The world of video games is getting ready to welcome InZoi, the Korean Sims that is creating so much anticipation. In this title, in addition to a multitude of options to customize your experience and life, players are offered no less than 16 unique types of death, each influenced by the user’s direct interaction with the environment and various everyday situations. The game director, Hyungjun Kjun Kim, revealed at a recent event that death is a central element of gameplay. In InZoi, life is full of risks. You can die from slipping in the bathroom or from eating spoiled food, Kim mentioned, according to PC Gamer.
Death as a part of life
In addition to these accidental deaths, InZoi introduces an unprecedented concept: the possibility of dying from a lack of social recognition. This gameplay mechanism reflects a critique of the quest for recognition in modern society. Kjun explained that a negative rumor that harms a character’s reputation could trigger a drastic decrease in their need for recognition, which could eventually prove fatal.
Among the multiple ways in which the characters, called Zois, can die are electrocutions while trying to repair electrical devices and being run over by vehicles. Although the game will allow players to enable drivable cars as part of an experimental test, most vehicles will move automatically to maintain a safe environment.
Likewise, the Zois that die with a bad reputation will be able to return as ghosts, which will affect the gameplay experience of the living characters. This reputation system promises to add an additional layer of strategy and depth to the title.
It is expected that InZoi will be available on Steam Early Access on March 28. After its release, players will receive free updates as part of a post-launch content roadmap, thus promising a commitment to the evolution of the game over time.