Nintendo is not going to go down in history for celebrating the best anniversaries. If you want someone to plan your birthday, don’t call Kyoto. If for the 35th anniversary of Super Mario they gave us three ROMs in a cartridge for Switch for a limited time, for the 40th anniversary it seems that with the trailer of…
Nintendo is not going to go down in history for celebrating the best anniversaries. If you want someone to plan your birthday, don’t call Kyoto. If for the 35th anniversary of Super Mario they gave us three ROMs on a cartridge for Switch for a limited time, for the 40th anniversary it seems that with the trailer for their new movie, the port of two Wii games, and a new Yoshi game should be enough. This makes us wonder if they really understand the purpose of celebrating an anniversary: to honor the person being celebrated. In this case, the Super Mario Bros. franchise.
But since Nintendo is not very good at celebrating anniversaries, it’s better not to talk about Luigi; it seems that the fans have kept that in mind. That’s why a group of dedicated fans has decided to align the release of their remaster of Super Mario Bros. with the birthday of the planet’s favorite plumber.
A remaster like the one we would expect from Nintendo
Super Mario Bros Remastered is a native PC port that allows you to play the original Super Mario Bros. on your computer completely legally and for free. For that, you just need to download the files they offer on their website and have a Super Mario Bros. ROM extracted from your original NES cartridge. Once you do that, you will be able to play the game they have created: a recreation made entirely from scratch that does not reuse any elements from the original game, with new sprites, levels, and audio, featuring an almost perfect recreation of the original game’s physics and mechanics.
Being able to play Super Mario Bros., Super Mario Bros. 2 (better known in the West as Lost Levels), a selection of new levels created for the occasion, and also levels created by the community, the content offered by this remaster is practically infinite. Especially because it includes an editor with which new levels can be created, allowing anyone to create new content for the game, just like in Super Mario Maker.
Additionally, like in the best remasters, it allows us to customize our experience down to the smallest detail. Being able to choose element by element of the game whether we want the classic or modernized experience, we can choose a mix of modern or old elements, allowing us to create a remaster to our liking from the options menu. This includes support for modern controllers, a 16:9 screen, and a new soundtrack inspired by the Super Mario All Stars version of SNES.
Cada juego tiene sus pequeños problemas
All of this sounds ideal, but it has its disadvantages. Although you probably won’t notice them unless you’re a true fan of Super Mario Bros. And we don’t mean that you just played it when you were a child.
The behavior of enemy AI and traps has changed, resulting in unusual behaviors, or making them pose no challenge in some cases, especially when playing in 16:9 due to their behavior. When we collide with an enemy, we lose only one upgrade, not all the upgrades we have, which is a substantial decrease in difficulty compared to the original game. And some physics have been slightly altered, both due to the change in object behavior and FPS in 16:9, as well as the arrangement of objects in general, making some jumps and the control of fire shooting and movement when we have the flower less fluid than it should be.
Estos son problemas que el 99% de los jugadores ni siquiera notará, pero están ahí y son detalles que cambian el comportamiento de una manera más o menos sustancial en algunos casos. Por eso no se puede afirmar que sea la mejor o más fiel manera de jugar los juegos originales, aunque sea una excelente manera de jugarlos para aquellos que no los han jugado antes, o para aquellos que no tienen un problema con esa fidelidad extrema a la idea original de sus creadores.
Because I mention these details, Super Mario Bros. Remastered is exactly the kind of project one would expect for an anniversary. A demonstration of the love and affection felt for the honoree. Something that Nintendo has not shown, but that its fans have undoubtedly managed to convey with this remaster.
The Rayman saga, known for its iconic platforming adventures, has had a fascinating development since its beginnings. However, few know that one of its early projects, a video game for the Super Nintendo, was canceled despite being practically finished. This attempt to bring Rayman to life focused on a story very different from the ones we know today. A completely crazy premise worthy of the 16 bits The game was going to tell the story of Jimmy, a boy who gets absorbed into a fantasy world called Hereitscool that he created himself. When facing […]
The Rayman saga, known for its iconic platforming adventures, has had a fascinating development since its beginnings. However, few know that one of its early projects, a video game for the Super Nintendo, was canceled despite being practically finished. This attempt to bring Rayman to life focused on a story very different from the ones we know today.
