Square Enix has entered a significant period of silence following the release of Final Fantasy VII Rebirth and Dragon Quest 3 HD-2D Remake, creating an aura of mystery around its upcoming strategies and projects. Despite expectations, no relevant news has been announced for its flagship franchises, leading to speculation about the company’s next moves. It will take three years, due to its ambition Recently, Square Enix has launched an ambitious three-year transformation plan, which focuses on improving the quality of its games, prioritizing multiplatform expansion […]
Square Enix has entered a significant period of silence following the release of Final Fantasy VII Rebirth and Dragon Quest 3 HD-2D Remake, creating an aura of mystery around its upcoming strategies and projects. Despite the expectations, no relevant news has been announced for its flagship franchises, which has led to speculation about the company’s next moves.
It will take three years, due to its ambition
Recently, Square Enix has launched an ambitious three-year transformation plan, which focuses on improving the quality of its games, prioritizing cross-platform expansion and reorganizing its development teams. This suggests a renewed focus on producing more refined titles, where the company seeks to increase its competitiveness in a constantly evolving market.
To focus its resources, Square Enix has made the difficult decision to cancel Kingdom Hearts Missing Link, a mobile game. The decision responds to the need to redirect more funds towards Kingdom Hearts 4, the highly anticipated next chapter of the saga. According to statements from the company, the reallocation of resources involves a selection and concentration strategy focused on titles that require greater development and refinement.
In addition, Square Enix has chosen to manage all its projects under one studio, which will prevent outsourcing and allow for better cohesion and sharing of internal knowledge. This aims to ensure that future releases maintain a high standard of quality, a critical point in the company’s strategy.
Finally, the company plans to implement measures to improve the profitability of its games in development, such as diversifying payment methods and optimizing operational costs. This comprehensive approach could mark a new direction for Square Enix, strengthening its legacy in the video game industry.
Square Enix has hinted at the possibility of a remake of Final Fantasy 9 through a recent post on Twitter, which has sparked a wave of speculation among fans. The post includes a screenshot from the game with the phrase “My memories will be part of the sky…”, an iconic line recognized by series followers. The message was accompanied by the comment “If you know, you know,” followed by a crying face emoji, which has fueled hopes for a formal announcement. Final Fantasy 9 could arrive in the form of a remake The trilogy […]
Square Enix has hinted at the possibility of a remake of Final Fantasy 9 through a recent post on Twitter, which has sparked a wave of speculation among fans. The post includes a screenshot of the game with the phrase “My memories will be part of the sky…”, an iconic line recognized by followers of the series. The message was accompanied by the comment “If you know, you know,” followed by a crying face emoji, which has fueled hopes for a formal announcement.
Final Fantasy 9 could arrive as a remake
The original Final Fantasy trilogy on the first-generation PlayStation console is considered one of the most influential in video game history, with Final Fantasy 7 at the peak of popularity. However, both Final Fantasy 8 and Final Fantasy 9 have been highly valued by players, making the anticipation for a remake of the latter particularly intense, especially now that its 25th anniversary is approaching in July.
Since at least 2021, rumors have circulated about a possible remake of Final Fantasy 9, fueled by leaks related to the GeForce Now database that included several unannounced titles, as well as remakes of other games. Although the company is currently focused on the Final Fantasy 7 remake trilogy, the inclusion of FF9 in these speculations is not surprising. Some fans have expressed their concerns on social media, wishing that any remake stays true to the original narrative and avoids the criticisms that have arisen due to changes in the stories of recent installments.
Although Square Enix’s hints are intriguing, it is essential to keep expectations in check. The recent release of new merchandise related to Final Fantasy 9 could also be part of an early marketing strategy. The gaming community remains vigilant, awaiting an official announcement that may or may not be on the horizon.
