A blind person winning a car race? They’ve just achieved it, and there’s a video

People with vision problems have historically been excluded from playing racing video games, but Forza Motorsport can change that

There are many everyday things that we take for granted. For example, the ability to see. Very few video games are designed to accommodate people with any kind of vision impairment. Even if we’re not talking about blindness, something as common as nearsightedness is not typically considered when developing most video games. That’s why any progress towards greater accessibility in games is always good news.

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The latest case of this is in Forza Motorsport. This is the eighth installment in the franchise of the same name, set to be released on October 10th for Xbox Series X, Xbox Series S, and Microsoft Windows. It includes an interesting accessibility option called Blind Drive Assist. Essentially, it’s a mode that allows you to drive without needing to look at the screen.

How does this option work? Basically, the game will use different sounds to indicate when you should brake, accelerate, or when you’re getting too close to the track’s edge or other cars. This might sound confusing at first, but it’s essentially the audio equivalent of the visual aids found in many racing games. Instead of arrows and colored signs showing you what to do, there are sounds that guide you on how to drive optimally to finish the race.

To demonstrate how it works, content creator and accessibility consultant Steve Saylor made a video playing Forza Motorsport with Blind Drive Assist enabled. In the video, you can not only see how the system operates but also get a detailed explanation from Saylor himself. Additionally, there’s something that will surprise many people: thanks to this option, he managed to win a race. This is typically impossible for someone like Saylor, who has nystagmus, an involuntary eye movement condition that legally classifies him as visually impaired.

This highlights the importance and beauty of accessibility options. They enable individuals like Steve Saylor to play video games under the same conditions as anyone else who doesn’t have the same conditions they do.

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Grim Revelation from Phil Spencer Spells Trouble for Xbox Series S Players

Phil Spencer has thrown Xbox Series S under the bus, stating that games don’t have to be the same as on Xbox Series X.

We all know that promises are carried away by the wind. In the business world, a promise without a watertight contract is something we should never rely on, but that doesn’t mean we can’t be disappointed. The word still means something. Especially the word to the consumer. But it seems that some people have forgotten that. Especially when, because of those promises, they have to end up breaking them to avoid damaging their own businesses.

This is something that has just happened during GamesCom. Among other Microsoft announcements, they have announced that, despite initially being stated for a 2024 release, Baldur’s Gate 3 will be coming to Xbox Series X and Xbox Series S in 2023. But, of course, with a significant cost. The Xbox Series S version will not have split-screen multiplayer.

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This is strikingly notable because the reason the Xbox version wasn’t initially planned to release alongside the PlayStation 5 version was precisely due to the lack of feature parity between the Xbox Series X and Xbox Series S versions. While its older counterpart had no issues in this regard, Larian Studios couldn’t efficiently execute split-screen gameplay on the Xbox Series S. This was something that Michael Douse, the Head of Publishing at Larian Studios, mentioned on X, the social network formerly known as Twitter. He stated that Microsoft wouldn’t allow them to release the game on the console until feature parity was achieved between both consoles. This condition was necessary for games to be approved by the company.

However, things have taken an about-face. Now, Phil Spencer has declared that neither he nor anyone at Microsoft has ever stated that Xbox Series X and Xbox Series S must have any form of feature parity in the games released for their consoles. This directly contradicts the reasons provided by Larian Studios up to this point.

Even if we accept what Spencer has said, this is dreadful news for Xbox Series S owners. After all, the head of the brand has stated that if other studios want to release scaled-down versions of their games on the Series S, they will allow it. Or at least that’s what they’ve implied. There’s no reason for a studio not to exclude a specific mode or feature from their game on the Series S due to its lower power.

Ultimately, as Phil Spencer, the head of Xbox, has stated, they have never aimed for parity between the Xbox consoles. In fact, there never has been. As evidence, he cited how many games on Xbox Series X have ray tracing while the same games lack it on Xbox Series S. According to Spencer, this demonstrates that the policy of parity never existed in the first place. However, regardless of the rationale, this doesn’t reflect well on them. Particularly when his words suggest that Xbox Series X users will always have a better and more complete version of games compared to what will be available to Xbox Series S users.

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This sets a terrible precedent that doesn’t benefit either Xbox or Phil Spencer. It benefits them in the sense that they won’t gift Sony a console exclusive deal with Baldur’s Gate 3, but it harms them by leaving Xbox Series S users in the lurch. Shamelessly telling them that they own a secondary console for which it’s not guaranteed that all games will arrive in the same manner as on other consoles. Even if they were promised otherwise. This creates a dreadful impression and it shouldn’t surprise us if it eventually comes back to haunt them.

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Attention Xbox Owners: Prepare for Disheartening Updates

Focusing on its new generation of consoles, Microsoft has confirmed that it will discontinue the production of games for Xbox One consoles.

At some point, it was necessary to let go of the previous generation, and it seems that point has now arrived for Microsoft. After nearly ten years since its launch, the head of Xbox Games Studios, Matt Booty, has confirmed that they will no longer develop any first-party games for consoles from the previous generation. In other words, all owners of an Xbox One, Xbox One S, or Xbox One X can expect not to receive any more games designed for their consoles. At least not from Microsoft.

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While they have mentioned that they will continue working on games that are still active and present in the previous generation, such as Minecraft, their focus on not leaving anyone behind will be to further enhance Xbox Cloud Gaming. All of this should not come as a surprise because in the recent Xbox Games Showcase, there were no first-party games that ran natively on the Xbox One. Therefore, although it will still be some time before Xbox One owners feel the impact, it is a good time to start considering making the leap to the new generation for those who have not done so already. Especially after the announcement of the new Xbox Series S.

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