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Sony announces the closure of its biggest failure to date

Sony has officially confirmed that it is closing Destruction AllStars, the PlayStation 5 exclusive released in February 2021. Launched as a major bet to encourage online gaming on the platform, the game faced an extremely cold reception, being criticized for its lack of content, the aggressiveness of its microtransactions, and the repetitiveness of its gameplay proposal. A game doomed to disaster According to information from Sony in an email sent to all users, it is no longer possible to purchase the game or virtual currency within the game since yesterday, May 26th of […]

Sony announces the closure of its biggest failure to date

Sony has officially confirmed that it is shutting down Destruction AllStars, the PlayStation 5 exclusive released in February 2021. Launched as a major bet to encourage online gaming on the platform, the game faced an extremely cold reception, being criticized for its lack of content, the aggressiveness of its microtransactions, and the repetitiveness of its gameplay proposal.

A Game Bound for Disaster

According to information from Sony in an email sent to all users, it is no longer possible to purchase the game or virtual currency within the game since yesterday, May 26, 2026. Stating that “due to ongoing technical issues, the multiplayer services of Destruction AllStars for PlayStation 5 consoles will remain disabled and will no longer be available”, they emphasized that single-player modes will still be available until November 25, 2026, when the servers will close.

Destruction AllStars has always been surrounded by controversy. Announced as a premium game, it was set to be sold for €69.99 at a time when the standard for games was €59.99, leading to significant controversy. So much so that it would eventually be released as a free-to-play with free updates and micropayments for cosmetics and upgrades. This did not help alleviate an almost immediate failure.

Although this is not the only failure of Sony this generation with online games. The other great example is Concord, a game developed by Firewalk Studios that, due to unprecedented low sales, shut down its servers in two weeks. The difference compared to Destruction AllStars is that it was a premium game and not free-to-play, which is why they decided to kill it off sooner: it was giving them bad press. Even if the numbers were, by no means, worse than those of the game from Lucid Games.

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Author Álvaro ArbonésPosted on May 27, 2026June 17, 2026Categories Gaming, NewsTags Concord, Destruction AllStars, Firewalk Studios, Free-to-play, Lucid Games, microtransacciones, multijugador, Playstation, playstation 5, Premium, servidores, Sony

GTA Online introduces user-created missions months ahead of GTA6

Rockstar Games has introduced the Mission Creator in GTA Online, allowing players to create, publish, and share their own missions. This new system has been available since April 28, marking an important milestone in the evolution of the popular multiplayer mode that has maintained its relevance for over a decade. A game that keeps evolving The tool provides players with the ability to design custom experiences within the world of Los Santos, which could transform the interaction among the player community. The first featured mission is Old School Hits, created […]

GTA Online introduces user-created missions months ahead of GTA6

Rockstar Games has introduced the Mission Creator in GTA Online, allowing players to create, publish, and share their own missions. This new system has been available since April 28, marking an important milestone in the evolution of the popular multiplayer mode that has maintained its relevance for over a decade.

A game that keeps evolving

The tool provides players with the ability to design custom experiences within the world of Los Santos, which could transform the interaction among the player community. The first highlighted mission is Old School Hits, created in collaboration with the YouTube channel GTA Series Videos, which has over 4 million subscribers. This mission, inspired by the classics of the series, will offer a 4x multiplier of GTA$ and RP for a limited time, encouraging users to try it out from its launch on April 30.

Players will be able to familiarize themselves with the functionalities of the Mission Creator through a series of five missions introduced by Rockstar, which will guide them in using the tool. This initiative comes just a few months before the highly anticipated release of GTA 6, which raises expectations about how player-generated content could influence the gaming experience before the arrival of the next installment of the franchise.

Rockstar also announced that it plans to highlight more community-created missions and introduce various events in GTA Online throughout the year. This includes chaotic community races and other challenges that promise to keep the excitement and novelty within the game. With this revolution in content creation, players hope to see more missions that evoke nostalgia and the essence of the classic titles in the series.