How many games do you have pending to play in your backlog? They probably number in the dozens, but that doesn’t stop you from buying Humble Bundles, sales, launch games, or trying out a few on your mobile… You’ll have time when you retire! After all, think of all the video games that could have been released and weren’t, or those that, once released, were taken down forever and no one has been able to experience again. Or in other words, they have become Lost Media. Lost Media is a fascinating area of the Internet because it reveals a world […]
How many games do you have pending to play in your backlog? They probably number in the dozens, but that doesn’t stop you from buying Humble Bundles, sales, launch games, or trying a few on your mobile… You’ll have time when you retire! After all, think about all the video games that could have been released and weren’t, or those that, once released, were taken away forever and no one has been able to experience them again. In other words, they have become Lost Media. Lost Media is a fascinating area of the Internet because it reveals a world full of “could have been and wasn’t” where we can only fantasize. Are you ready to discover the 7 best games that (most likely) you will never be able to play in your life, even if you want to?
Sonic Cafe
On January 26, 2001, exclusively in Japan, Sega launched Sonic Cafe, its new app, where, for 315 yen a month, you could download several games from the company adapted for mobile and play as many times as you wanted. The curious thing is not that there were titles like Sonic or Puyo Puyo, but that there were also original and unique titles that, as you may already be guessing, have been lost to time.
Among the forever lost minigames, we have Amy no Page One (card game), Eggman no Kazuate Panic! (logic and deduction), Sonic Billards (billiards, of course) or Sonic Kart 3DX. Versions of backgammon, fishing and golf versions, new levels of ChuChu Rocket, naval battles and even adaptations of the classic tale Hansel and Gretel. All lost. Although some of these titles have been found and there is even gameplay of other lost ones, it’s not the same. Sniff.
Akira
Whether you are an otaku or not, you surely know Akira, the classic by Katsuhiro Otomo adapted into film (well, part of the manga at least) that is held in such high regard that even Netflix has not dared to make a live-action version. However, in 1994 it was almost going to have a video game for Super Nintendo, Genesis, Sega CD, Game Boy, and Game Gear. Quite something.
In fact, it was so clear that it was going to move forward that the VHS had a $5 rebate if you also bought the console version in addition to the movie. However, at the last second it fell apart and only the Genesis version has been recovered, playable though unfinished. The rest of the versions belong to the world of the lost forever, and it’s not precisely due to a lack of desire. Well, there was actually a version in 1988 for NES, but we try not to talk about it. Pure chills.
Call Of Duty: Vietnam
In the end, all versions of Call of Duty, whether we like them more or less, remain American responses to the Vietnam War. It was, therefore, logical that during the Xbox 360 and PS3 era, there was consideration to release a game about the country and known at that time as Fog of War, which, surprisingly, was developed in third person abandoning the usual FPS.
Set in the 60s and 70s, this Call of Duty would take us to Cambodia, Vietnam, and Laos. We will never know why it was canceled, but it is well known that it was playable for up to 15 minutes. Nothing is known about this copy, and we only have conceptual art that has come into our hands. Perhaps someday, in a future compilation, it will come to light?
The Dark Knight
Before Arkham Asylum, in the last gasps of movie-based video games, it seemed like a good idea to release a version of The Dark Knight, Christopher Nolan’s 2008 film. However, the screenwriters didn’t even know it was a version of the movie, and they worked for months on a Batman game with no relation… and practically none of what they had conceived was useful.
Moreover, the game engine was increasingly problematic, dropping to five frames per second, and the upgrade kits arrived too late, after the movie had already been released. The team decided to delay the release to coincide with the DVD, but a few months earlier it had already become clear that it would be impossible to deliver a minimally playable title. Pandemic, the developer, canceled it and fired several of the developers in an attempt to cut costs from their failure. We never heard more about this version, but after the Arkham saga, no one is suffering for not having experienced it.
Donkey Kong 3
How? Another Donkey Kong 3 different from the one we know? Correct. In 1984, only in Japan, there was a third part of the monkey’s adventures, only this time in the format… Shooter! In this version, you had to shoot the monkey while it was in the air in twenty different scenarios, for some reason. The game was released on NEC PC-8801, Sharp X1, IBM JX, and NEC PC-6601, but this time we have something more than imagination, because, beyond a few pixel-filled videos, we have the playable versions of PC-8801 and X1 available on the Internet. The rest, for now, remain forgotten… And hopefully, they stay that way to convince us that this is just a simple bad dream.
Final Fantasy 64
It is one of the most fascinating stories in video game history, that time when Square began to test the capabilities of the Nintendo 64 to create their Final Fantasy VII, but its technical errors and the greater capacity of CDs compared to cartridges ended up with the title on PlayStation (as we well know). However, a small playable demo of Final Fantasy VI did come to light, featuring the characters Terra, Locke, and Shadow moving under the Nintendo cartridge.
