The streamer Jynxzi, currently one of the most popular content creators on Twitch, has been permanently banned from League of Legends for violating the rule that only allows players to use their own accounts. Despite having no prior experience in the game, Jynxzi managed to access ranked matches, which generated controversy and complaints about preferential treatment from Riot Games, the developer of the title. Banned, but with privileges The controversy arose hours after Jynxzi started playing, when he received a message in the game client notifying him that he had been […]
Despite having no prior experience in the game, Jynxzi managed to access ranked matches, which generated controversy and complaints about preferential treatment from Riot Games, the developer of the title.
Banned, but with privileges
The controversy arose hours after Jynxzi started playing, when he received a message in the game client notifying him that he had been sanctioned. The streamer, who currently holds the second position in viewing hours on Twitch, represented a key opportunity to revitalize interest in League of Legends, especially in North America, where the game is struggling to attract new users.
After the ban, Riot Games informed Jynxzi that, instead of receiving a permanent punishment, he would be given a custom game account designed specifically for him, starting at the lowest rank: Iron 1. This decision has been well received by both the player community and Jynxzi himself, who began playing almost immediately with the help of other content creators. This approach suggests that Riot Games is considering significant changes to the experience of new users, especially in light of the game’s relaunch planned for 2027, which promises to make access to ranked matches more accessible.
The situation highlights a growing need to evolve the way new players interact with the game, making the learning curve associated with League of Legends less burdensome. With the support of creators like Jynxzi, Riot seems to be looking for new ways to attract and retain this valuable player base.
The Twitch streamer poopernoodle has captured the attention of social media users with a viral video showing her dachshund, Pea, playing League of Legends. In the recording, which quickly became a phenomenon, Pea presses buttons on a keyboard, making plays with Yuumi, a character from the popular game by Riot Games that, interestingly, is a magical cat. This choice is not random; Yuumi is known for her low difficulty of use and her ability to attach to an ally, which simplifies gameplay, making it easier for Pea to participate in the action. Yuumi […]
This choice is not random; Yuumi is known for her low difficulty of use and her ability to attach to an ally, which simplifies gameplay, making it easier for Pea to participate in the action.
Yuumi does not require much skill
The story of Pea is not an isolated case in the gaming world. In 2019, a player known as Saskio caused a stir by using his feet to control Yuumi, which made it clear that ways of playing can be as varied as the players themselves. In the thread where Pea’s video was shared, several users recalled other similar experiences, demonstrating that creativity in gaming knows no bounds.
Pea joins a curious list of animals in the realm of video games. For example, Peanut Butter, a dog that earned a spot in the Guinness World Records for his speed in the game Gyromite. Likewise, research, such as a study conducted by Eckerd College, has documented dogs that manage to interact with video games in surprising ways.
The situation of 2XKO, the fighting game set in the universe of League of Legends, has taken an unexpected turn for Riot Games. After failing to meet high commercial and popularity expectations, the company underwent a restructuring that resulted in over 80 layoffs in its development team. However, Riot has issued a statement to assure the community that they have no plans to discontinue the title and that they will continue to release additional content in the coming months. Riot remains confident in 2XKO According to the announcement, 2XKO will focus on the gaming community […]
The situation of 2XKO, the fighting game set in the League of Legends universe, has taken an unexpected turn for Riot Games. After failing to meet high commercial and popularity expectations, the company underwent a restructuring that resulted in over 80 layoffs in its development team.
According to the announcement, 2XKO will focus on the existing fighting game community, rather than trying to attract a broader audience. According to Riot, “we are going to double down on our efforts to create content aimed at the members of the ‘fighting game community’ who love the genre.”
This approach includes the implementation of a local play duo mode, the promotion of a competitive environment, and balance adjustments to the game.
In addition, the arrival of two new characters to the game’s roster has been confirmed: Akali and Senna, both popular within the League of Legends community. Akali is expected to be included in the game at the beginning of the next season, while Senna should be incorporated shortly after.
Although these characters are well received, the lack of clarity regarding long-term plans for 2XKO has left players with doubts about the future of the season system and the arrival of new champions throughout the year.
As Riot Games embarks on this new approach for 2XKO, many are wondering not only about the immediate updates but also about their strategic plans for the coming years.Can Riot Games clarify their roadmap for the game in the future? Only time will tell.