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Author SoftonicPosted on April 30, 2026April 30, 2026Categories Gaming, NewsTags contenido generado por usuarios, eventos comunitarios, experiencia de juego, GTA 6, GTA Online, misiones personalizadas, Mission Creator, multijugador, Old School Hits, Rockstar Games

Battlefield 6 confirms the delay of its second season amid a constant bleed of players

Recent data shows that Battlefield 6, from Electronic Arts, has sold over 10 million units since its launch, but is facing a significant loss of players. According to SteamDB, the title has recorded a peak of 75,000 concurrent users on PC, suggesting a precariousness in its community. In light of this situation, EA has made the decision to delay the launch of the highly anticipated Season 2 until February 17, in order to implement improvements based on feedback received from players. The game is experiencing significant issues This move indicates the […]

Battlefield 6 confirms the delay of its second season amid a constant bleed of players

Recent data shows that Battlefield 6, from Electronic Arts, has sold over 10 million units since its launch, but is facing a significant loss of players. According to SteamDB, the title has recorded a peak of 75,000 concurrent users on PC, suggesting a precariousness in its community. In light of this situation, EA has made the decision to delay the launch of the highly anticipated Season 2 until February 17, in order to implement improvements based on feedback received from players.

The game is experiencing major issues

This movement indicates the studio’s willingness to prevent the new season from having an immediate negative impact, which could result in greater fragmentation of the user base. As the number of players decreases, EA faces the challenge of revitalizing interest in the game. In this sense, Season 2 has been deemed crucial for its long-term viability, as a negative reception could push the player count down to as low as 30,000 or 40,000 in the following months.

To calm the situation while players wait for the new season, update 1.5 will be released on January 20, which will include bug fixes and balance adjustments, as well as the Gelifuego event, which will feature a mini-battle pass of 25 levels. This patch is designed as an “oxygen balloon” to retain current players and provide new content before the more significant changes of Season 2.

With the pressure to reverse a complicated situation, EA’s long-term strategy to monetize Battlefield 6 largely hinges on the success of this upcoming update. The gaming community will closely watch the decisions the studio makes in the coming months, as the future of the shooter will largely depend on how they respond to these threats and opportunities.

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Author SoftonicPosted on January 15, 2026January 15, 2026Categories Gaming, NewsTags actualización 1.5, battlefield, EA, Electronic Arts, feedback, Gelifuego, mini-pase de batalla, multijugador, nueva temporada, pc, shooter, SteamDB, Temporada 2

If you want to try a battle royale inspired by The Legend of Zelda, you have from January 9 to January 11 to do so

A new action-adventure title inspired by the Zelda saga has been recently revealed, combining battle royale elements to offer a unique experience. Named Scramble Knights Royale, the game was announced in a showcase and is scheduled for release at the end of this year, generating excitement among genre lovers. A mix of Link’s Awakening and Fortnite Players will have the opportunity to participate in a playtest that will take place from January 9 to 11, although registrations are limited to North America through the page of […]

If you want to try a battle royale inspired by The Legend of Zelda, you have from January 9 to January 11 to do so

A new action-adventure title inspired by the Zelda saga has been recently revealed, combining battle royale elements to offer a unique experience.Named Scramble Knights Royale, the game was announced in a showcase and is scheduled for release later this year, generating excitement among genre enthusiasts.

A mix of Link’s Awakening and Fortnite

Players will have the opportunity to participate in a playtest that will take place from January 9 to 11, although registrations are limited to North America through the game’s Steam page. This event will allow users to get a first look at the gameplay and style of the title before its official release.

Scramble Knights Royale stands out for its striking artistic direction, evoking memories of the Link’s Awakening remake, featuring characters in a clay style that appear to be hand-crafted. This visual approach not only grabs attention but also adds an element of freshness to the already familiar battle royale format.

In the matches, up to 32 players will start on an island and explore in search of treasures while facing monsters in various dungeons. The goal is to strengthen your character and eventually be the last “knight” standing. This combination of exploration and combat promises an entertaining and challenging experience.

However, launching a multiplayer game in an environment where a large number of players is expected can be complicated. Still, Scramble Knights Royale aims to stand out in a market flooded with similar titles, offering a unique blend of adventure and competition. The developers hope that the interest generated by the test will be a positive indicator for the future of the game.

