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Those in charge of the Deus Ex franchise are psychopaths, according to the voice of their main character

Elias Toufexis, conocido por su destacado trabajo como la voz de Adam Jensen en la icónica serie Deus Ex, ha generado controversia al afirmar que no habrá un nuevo juego en la franquicia en un futuro cercano. A pesar de ser una parte clave de Deus Ex: Human Revolution y Deus Ex: Mankind Divided, Toufexis compartió en … Continue reading “”

Those in charge of the Deus Ex franchise are psychopaths, according to the voice of their main character

Elias Toufexis, known for his prominent work as the voice of Adam Jensen in the iconic Deus Ex series, has sparked controversy by stating that there will not be a new game in the franchise in the near future. Although he is a key part of Deus Ex: Human Revolution and Deus Ex: Mankind Divided, Toufexis shared in a Twitter message that a return to Jensen’s universe is not expected, mentioning that “those in charge are psychopaths”. However, he clarified that his comment was made in jest and that it is surprising that they are taking so long to develop a new title in this famous series.

Toufexis is not happy with how the franchise has been treated

In an interview with PC Gamer, the actor explained that he proposed an animated series project to Eidos Montreal, highlighting his previous experience in developing animated series and suggesting that the franchise has a lot of untapped potential, but received a negative response. The situation is discouraging for Deus Ex fans who were hoping for a continuation of the saga, although Toufexis has other projects in the works.

En el ámbito de los videojuegos, Toufexis tiene un papel destacado en títulos recientes como The Outer Worlds 2, así como en el juego Hell Is Us y MindsEye. También está trabajando como director de voz para Marathon, el próximo título de Bungie, donde dará vida a los personajes Void y Rook. A pesar de un lanzamiento inicial desafiante en 2025, el equipo de desarrollo ha prometido mejoras significativas y está abierto a recibir comentarios de los jugadores. Toufexis expresó confianza en el producto final, elogiando la construcción del mundo, la narrativa y la actuación.

Con Marathon programado para su lanzamiento en marzo de 2026, aunque sin una fecha específica, los fanáticos de la saga esperan que 2027 podría ser el año que traiga de vuelta a Deus Ex. Por ahora, parece que los jugadores tendrán que esperar un poco más para regresar a ese querido universo.

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Author SoftonicPosted on January 6, 2026January 6, 2026Categories Gaming, NewsTags Bungie, Deus Ex, Deus Ex: Human Revolution, Deus Ex: Mankind Divided, Eidos Montreal, Elias Toufexis, hell is us, MindsEye, psicópatas, serie animada, The Outer Worlds 2

In Bethesda, it may take years to release their next game, but they have made one thing clear: what an RPG is

The debate about what defines a role-playing game (RPG) has resurfaced thanks to recent comments from Emil Pagliarulo, a veteran of Bethesda Game Studios, in an interview with GamesRadar+. Pagliarulo emphasized that there is no single definition for RPGs, which has led to numerous discussions among developers and players. Although elements like leveling systems, skills, and customizable characters are common features in the genre, many developers also incorporate elements from other genres, further complicating the delineation of the term. An RPG can be many things The evolution of the RPG concept is a topic […]

In Bethesda, it may take years to release their next game, but they have made one thing clear: what an RPG is

The debate about what defines a role-playing game (RPG) has resurfaced thanks to recent comments from Emil Pagliarulo, a veteran of Bethesda Game Studios, in an interview with GamesRadar+. Pagliarulo emphasized that there is no single definition for RPGs, which has led to numerous discussions among developers and players. While elements like leveling systems, skills, and customizable characters are common features in the genre, many developers also incorporate elements from other genres, further complicating the delineation of the term.

An RPG can be many things

The evolution of the RPG concept is a topic that Pagliarulo points out as constant, with contemporary examples like Cyberpunk 2077 and The Outer Worlds 2. In these titles, the narrative and player decisions play a crucial role, challenging traditional definitions of the genre. “What we really learned between Fallout 4 and Starfield is that there is no single definition of an RPG,” Pagliarulo stated, adding that some players don’t even consider Cyberpunk 2077 as such.

The fact that Bethesda is working on Elder Scrolls 6 also raises expectations about how this next installment will develop within the framework of an RPG. According to Todd Howard, it can be confirmed that Elder Scrolls 6 “definitely” will feature more trees than Skyrim, which adds an element of intrigue about the location of the new game. Despite the ongoing debate about the definition of the genre, what is clear is that Bethesda is focused on providing a quality narrative, an aspect that many consider essential in the RPG experience.