A completely crazy premise worthy of 16 bits
The game was set to narrate the story of Jimmy, a boy who gets absorbed into a fantasy world called Hereitscool that he created himself. When facing a virus that threatens his creation, Jimmy adopts the identity of Rayman to fight it. This premise, which strayed from traditional heroism, promised to offer an innovative and fresh narrative experience.
In addition, the development included the inclusion of a cooperative multiplayer mode that would allow a second player to control Simohne, Rayman’s girlfriend. This functionality, which was not implemented in later games, provided a different gameplay dynamic, making the collective experience more fun and varied.
However, creator Michel Ancel faced great challenges in adapting the game to cartridge format, at a time when optical discs were beginning to gain ground. Despite the technical adaptation becoming complicated, the project left an indelible mark on Ancel and his vision of video game development. The cancellation of the game was three times as frustrating, as many of its elements, including characters and innovative enemy scenarios, were lost in the process.
The story of this forgotten project raises questions about how the Rayman saga could have developed differently, had it been released in the 90s. Although it remains a benchmark in the world of video games today, its beginnings continue to be a fascinating mystery.
In the world of video games, few objects are as coveted as the Nintendo PlayStation, a hybrid console between the Super Nintendo and PlayStation. This device was the result of a failed agreement between Nintendo and Sony that aimed to develop a CD-ROM accessory for the SNES. However, the collaboration fell apart when Sony insisted on keeping a percentage of the game sales, leading Nintendo to announce at the CES in 1991 its alliance with Philips, leaving Sony out of the project. A legendary console that still exists Since then, it is unknown the […]
In the world of video games, few objects are as coveted as the Nintendo PlayStation, a hybrid console between the Super Nintendo and PlayStation. This device was the result of a failed agreement between Nintendo and Sony that aimed to develop a CD-ROM accessory for the SNES. However, the collaboration fell apart when Sony insisted on keeping a percentage of the game sales, which led Nintendo to announce at the CES in 1991 its alliance with Philips, leaving Sony out of the project.
A legendary console that still exists
Since then, the exact number of Nintendo PlayStation units that exist in the world is unknown, making it a true rarity within the industry. In 2020, a prototype was sold for the astonishing amount of 360,000 dollars, highlighting its status as a valuable collectible. However, although it was believed that the chances of seeing another unit were slim, recent revelations have changed this outlook.
Julian Domanski, a photographer residing in Japan, had the opportunity to meet with Ken Kutaragi, former CEO of Sony and considered one of the fathers of PlayStation. Through a now-deleted tweet, Domanski shared that Kutaragi has another Nintendo PlayStation in his closet, a claim that generates great interest among fans and collectors. The nature of this revelation suggests that there may be more hidden units waiting to be discovered.
The collapse of the agreement between Nintendo and Sony is one of the most fascinating stories in video game development. If more Nintendo PlayStations were in circulation, collectors could be facing a unique opportunity to acquire this artifact that, in addition to its monetary value, represents an important part of the history of the video game industry.
In a move that will excite fans of rail shooter games, Giles Goddard, one of the creators of the iconic SNES Star Fox, has announced the development of a spiritual successor titled Wild Blue. This project arises in a context where Nintendo has not released a new Star Fox title since 2016 and there are no signs of an official revival on the horizon. Nintendo, where is Star Fox? Developed by Chuhai Labs, founded by Goddard, Wild Blue modernizes the rail adventure genre, offering players the experience of flying over oceans, deserts […]
In a move that will excite fans of rail shooter games, Giles Goddard, one of the creators of the iconic SNES Star Fox, has announced the development of a spiritual successor titled Wild Blue. This project arises in a context where Nintendo has not released a new Star Fox title since 2016 and there are no signs of an official revival on the horizon.
