The creator of Final Fantasy wants to revive a game for Square Enix. No, not the one you’re thinking of. Not that one either

If you think about games that Square Enix might want to revive, your mind might go to myths like Blue Dragon, Sword of Mana, Drakengard, Lost Odyssey or Grandia. Well, Hironobu Sakaguchi, the creator of Final Fantasy, has said that if it were up to him, none of these would return to the spotlight, but rather a very specific mobile game that you probably have never heard of.

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The ultimate fight

The game in question is called Terra Battle, and it was born on October 9, 2014 for iOS and Android, with an impressive team behind it: Sakaguchi in production, illustrations by Kimihiko Fujisaka (The Last Story) and Nobuo Uematsu himself in the soundtrack. It was a very Japanese RPG, with touches of both collectible cards and puzzles.

Note: it was successful. Successful enough, at least, to launch a sequel (which lasted only a year and never received love from the public). On June 30, 2020, Terra Battle was suspended and since then no one had spoken about it until Sakaguchi mentioned it as his next goal to revive after releasing the game he is currently preparing, Fantasian Neo Dimension, a remake of the iPhone title that he produced and wrote the script for in 2021. The gamer equivalent of scraping the bottom of the barrel.

Terra Battle reached 1.800.000 downloads and came close to a console version, which they would have made if it had reached two million. So now you know: if you want to see remakes of legendary games, forget about it for now. First, the mobile versions. Then, we’ll see. In this world of continuous remakes and reboots, it would be strange to expect much more.

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Square Enix confirms that their strategy is not working and they expose what they will do next

Square Enix has had a tough year in economic terms, earning more than ever but generating fewer profits, and they have decided to change their plans.

Square Enix has not had the best year in its history. Now that their fiscal year financial results have been published, the numbers are contradictory. The company generated 356.344 billion yen in revenue, around 2.120 billion dollars, which is a 3.8% increase compared to the previous year. The problem is that profits were 32.558 billion yen, around 193 million euros, which is a 26.6% decrease compared to the previous year.

This is explained because the increase in development costs has weighed down its profitability. They have emphasized that the revenues from Final Fantasy 16, Final Fantasy Pixel Remaster, Dragon Quest Monsters: The Dark Prince, and Final Fantasy VII Rebirth have performed very well, but due to development costs and the results of other games, they have not performed equally well. Especially when the releases of new free-to-play games, such as Dragon Quest Champions and Final Fantasy VII: Ever Crisis, have not managed to offset the decline in other divisions.

That is why Square Enix has announced a medium-term plan to improve its revenue. Over the next 3 fiscal years, the Japanese company will rely on four specific pillars. Which will greatly affect us as players.

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First, they want to make fewer games, but of higher quality. They will centralize their developments more, sharing resources, in order to reduce production costs. Second, they want to bet on multiplatform releases. That, along with a more aggressive attitude towards discounts on digital games, they hope to improve overall sales. Third, they want to rebuild their operations in Europe and North America, trying to achieve better results in those markets. And fourth and final, they will invest 100,000 million yen, around 595 million euros, to make strategic investments.

All this means that we should see fewer Square Enix games, but better advertised, more polished, and cheaper. Something that should be a net positive for players, as these are changes for the better, especially for the Western audience. Something that we will still have to wait to see results, as it is a three-year plan, but it will undoubtedly give us a better version of the Japanese company.

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Square is losing money hand over fist, but they have a plan to recover it

Square Enix lost $140 million last year alone on games that were abandoned halfway through, in what they’ve termed “extraordinary losses.” But don’t worry, they already know what they’re going to do.

One assumes, almost like a mantra, that a gigantic video game company with titles like ‘Final Fantasy’ or ‘Dragon Quest’ is impossible to lose money. That it always wins, always goes up, and at most one year will have less profits. And yet, reality comes to hit in the face: Square Enix lost 140 million dollars last year alone in games that were abandoned halfway, in what they have called “extraordinary losses”. But don’t worry: they already know what they are going to do.

