Commandos is one of the greatest Spanish games in history. Pyro Studios created one of the most legendary games in our industry that is still remembered today. In fact, it is so well remembered that it seems we will be returning to it very soon. Although that soon won’t be as soon as we would like. Because we always want more Commandos, but it seems we will still have to wait a bit for that. The next iteration of the game is called Commandos: Origins. It is developed by Claymore Game Studios and is a remake of the first game. And although we are very eager for it and […]
Commandos is one of the great Spanish games in history. Pyro Studios created one of the most legendary games in our industry that is still remembered today. In fact, it is so well remembered that it seems we will be returning to it very soon. Although that soon won’t be as soon as we would like. Because we always want more Commandos, but it seems we will still have to wait a bit for that.
The next iteration of the game is called Commandos: Origins. It is developed by Claymore Game Studios and is a remake of the first game. And although we are very eager and the demo left us wanting more, we are afraid we will still have to wait a bit. It has been delayed until 2025.
The reason for this is to be able to polish the game. After a closed beta and the game’s launch, they have been gathering player feedback. And many criticisms have focused on some critical aspects that can still be modified. That’s why they have decided to take a few more months to release the best possible version of the game, making Commandos: Origins just as great as we remember the original Commandos to be.
What can we expect from the game?
This means several things. In addition to a general performance optimization, they will work on some other specific aspects. They will improve enemy AI, adjust controls, and modernize the loot system. All this while offering more customization options. At the same time, they will use this time to refine the user interface and user experience. Demonstrating, in a very detailed dev log, that they are very clear about the points where they can finish polishing the game.
Commandos: Origins will be released in March 2025 for Xbox Series X, Xbox Series S, PlayStation 5, PlayStation 4, and PC. Additionally, it will be available on day 1 on GamePass. So you have no excuse to miss this return to one of the biggest franchises in Spanish video gaming.
Commandos: Origins is a strategy game. It is a war game that takes players back to World War II, letting them experience the birth of the legendary elite force known as the Commandos. You play as Jack O’Hara, the Green Beret, and five other skilled soldiers, each with their own specialties. Together, you embark on dangerous missions across different war zones, like the Arctic and deserts in Africa.
Regarding Silent Hill 2 Remake, we were rather cautious. Bloober Team’s track record called for caution, with some great games under their belt, but also huge disasters that required approaching the project prudently. However, while some saw this as a reason for caution, others used it as a reason to dismiss and attack any new news about the project from the start. This has led to what we are experiencing now: a negative reception not to the game itself, but to the fact that it is not being poorly received. The embargo on Silent Hill 2 Remake has ended, and its reviews are overwhelmingly positive. […]
We were rather cautious in regard to Silent Hill 2 Remake. Bloober Team’s track record demanded caution. They have some great games under their belt, but also huge disasters that required prudence. While some were skeptical, many others outwardly scorned and attacked news about the project from the start. What we are now experiencing is not a negative response to the game, but to the fact that it is not being poorly received.
The embargo on Silent Hill 2 Remake has ended, and its reviews are tremendously positive. Accumulating an 87 on Metacriticwith 58 different reviews, 88% of which are positive, it is a much more positive reception than we expected. This is much in line other recent remakes, such as Dead Space, with an 89 on Metacritic, and unanimously acclaimed by players.
Good reviews have been very poorly received among a certain group of players, convinced that this is not possible. They have decided that the game is bad, it must be bad. This has led them to vandalize the Wikipedia page, lying about its reception, and going so far as to say “it has received the worst imaginable reviews.”
The fake reviews are a coordinated move to attack the game for being considered a “woke” remake that attacks the essence of the original, making women less attractive and men less strong. This has led to Wikipedia intervening on the page and placing it in a semi-protected state where it can only be edited by a select group of editors.
This has caught the attention of people both on the Silent Hill Reddit and on social media, causing the alarm that led Wikipedia to lock the page. Their decision was prudent, as the function of the encyclopedia remains informative. Allowing constant vandalism by a group of people unable to accept that the world does not revolve around their ideas is not positive for anyone. And even if they don’t like it, Silent Hill 2 Remake, which releases on Tuesday, October 8 for PlayStation 5 and PC, seems well worth it.
Silent Hill 2 is a video game developed by Bloober Team SA and published by Konami Digital Entertainment as a sequel to Silent Hill. It falls within the genres of adventure, action, and psychological horror, and features a very captivating storyline and a lot of violence.
One Piece ha anunciado los nombres involucrados en su remake y son un Los Vengadores de los mejores involucrados en el mundo del anime
One Piece is one of the most important works of fiction of our time. It is also one of the most extensive. With a number of manga volumes and anime episodes completely unattainable for the average person, many people who would be interested in following it simply do not have the means to do so. That’s why it is no surprise that there are attempts to find ways to make it easier for more people to enter the franchise. Like, for example, with a remake.
