and the exact sound so that they stand out from each other, feel pleasant to handle, and each person finds the one they feel comfortable with. Something that companies with much more popular franchises like theirs, such as Call of Duty or Fortnite, have never managed in the same way.
That’s why people haven’t stopped playing Destiny. That’s why the Halo franchise up to Reach is considered legendary. And that’s why the Marathon trilogy is regarded as a milestone in FPS games. Practically no other game feels like the games Bungie makes. And Marathon, their new game, is no exception. Although that won’t guarantee its success.
It has never felt so good to shoot
Marathon is a game set in the universe of the original trilogy, released on Mac in the 90s and that would define FPS as we know it. Although these were single-player adventures, the new Marathon is more in line with the times and, to the disappointment of most classic fans, it is an extraction shooter. Set in the year 2893, 99 years after the original, we will have to travel to the planet Tau Ceti IV to infiltrate colonies, achieve objectives, eliminate our rivals, and escape alive. A formula similar to that of Arc Raiders.
Similar, but not the same, because Marathon is very focused on PvP. While in Arc Raiders collaboration and coordination among players is expected, in Marathon aggression is expected to be the response to all encounters. Any encounter with another group of Runners, the names of the operatives traveling to Tau Ceti IV to fulfill the corporations’ objectives, will necessarily end in a shootout, as there are no incentives to collaborate and many incentives to eliminate enemies. This makes the game more similar to an extraction shooter with team deathmatch elements than to what we currently know as an extraction shooter.
All of this is accompanied by a spectacular artistic section, with a very unique use of typography and graphic design. Although tremendously divisive, this gives it personality. And if we add a narrative developed in what are essentially visual novel scenes, all of this gives the game a lot of character.
What is the problem that Marathon faces? It’s coffee for hardcore coffee lovers. And we don’t say this as something negative, but as a fact. This is not a shooter for people who like Call of Duty to play with their friends, but for those who enjoy spending dozens of hours in Destiny because the weapons are tremendously satisfying and the gameplay loop is tense and addictive, making every fight feel like a brutally hard life-and-death battle. This creates two obvious problems. One from the audience and another from Sony.
From the audience’s perspective, it is evident that this is a niche game. It is not Arc Raiders. Whether it will become a mass-market game seems doubtful, as it demands a lot from players. Moreover, dedicated players already have their games to devote their time to. If Marathon can offer them something to make them abandon their current games to dedicate time to it, that will determine whether it is a success or a failure, in terms of total numbers. From Sony’s side, the situation is more delicate. After canceling several games-as-a-service projects and the failure of Concord, it does not seem they have any qualms about shutting down servers at the first opportunity. So it remains to be seen if good, but not excellent numbers — the most likely scenario for a game like this, even given its success as the third best-selling game on Steam currently — are enough for the survival of Marathon.
A good game that can fail
There is always room for surprise. That it could turn into another Arc Raiders. But while Arc Raiders was accessible and encouraged continued play without frustration, Marathon is the complete opposite: the more you play, the more reasons there are to abandon it unless you are deeply invested in its formula. For this reason, while we could very well be facing a great success like Helldivers 2, it seems doubtful that we are looking at a tremendous success like Arc Raiders.
Will this be enough for Sony? Only time will tell. With a release scheduled for March 5 and with previous server tests that have been a tremendous success, it has the potential to be a hit. Especially if it survives the inevitable player drop-off in the first two days and the first week without there being a discourse around how the new Concord or the new Highguard is. If that happens, it is unlikely that Marathon will recover. If it doesn’t happen, it is likely to perform well and have room to operate for a few months. And in that case, Bungie has a chance to move forward. Because against all odds with everything we had seen and all its controversies, Marathon has the legs for a good journey.
After almost ten years in early access, Escape from Tarkov has officially released its version 1.0, a milestone that it recently celebrated with the sale of over a million copies in the first month. This release represents a remarkable revitalization for a title that, despite having reached high levels of popularity in the past, had seen its player count decline and was facing one of the most critical moments in its history just before the premiere. A game that has taken the gaming community by storm Despite its sales success, the game’s promotional campaign […]
After almost ten years in early access, Escape from Tarkov has officially released its version 1.0, a milestone that it recently celebrated with the sale of over a million copies in the first month. This release represents a remarkable revitalization for a title that, despite having reached high levels of popularity in the past, had seen its player count decline and was facing one of the most critical moments in its history just before the launch.