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Author SoftonicPosted on January 7, 2026January 7, 2026Categories Gaming, NewsTags 2D de vista cenital, battle royale, dirección artística, exploración y combate, juego de acción-aventura, lanzamiento 2023, link's awakening, multijugador, Nintendo, prueba de juego, Scramble Knights Royale, The Legend of Zelda, videojuegos, Zelda

The creator of Counter-Strike left Valve because he wanted to do something more ambitious than just improving the game's graphics

This year marks more than 25 years since the launch of Counter-Strike, a work that began as a mod for Half-Life in 1999 and has evolved into one of the most iconic and successful multiplayer video game franchises in the industry. Originally, this title was created by Minh Le and Jesse Cliffe, who were later brought on by Valve to develop the first official release. Valve is not always your friendly company Despite its influence on the growth of Counter-Strike, Minh Le decided to leave Valve in 2006, partly due to creative differences. According to Le, […]

The creator of Counter-Strike left Valve because he wanted to do something more ambitious than just improving the game's graphics

This year marks more than 25 years since the release of Counter-Strike, a work that began as a mod for Half-Life in 1999 and has evolved into one of the most iconic and successful multiplayer video game franchises in the industry. Originally, this title was created by Minh Le and Jesse Cliffe, who were later brought on by Valve to develop the first official release.

Valve is not always your friendly company

Despite his influence on the growth of Counter-Strike, Minh Le decided to leave Valve in 2006, partly due to creative differences. According to Le, the company was focused on improving the game’s graphics, while he aspired to more ambitious challenges. This decision was not made lightly; however, Le has stated in interviews that he does not regret his choice, even if it meant stepping away from a franchise that achieved monumental success.

After leaving Valve, Minh Le directed his energy to new projects, creating Tactical Intervention, a title that was in development from 2013 to 2019, although its reception was less enthusiastic compared to Counter-Strike. Despite these challenges, Le continued his career in the video game industry, participating in the development of Rust and currently working on Alpha Response, a project that has been in early access for over a year.

Despite not having reached the same level of notoriety as with Counter-Strike, Minh Le’s journey reflects the evolution and passion of a creator who, although he distanced himself from the franchise that catapulted him to fame, continues to contribute to the dynamic world of video games with new concepts and creative explorations.

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Author Jesús BosquePosted on January 6, 2026January 8, 2026Categories Gaming, NewsTags acceso anticipado, Alpha Response, Counter, franquicias de videojuegos, industria de los videojuegos, Jesse Cliffe, Minh Le, multijugador, Steam, Strike, Tactical Intervention, Valve, videojuegos

Valve removes the most popular mod of Counter-Strike 2 to avoid getting into trouble with Microsoft

Valve has removed the Project Misriah mod for Counter-Strike 2 after receiving a DMCA notice from Microsoft, which alleges copyright infringement. This mod aimed to recreate the multiplayer of Halo 3 within the sequel of Valve’s popular shooter, adjusting mechanics, weaponry, and sounds to emulate the classic experience of Bungie’s game. Copying Halo doesn’t sound like the best idea The creator of Project Misriah, Froddoyo, made the news public through a message on Twitter, where he included an image of the DMCA notice. According to the claim, the […]

Valve removes the most popular mod of Counter-Strike 2 to avoid getting into trouble with Microsoft

Valve has removed the Project Misriah mod for Counter-Strike 2 after receiving a DMCA notice from Microsoft, which claims copyright infringement. This mod aimed to recreate the multiplayer of Halo 3 within the sequel to Valve’s popular shooter, adjusting mechanics, weaponry, and sounds to emulate the classic experience of Bungie’s game.

Copying to Halo doesn’t sound like the best idea

The creator of Project Misriah, Froddoyo, made the news public through a message on Twitter, where he included an image of the DMCA notification. According to the claim, the unauthorized use of content from the Halo game in an unassociated workshop infringed Microsoft’s rights. Therefore, Valve proceeded with the temporary removal of the mod posts on Steam.

The controversy has raised concerns in the modding community, which fears that this precedent could affect other Steam packages, such as those for Left 4 Dead 2 and Garry’s Mod. A fellow modder, Valkyries733, warned that this case could set a precedent that might lead to more removals of similar content on the platform. Although the Project Misriah team could, in theory, file a counterclaim if they believe their work does not infringe copyright, it seems that this option is not in their plans.

Despite the removal of the mod, several players have expressed their appreciation for the work done. Morgan Park, who tried Project Misriah, stated that it was an impressive recreation of Halo’s multiplayer, highlighting the quality of the map design and the fun it provided. “It’s a delight, evocative of the source material and genuinely fun,” commented Park.

The community of players and modders continues to closely monitor the situation, wondering how this action by Microsoft could impact the future of fan-created content on various platforms.