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They are grid-like

Basically, the studio has promised investors, that entity that now decides the future of video games more than any creative, that they will make better decisions on which titles to invest money in from now on. In other words: more ‘Final Fantasy VII Remake’ and fewer experiments. It’s not an exaggeration: everything seems to indicate that to recover the money in a safe value, Square is going to focus on making remakes non-stop. Of course.

According to rumors, we will see in the coming years Final Fantasy IX, ‘Final Fantasy Tactics’ and ‘Dragon Quest III HD-2D remake’ in what is becoming a trend that can easily catch on. To add even more fuel to the fire, the person in charge of the ‘Dragon Quest’ franchise left his position tired of the delays and not being able to make a game properly.

It should be added that this year’s games, apart from a couple of exceptions, have sold worse than expected, starting with ‘Final Fantasy XVI’ and continuing with ‘Forspoken’, although this is largely due to the slow adoption of PS5 by players (who, by now, will be caught by PS6). What a future we have in the gaming world: Back to the past.

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The new expansion of Final Fantasy XIV has a release date, and narrowly avoids its biggest rival

Final Fantasy is having an excellent year in 2024, and it seems that it will only get better with the imminent release of the new expansion for FFXIV.

Few years have been as good for Final Fantasy fans as this 2024. Not only did we receive a new iteration of the main franchise last year, but also Final Fantasy 7 Rebirth has just been released, being an absolute success both critically and commercially. But Square Enix doesn’t plan to stop there. Because it seems that their goal, even beyond Rebirth, is to make 2024 the year of Final Fantasy.

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There are few expansions more anticipated than the new one for Final Fantasy XIV. The previous one, Endwalker, was released over a year ago, and fans of this popular MMORPG are eager for more. Fortunately, the game director, Naoki Yoshida, has announced the release date: July 2nd.

Named Dawntrail, this expansion will include everything you can expect. This implies a new story, two completely new classes with mechanics very different from anything seen before, and more dungeons in which to demonstrate our skills. In addition, to address all the challenges it will present, the maximum level will be increased to three digits, setting it at level 100. All this in an expansion that will cost $40 and will include all the content from the previous expansions, Shadowbringers and Endwalker.

About the release date, Yoshida wanted to clarify something important. Because as no one will miss, it comes out a week after the Elden Ring DLC, Shadow of the Erdtree. Something that Yoshida joked about giving us a week to play Shadow of the Erdtree and then immerse ourselves in Dawntrailer. Something he finished by saying that there was also another reason for that date: he also wants to play the DLC of the From Software game.

Meanwhile, if you don’t want to wait for the two most anticipated expansions of the year, you should know that Square Enix has you covered. Because the second DLC of Final Fantasy XVI, The Rising Tides, will be released on April 18th and will include new stories, a new Eikon, and a new mode called Kairos Gate, more focused on action. So, if you are a fan of Final Fantasy, you have no excuse not to fully enjoy this 2024. Not when the remake of Final Fantasy IX seems to be on the way.

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You are not prepared for Final Fantasy 17: the director thinks on a radical change for the franchise

Final Fantasy XVII could represent a radical change for the franchise, as the director of Final Fantasy XVI would like a new young director to take charge of it.

Final Fantasy is a franchise that is based on always offering a twist compared to previous installments. It is the most experimental of mainstream JRPGs, if not one of the most experimental JRPGs in general. It is always trying new things, offering new perspectives, whether they are popular with fans or not. That’s why the worst Final Fantasy is always the latest one and the penultimate one was always vilified without reason; it’s the natural cycle of the saga.

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In this regard, Naoki Yoshida, director of Final Fantasy XVI, was asked in an interview at the Academy of Interactive Arts & Sciences if he will be the one to direct Final Fantasy XVII. Clarifying that nothing has been decided yet, he offered his perspective. In his point of view, having already worked on Final Fantasy XIV and XVI, it would be time for someone different to take the reins of the franchise. And preferably, a young director should do it.

Challenge the past to improve every game

Emphasizing that Final Fantasy has always tried to challenge what has been done before, Yoshida believes that a young director would be more capable of doing exactly that. That’s why, for Final Fantasy XVII, someone who would challenge the things he has done in Final Fantasy XVI would be the ideal choice. This is something that has happened many times in the franchise’s history, and it wouldn’t be strange for it to happen again here.