A game that has taken the gaming world by storm
Despite its sales success, the promotional campaign for the game has been almost nonexistent compared to other major video game launches. Although Battlestate Games participated in some industry events, no large-scale strategies have been implemented to accompany this release. However, the numbers on Steam have shown a positive trend, indicating that the game has not only attracted new players but has also managed to retain existing ones, maintaining healthy figures on Valve’s platform.
As part of its renewed offering, Escape from Tarkov has introduced a seasonal change that has transformed the maps with a blanket of snow, significantly affecting gameplay. Additionally, a mini-event has replicated real-world economic changes by modifying the value of RAM within the game. These changes are just the beginning of a series of new features expected for the Christmas celebrations, a period during which players usually receive exclusive achievements and important items for missions.
As fans eagerly await these updates, the future of Escape from Tarkov seems more promising. However, it will be crucial to observe how the game adapts to long-term demand, especially considering that, with seasonal wipes, interest can fluctuate. The fate of the title on the horizon is a topic of great anticipation in the gaming community.
Marathon, the ambitious project from PlayStation and Bungie, has been the subject of controversy since its announcement. The initial criticisms from the gaming community led the developers to decide to delay its release to make adjustments and improve the gaming experience. It has now been confirmed that the title will have a release window in March 2026, with a set price of 39.99 euros. A game dragged by controversy The studio has been working on multiple closed betas and has implemented significant changes in the multiplayer design, seeking to smooth out the rough edges that […]
Marathon, the ambitious project from PlayStation and Bungie, has been the subject of controversy since its announcement. Initial criticism from the gaming community led the developers to decide to delay its release to make adjustments and improve the gaming experience. Now, it has been confirmed that the title will have a release window in March 2026, with a set price of 39.99 euros.
A game dragged by controversy
The studio has been working on multiple closed betas and has implemented significant changes to the multiplayer design, aiming to smooth out the rough edges that emerged after the initial reactions. Bungie has stated that their goal is to provide a fluid and intense combat experience, tailored to make the most of the PlayStation 5 hardware. “We have designed Marathon to shine on PlayStation 5,” the developers declared in a recent PlayStation blog.
The development of Marathon has been accompanied by the release of a video titled “Vision of Marathon | Bungie ViDoc,” which delves into the changes made and the evolution of multiplayer. As the release date approaches, it is expected that Bungie will share more details about the game, including its final release and new features that players can look forward to.
On the other hand, the controversy surrounding the uncredited use of creations by the artist Fern ‘4nt1r34l’ Hook has also shaped the path of Marathon. After several months of tension, a satisfactory agreement has been reached that allows Bungie to fully focus on the completion of their project. With these advancements and the team’s commitment, Marathon hopes to become a critically acclaimed multiplayer experience when it finally arrives in 2026.
The anticipated winter event Cold Snap for Arc Raiders will be launched on December 16, as announced by Embark Studio on their blog. This update not only introduces a new map condition called “snowy,” but it will also include a special event titled Flickering Flames, a new raider deck, and new missions for players. A new map condition will make us suffer even more in the game. The “snowy” condition promises to transform the game’s dynamics, as players will have to manage their exposure to extreme temperatures. There has been speculation about how this new mechanic will affect gameplay, […]
The highly anticipated winter event Cold Snap for Arc Raiders will launch on December 16, as announced by Embark Studio on their blog. This update not only introduces a new map condition called “snowfall,” but it will also include a special event titled Flickering Flames, a new raider deck, and new missions for players.
A new map condition will make us suffer even more in the game
The “snowy” condition promises to transform the dynamics of the game, as players will have to manage their exposure to extreme temperatures. There has been speculation about how this new mechanic will affect gameplay, suggesting that prolonged exposure to the elements could result in fatal consequences, such as freezing. The use of tools like incendiary grenades could be a vital strategy to warm up in critical moments.
In addition, Cold Snap will mark the end of the current roadmap for Arc Raiders, raising expectations for future game updates in 2026. Although there are rumors that wearing appropriate clothing could affect the characters’ cold resistance, which could imply a system of microtransactions for cosmetics, it is considered unlikely that this option will be implemented due to criticisms related to “pay-to-win” gameplay.
This winter event can be seen as the closest to a Christmas celebration that the game has had, and although the tone of Arc Raiders is dark in a post-apocalyptic world, the introduction of these new mechanics could attract both new players and veterans looking for a renewed challenge. As enthusiasts eagerly await the arrival of the event, there remains uncertainty about how the game will evolve in the future.
