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The director of the Call of Duty movie thinks you are pathetic if you play video games

The famous video game franchise Call of Duty, developed by Activision, will be moving to the big screen with a release scheduled for June 30, 2028. This film adaptation has garnered attention at a time when video game adaptations are becoming increasingly common and celebrated in the film industry. A director with questionable statements Peter Berg, known for his work in action and drama films, has been chosen as the director of the project. However, Berg has expressed doubts about the ability of video games to accurately reflect military reality. In […]

The director of the Call of Duty movie thinks you are pathetic if you play video games

The famous video game franchise Call of Duty, developed by Activision, will be moving to the big screen with a release scheduled for June 30, 2028. This film adaptation has captured attention at a time when video game adaptations are becoming increasingly common and celebrated in the film industry.

A director with questionable statements

Peter Berg, known for his work in action and drama films, has been chosen as the director of the project. However, Berg has expressed doubts about the ability of video games to accurately reflect military reality. In a recently resurfaced 2013 interview, he criticized players who base their understanding of battles on virtual experiences, emphasizing that the reality of combat is incomparable to the experience of playing on a console. He even stated that there is no justification for anyone who is not a child to play video games.

The script will be written by Taylor Sheridan, a renowned writer whose works have focused on authenticity and the depth of human character. Rob Kostich, president of Activision, emphasized the importance of capturing the authenticity of human experiences in the film, with the goal of conveying a sense of reality that resonates with viewers. “We want to ensure that authenticity is captured on a human level so that it feels truly real,” he stated.

While many wonder if the movie will adapt any of the plots from the video games released over the years, it is suggested that the story could be completely original, incorporating historical elements that reflect the important stages of the franchise. With a story that could span from contemporary conflicts to past historical events, the film promises to offer an exciting cinematic experience for fans of the saga.

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Author SoftonicPosted on April 29, 2026April 29, 2026Categories Gaming, NewsTags adaptación de videojuegos, autenticidad en películas, call of duty pelicula, estreno Call of Duty 2028, experiencia cinematográfica Call of Duty, franquicia de videojuegos, historias de videojuegos en cine, Peter Berg director, realidad militar en videojuegos, Taylor Sheridan guionista

The lead actress of Ghost of Yotei is surprised that they didn't make Ghost of Tsushima 2 in Sucker Punch

Video game enthusiasts can sign up to receive weekly newsletters covering a wide range of topics, from video games to technology and cinema, including free and premium options. Among the latest news from the gaming world, a recent interview with Erika Ishii stands out, the actress who brought the character Atsu to life in Ghost of Yotei. Ishii expressed her sadness at not being able to reprise her role as Atsu, but she trusts that Sucker Punch Productions will continue to deliver high-quality games. It was easier to continue with more of the same Sucker Punch has made the strategic decision to create anthologies in […]

The lead actress of Ghost of Yotei is surprised that they didn't make Ghost of Tsushima 2 in Sucker Punch

Video game enthusiasts can sign up to receive weekly newsletters covering a wide range of topics, from video games to technology and cinema, including free and premium options. Among the latest news from the gaming world, a recent interview with Erika Ishii stands out, the actress who brought the character Atsu to life in Ghost of Yotei. Ishii expressed her sadness at not being able to reprise her role as Atsu, but she trusts that Sucker Punch Productions will continue to deliver high-quality games.

It was easier to continue with more of the same

Sucker Punch has made the strategic decision to create anthologies instead of direct sequels, which provides the opportunity to explore new stories and characters with each installment. Ghost of Yotei has been well received since its release, establishing a new direction for the series, and has included multiplayer modes, allowing for a richer and more diverse experience for players.

Details about new projects from Sucker Punch have not yet been revealed, but the actress shows enthusiasm for the future directions the franchise could take. Ishii commented that, while it is sad not to be able to return with Atsu, the studio’s decision to step out of its comfort zone to tell new stories is bold. It can be anticipated that the franchise will continue to evolve outside the world of Yotei, offering fresh and exciting narratives.

The development of Ghost of Yotei has brought significant challenges, such as the inclusion of a super boss that has generated divided opinions among players. However, the developers feel satisfied with the response, indicating that this type of challenge is part of the gaming experience. For now, fans eagerly await any announcements of new titles or evolutions within the Ghost universe.

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Author Álvaro ArbonésPosted on April 22, 2026April 22, 2026Categories Gaming, NewsTags desarrollo de videojuegos, entrevista de videojuegos, Erika Ishii, franquicia de videojuegos, Ghost of Yotei, juegos de alta calidad, modos multijugador, nuevas historias en videojuegos, Sucker Punch Productions, videojuegos

Metal Slug turns 30 years old and SNK claims it's time for its return

Metal Slug, an iconic 2D action game, was developed by the Nazca corporation, a subsidiary of Irem, during a time when the video game market was being dominated by 3D. However, the game stood out for its exceptional 2D aesthetics, which reflect the effort of a team that worked under limited hardware conditions, specifically the Neo Geo, known for its ability to showcase vibrant and detailed graphics. An extraordinary franchise The series is recognized not only for its gameplay but also for the mystery surrounding its creators, who used pseudonyms […]

Metal Slug turns 30 years old and SNK claims it's time for its return

Metal Slug, an iconic 2D action game, was developed by the Nazca corporation, a subsidiary of Irem, during a time when the video game market was being dominated by 3D. However, the game stood out for its exceptional 2D aesthetics, which reflect the effort of a team that worked under limited hardware conditions, specifically the Neo Geo, known for its ability to showcase vibrant and detailed graphics.