With this reflection, the gaming community eagerly awaits news about Elder Scrolls 6, which promises to continue the tradition of one of the best RPGs of all time.

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Author SoftonicPosted on December 25, 2025December 25, 2025Categories Gaming, NewsTags Cyberpunk 2077, Elder Scrolls 6, Emil Pagliarulo, Fallout, Flalout 4, juego de rol, RPG, starfield, The Outer Worlds 2, Todd Howards

The director of The Outer Worlds 2 is clear: Chrono Trigger is the best JRPG in history

Brandon Adler, director of The Outer Worlds 2, has firmly stated that Chrono Trigger is the best JRPG ever made, generating a consensus among fans of the genre. During a recent appearance on Simon Parkin’s My Perfect Console podcast, Adler not only praised the artistic quality and emotional impact of the game but also claimed that “there is no comparison.” This SNES classic has maintained a prominent position on lists of the best JRPGs, surpassing heavyweights like Final Fantasy 7 and Earthbound. A great JRPG rightly valued One of the highlights he mentioned […]

The director of The Outer Worlds 2 is clear: Chrono Trigger is the best JRPG in history

Brandon Adler, director of The Outer Worlds 2, has firmly stated that Chrono Trigger is the best JRPG ever made, generating a consensus among fans of the genre. During a recent appearance on Simon Parkin’s My Perfect Console podcast, Adler not only praised the artistic quality and emotional impact of the game, but also claimed that “there is no comparison”. This SNES classic has maintained a prominent position on lists of the best JRPGs, surpassing heavyweights like Final Fantasy 7 and Earthbound.

A great JRPG rightly valued

One of the highlights that Adler mentioned was the exceptional pace of the game. “It’s one of the few JRPGs where you don’t have to grind,” Adler pointed out, who considers this a defining feature of the game that often goes unnoticed. Even if it is not exactly a rarity or an exception in the genre.

Adler also highlighted the innovative combo mechanics, which offered a new experience in terms of game design and immersion, allowing characters to interact in ways never seen before. “I felt like I was experiencing a new level of game design,” he reflected. Although he considers himself a big fan of JRPGs, he admits that his relationship with titles like Dragon Quest is one of love/hate, mainly due to the “grinding” elements they involve.

Finally, the director of The Outer Worlds 2 emphasizes that, although his intention is not for his games to be “preachers,” the capitalist satire of his RPG touches on relevant and universal themes, reflecting realities that repeat in our current society. “We see this happening over and over again in a constant cycle,” concluded Adler, highlighting the importance of addressing these themes in video games.

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Author SoftonicPosted on November 28, 2025November 28, 2025Categories Gaming, NewsTags Brandon Adler, Chrono Trigger, Dragon Quest, Earthbound, jrpg, Simon Parkin, The Outer Worlds, The Outer Worlds 2

This RPG promises that you can play it however you want, but its players are discovering that it's not so easy if you want to do it in a pacifist way

Players of The Outer Worlds 2 have encountered an unexpected obstacle in their attempt to approach the game from a pacifist perspective. Although the original title allowed players to complete the adventure without causing deaths, the new chapter seems to have included a main mission that limits this possibility. According to a user identified as Towrads in a Reddit post, the difficulty of maintaining a non-violent approach becomes evident in a crucial mission of the game, where it is imperative to eliminate two snipers to progress in the story. Not killing anyone is complicated The […]

This RPG promises that you can play it however you want, but its players are discovering that it's not so easy if you want to do it in a pacifist way

Players of The Outer Worlds 2 have encountered an unexpected obstacle in their attempt to approach the game from a pacifist perspective. While the original title allowed players to complete the adventure without causing deaths, the new chapter seems to have included a main mission that limits this possibility. According to a user identified as Towrads in a Reddit post, the difficulty of maintaining a non-violent approach becomes evident in a crucial mission of the game, where it is imperative to eliminate two snipers to progress in the story.

Not killing anyone is complicated

The central feature of The Outer Worlds 2 is its flexibility, allowing players to experience the adventure as they see fit, including pacifist options. Although the developers at Obsidian Entertainment built upon a legacy that enabled this style of play, new challenges have left enthusiasts searching for solutions. Some players have attempted creative maneuvers, such as provoking enemies to damage each other, but so far, these efforts have not achieved the desired outcome due to the ineffectiveness of their tactics.

The mission in question requires the elimination of enemies with no viable alternatives. While some mechs on the scene can be disabled without bloodshed, the situation becomes complicated with the presence of snipers, who must be eliminated to progress. The lack of alternative routes and the complete failure of non-lethal tactics have sparked a conversation within the community about the need for adjustments from Obsidian.