This December, Bungie has opened registrations for the community playtest of its upcoming title, Marathon. Interested players will be able to participate in this testing phase, which will take place from the 12th to the 16th of the month, under a confidentiality agreement. This means that those who participate will not be able to publicly discuss the details of the game, unless there are early leaks. Is there room for another extraction shooter? The announcement of the playtest comes at a crucial time, as Marathon prepares for its launch, which is expected before March 2026. The competition in the […]
This December, Bungie has opened registrations for the community playtest of its upcoming title, Marathon. Interested players will be able to participate in this testing phase, which will take place from the 12th to the 16th of the month, under a confidentiality agreement. This means that those who participate will not be able to publicly discuss the details of the game, unless there are early leaks.
Is there room for another extraction shooter?
The announcement of the playtest comes at a crucial time, as Marathon prepares for its launch, which is expected before March 2026. The competition in the extraction shooter genre has increased, especially with the recent explosive success of Arc Raiders, a game that has captured the community’s attention. This context could influence players’ expectations towards Marathon, as many are being drawn to titles like Arc Raiders and Escape from Tarkov.
The growing interest in these games may make it difficult for Marathon to capture the desired attention at the time of its launch. Some analysts suggest that Bungie might be considering integrating well-received features from Arc Raiders, such as proximity chat, which could bring greater interactivity and emergent narrative moments that have resonated in the extraction shooter of its competition.
Although Marathon has been enjoyed in previous versions, some critics, including an author of this article, point out that it lacked essential elements, which could be an area for improvement. However, Bungie’s skill in game design has generated expectations, and their previous experience with Destiny offers a hint that the gameplay will remain superior, which could capture the attention of players currently experimenting with other titles.
With the release date still to be determined, the eyes of the community will be on how Marathon evolves and whether it can capitalize on the momentum generated by the success of Arc Raiders.
The movement mechanics in Arc Raiders have captured players’ attention for their originality and ability to foster creativity in gameplay. By holding the spacebar while falling, raiders can grab onto the edges of structures, allowing them to descend from heights without taking fall damage. This feature has led players to explore its use in innovative ways, especially on platforms like Reddit, where they share techniques that enhance mobility in the game. A different way to interact with the environment The ledge grab mechanics […]
The movement mechanics in Arc Raiders have captured players’ attention for their originality and ability to foster creativity in gameplay. By holding the spacebar while falling, raiders can grab onto the edges of structures, allowing them to descend from heights without taking fall damage. This feature has led players to explore its use in innovative ways, especially on platforms like Reddit, where they share techniques that enhance mobility in the game.
A different way to interact with the environment
The ledge grab mechanic allows players to make daring jumps from considerable heights, which not only offers them a distinctive style of play but also redefines their interaction with the environment. Although this technique does not provide direct advantages in combat, players have found ways to employ it strategically to improve their positioning on the map. By combining multiple grabs, it is possible to descend quickly from tall buildings, creating a sense of agility and freedom.
Additionally, Arc Raiders includes other movement techniques that enrich the gaming experience, such as rolling after a fall, which can almost eliminate damage taken from falls from extreme heights. However, the jewel of movement is undoubtedly the Snap Hoo”, a legendary gadget that allows players to move quickly and cancel animations, providing a crucial advantage in mobility. Mastering its use will require practice, but it promises to open new possibilities in raids.
The depth of the movement system in Arc Raiders highlights developer Embark’s focus on fun and dynamic gameplay, setting a new standard in the shooter genre. With techniques like ledge grab and the use of the Snap Hook, players are challenged to perfect their mobility, thus promoting an exciting competitive environment.
The anticipated release of Escape from Tarkov in its 1.0 version is scheduled for November 15, marking a milestone after years of development and beta testing. This event is expected to be a crucial moment in the game’s history, as it will allow players to access a complete version on the largest PC platform, Steam. However, the developers at Battlestate Games, led by Nikita Buyanov, are aware of the potential negative criticism that may arise, known as review bombing, against business decisions and gameplay issues. They do not care […]
The highly anticipated release of Escape from Tarkov in its 1.0 version is scheduled for November 15, marking a milestone after years of development and beta testing. This event is expected to be a crucial moment in the game’s history, as it will allow players to access a complete version on the largest PC platform, Steam. However, the developers at Battlestate Games, led by Nikita Buyanov, are aware of the potential negative criticisms that may arise, known as review bombing, against business decisions and gameplay issues.