Nintendo, where is Star Fox?
Developed by Chuhai Labs, founded by Goddard, Wild Blue modernizes the rail adventure genre, offering players the experience of flying over oceans, deserts, and dangerous caves while facing waves of enemies and the forces of the evil Baron. In this game, players will have the opportunity to enjoy exciting aerial combat and boss battles, including duels with rival squadrons, features expected by those who long for a new chapter in the Star Fox saga.
Although not many details have been revealed yet, the advancements include branching paths that allow players to explore different trajectories in their adventure. In a brief teaser video, Goddard introduces himself as the sole developer behind the SNES Star Fox, where it is mentioned that his experience and vision are fundamental to this new project. Goddard humorously points out that having a big and enormous budget does not guarantee that a game will be great, emphasizing that the best creations depend on the best ideas.
With the future of Star Fox in an uncertain limbo, Wild Blue could be the answer to the growing demand for experiences similar to the classic Nintendo series. While fans of Fox McCloud eagerly await a new game, the release of Wild Blue could fill that void and offer the essence of the beloved space shooter genre.
Discover why this 1994 classic might be the deepest game ever created.
Even if you’ve never played Earthbound, you’ve almost certainly heard about it. You may know its protagonist Ness as that annoying kid from Super Smash Bros. that screams and throws fire everywhere. It’s also possible that you’ve heard rumblings from the Earthbound fanbase, a dedicated group of diehard fans that exists in spite of Nintendo’s lack of acknowledgment. People go on and on about how Earthbound’s a cult classic and one of the best RPGs of the 16-bit era.
You might not get what all the hype is about at first glance. The simple “Peanuts”-esque art style and Dragon’s Quest-like gameplay show a standard if quirky RPG that has a unique setting and amusing dialogue. However, if you actually sit down and play the game you’ll embark on a nuanced, introspective adventure that has you questioning the balance between wide-eyed wonder and cynicism, love and distance, and the reframing of our lives as “adventures.” While I’d have to think about calling it the deepest Nintendo game ever made, it is without question the most personal.
And yes, the game is worth the hype.
The World Beyond Your Front Yard: when the mundane meets the surreal
To understand Earthbound we must first understand its setting. Most RPGs of the ’90s took place in fantasy settings, with swords, spells, dragons, and the like. Earthbound instead takes place primarily in Eagleland, a pastiche of the United States.
Instead of playing as some hero of legend, you play as Ness, a typical 13-year-old boy who likes baseball and riding his bike. After a meteor crashes into the mountains behind your house, you set off to investigate. It’s here that you see your first truly bizarre character: Buzz Buzz. Buzz Buzz is a fly from the future who tells you that you need to save the world from Giygas, an indescribable being of pure evil. From here you say goodbye to your mom and sister, you leave home, and your quest begins.
This idealized, Rockwell-esque setting further satirizes RPG tropes by replacing items like swords and potions with baseball bats and burgers. In the beginning of the game, the enemies you encounter are unspectacular animals like wild dogs, snakes, and crows. It’s certainly funny seeing a typical small American town recontextualized as an area from an RPG. This setting serves as more than just a humorous reframing of an RPG, it serves one of the main themes of the game: the relationship between the mundane and the surreal.
Healing items include burgers, fries, and coffee.
By starting with a normal, relatable setting and diving further and further into the bizarre, Earthbound plays out like a kid’s imagination running wild. As the kid makes stuff up as he goes along, his friends join him with their own ideas, leading to far out settings like a town with a zombie-infested circus, a neon city where “no” means “yes,” and a pyramid populated by angry hieroglyphics.
Think back to when you were a kid, and leaving your backyard was the beginning of an adventure. When you were with your friends exploring and playing, there was no telling what you’d come up with that day. Early on in your adventure, you encounter human adult enemies, such as mean old ladies, cops, and local punks. When you encounter people like this as a kid, you don’t think of these people as people with their own thoughts and lives. As a kid, they only seem like greedy, evil people who exist solely to ruin your fun.