It was Square’s first attempt to make 3D games, and everyone assumed, after trying the various battles they had programmed, that this would be the next step in the saga. However, the dribbling caused this prototype to disappear never to return, and only a video remains for memory. And since Final Fantasy will probably never return with its main installments to Nintendo, it is also an epitaph for the saga, in a way.
Lightsaber Escape
It is strange that we do not have a Star Wars game available that was actually programmed and could be played, but it is true: in 2015, preparing for the release of The Force Awakens, in Chrome they launched a mini-game where we had to fight our way by taking out Stormtroopers with a lightsaber controlled by the mobile phone.
This was all, really: upon reaching the end and completing it, you could share the time you took on social media. It was a free game, what did you expect? It cannot be tested in any way currently, but it remains a tremendous curiosity for both fans of the galactic saga (even though it has absolutely no lore) and for those interested in video games created solely for certain browsers. The Force, apparently, did not fully support it.
The Japanese role-playing game The Legend of Dragoon, originally released for the PlayStation 1, has managed to become a cult classic, despite initially being seen as an imitator of the famous Final Fantasy series, especially in relation to Final Fantasy 7. Developed by a team of 100 people, many of them recent graduates, and with a budget of 15 million dollars, this title was the result of its creators’ passion for providing an original experience. It was the result of the efforts of Shuhei Yoshida and the team that Shuhei Yoshida formed, producer of the […]
The Japanese role-playing game The Legend of Dragoon, originally released for the PlayStation 1, has managed to become a cult classic, despite initially being seen as an imitator of the famous Final Fantasy series, especially in relation to Final Fantasy 7. Developed by a team of 100 people, many of whom were recent graduates, and with a budget of 15 million dollars, this title was the result of its creators’ passion for providing an original experience.
It was the result of the efforts of Shuhei Yoshida and the team he formed
Shuhei Yoshida, producer of the game and former head of PlayStation Studios, recalls that the creative freedom he received from Sony was crucial in bringing his team together. Among his hires was Yasuyuki Hasebe, combat designer and one of the key figures in the game’s development, although he left the industry shortly after its release. Hasebe had previously worked at Squaresoft on the design of video games like Mario RPG, which influenced the development of the combat system in The Legend of Dragoon.
In a recent interview, Yoshida shared anecdotes about the creation of the title. Despite comparisons to Final Fantasy 7, the team focused on developing its own style and narrative; “We were not told to make any kind of game. We wanted to make this game,” Yoshida stated. This dedication has remained alive, evidenced by the relaunch of the game on PS5 in 2023, which reaffirms its popularity among fans.
Despite his status as a fan favorite, Hasebe retired from the industry just weeks after the game’s release. However, his legacy endures, showing that The Legend of Dragoon remains a valued product for players who experienced it in its time and those who discover it for the first time today.
The game Expedition 33 is captivating JRPG lovers by paying homage to classics like Final Fantasy 7, 8, and 9. Developed by Sandfall Interactive, this modern title blends elements of traditional turn-based RPG gameplay with more dynamic components, inspired by From Software titles like Sekiro. François Meurisse, producer and co-founder of the studio, has emphasized that their goal is to recreate the nostalgia of past experiences in an environment that feels both familiar and innovative. Inspired by JRPGs, but with a vein of action The defense system of […]
The game Expedition 33 is captivating JRPG lovers by paying homage to classics like Final Fantasy 7, 8, and 9. Developed by Sandfall Interactive, this modern title blends traditional turn-based RPG gameplay elements with more dynamic components, inspired by From Software titles like Sekiro. François Meurisse, producer and co-founder of the studio, has emphasized that their goal is to recreate the nostalgia of past experiences in an environment that feels both familiar and innovative.
Inspired by JRPGs, but with an action vein
The defense system of Expedition 33 introduces a rhythm mechanic that adds a real-time component and requires player skills, something that resembles the complexity of boss encounters in From Software games. During a demonstration, the enemy attack patterns revealed the difficulty that players can expect, which contrasts with the more accessible approaches of other JRPGs.