They don’t care about review bombing
Over the years, Escape from Tarkov has faced performance issues and the persistent presence of cheaters, leading to discontent among users. If these issues are not resolved by the launch, they could negatively impact the game’s reviews. Buyanov has stated that they do not have a specific strategy to address review bombing, as their priority is to provide end-game content and satisfy loyal players who have invested thousands of hours in the title.
The gaming community has already expressed its concern about a possible avalanche of criticism, considering that these platforms allow users to both celebrate the works they enjoy and attack those that do not meet their expectations. Buyanov, addressing these concerns, stated: “If they want to bombard, let them bombard.” The statement reflects confidence that the gaming experience and the changes that will be implemented in this version will be enough to reconcile fans with the final product.
On November 15, during an event known as “wipe,” users will start over from scratch. This reset could, regardless of the criticism, be seen as an opportunity to revitalize the game and attract new players at a crucial time for its development.
In the current environment of Arc Raiders, a new extraction game that has captivated players, most encounters between users have been surprisingly friendly. Instead of resorting to violence, players use emotes like “Don’t shoot!” to encourage dialogue and cooperation. This trend towards non-violent interaction is reinforced by mechanics within the game that discourage unnecessary combat, such as tips that appear on loading screens, suggesting players de-escalate conflicts. The norm: not escalating conflicts. Solo players tend to be […]
In the current environment of Arc Raiders, a new extraction game that has captivated players, most encounters between users have been surprisingly friendly. Instead of resorting to violence, players use emotes like “Don’t shoot!” to encourage dialogue and cooperation. This trend towards non-violent interaction is reinforced by mechanics within the game that discourage unnecessary combat, such as tips that appear on loading screens, suggesting players de-escalate conflicts.
The rule: do not escalate conflicts
Players who participate solo tend to be more social and avoid confrontation, using gameplay time to establish friendly connections. “The solo community is one of the most relaxed I’ve found,” says a user on the Arc Raiders subreddit, reflecting the shared experience of many who have explored the game solo. In contrast, predefined groups tend to be more aggressive, seeking action at all costs.
This dynamic could be the result of the limited rewards obtained by eliminating other players, which discourages unnecessary confrontations. Moreover, access to specific resources encourages players to collaborate instead of competing fiercely for every loot. The direction of the game design allows peaceful interactions to be a viable option, and several experts, including the developers at Embark Studios, have recognized the importance of fostering this type of behavior.
However, there is a growing concern that this peaceful atmosphere may change over time if the incentives change or if the community becomes saturated. Some players fear that the arrival of more aggressive new users may disrupt this friendly culture. For now, however, Arc Raiders stands out as an example of how a focus on cooperative gameplay can lead to a surprisingly positive gaming environment.
The highly anticipated game Arc Raiders was released today at 5:30 a.m. EDT (2:30 a.m. PDT / 9:30 a.m. GMT), and it has already set a historic record by reaching over 103,975 concurrent players on its first day. This impressive number of players highlights not only the interest in the game but also the effectiveness of its promotion and the expectations generated during its beta period, where it reached 185,000 players, despite the progress made not carrying over to the full launch. Its own beta is far behind Arc Raiders has quickly positioned itself as the title […]
The highly anticipated game Arc Raiders was released today at 5:30 a.m. EDT (2:30 a.m. PDT / 9:30 a.m. GMT), and it has already set a historic record by reaching over 103,975 concurrent players on its first day. This impressive number of concurrent players highlights not only the interest in the game but also the effectiveness of its promotion and the expectations generated during its beta period, where it reached 185,000 players, despite the fact that the progress made would not carry over to the full launch.
Your own beta is far away
Arc Raiders has quickly positioned itself as the best-selling title on Steam, surpassing popular competitors like Battlefield 6 and The Outer Worlds 2. This meteoric success on the platform suggests that the developers have hit the mark with their approach, offering a gaming experience that resonates with a wide audience. The opportunity to dismantle malevolent artificial intelligence robots for parts and acquire additional items has captured the attention of many, generating a special attraction towards loot and exploration.
Player feedback has been largely positive. Many feel satisfied with the game’s accessibility, highlighting that it is a refreshing extraction shooter that doesn’t feel too demanding, unlike titles like Escape from Tarkov. This could attract those who prefer a less intense but equally exciting experience. However, challenges have been reported, such as the presence of spider robots that pose a considerable challenge for players.
With over 150,000 players online in the early moments of its launch, the future of Arc Raiders looks promising. The developers will be able to continue monitoring the community’s response as they embark on a new chapter in the gaming landscape.