Sometimes the human enemies are weirder than the supernatural ones. The Happy Happyism Cult is obsessed with the color blue.
Earthbound recontextualizes the mundane (the real world) by presenting it as an adventure. In doing this, the game can present relatable, real issues through the lens of a child. The game pits Ness against the literal embodiment of evil, and Ness believes he can save the world armed with only a baseball bat and his psychic powers (Ness and his friends prove to be no match for Giygas). Ness and his friends aren’t fighting some evil dictator or greedy businessman or something, they set off to fight the very concept of evil itself.
As a kid, it’s common to believe highly in your ability to change the world for the better. We all think we’ll be good people who help others and act selflessly. However, as the pressures of adulthood slowly seep in, you become wearier and more bitter, limiting both your ability and desire to actually do good. For most people, their adventure against evil ends there.
This is not to say that the game presents the struggle to find meaning and goodness in the world as some childish, naive pursuit. Quite the opposite, actually. While trying to fight evil head on and find the ultimate meaning of life is a daunting and exhausting task, the game encourages people to find meaning and joy in the little things. The greatest example of this in-game is the cup of coffee.
At an early point in your adventure, you encounter a friendly person who offers you a cup of coffee. If you drink it, the screen fades out into this psychedelic blue haze as relaxing music plays. Text then slowly scrolls up the screen telling you to relax, take a breather, and feel good about all you’ve accomplished so far. It tells you that you have done amazing things, and though you’ve felt plenty of pain and will feel more, if you keep your courage and sense of humor then you’re going to be fine. By recontextualizing mundane everyday acts, like relaxing with a cup of coffee, Earthbound helps show the player that their own lives are worth living as exciting adventures.
Giygas Attacks: When childhood and adulthood clash
While Earthbound presents itself like a child’s imaginary story, the game itself is the brainchild of designer Shigesato Itoi. This perspective is key: the game is a childhood adventure created by an adult. As the game progresses, it becomes clear that Itoi filled Earthbound with not only all of the whimsies of childhood but some of the more uncomfortable truths of adulthood. With this in mind, I believe that it’s best that you play Earthbound when you’re at some sort of transitioning period in life. Whether that be entering or leaving high school, going off to college, or entering the workforce, the sense that you’re being pulled in multiple directions with no right answer is essential to the themes of the game. The harsher realities of adulthood only really start becoming apparent towards the end of the game.
For example, lousy fatherhood is a running theme throughout the game. Ness’ neighbor Pokey is an obnoxious bully who lacks friends, but it can be argued that his behavior stems from his father abusing him. Pokey’s gradual transformation from annoying neighbor to Giygas’ reality warping right-hand man stems from a desire to control things for once in his life.
Ness’ friend Jeff is the party’s tech whiz who relies on gadgets and his own intuition instead of psychic powers. You encounter Jeff’s father, Dr. Andonauts, multiple times throughout the game. Like Jeff, Dr. Andonauts is a supergenius inventor. He is cold and distant toward Jeff, however, only visiting him once every few years. They’re so distant that Jeff refers to his father as “Dr. Andonauts” rather than “Dad.”
Dad of the year
Ness’ own dad isn’t exactly a shining beacon of fatherhood either. He is never shown throughout the game, being constantly busy with work. Ness’ father can only be talked to on the phone, and while he clearly loves Ness, he never stops work to make time for him, even as Ness is quite literally saving the world. Because of this, Ness quite literally views his dad as just a voice on the phone. Being a child, Ness only vaguely understands the nuances between raising and balancing a family, but he is old enough to feel disappointment and loneliness at his father’s lack of presence.