Additionally, the game incorporates a unique combat system that combines turns and action, allowing the special abilities of the characters to synergize, which is based on the action points mechanic, a nod to deckbuilding games. This particularity stands out as an innovative element that can attract both veterans of the genre and new players looking for a challenge.
Visually, Expedition 33 deviates from the typical stylized graphics of Japanese JRPGs. Instead, it draws inspiration from Belle Époque art and Art Deco, creating a style that stands out for its originality and avoids anime conventions. Meurisse has emphasized that the desire from the beginning has been to forge a unique identity in the game’s art.
With Expedition 33, the developers seem to have the ambition to learn from the best while seeking a prominent place in the legacy of JRPGs.
The Final Fantasy franchise has reached a monumental milestone by surpassing 200 million copies sold worldwide, according to an official statement from Square Enix. This achievement coincides with the success of the Pixel Remaster series, which has sold over 5 million copies since its release, thus consolidating the enduring popularity of the saga that began in 1987 with the first game. Through a post on its official Twitter account, Square Enix celebrated this progress and thanked players for their support in the various adventures offered throughout […]
The Final Fantasy franchise has reached a monumental milestone by surpassing 200 million copies sold worldwide, according to an official statement from Square Enix. This achievement coincides with the success of the Pixel Remaster series, which has sold over 5 million copies since its launch, thus consolidating the enduring popularity of the saga that began in 1987 with the first game. Through a post on their official Twitter account, Square Enix celebrated this progress and thanked players for their support in the various adventures offered over the years.
Dizzying numbers for any other Japanese franchise
Among the most recent releases are Final Fantasy XVI, launched in 2023, and Final Fantasy VII Rebirth, which has not only been a sales success but has also set a record for concurrent players on Steam. This performance highlights the ongoing relevance of the franchise, especially in a competitive market where other series like Resident Evil and Monster Hunter have amassed impressive numbers, although they still fall short of the figures for Call of Duty, which has sold over 500 million copies.
The Pixel Remaster series, which includes the first six main games of the franchise, was initially released on PC and mobile devices in 2021, later arriving on consoles like Nintendo Switch and PS4 in 2023, and on Xbox Series X and Series S in 2024. A version for Xbox is expected to launch in 2024, in line with Square Enix’s recent promise to offer more titles for this platform following the success of Final Fantasy XIV on Xbox Series X and S.
Despite the recent successes, Square Enix had indicated in September that both Final Fantasy VII Rebirth and Final Fantasy XVI had not met initial sales expectations. However, the success of the franchise suggests that its legacy in the world of video games is stronger than ever.
Time passes for everyone. Even for the JRPGs that have marked entire generations and have defined video games in a way that most can hardly even dream of. This has been the case with Chrono Trigger, one of the most important games of the SNES and one of the most legendary JRPGs in history, which has just turned 30 years old. Something that, of course, Square Enix has already announced it plans to celebrate as it deserves. How that celebration will be is what remains unclear. They have said they plan to celebrate it, but not how. […]
Time passes for everyone. Even for the JRPGs that have marked entire generations and have defined video games in a way that most can hardly even dream of. This has been the case with Chrono Trigger, one of the most important games on the SNES and one of the most legendary JRPGs in history, which has just turned 30 years old. Something that, of course, Square Enix has already announced it plans to celebrate as it deserves.
How is that celebration going to be? That is what remains unclear. They have said that they plan to celebrate it, but not how. That’s why we can only speculate and dream, knowing that they will have to do something. And in the meantime, we prefer to remember and above all, explain something that perhaps many people do not know: why Chrono Trigger is important. And that is what this article is about. The reasons why this thirty anniversary should be your excuse to replay a legendary game. Or to play it for the first time.
Chrono Trigger is a classic role-playing video game developed by Square, in which a group of young adventurers travel through different eras to save the planet from a future disaster.
The biography of Chrono Trigger
Published on March 11, 1995 for Super Nintendo, it wouldn’t reach the US until August 11 of that same year. And Europe and Australia? I’m afraid we would have to wait until February 2009 for a remaster to be released for Nintendo DS. This does not mean that the game was not played outside of Japan and the US until then.