Fighting games are one of the most particular genres of video games. They are undoubtedly niche, but they are treated as if they were still mainstream. Everyone wants them to appeal to the general public, but at the same time, they get furious if they are not basically esports designed to have high-level competitions around them. And in this constant contradiction of having to be treated like sports, but wanting to open up to the general public, is where they exist: never managing to break out of the big titles that have already attracted an audience for decades. Riot Games seems to want to be the one […]
Fighting games are one of the most unique genres in video gaming. They are undoubtedly niche, but they are treated as if they are still mainstream. Everyone wants them to appeal to the general public, but at the same time, they get furious if they are not basically esports designed to have high-level competitions around them. And in this constant contradiction of having to be treated like sports, but wanting to reach the public, is where they exist: never managing to break out of the big titles that have already attracted an audience for decades.
Riot Games seems to want to be the one to break this idea. To create a fighting game that is not only competitive but also introduces new players to the genre. And for that, it has the necessary keys. Characters with whom we already have a prior relationship, a competitive structure, and the money to make the game treated as a sport from the start. But is that enough for 2XKO to succeed?
A game that has a long history
Until we reached where we are today, with the game being launched, many things had to happen. To begin with, it had to be announced. That happened in 2019 and it was done under the name of Project L. Riot did not want to provide more details about what was happening with the game, except that it was being developed by its studios in Los Angeles, Sydney, and San Francisco.
For years, that was all we knew. At least, until February 22, 2024, when we learned two new things: that it would be a 2 vs. 2 game, where we can switch between characters at any time, and that its name would be much more alluring in English than in any other language: 2XKO.
Since its announcement until today, many things have happened. To begin with, the game was launched in early access in a closed beta by invitation on October 7, 2025. Harvesting great success among casual and specialized audiences, it managed to become the buzz of fighting games for a few weeks. So much so that, by the end of the year, it was nominated for the Best Fighting Game category at The Games Awards 2025 despite not having been officially released. An award that was ultimately won by Tekken 8.
Now 2XKO is officially out for PC, PlayStation 5, and Xbox Series X|S with a roster of 13 characters from famous characters of Runeterra, the universe of League of Legends, and the impressions are clear: there is potential for something big here.
The first reason is that Riot is behind it. They have money and they are going to use it, not by organizing the tournaments themselves, but by helping established tournament and competition organizers to create their own 2XKO competitions. This ensures that an organic competition for the game is created. Especially considering that Riot has already stated that it is not their intention to create a professional league for the game, as they did at one time with some of their other games, such as League of Legends.
The second reason is that it is a relatively accessible game. Although the tutorials are quite questionable, the assistance systems are excellent and allow for casual play in an easy and effective way. Since we add to that the fact that the game is free-to-play and has characters that are familiar to a wide audience, 2XKO has real potential to become a game that captivates many people outside of fighting games.
So, what problems do we find? It falls short in everything it wants to do. Its monetization is the classic Riot model, with costly cosmetics. The depth of the game is noticeably lower than that of other games on the market, raising the question of whether the ceiling will be too low to really interest professional fighting game players. And the jump from playing with assistance to playing without it is very harsh, and the tutorials do not help in this regard, not addressing the biggest concern that fighting games have: making players feel comfortable making the leap from novice to intermediate level.
Are these problems enough for 2XKO to fail? Only time will tell. Especially since they are conditional: we still don’t know how serious they are compared to how they appear on paper. What is clear is that, for now, it is a game with a potentially thriving competitive scene thanks to the money it will generate and a casual audience that can engage due to the ease of picking up the controller and feeling good playing with their favorite characters, even without knowing anything about fighting games. So, just for that reason, what is certain is that 2XKO will have a spectacular launch.
2XKO is a two-player fighting game that offers a unique competitive experience by combining combat mechanics with iconic characters from League of Legends. This title allows players to form teams of two and face off in intense battles, using special abilities and strategies to outsmart their opponents. Gameplay focuses on cooperation and coordination among team members, adding a layer of tactical depth to the fights.
The League of Legends community is in the midst of controversy following the implementation of alternative controls based on the WASD scheme, introduced by Riot Games in a December 3 update. This change, designed to make the game more accessible to new players, has sparked a series of negative reactions that raise serious doubts about its effectiveness. WASD was not ready for LOL Riot announced the adjustment in August as a step towards a more intuitive experience for those coming from other PC games with conventional controls. However, the initial impressions suggest an imbalance in the […]
The League of Legends community is in the midst of controversy following the implementation of alternative controls based on the WASD scheme, introduced by Riot Games in a December 3 update. This change, designed to make the game more accessible to new players, has sparked a series of negative reactions that raise serious doubts about its effectiveness.
WASD was not ready for LOL
Riot announced in August the adjustment as a way towards a more intuitive experience for those coming from other video games with conventional PC controls. However, the first impressions suggest an imbalance in gameplay that has generated discontent among users. While WASD allows for easier positioning, many players have noticed that it compromises advanced techniques like ‘animation cancelling’, which could affect the competitiveness of certain roles within the game.