Although we already knew about the existence of the One Piece remake, now we know more details about it. During the streaming of The One Piece Day ’24, some details about it have been revealed. Some of them are very important. It’s clear that this remake is meant to produce not only the definitive version of the anime, but also one that brings together some of the most important names in the anime industry.
The most surprising thing has been to discover that the director of this remake will be Masashi Koizuka, director of Moonrise and Attack on Titan. Alongside him, Taku Kishimoto stands out as the scriptwriter, as he was the writer of two highly appreciated series in that field such as Haikyu! and Ranking of Kings. Similarly, the action animator is Shuhei Fukuda, who was the animation director in seasons 4 and 6 of My Hero Academia, and Tomonori Kuroda serves as the art director, having worked on A Certain Magical Index and A Certain Scientific Railgun.
This dream team of creatives is completed with some other notable names, even if they are less flashy. Kyoji Asano and Takatoshi Honda are the character designer and the animation director, while Eri Taguchi is in charge of prop design. Considering that all three have excelled in those roles in the past, it feels like they are aiming for every little detail of this One Piece remake to be outstanding, seeking the perfect name for each position.
Although we don’t have a release date, this remake will arrive on Netflix at some point in the future. Designed to commemorate the 25th anniversary of the anime, this remake will begin adapting from the East Blue Saga. Whether it will exclusively adapt this arc or adapt more is something we still don’t know, but we are excited about the outcome of this interesting project.
Ranma 1/2, el clásico del anime, tendrá un remake por parte de Ranma y, entre las novedades, está que… ¿vuelven sus dobladores de voz originales?
Among the animes of the childhood of a whole generation, we can mention a good handful. Dragon Ball, Naruto, Growing Up, Knights of the Zodiac. We could go on for a while, because anime has been with us for decades, but we probably missed one. Even if we all remember it. Because Ranma 1/2 was a very popular anime that, in addition, is now going to have a remake.
With a release date set for October 5th, the animation will be done by the studio Mappa. With a trailer already announced, the trailer seems to be very faithful to the official series, although with some differences. The colors are closer to a pastel color palette, the composition is less interesting, and to the surprise of most, the voice actors for Ranma and Akane remain the same.
For those who are not familiar with the series, Ranma 1/2 is based on Ranma Saotome, a teenager who transforms into a girl when exposed to cold water, and reverts back to his male form when exposed to hot water. This leads to a romantic comedy, filled with complications, as Ranma has a fundamental issue: he is as indecisive as he is completely unable to prevent everyone around him from falling in love with him. Or from confronting anyone who presents themselves as a rival.
Fun and very sweet, Ranma 1/2 is a classic. That’s why this remake is highly anticipated. And we should keep an eye on it.
2K está trabajando en el remake de un videojuego, según ha filtrado uno de sus trabajadores en LinkedIn, pero no sabemos de cuál se trata… todavía.
Working in the video-game industry and posting things LinkedIn is a risky business. With the number of projects that can’t be talked about, or worse, are in a state where it’s hard to know if they can be talked about or not, it’s easy to slip up. There are also other more ambiguous situations. When someone leaves the company and accidents aren’t so accidental. After all, they’re no longer employed by the company. But LinkedIn is already one of our most reliable sources to learn about new projects, and that’s how we hear all about 2K’s latest news.
According to the LinkedIn page of a 2K employee who works as a motion capture animator, 2K has been working on the remake of a video game for the past two and a half years. This person has also been working on WWE 2K25, NBA 2K25, the new Mafia game, and the new BioShock game, as well as two unannounced games– an unnamed sports title and an unannounced remake.
It’s not surprising that a studio of 2K’s caliber is developing a remake of one of its franchises. Although it’s true that we usually associate 2K with sports games, they have a great catalog of all kinds of games from which they could choose to make a remake. Especially now that the industry has clearly moved in that direction.
Although we don’t know which game it is, judging from the company’s catalog, there are numerous interesting possibilities. A remake of the first BioShock or Mafia seems most likely, since both franchises are beloved and have new installments coming. We shouldn’t rule out a remake of some Borderlands game, probably the second one, given the success of that one. Digging deeper into the catalog, there’s The Darkness, Spec Ops: The Line, XCOM: Enemy Unknown, and Sid Meier’s Pirates! These may be less likely, but could be even more interesting remake possibilities.
In any case, nothing is confirmed. Although it’s practically certain that the remake will be of one of the above-mentioned games, this particular LinkedIn posting doesn’t give us any more clues. We’ll have to wait until 2K decides to reveal more to answer all our questions. Although it’s clear to us is that if you want to keep something a secret, it’s better that your employees don’t post it on their LinkedIn.
Remakes abound today more than ever, and there are good reasons for them, reasons we dissect in this article… offering solutions.