In addition, he wanted to emphasize the size that Final Fantasy has. These are games that have been in development for many years. That’s why he believes it’s important that whoever is in charge of the next installment, they must be someone with a clear and defined idea of what they want it to be even before starting the project.

In any case, all of this is just castles in the air. As Yoshida himself states, nothing has been decided yet, or at least, nothing that Square Enix wants to share with the public. Only time will tell which path Final Fantasy will take in the future and whether it will bring a radical change to the franchise or continue along the lines set by Final Fantasy XVI. Which still has a lot to offer to players.

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If you need a summary of Final Fantasy VII Remake ahead of its sequel, Square Enix has your back

If you need a summary of Final Fantasy VII Remake ahead of its sequel, Square Enix has your back with a video that summarizes its entire story

Publishing a story in multiple volumes poses the problem of making it difficult to follow. If several years pass between each volume, it’s easy to forget key parts necessary to understand the whole story. Subsequent volumes. That’s why serialized stories have their issues, despite their charms. It’s a problem that Square Enix hasn’t wanted to deal with, opting for a simple and direct decision: creating a summary for those who want it.

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Square Enix has released a video summarizing the story of Final Fantasy VII Remake in just five minutes. Why? Because many people might have some key moments a bit fuzzy in their memory. Not for nothing, Final Fantasy VII Rebirth, its sequel, is coming out in just over three months.

Narrated by Red XIII, it uses footage from the original game to explain the events of Final Fantasy VII Remake for those who need a refresher, or even for those who haven’t played the game. But the beauty of it is that we won’t just be able to watch it on YouTube, on the Final Fantasy channel, it will also be included within Final Fantasy VII Rebirth itself. That way, those in need of a brief reminder before diving in can take it as a little appetizer. A welcomed refreshment for their memory.

All of this is part of the preparations for Rebirth that Motomu Toriyama, the co-director of the game, stated would be introduced for those who haven’t played the first part. In addition to this summary video, they’ve also included the Active and Classic battle modes, allowing players to choose between the gameplay style of the Remake and that of the original game. Moreover, there’s a new Dynamic difficulty mode that will automatically scale difficulty based on the player’s skill level.

Final Fantasy VII Rebirth is set to be released on February 29, 2024, exclusively—presumably temporarily—for PlayStation 5. Until then, you can enjoy Final Fantasy VII Remake on PlayStation 4, PlayStation 5, and PC.

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Final Fantasy XIV makes the leap to the analog format by announcing its own pen-and-paper role-playing game

Final Fantasy XIV continues to expand, this time entering the world of pen and paper role-playing games, Dungeons & Dragons style

Final Fantasy XIV is one of the longest-running and most played games in the world, which you might have barely heard of. Being an MMO, an online role-playing game, it has a dedicated community that has been nurtured over the years, but it has also created a high entry barrier. It’s no wonder that delving into a game of this kind is challenging, especially one that has been active for as long as Final Fantasy XIV. Now, Square Enix has decided to expand it in a way that can serve as a gateway for newcomers while also providing something new for its veteran players.

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“Square Enix has announced that Final Fantasy XIV will have its own role-playing game, this time in analog format. The game will transition to pen and paper with a tabletop role-playing game in the style of Dungeons & Dragons, as revealed at the past Tokyo Games Show. They have now confirmed that it will also have a translation, at least in English.

So far, they have revealed a handful of products related to this game. Called Final Fantasy XIV Online TRPG, it will be available for purchase on their official store, and in fact, pre-orders for the beginner’s set are already open. This starter box includes a player’s handbook sheet, a game master’s handbook sheet, several character sheets with pre-made characters, six 20-sided dice, ten 6-sided dice, a map, character tokens, and skill markers.”

Priced at €59.99, this role-playing game will be released in May 2024. For those who want to extend their adventures in Eorzea, they have already announced a game master’s book and a player’s handbook, which will be released at a later date yet to be announced, expanding on the rules of the beginner’s set. This promises that even the most veteran players of Final Fantasy XIV can expect to spend another thirteen or fourteen years in its world, if they wish. Only this time, they can also tell their own stories.

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