22 years later, a highly anticipated Game Boy Advance game has appeared

There was just one problem: no one wanted to publish it. The cost of releasing it themselves on Game Boy Advance cartridges was unaffordable, and the project ended up forgotten in a drawer.

Year 2002. The world was still trying to recover from September 11th, Internet was taking its first steps and the consoles fighting were the GameCube, the PS2 and the Xbox. And, of course, the Game Boy Advance, which had been released the previous year. It was in that context that a group of Italian friends started developing their video game for Nintendo’s handheld console, ‘Kien’. Today, in 2024… they have finally finished it.

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The cursed game

When they started developing ‘Kien’, an action and platform game with RPG elements, none of them had the slightest idea of how to make video games. But they made an effort, suffered, learned, and finished it on time. There was only one problem: no one wanted to publish it, the cost of self-publishing it on Game Boy Advance cartridges was unaffordable, and the project ended up being forgotten in a drawer.

Finally, only one of the three friends remained with the dream, Fabio Belsanti. The others pursued different careers but he believed in the title. So much so that he ended up creating a company of educational video games but always with ‘Kien’ in his mind. And suddenly, one day, looking at the retro trend that has come back with strength, he decided it was time to turn his own nostalgia into the present of the industry.

He partnered with a distributor called Incube8, specializing in releasing new games for old consoles (like ‘Génesis 2’ for Game Boy or ‘Gunship DX’ for Game Boy Color) and together they finally released ‘Kien’, for $59.99. 23 levels, endless action and the promise of a constant challenge “that will please many and others not so much”. If I spend almost $60 on a game from 22 years ago, honestly, I hope I like it a lot.

And if you don’t have a Game Boy Advance but you want to play it to see what it’s about, you can get a digital file to play it on an emulator. No matter the variety.

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The Super Mario game that you surely had never heard of before

What Brian A. Rice came up with was much more disappointing: a game of painting Mario and company in different professions using the mouse. Look no further: this is what there is.

Nowadays, Nintendo does not allow you to do anything with any of their characters if you haven’t licensed them before. And I’m not talking about cameos in TV shows or video games, but even in non-profit children’s plays or YouTube parodies. However, there was a time when they were selling them off, aware that the money they were making compensated for the bad time they would have if the game wasn’t good enough. And this is where the moment when Mario switched to MS-DOS comes in. And, indeed, it wasn’t good.

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Mamma mia

In the 80s, it was normal for console games to be ported to other platforms sooner or later: ‘Donkey Kong’ and ‘Mario Bros’ were released on Atari, Commodore or Amstrad without any problem: many times they were minor versions of the original arcade, but as long as the money kept coming in, everything was fine.

There were games (versions of ‘Mario Bros’) that didn’t even make it to Nintendo consoles, like ‘Punch Ball Mario Bros’ or ‘Mario Bros Special’. Even the classic ‘Super Mario Bros’ ended up coming out on computers of the time in a “special edition”. And then, in the early 90s, with the Super Nintendo about to be released and Game Boy breaking all expectations, Mario made his first appearance on PC.

We all know -more or less- the misadventures of Nintendo’s mascot in MS-DOS: games like ‘Mario Teaches Typing’, ‘Mario is missing!’, ‘Mario’s Time Machine’ or the preschool games ‘Mario’s early years!’. All of them had an educational purpose: teaching history, numbers or typing. In 1996, ‘Mario FUNdamentals’, a strange compilation of board games like checkers, dominoes, backgammon or Yahtzee, put an end to the disastrous money-grabbing adventure.

Mario doesn’t paint anything

But do you know which was the first of these games for MS-DOS? Probably neither Nintendo nor Merit Software, who distributed the game (and ended up closing in 1996 with the highlight being the ‘Micro Machines’ for Game Boy), remember it. It was ‘Super Mario Bros & Friends: When I Grow Up’, on the cover of which we saw Mario, dressed as a traffic guard, stopping a fire truck driven by Luigi while in the background we could read “Doctor’s Office” and a dog ran away to avoid being run over. But what is this?