This is literally all you see of Ness’ dad
Toward the end of the game, Ness is knocked unconscious and enters a place called Magicant. Magicant is easily the most cerebral and introspective part of the game. It is Ness’ own subconscious, filled with little snippets of your adventure and Ness’ past, such as a snowman that Ness once made as a child that eventually melted away. You encounter both enemies and allies while exploring, and some enemies even comment on how much it hurt when you killed them. The most startling person that pops up in Magicant is Ness’ younger self. When spoken to, young Ness says this:
“It’s me… I’m you when you were younger.
Hey, let’s play ball.
Do you prefer reading comics or playing games?
What? You’re busy?“
Ness meets little Ness
Even Ness, who is still a child himself with an absent father figure, can’t make time for his younger childhood self. Kids are always trying to appear grown up in any way they can, quickly discarding things they think will make them look childish. This segment shows that the struggle against adulthood takes place at every point in a person’s life.
Further along in Magicant, Ness finds the Flying Men. The Flying Men are muscular birdlike creatures who say that they represent Ness’ courage. These Flying Men join Ness one at a time in Magicant and are essential allies in dealing with the level’s tough enemies. There are only a limited amount of Flying Men, however, and if enough die, they scold Ness for treating them like trash. After each one dies its gravestone appears near their house, explicitly displaying the gradual death of Ness’ courage in the face of adulthood issues he doesn’t understand. At the end of Magicant lies Ness’ Nightmare, the manifestation of Ness’ evil thoughts. He is an extremely difficult boss that has access to all of Ness’ abilities.
Ness and a Flying Man look at their fallen friends.
A surreal place like Magicant sends the mind racing. What would your Magicant look like? What essential people from your past and present would you find there? What precious memories would you relive? What would your childhood self say to you, and how would you respond? Could you beat your own nightmare?
Warning: ending battle spoilers follow!
The climactic battle against Giygas is where the duality of childhood and adulthood come to a head. When Ness and his party finally get to face Giygas head-on, the player quickly realizes that they can’t hurt it at all. Giygas’ attacks are beyond comprehension (“You cannot grasp the true form of Giygas’ attack!”) and do obscene amounts of damage, sometimes wiping out party members in a single blow. Giygas’ attacks represent the entirety of the evils of the adult world crashing into a child at once, with the child having no idea what’s going on.
Giygas’ incomprehensible evil is based on a real traumatic event experienced by Shigesato Itoi. As a kid, Itoi once accidentally stumbled into the wrong movie at the theater. He watched a scene depicting a woman being brutally murdered and sexually assaulted, a moment that Itoi specifically points to as when his childhood ended. As a child, Itoi did not understand what he was seeing in the film, but he knew it was horrifying and damaging. Giygas reflects this assault in its dialogue (“It hurts… It hurts…”) and is a dramatic representation of the moment a person’s childhood dies in front of them.
The only thing the player can do to fight back is to pray. As the player prays, the game cuts to various characters you met earlier in the game. They sense something is wrong and pray for Ness and his friends, dealing massive amounts of damage to Giygas. If you haven’t played the game and ignored the spoiler warning, then I won’t reveal who the final person who prays for Ness is, it is something that truly needs to be experienced blind.
Through this battle, Itoi is trying to show that for many the transition to adulthood is sometimes sudden rather than gradual, and can be a confusing and painful experience, especially if one goes through a traumatic event. But by invoking all of your life experiences, from small joys to major milestones, and the strength of those who love you, you can make the leap to adulthood and fight against the fear and malice that would otherwise consume you.
Spoilers end here
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Itoi is not trying to equate adulthood with evil in Earthbound. Instead, he is trying to show that the sudden injection of adulthood into a child’s life can be a jarring, confusing, and distressing experience. Adulthood is not evil, and the pressures that come alongside it are normal. At first, the mundanities seem soul-crushingly boring and the new experiences are disheartening and confusing. However, like Earthbound, as you lean on your collective life experiences and those who love you, the mundane and the surreal combine with childhood and adulthood, reframing your life as the memorable adventure that it truly is. This adventure is often funny, heartbreaking, bizarre, confusing, exhausting, and touching, but it’s wholly your own. Like Earthbound, this adventure is personal.