An extraordinary franchise

The series is recognized not only for its gameplay but also for the mystery surrounding its creators, who used pseudonyms instead of real names to maintain a low profile, in line with the closed culture of many Japanese video game companies of the time. Kazuma Kujo, the project director, was inspired by various sources, including Daydream Note by Hayao Miyazaki, to bring this unique universe to life.

Originally, Metal Slug was going to have a combat vehicle as the protagonist, but after localization tests, it was decided that soldiers would be the central characters. This transformation not only affected the game’s design but also changed the way players interacted with it, focusing on vertical and horizontal shooting, a mechanic that resembles more side-scrolling shooters than typical run-and-gun games.This decision was a significant milestone in the game’s development.

Despite the challenges associated with the development and the technical limitations of its time, the Nazca team managed to create gameplay and an aesthetic that still captivates fans. Although Metal Slug has been re-released on various platforms, its story and legacy continue to resonate, especially among hardcore fans of the genre.

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Author SoftonicPosted on April 20, 2026April 20, 2026Categories Gaming, NewsTags corporación Nazca, desarrollo de videojuegos, estética en 2D, franquicia de videojuegos, historias de videojuegos, juego de acción 2D, jugabilidad de Metal Slug, Metal Slug, misterio sobre creadores, Neo Geo

The mythical game James Pond has an imminent relaunch, but a problem has been found: James Bond

Gameware and System 3 are in advanced stages of development to relaunch the iconic video game series James Pond, with a sequel titled ‘James Pond and the Rogue AI’. The series, which gained popularity in the 1990s for its parodies and innovative gameplay mechanics, aims to revive the essence of the original while appealing to a new generation of players. James Bond does not approve of James Pond However, the most significant hurdle for the relaunch is the opposition from Danjaq LLC, the current owners of the James Bond brand. Danjaq opposed the registration request […]

The mythical game James Pond has an imminent relaunch, but a problem has been found: James Bond

Gameware and System 3 are in advanced stages of development to relaunch the iconic video game series James Pond, with a sequel titled ‘James Pond and the Rogue AI’. The series, which gained popularity in the 1990s for its parodies and innovative gameplay mechanics, aims to revive the essence of the original while appealing to a new generation of players.

James Bond does not approve of James Pond

However, the most significant obstacle to the relaunch is the opposition from Danjaq LLC, the current owners of the James Bond brand. Danjaq opposed the trademark registration application in the UK, an action that refers to similar failed attempts in 2012. This time, Danjaq argued that parody trademarks are not protected in the UK, unlike US legislation, which complicates the legal situation for Gameware and System 3.

Meanwhile, Chris Sorrell, the original creator of James Pond, has publicly expressed his dissatisfaction with the new project. He has openly criticized the approach being taken, describing it as “lazily promoted and AI-generated,” and expressing his aversion to almost all the decisions made by the current owners related to the franchise.

The project is set against a backdrop where the video game market is flooded with re-releases and sequels, which has sparked both interest and skepticism among fans and critics. Despite legal difficulties and the lack of support from the original creator, the announcement of ‘James Pond and the Rogue AI’ could spark a debate about the viability of reviving classic works in a landscape dominated by new technologies, where it is speculated that elements generated by artificial intelligence could play a central role in its development.

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Author SoftonicPosted on April 10, 2026April 10, 2026Categories Gaming, NewsTags Chris Sorrell, Danjaq LLC, desarrollo de videojuegos, franquicia de videojuegos, inteligencia artificial en videojuegos, James Pond, James Pond and the Rogue AI, mercado de videojuegos, parodias de videojuegos, relanzamiento de videojuegos

Neowiz will change their approach to development after the marked success of Lies of P

Lies of P has proven to be a great success in the video game industry, prompting a strategic shift at Neowiz. The company is now focusing more on developing high-quality titles for PC and consoles, rather than continuing its previous main focus on mobile games. According to Sean Kim, co-CEO of Neowiz, the success of Lies of P represents a fundamental milestone that has reconfigured the company’s direction towards deeper and more meaningful gaming experiences. They want to take their time to create better experiences The acclaimed adaptation of the story of Pinocchio has generated […]

Neowiz will change their approach to development after the marked success of Lies of P

Lies of P has proven to be a great success in the video game industry, prompting a strategic shift at Neowiz. The company is now focusing more on developing high-quality titles for PC and consoles, rather than continuing its previous main focus on mobile games. According to Sean Kim, co-CEO of Neowiz, the success of Lies of P represents a fundamental milestone that has reconfigured the company’s direction towards deeper and more meaningful gaming experiences.

They want to take time to create better experiences

The acclaimed adaptation of the story of Pinocchio has generated a wave of interest in solo and narrative games, accompanied by other titles like Baldur’s Gate 3. Kim points out that, despite the rise of live service games, the demand for solo experiences remains strong and relevant in the gaming community. This is largely due to the ability of these games to tell unique stories that resonate with users.

The company is currently developing a sequel to Lies of P, aiming to meet fan expectations and solidify the franchise as a central pillar of its offering. Kim emphasizes that the effort is focused on ensuring high-quality work that allows the sequel to resonate with those who enjoyed the first game. Although the future of the franchise is not completely defined, there are high expectations regarding the direction it will take.

Neowiz is also in the process of collaborating with developers from around the world and is committed to investing in creative talent. The company’s long-term vision includes a broader roadmap in the PC and console market, fostering more sustainable and efficient development in AAA projects while maintaining a commitment to the gaming community.

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Author SoftonicPosted on January 7, 2026January 7, 2026Categories Gaming, NewsTags Baldur's Gate 3, desarrollo de videojuegos, experiencias de juego, franquicia de videojuegos, juegos narrativos, juegos para PC y consolas, Lies of P, Neowiz, secuela de Lies of P, videojuegos

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