The video game industry has always been particularly creative. There has never been a problem with creating new IPs, trying different things, going against the norm. Even when imitation has occurred, there has always been a search for something distinctive. It is an intrinsic part of video games. Everyone knows that no one wants to play the same game, just with a slightly different aesthetic. That is why, even today, so many games from another era continue to surprise us.
It is important to note the “another era” because it happens less and less. Originality still exists in the indie field, but it is not as abundant. Because if there is one thing that the video game industry is full of, for one reason or another, it is remakes and remasters of already published games.
This is not something new. Even in the Super Nintendo generation, we already experienced numerous remakes, just from one generation to the next. But the difference is that now they seem to be more common. More constant. When we watch a Direct from any of the three major companies, it’s like more than half of the time is dedicated to games we already know. To remakes. What is the reason for this? And above all, why does it seem to happen more now than before?
It seems so because it happens. The amount of remakes and remasters that have been coming to the market for the past couple of years is absolutely ridiculous. And you only need to look at the ones announced for 2024 to see that this is only increasing.
Of games released to date, only between January 19 and March 14, 10 high-profile remasters or remakes have been released. From now until June, another six have already been announced. In all of 2024, between the games already released and those with a release date this year, there are already more than 30 remasters and remakes listed for release. A worrying figure, especially considering that many of these games could pass with a port or re-release.
What is the reason for this? The fact that games are becoming more expensive to produce. Their development takes longer, involves more people, and requires more investment. Something that makes most studios prefer not to take any kind of risks. If they can save time and money by redoing something they already know works, they will choose to do that instead of taking a chance on a new project.
Especially because the audience is also a factor. Getting people to spend money on a completely new game is difficult. You have to let them know it exists, learn its name, how to play it, and why they should be interested. This is not the case with a well-known license. And it happens even less when we talk about a game they already know.
With a game that already has a reputation, that is known how to play, what it is about, and even that we like, it is much easier to know that it will sell. Perhaps Final Fantasy 7 Remake or The Last Of Us 2 Remastered are not new games, but they are games that most people know they want to play. If they see them, they know they are interested in them, and they have no problem remembering their existence. All the problems associated with creating a new game evaporate; it is much easier to ensure that the disproportionate current cost of video games will not be a brutal loss for the studio.
Ironically, the best-performing games this year are not remakes or remasters. The big hits of 2024, at the time of writing this article, are Palworld, Content Warning, Helldivers II. Games that have in common their replayability and are more enjoyable when played with friends, but also something else: they are cheaper than the average.
Where most AAA, the most promoted games, are priced between 60 and 80 euros, the big hits of the year are priced between 7 and 40 euros. Prices where people feel more comfortable taking risks, buying something simply because it catches their attention and there is a possibility that it is good.
Something that demonstrates where the key is to break this vicious circle of making everything bigger. More expensive. Reduce the size of the games. Invest less time and less money in games with a smaller perspective and a more reasonable cost. If the industry were to turn towards this, it is very likely that it would not need to make remakes and remasters of everything. Never assume any risk. But as long as that happens, we will have to keep playing the same games over and over again.
Capcom is on an extraordinary winning streak with Resident Evil, but is it the moment when it’s going to be broken, with the upcoming Resident Evil 5 Remake?
Capcom is on a winning streak with Resident Evil. With the return to the roots of 7 and 8, and the excellent remakes of 2, 3, and 4, they have managed to win back the fans in a way that seemed impossible less than a decade ago. The problem is that now Capcom is facing a precipice. Because the next remake they would tackle would put them back in the position where they lost the fans’ trust in the first place.
Resident Evil 5 is a strange game. Much more focused on action, a cinematic tone, and abandoning much of what would be the distinctive ideas of the franchise, it is not a game that is very beloved by fans. Hence why it is a somewhat problematic remake. Especially considering the success of its return to its origins.
The solution to this would be to ignore the fifth and sixth installments and focus on the game that truly deserves a remake: Resident Evil: Code Veronica. An excellent game that is considered by most fans to be the real Resident Evil 3, and is now practically inaccessible. Furthermore, continuing with Resident Evil 0 would be equally natural after it, avoiding the biggest problem of the franchise after Resident Evil 4: it doesn’t feel like Resident Evil at all.
In any case, they can always take risks. Make a Resident Evil 5 more focused on survival horror, closer to what Resident Evil 4 Remake is. Something that would require making a very different game from what we knew, which may not even be possible. But if there’s one thing Capcom has shown us, it’s that they can make the impossible possible, perhaps even turn Resident Evil 5 into a survival horror.
Mappa, the studio behind Chainsaw Man and Attack on Titan, has just confirmed that they are working on the remake of one of the greatest anime in history.