Players hope that the studio takes note of this situation and considers implementing changes that allow for more pacifist alternatives, so that those who wish to avoid violence can fully enjoy The Outer Worlds 2. In the meantime, the community remains active in seeking creative solutions to this dilemma.

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Author SoftonicPosted on November 11, 2025November 11, 2025Categories Gaming, NewsTags bethesda, Obsidian Entertainment, pacifismo, run pacifista, The Outer Worlds, The Outer Worlds 2, Xbox

Arc Raiders had over 100,000 simultaneous players on its launch day, but it still has a record to beat

The highly anticipated game Arc Raiders was released today at 5:30 a.m. EDT (2:30 a.m. PDT / 9:30 a.m. GMT), and it has already set a historic record by reaching over 103,975 concurrent players on its first day. This impressive number of players highlights not only the interest in the game but also the effectiveness of its promotion and the expectations generated during its beta period, where it reached 185,000 players, despite the progress made not carrying over to the full launch. Its own beta is far behind Arc Raiders has quickly positioned itself as the title […]

Arc Raiders had over 100,000 simultaneous players on its launch day, but it still has a record to beat

The highly anticipated game Arc Raiders was released today at 5:30 a.m. EDT (2:30 a.m. PDT / 9:30 a.m. GMT), and it has already set a historic record by reaching over 103,975 concurrent players on its first day. This impressive number of concurrent players highlights not only the interest in the game but also the effectiveness of its promotion and the expectations generated during its beta period, where it reached 185,000 players, despite the fact that the progress made would not carry over to the full launch.

Your own beta is far away

Arc Raiders has quickly positioned itself as the best-selling title on Steam, surpassing popular competitors like Battlefield 6 and The Outer Worlds 2. This meteoric success on the platform suggests that the developers have hit the mark with their approach, offering a gaming experience that resonates with a wide audience. The opportunity to dismantle malevolent artificial intelligence robots for parts and acquire additional items has captured the attention of many, generating a special attraction towards loot and exploration.

Player feedback has been largely positive. Many feel satisfied with the game’s accessibility, highlighting that it is a refreshing extraction shooter that doesn’t feel too demanding, unlike titles like Escape from Tarkov. This could attract those who prefer a less intense but equally exciting experience. However, challenges have been reported, such as the presence of spider robots that pose a considerable challenge for players.

With over 150,000 players online in the early moments of its launch, the future of Arc Raiders looks promising. The developers will be able to continue monitoring the community’s response as they embark on a new chapter in the gaming landscape.

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Author SoftonicPosted on October 31, 2025October 31, 2025Categories Gaming, NewsTags Arc Raiders, Battlefield 6, Beta, Escape from Tarkov, extraction shooter, jugadores simultáneos, shooter, The Outer Worlds 2

The Outer Worlds 2 has something to tell you about your purchasing habits if you acquire its Premium Edition

Just a few days before its official launch, the highly anticipated RPG The Outer Worlds 2 has already started its early access. Since October 24, those who purchased the Premium Edition of the game can dive into this new adventure developed by Obsidian. In just 48 hours, the title has received an impressive 86% positive reviews on Steam, indicating an encouraging reception from the gaming community. A nod to the player The Premium Edition includes a unique weakness known as “consumerism,” an element that has been interpreted as an irony towards players who […]

The Outer Worlds 2 has something to tell you about your purchasing habits if you acquire its Premium Edition

Just a few days before its official launch, the highly anticipated RPG The Outer Worlds 2 has already begun its early access. Since October 24, those who purchased the Premium Edition of the game can dive into this new adventure developed by Obsidian. In just 48 hours, the title has received an impressive 86% positive reviews on Steam, indicating an encouraging reception from the gaming community.

A nod to the player himself

The Premium Edition includes a unique weakness known as “consumerism,” an element that has been interpreted as an irony towards players who could not resist the temptation to pre-purchase the game for 99.99 euros. This weakness reduces vendor prices by 15%, but in return, decreases the value of what is being sold by 10%. This system of advantages and weaknesses is a hallmark of Obsidian, providing players with unique benefits but also additional complications within the game.

The humorous character of the study is manifested even in this mechanic, as the weakness “consumerism” transforms the pre-purchase experience into an integral part of the narrative. The system of strengths and weaknesses remains one of the most recognizable features of the saga, adding an additional level of interaction to the game.