During a testing period, the developer implemented a nerf to the attack speed for characters using the WASD control. According to players and analysts like Marc “Caedrel” Lamont, this modification has harmed high attack speed champions, leading to a notable reduction in efficiency. A user on the League of Legends subreddit pointed out that the WASD scheme presents a significant DPS loss, especially for high-speed champions.
Despite the setback, Riot has expressed that an adaptation period will be necessary for both players and their balance team, with the aim of fully assessing the impact that these new controls have on the game. The developers have assured that tests are being conducted with new players and that, although WASD is only part of the integration process into League of Legends, its future in competitive modes will be considered.
Riot Games has made a drastic decision by severely sanctioning the Brazilian streamer Yiok, banning him from accessing all of the company’s games due to violations of its new conduct policies. This measure represents an important precedent in the fight against toxicity in gaming communities, an aspect that Riot has approached with some reluctance in the past. A drastic but necessary measure. Until now, the developer had been known for its relatively permissive approach to inappropriate behavior, but Yiok’s case marks a significant turn. He was the first to be sanctioned under the […]
Riot Games has made a drastic decision to severely sanction the Brazilian streamer Yiok, banning him from accessing all of the company’s games due to violations of its new conduct policies. This measure represents an important precedent in the fight against toxicity in video game communities, an aspect that Riot has addressed with some reluctance in the past.
A drastic but necessary measure
Until now, the developer had been known for its relatively permissive approach to inappropriate behavior, but the Yiok case marks a significant turn. He was the first to be sanctioned under the recent update of the terms of service, which came into effect at the end of 2024. These terms punish improper behavior by content creators during live broadcasts, meaning that the streamer has not only been banned from League of Legends, but his sanction extends to other titles like Valorant and future releases.
Yiok was reported for repeated use of offensive language and threats of violence, even declaring that he would “storm the headquarters” of Riot Games. This type of behavior provoked a strong reaction from the company, which has emphasized that problematic behavior in a game can result in penalties applicable to all products in its catalog.
The response to the sanction has been mostly positive from the gaming community, which considers the action necessary to maintain a healthy and toxicity-free environment. Riot Games’ decision aligns with its recent efforts to control misconduct within its platforms, suggesting that the company is beginning to take the issue of toxicity in its games more seriously.
At a time when the video game industry is increasingly aware of the need for a respectful environment, the strong action against Yiok marks a step that many considered necessary in the evolution of Riot Games’ conduct policies.
After several years of disappointments in the League of Legends World Championship, European fans have reasons to celebrate. G2 Esports has qualified for the quarter-finals of Worlds 2025 after a convincing victory over FlyQuest in the fourth round of the Swiss stage. This triumph not only marks a milestone in the club’s history, ending the worst streak of results in its participation in the championship, but also revives hope in the performance of the European region, which had failed to reach the playoffs in the previous two editions. […]
After several years of disappointments in the League of Legends World Championship, European fans have reasons to celebrate. G2 Esports has qualified for the quarter-finals of Worlds 2025 after a convincing victory over FlyQuest in the fourth round of the Swiss stage. This triumph not only marks a milestone in the club’s history, ending the worst streak of results in its championship participation, but also revives hope in the performance of the European region, which had failed to reach the playoffs in the previous two editions.
The triumph finally arrives again
The last time G2 reached this stage of the tournament was in 2020, when they made it to the semifinals, being eliminated by Damwon Gaming. Since then, the team has faced various setbacks in the group stage, and the pressure on them was palpable. By achieving a record of three wins and one loss in the Swiss stage, G2 Esports has put behind a five-year drought without advancing in the World Championship, bringing renewed confidence to their fans.
The success of G2 Esports also means the end of Europe’s bad moment at the Worlds. While the region had previously had a solid track record, with only one group stage elimination in the first twelve world championships, the last two editions have been discouraging. With their advancement to the quarter-finals, G2 has given a breath of fresh air to their fans, who were hoping for a noticeable improvement in their performance.
As the group stage continues to unfold, it remains to be seen how the matchups will be defined in the upcoming draw for the quarter-finals. Teams like T1 and Movistar KOI still need to complete their rounds, which promises more excitement in this decisive stage of the championship. Expectations are cautious, but G2’s return to the competition could be a determining factor in the future of the region in this prestigious tournament.
Riot Games is working on a new first-person shooter (FPS) game that will apparently be set in the Valorant universe. This claim arises from a deleted job posting that sought candidates with experience in FPS development and familiarity with the popular tactical shooter released in 2020. Although the company has removed these references, interest in the project continues to grow. It would be another FPS Since 2023, several job postings have hinted at the development of a new first-person shooter, sometimes modified or deleted to suppress mentions of the current project
Riot Games is working on a new first-person shooter (FPS) game that will apparently be set in the Valorant universe. This claim arises from a deleted job posting that sought candidates with experience in FPS development and familiarity with the popular tactical shooter released in 2020. Although the company has removed these references, interest in the project continues to grow.