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Author SoftonicPosted on December 15, 2025December 15, 2025Categories NewsTags Counter-Strike 2, DMCA, Froddoyo, garry's mod, Left 4 dead 2, Microsoft, Morgan Park, multijugador, multijugador de Halo 3, Project Misriah, Valkyries733, Xbox

This video game has sold over a million copies in less than a week under a simple premise: take a camper van home with your friends

The social games that emerged during the pandemic have shown a remarkable ability to maintain their popularity today. One of the most recent examples is RV There Yet?, a title released on October 21, 2025, by the Swedish studio Nuggets Entertainment. In just over a week, the game has reached the impressive figure of 1.3 million copies sold and has recorded peaks of up to 100,000 simultaneous players on Steam. Friendslops continue to thrive With 87% positive reviews, RV There Yet? has captured the attention of the gaming community, standing out in a market […]

This video game has sold over a million copies in less than a week under a simple premise: take a camper van home with your friends

The social games that emerged during the pandemic have shown a remarkable ability to maintain their popularity today. One of the most recent examples is RV There Yet?, a title released on October 21, 2025, by the Swedish studio Nuggets Entertainment. In just over a week, the game has reached the impressive figure of 1.3 million copies sold and has recorded peaks of up to 100,000 simultaneous players on Steam.

The friendslops continue to succeed

With 87% positive reviews, RV There Yet? has captured the attention of the gaming community, standing out in a market where short-duration titles often make a big impact. The game, which is sold at a price of 7.79 euros, features a simple yet engaging premise: players must work together to bring a camper van back home while facing a series of obstacles and challenges that threaten their journey.

The appeal of RV There Yet? lies in its ability to foster cooperation among friends, something that resonates deeply in the social experience of contemporary gaming. Unfortunate situations are part of the fun; players can find themselves caught in disasters, from tipping over the caravan to falling off cliffs. Tasks vary from driving to providing assistance with winches and other devices that facilitate progress, although even playing music can have its comedic moments on a journey full of surprises.

In an environment where social games seek to entertain and connect people, RV There Yet? stands out as one of the new sensations. Its focus on cooperation and collaborative play may be the key to its success, raising an intriguing question: could this phenomenon give rise to other similar titles in the future?

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Author SoftonicPosted on October 31, 2025October 31, 2025Categories Gaming, NewsTags autocaravana, friendslop, juegos sociales, millón de copias, multijugador, Nuggets Entertainment, RV There Yet?, Steam

The director of Arc Raiders confirms where their success comes from: they have done the exact opposite of Marathon

The extraction shooter genre continues to show untapped potential, reflected in the imminent release of two significant titles: Marathon from Bungie and Arc Raiders from Embark. Both games have conducted playtests simultaneously, providing developers the opportunity to compare their decisions and player reactions to their respective approaches. Between doing it one way or another, they chose better. Virgil Watkins, design director of Arc Raiders, commented on the coincidence of the tests, highlighting that it turned out to be an excellent opportunity for a comparative analysis. “It was a great test […]

The director of Arc Raiders confirms where their success comes from: they have done the exact opposite of Marathon

The extraction shooter genre continues to show untapped potential, reflected in the imminent release of two significant titles: Marathon from Bungie and Arc Raiders from Embark. Both games have conducted playtests simultaneously, providing developers the opportunity to compare their decisions and player reactions to their respective approaches.

Between doing it one way or another, they chose better

Virgil Watkins, design director of Arc Raiders, commented on the coincidence of the tests, highlighting that it turned out to be an excellent opportunity for a comparative analysis. “It was a great A/B test for us, as they made decisions that we did not, and vice versa,” explained Watkins, suggesting that the opportunity to observe how players responded to different design decisions was enriching.

Despite this promise, not all analysts are convinced. Tyler Wilde, editor-in-chief of PC Gamer, has expressed his skepticism about whether the market can sustain two extraction shooters, a genre that, by its nature, is not particularly casual. “Both studios need their extraction shooters to be a success,” Wilde stated, adding that there might be insufficient demand for both games.

In addition, the design director of Arc Raiders praised the artistic style of Marathon, expressing curiosity about its future evolution. “I found the artistic style very evocative… I hope to see more of that in the future,” he commented, highlighting the importance of aesthetic value in video game development. Although both titles have notable differences, comparisons are inevitable in a competitive market that seeks to capture attention in a genre that still has much to offer.