Classics are classics for a reason. We continue to read Shakespeare because he still speaks to our concerns, anxieties, and emotions. We read Cervantes because he is still hilarious and expresses the difficulty of facing a reality that has left us behind. And this is no different in manga and anime. There are great works that we don’t forget no matter how much time passes. Like, for example, Ashita no Joe.
With script by Tetsuya Chiba and artwork by Asao Takamori, the manga extended for 20 volumes between 1968 and 1973, creating a huge cultural impact both inside and outside the manga industry. Its anime, directed by the legendary Osamu Dezaki, would end up turning its protagonist, Joe Yabuki, into a true cult icon in Japan. And not without reason.
At the end of the day, Joe is a person who is easy to grow fond of. He is a charismatic ruffian with an innate ability for boxing who consistently refuses to train or fight until he is backed into a corner. Getting himself into serious trouble, we are always waiting to see what his next kick will be. Or the next time he surprises us in the ring.
Recently, the MAPPA studio has confirmed that they are going to make a remake of the anime called The Ashita no Joe. With a contemporary style, but respecting its design, we have barely been able to see two images of it, because its release date is not exactly close: it is scheduled for 2025.
Even if we have to wait at least a year to see this anime materialize, this is one of the big announcements of 2023. If not the biggest announcement of the year. Mappa is the people behind Jujutsu Kaisen, Attack on Titan, and Chainsaw Man, making a remake of one of the most legendary animes in history. If not the most legendary. More than enough reason to get excited and be very attentive to what comes out, since, without a doubt, we will have more news about it throughout the upcoming 2024.
Capcom confirms that they are already working on the next remake of Resident Evil, although our question is, exactly what game?
When a story is long and complex, it’s difficult to guess what the next step will be. After all, life isn’t like fiction. Unexpected, crazy, unthinkable things happen. That’s why we often say that life is stranger than fiction. Hence, when Capcom confirmed that after Resident Evil 4 they plan to continue making remakes of the franchise, we found ourselves asking, “But which game?”
Speaking with IGN, Resident Evil 4 director Yasuhiro Anpo has confirmed that more Resident Evil remakes are on the way. Following the success of the remakes of Resident Evil 2, 3, and 4, Capcom will continue remaking more games from the franchise, but one thing remains unclear: which game will be next.
When asked if Capcom intends to continue making game remakes, Anpo replied, “Yes. We have released three remakes so far, and all of them have been very well received. Since this allows modern audiences to play these games, it’s something that makes me happy as someone who loves making these games, and I want to continue doing so.” However, regarding which game will be remade next, he stated that “what game we will remake in the future is something we will announce in the future, so please stay tuned for that.”
What will be the choice for this remake is not at all evident. The logical choice would be Resident Evil 5, but its mixed reception, drastic departure from Resident Evil 4, and the controversy surrounding its African setting could cost it that privilege. Another popular option could be a remake of Resident Evil – Code Veronica. A fabulous Dreamcast game that would greatly benefit from a remake treatment. Although the possibility of remaking Resident Evil 1, when the previous one dates back to 2002, is something we shouldn’t overlook either. Even if it remains a delight by today’s standards.
At the end of the day, as Anpo says, we’ll have to wait to know more. Especially because Resident Evil has a broad, rich history filled with games worth rescuing. That’s why, whether it’s one of these three or another we haven’t even considered, we’ll be delighted to experience the terrifying adventures of Capcom’s zombies once again.
Bloober Team breaks its silence on Silent Hill 2 Remake, ensuring that when there is something to know we will know it… although not from them
Among the most anticipated horror games is a remake. Silent Hill 2 is a game everyone is eagerly awaiting, but there doesn’t seem to be any information available. Since its announcement in October 2022, there hasn’t been any new information about this remake of Konami’s classic being developed by Bloober Team. At least, not until now, when they’ve decided to break their silence.
The development studio behind this remake, Bloober Team, has released a statement to clarify that the progress of the Silent Hill 2 remake is proceeding exactly as they had hoped. The Polish developer, responsible for beloved titles like Layers of Fear and Observer, as well as titles not as well-received like The Medium and Blair Witch, has expressed an understanding that many gamers are eagerly awaiting news about this title, but the game is not yet ready.
Furthermore, they wanted to emphasize the responsibilities of each party involved. They handle the development, while the license remains with Konami. This means that when there is information to share, it will be Konami, as the publisher, who will share it when the time comes. Meanwhile, what Bloober Team has promised is that “the wait will be worth it.”
This concern has arisen because of the time that has passed since the last news update, causing many players to express their worries about the game’s future. Especially considering that one of the projects announced during the conference where Silent Hill 2 was announced, Silent Hill: Ascension, didn’t turn out particularly well.
What we know for sure is that Silent Hill 2 is in development for PC and PlayStation 5, with it being a timed exclusive for this console for a year. However, it still doesn’t have a release date.