It would be another FPS
Since 2023, several job offers have hinted at the development of a new first-person shooter, sometimes modified or removed to suppress mentions of the current project. However, the consistency of this information suggests a strategic move by Riot to expand its catalog. Alongside the MMO based on League of Legends, the company seems to be looking to diversify its investment and take advantage of the accumulated success of Valorant as one of the main alternatives to Counter-Strike.
Recently, Riot’s official recruitment page shared a vacancy for its headquarters in Los Angeles that quickly went viral, thanks to its mention of the need for experience in character creation for FPS, as well as familiarity with the Valorant universe. Despite the quick removal of these details, it is argued that this move is not isolated and has been part of a continued pattern in the company’s efforts to keep its new developments under wraps.
Valorant, the tactical shooter, has achieved remarkable acceptance in the market since its launch, allowing Riot Games to diversify its projects and resources. It is speculated that this new title could include MMO elements, which would reaffirm the company’s intention to remain relevant in a constantly evolving landscape within the video game industry. Therefore, the gaming community eagerly awaits more details about this new project in development.
Riot Games has launched the early access of 2XKO, a new fighting game that is already generating mixed reactions in the community. With the arrival of new playable content, such as additional characters and the introduction of ranked matches, many fans have received the title with enthusiasm. However, concerns about its monetization model have overshadowed the launch. Free to play, but with very expensive microtransactions 2XKO is a free to play game, which means its funding is based on in-game purchases, mainly cosmetics. However, the prices of these items have been […]
Riot Games has launched the early access of 2XKO, a new fighting game that is already generating mixed reactions in the community. With the arrival of new playable content, such as additional characters and the introduction of ranked matches, many fans have received the title with enthusiasm. However, concerns about its monetization model have overshadowed the launch.
Free to play, but with very expensive microtransactions
2XKO is a free-to-play game, which means its funding is based on in-game purchases, mainly cosmetics. However, the prices of these items have been the subject of criticism. The welcome packs, which include premium currency and access to characters, have caused widespread discontent, especially the most expensive pack, which costs 99.99 euros and locks three of the most desired skins, inspired by the popular series Arcane. The option to purchase cosmetics individually is not available, which has led the community to question Riot Games’ pricing policy.
Among the available items, legendary category skins are sold for 2000 KO Points, equivalent to 20 euros, and a battle pass is offered that ranges from 10 to 35 euros, depending on the level. Although it can be argued that these purchases are optional and that the focus on cosmetics is appealing, many players believe that the prices are high and that the variety of options is often confusing.
Criticism of Riot Games’ monetization has resurfaced, recalling the price increases in League of Legends in recent years, where some skins have reached up to 500 euros. With the community on alert, it is clear that Riot must pay attention to the concerns of its fans, especially with upcoming releases and events, such as the League of Legends World Championship.
Riot Games has released 2XKO, a 2D fighting game that allows fans of League of Legends to embody their most iconic characters. Currently, the game is in early access, allowing players to explore its mechanics and game modes. However, it is important to note that 2XKO requires an internet connection to play, which can be problematic in case of technical failures or interruptions in the network infrastructure. You can play even if you cannot connect to the servers Despite these limitations, the title offers […]
Riot Games has released 2XKO, a 2D fighting game that allows fans of League of Legends to embody their most iconic characters. Currently, the game is in early access, allowing players to explore its mechanics and game modes. However, it is important to note that 2XKO requires an Internet connection to play, which can be problematic in case of technical failures or interruptions in the network infrastructure.
You can play even if you can’t connect to the servers
Despite these limitations, the title offers a practice mode and a local mode that can be played offline. In these modes, players can face off against their friends or the artificial intelligence, but it is essential to emphasize that no new content will be unlocked nor will there be access to missions or challenges while the game is not connected to the servers.
To help players manage potential connection issues, Riot offers several tools to check the status of the 2XKO servers. Through the Riot Service Status page, users can stay informed about any problems affecting both 2XKO and its other titles, such as League of Legends and Valorant. Additionally, players can follow the official 2XKO account on the social network Twitter, where Riot posts updates and notices about general server outages.
In the context of gaming and its infrastructure, it is crucial for developers to focus on improving server stability, as an unstable connection can ruin the gaming experience, especially in a competitive title like 2XKO. Fans expect Riot to take the necessary measures to ensure smooth and uninterrupted gameplay in the near future.