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Author SoftonicPosted on October 20, 2025October 20, 2025Categories Gaming, NewsTags Arc Raiders, arte, Embark, extraction shooter, FPS, Marathon, multijugador, PC Gamer, shooter, supervivencia, Tyler Wilde, Virgil Watkins

One of Sony's biggest recent failures could have a sequel

Bend Studio, known for its acclaimed title Days Gone, is in an uncertain moment after a decade marked by failures and project cancellations. The constant desires of the community for a sequel to Days Gone seem to be fading, despite the recent remastering of the game, which has raised more questions than answers about the future of this IP. While many players hope to step back into Deacon’s shoes, all indications are that their hopes may not materialize. Bend Studio is not backing down. The situation is further complicated by the recent failure of a […]

One of Sony's biggest recent failures could have a sequel

Bend Studio, known for its acclaimed title Days Gone, is in an uncertain moment after a decade marked by failures and project cancellations. The constant desires of the community for a sequel to Days Gone seem to be fading, despite the recent remastering of the game, which has raised more questions than answers about the future of this IP. While many players hope to step back into Deacon’s shoes, all indications are that their hopes may not materialize.

Bend Studio does not give in

The situation is further complicated by the recent failure of a canceled game as a service, which has led to staff cuts at the studio and a reevaluation of its future. In this context, Bend Studio has posted a job offer seeking a creative director for its next project, emphasizing the need for experience in multiplayer game development and design. This move suggests that the new title could focus on providing a more robust online experience, possibly attempting once again the path of a game as a service.

Although the new vacancy does not clarify whether the project will be completely online or will combine a campaign with cooperative or competitive elements, the community continues to cry out for a Days Gone 2. Some even speculate that this offer may be related to a cooperative mode within the Days Gone universe. However, there are no confirmations regarding this, and the studio’s past failures make their situation even more delicate.

With time as an ally, Bend Studio fans and Days Gone followers will have to wait to see what the next project from the Oregon team materializes into, while uncertainty continues to prevail in their near future.

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Author SoftonicPosted on September 8, 2025September 8, 2025Categories Gaming, NewsTags Bend Studio, days gone, Days Gone 2, Deacon, IP, multijugador, Oregón, PlayStation Studio

A former Call of Duty director acknowledges that the franchise did things wrong in how it represented all countries that were not the US

For years, the Call of Duty campaigns have established a narrative in which the United States acts as the agent of order against foreign enemies. From the battlefields of World War II to the complexities of contemporary conflicts, this narrative has been a fundamental pillar of the franchise. However, the rise of a more nuanced global landscape has led key thinkers within the series to reconsider this representation. With a backup just in case, Glen Schofield, former director of Call of Duty, revealed that his decision not to point to a specific country […]

A former Call of Duty director acknowledges that the franchise did things wrong in how it represented all countries that were not the US

For years, Call of Duty campaigns have established a narrative in which the United States acts as the agent of order against foreign enemies. From the battlefields of World War II to the complexities of contemporary conflicts, this narrative has been a fundamental pillar of the franchise. However, the rise of a more nuanced global landscape has led key thinkers within the series to reconsider this representation.

With escort just in case

Glen Schofield, former director of Call of Duty, revealed that his decision not to point to a specific country as an enemy began after a disturbing experience during a press tour for Call of Duty: Modern Warfare 3. After receiving an offer to travel to Russia with an escort, Schofield felt a deep discomfort. “I don’t feel better about it,” he commented, reflecting on the insecurity that this type of environment could represent. This episode led him to commit to changing the focus in future games, preferring antagonists that were not nations, but corporate entities and private military companies.

The impact of this narrative choice was clearly felt in the production of Call of Duty: Advanced Warfare, where the antagonists are portrayed as corporations instead of countries. Schofield, at a dinner with journalists, articulated his desire to be able to visit different territories without the fear of being labeled as an enemy, which drove him to transform the representation of the villain in the series.

This evolution in the narrative approach reflects an adaptation not only to the perception of war today, but also to concerns about how nations are represented in video games, a topic that has gained critical relevance in contemporary culture.

Steam
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Author SoftonicPosted on September 8, 2025September 8, 2025Categories Gaming, NewsTags call of duty, Call of Duty: Advanced Warfare, Call of Duty: Modern Warfare 3, estados unidos, Glen Schofield, multijugador, Segunda guerra mundial, shooter

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