With its official launch scheduled for October 29, The Outer Worlds 2 not only promises to enhance the experience of its predecessor, but also retains the essence of witty dialogues and decisions that impact the story. The game is, in fact, much better than its first installment, reaffirming Obsidian’s commitment to quality and humor in its projects.

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Author SoftonicPosted on October 28, 2025October 28, 2025Categories Gaming, NewsTags 29 de octubre, capitalismo, consumismo, hace risa, ironía, logro, precompra, RPG, Steam, The Outer Worlds 2

The Outer Worlds 2 is a critical game about megacorporations published by Microsoft, and its studio is fully aware of it

The development of The Outer Worlds 2 has been completely under the ownership of Microsoft, which presents a curious irony given that the first game was conceived and developed before the acquisition of Obsidian Entertainment by the tech giant. The creators have acknowledged this contrast in a recent interview, finding humor in the situation, despite the fact that the premise of the game revolves around critiques of mega-corporations. An irony that has not escaped the game’s director Brandon Adler, who mentioned the obvious relationship between the developer and the content of the […]

The Outer Worlds 2 is a critical game about megacorporations published by Microsoft, and its studio is fully aware of it

The development of The Outer Worlds 2 has been entirely under the ownership of Microsoft, which presents a curious irony given that the first game was conceived and developed before the acquisition of Obsidian Entertainment by the tech giant. The creators have acknowledged this contrast in a recent interview, finding humor in the situation, despite the fact that the premise of the game revolves around critiques of mega-corporations.

An irony that has not escaped the game director

Brandon Adler, the game’s director, mentioned the obvious relationship between the developer and the content of the title. “It’s ridiculous to say that we don’t realize that. Obviously, we do. We think it’s funny, and in some way, we address it in our trailers,” Adler stated. However, he emphasized that, regardless of the funder, the message of the game remains the same: a scathing critique of corporations.

Leonard Boyarsky, creative director, also joined the conversation, assuring that the team works enthusiastically and without pressures imposed by the parent company. “The people we work with really love the game,” Boyarsky commented, suggesting a development culture that maintains the essence of the original project.

Despite Microsoft’s acquisition, developers do not feel fear of comparisons with the Fallout series. Adler emphasized that Obsidian’s legacy in the genre gives them the confidence needed to meet players’ expectations. “It is our legacy,” he stated, while reflecting on the implications of ethical satire in a capitalist context. “Can ethical satire exist under capitalism? That is another question,” he concluded.

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Author SoftonicPosted on September 4, 2025September 4, 2025Categories Gaming, NewsTags Brandon Adler, corporaciones, Fallout, ironía, ironía dramática, Leonard Boyarsky, Obsidian Entertainment, The Outer Worlds 2, Xbox

The new Xbox update on PC will make gaming on the computer more enjoyable

Microsoft has released a new update for its Xbox app on PC, marking a significant advancement in the gaming experience for users. This July update features a series of unprecedented features designed to give players more control and flexibility, thereby enhancing their connection with their games and progress. The changes were implemented after a testing period in the Insider program, where valuable feedback from players was collected. Xbox has notably improved its interface According to Xbox Wire, these innovations aim to further integrate the aspects that players love about Xbox in […]

The new Xbox update on PC will make gaming on the computer more enjoyable

Microsoft has released a new update for its Xbox app on PC, marking a significant advancement in the gaming experience for users. This July update features a series of new capabilities designed to give players more control and flexibility, thereby enhancing their connection with their games and progress. The changes were implemented after a testing period in the Insider program, where valuable feedback from players was collected.

Xbox has significantly improved its interface

According to Xbox Wire, these updates aim to further integrate the aspects that players love about Xbox into their PC experience. The company has emphasized that these features are not only intended to improve the usability of the platform but also to make the Xbox experience on PC one of the best in the market for users. The update includes various tools to help players customize their gaming experience, resulting in greater freedom when interacting with their favorite titles.

In addition to this improvement on the platform, Microsoft has reconsidered its recent decision to raise the prices of consoles, games, and controllers. Originally, the company had confirmed a price increase that would impact anticipated titles such as The Outer Worlds 2, scheduled for release in 2025. However, the overwhelming negative reaction from the gaming community has led Microsoft to reverse that decision and offer new products at more affordable prices.

This change in direction reflects the attention that Microsoft pays to its player base, and its willingness to adjust strategies based on their needs and expectations. With these updates and pricing measures, the company aims to maintain a strong and positive connection with its community.