If they tell you “Think of a cheap game about Mario” it’s most likely that you think of a somewhat crappy platformer, or maybe even a RPG made without much effort. However, what Brian A. Rice came up with was much more disappointing: a game to paint Mario and company in different professions using the mouse. Look no further: this is what you get.

In total, ‘When I Grow Up’ showed a total of 31 images that displayed different professions, from veterinarian to journalists, passing through astronaut, farmer or professional athlete. All of them had their explanation and connection with the Mario world through a small text (for example, “Mario, the programmer, is having a hard time fighting against Goombas and other annoying bugs. He knew that programmers talked about having “bugs” in their programs from time to time, but this is ridiculous!”). At least they cared about connecting it, hey, something is something.

Mario, at the INEM

It was a professional illustrator who made these 31 images, Rick Incrocci, who according to his website is still active, and the animations that appeared when completing each drawing were made by Glenn Leszczak, who would continue to do game art like ‘World Class Fussball’ for a few more years before disappearing. That’s right: a non-game game created by only two people supervised by their boss, Brian A. Rice. It turned out as it did.

In some illustrations they even allowed themselves the luxury of taking out Link (as a “travel guide” or waiting for “Chef Mario’s” food) or imagining situations where Bowser was judged by Peach. Even in one of the illustrations, the househusband one, it is pointed out that Mario has children. Nowadays Nintendo would have said “Hold your horses”, but it was 1992 and anything goes.

‘Super Mario Bros & Friends: When I Grow Up’ was released in 1991 and an improved version appeared on March 24, 1992 in the United States, where it never left. As a curiosity, it allowed the use of up to 256 colors (most of them repeated, it must be said) and did not allow drawing new lines to the pre-existing drawings. In July 1992, ‘Mario Paint’ appeared, forever making this pseudo-game disappear. One that has been lost in the ether of oblivion even for the biggest fans of Nintendo. Mamma mia!

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Resilience in Obsolescence: The Surprising Success Story of a Floppy Disk Company

Today they are absolutely in disuse, they are part of another era, yes. So why is there a man who earns 1000 dollars a day selling them?

We live in the times of the digital, of the cloud, of the terabytes of data stored on servers permanently connected to the Internet in secret locations. But not so long ago, all our data was not floating in the ethereal, but in something very tangible: square disks that could hold a maximum of 1.44 Mb (less than a high-definition photo). Today they are absolutely obsolete, they are part of another era, yes. Then, why is there a man who earns 1000 dollars a day selling them?

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Floppy disk drive all night long

The floppy disk was invented in the late 1960s, went on sale in 1971 and was the standard until it was replaced by the CD-ROM in the late 1990s. But there are a good handful of vital things in our day-to-day lives that have not been updated because it would be more difficult than continuing to use these floppy disks. And if you think I’m talking nonsense, think again.

Boeing 747s, 767s and Airbus A320s, legendary aircraft you’ve probably flown on more than once, receive their updates via floppy disk. In fact, every 28 days an engineer inserts one into his cockpit unit to load important navigation data. But they’re not the only ones you’d never think use it: in the U.S., the Department of Defense stopped using them to coordinate the country’s nuclear forces… in October 2019. Gives confidence, eh?

The San Francisco subway, medical equipment in hundreds of hospitals around the world, the International Space Station or even several animatronic robots use this computer system to be able to have their orders. But of course, where do you buy the diskettes? They are no longer available in stationery stores because nobody asks for them.

There’s a guy from California named Tom Persky who has a warehouse full of 3.5 and 1.44 floppy disks, floppy drives and more. Logically there is less supply, so prices have gone up: a ten-pack is $13 and a fifty-pack can sell for $70. Persky says he sells a thousand units a day, which at a dollar a unit means he made the best investment of his life buying that warehouse.

Since we are revaluing things that we think nobody uses, is it time for the revival of the 56K modem?

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