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Author SoftonicPosted on July 30, 2025July 29, 2025Categories Gaming, NewsTags feedback, Microsoft, pc, The Outer Worlds 2, Xbox

The new Xbox games will be available in physical format, but not for Microsoft's consoles

The video game industry is at a critical turning point, facing the possibility of abandoning physical formats in the next decade. Although this trend has been debated for years, the reality is that physical editions of video games have been progressively declining, which is considered bad news by many fans. An excellent lineup of games Recently, it was announced that some of the upcoming major releases for Xbox, such as The Outer Worlds 2, Ninja Gaiden 4, and Gears of War Reloaded, will only include codes to redeem inside the box […]

The new Xbox games will be available in physical format, but not for Microsoft's consoles

The video game industry is at a critical turning point, facing the possibility of abandoning physical formats in the next decade. Although this trend has been debated for years, the reality is that physical editions of video games have been progressively declining, which is considered bad news by many fans.

An excellent lineup of games

Recently, it was announced that some of the upcoming major Xbox releases, such as The Outer Worlds 2, Ninja Gaiden 4, and Gears of War Reloaded, will only come with codes to redeem inside the box on Xbox Series X consoles. This contrasts with the PlayStation 5 versions, which will include physical editions with discs. This decision sparks a debate about Microsoft’s future direction and its approach to digital sales, as, according to Phil Spencer, most transactions on Xbox are digital, leading them to “follow customer trends.”

Additionally, it is suggested that the abandonment of physical format could accelerate due to the tariffs imposed by the Trump administration, which adds economic pressure on the production costs of physical games. Although Xbox focuses on digital, the player experience, especially on consoles like PS5, still largely depends on disc content. Games like Indiana Jones and the Great Circle have shown that only a minimal part of the game may be available on the disc, forcing users to download the remaining content, which resembles a model of “false physicals” today.

It remains to be seen how Microsoft will manage this change in the physical format, especially in comparison to its competition. The upcoming moves in this area could define the future of console entertainment, at a time when players continue to debate the value of owning a physical product versus the convenience of digital.

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Author SoftonicPosted on June 16, 2025July 1, 2025Categories Gaming, NewsTags Gears of War Reloaded, Indiana Jones y el Gran Círculo, Microsoft, Ninja Gaiden 4, Phil Spencer, playstation 5, The Outer Worlds 2, Xbox, Xbox Series X

Obsidian confirms that their next game will be deeper and darker than we expect

The long-awaited sequel from Obsidian Entertainment, The Outer Worlds 2, promises a deeper and darker narrative approach compared to its predecessor. The narrative of the first game, described as a “diverted critique of a solar system dominated by brutal corporations,” will transform to reflect more serious contemporary issues. Brandon Adler, the game’s director, admitted in an interview that the first title sometimes felt monotonous and aimed to provide players with a richer and more varied experience in its content. In a world dominated by capitalism, we couldn’t expect anything else One of the changes […]

Obsidian confirms that their next game will be deeper and darker than we expect

The highly anticipated sequel from Obsidian Entertainment, The Outer Worlds 2, promises a deeper and darker narrative approach compared to its predecessor. The narrative of the first game, described as a “diverted critique of a solar system dominated by brutal corporations,” will transform to reflect more serious contemporary issues. Brandon Adler, the game director, admitted in an interview that the first title sometimes felt monotonous and aimed to provide players with a richer and more varied experience in its content.

In a world dominated by capitalism, we couldn’t expect anything else

One of the most significant changes lies in the representation of factions within the game. Instead of being simple caricatures, factions in The Outer Worlds 2, such as the authoritarian Protectorate and Auntie’s Choice, are expected to display a more threatening and competitive character. The complexity of these interactions promises to add a “grittiness” to the narrative, reflecting the current struggle between security and freedom, a theme more than relevant in contemporary reality.

Leonard Boyarsky takes on the role of unique creative director in this sequel, while Tim Cain, known for his work on the Fallout saga, acts as a creative consultant in his semi-retirement. This change in leadership has influenced the tone of the game, providing a darker and more mature perspective in the development of the story. However, Adler assures that the absurd humor, a cherished feature of the first game, will still be present, albeit with a less “silly” approach.

The Outer Worlds 2 is scheduled for release on October 29, 2025. With these changes in tone and narrative, the developers hope to not only maintain the essence that made the first game famous but also to offer something innovative that resonates with the current concerns of players.

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Author SoftonicPosted on June 11, 2025July 1, 2025Categories Gaming, NewsTags Brandon Adler, game pass, Leonard Boyarski, Obsidian, Obsidian Entertainment, The Outer Worlds, The Outer Worlds 2, Tim Cain, Xbox

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