Because Chrono Trigger is one of those games that was highly imported at the time. Although it was sold at completely outrageous prices outside of North America, it was also sold in English outside the US. And over time since the Super Nintendo, its legend continued to grow, partly thanks to a re-release on PlayStation that was published in 1999 in Japan and in 2001 in the US, which would further cement its cult status. This led to the fact that over the years and with the rise of emulation, anyone interested in JRPGs not only had heard of Chrono Trigger but could also play it, even if it never legally reached their territory.
A game created by a dream team
Why did the game cause such a stir? Probably because it was designed from the beginning to do so. Chrono Trigger was developed by what Square conceived as a dream team of three designers who had just created indisputable masterpieces: Hironobu Sakaguchi, creator of Final Fantasy; Yuji Horii, creator of Dragon Quest; and Akira Toriyama, creator of Dragon Ball. Together, they conceived the entire foundation of the game, from the visuals to the mechanics, resulting in the most idiosyncratic JRPG of its generation.
But it is not a dream team just because of its dream trio. It is also because of the excellent team that accompanied them. Takashi Tokita, director of Live A Live and Parasite Eve, would be co-director and co-writer of the game. Kazuhiko Aoki, director of Final Fantasy IV and Final Fantasy Chronicles, would be producer. And Masato Kato, writer of Final Fantasy VII, would be the other co-writer. Creating an absolutely dream team for the game.
An incredible story, magical designs, and unforgettable characters
But what is the game about? Basically, in the year 1000AD, Crono and Marle see how Lucca and her father demonstrate how their teleportation works at the fair of the Kingdom of Guardia. Due to an accident, they are teleported back in time 400 years, which leads them on an adventure of time travel, time paradoxes, and also a fight against a mad scientist who wants to end the world, which unfolds through different eras of the same world.
All of this, moreover, with seven tremendously charismatic characters that we can recruit in different time periods. Traveling from prehistory to the distant future, we will have all kinds of allies to fight against the evil Magus and the consequences of his actions, first trying to solve the disaster of our time travels, and then trying to prevent The End of Times with one of the most unforgettable castings of all time. Let’s remember, all designed by Akira Toriyama.
Although it remains a classic JRPG in terms of gameplay, the game would feature the Active Time Battle system, which would allow rivals to take actions while we make decisions in the menus. And surely the most striking aspect is the existence of cooperative skills, for which two or more characters will need to be in our party to perform a particularly powerful ability together. As long as the enemies are in the right position, as they can move during combat.
A game with many versions
With versions for SNES, PlayStation, Nintendo DS, mobile, and PC, it has undergone small changes over time. That said, there is no definitive version of the game. Although many people recommend the Nintendo DS version for having extra content and being relatively more accessible, it is generally accepted that the best version is the original. The SNES version remains the best-adjusted version, with fewer compromises and, while it shows its age, for many people this is not a problem but a plus: it has all the beauty of a game from its era.
What will Square Enix do to celebrate the 30th anniversary? While we would settle for a better port than the one we currently have for PCs, it wouldn’t hurt to have a good remaster. They will probably hold concerts, some kind of art exhibition in Japan, and everything else they do aside from that should be considered a bonus. Unfortunately, Chrono Trigger, as beloved as it is, doesn’t seem to be a priority like Final Fantasy is. Therefore, while we hope for at least the announcement of a series of ports, a Pixel Remaster-style version, or a remaster or remake, everything is still uncertain. But until we know, we can always return to this immortal game that hasn’t aged a single day since March 11, 1995.
Chrono Trigger is a classic role-playing video game developed by Square, in which a group of young adventurers travel through different eras to save the planet from a future disaster.
Today, the highly anticipated update 7.2 of Final Fantasy XIV was revealed, which promises to be one of the most significant releases in a while. With a launch trailer and a live stream, the developers at Square Enix have shared a series of new features that will debut on May 27, 2025. Among the highlights is the new island The Occult Crescent and completely new classes called Phantom Jobs. A long time waiting for this patch The update will also introduce the exploration zone Cosmic Exploration, where players will be able to participate in large-scale events and operations with […]
Today, the highly anticipated Final Fantasy XIV update 7.2 was revealed, which promises to be one of the most significant releases in a while. With a launch trailer and a live stream, the developers at Square Enix have shared a series of new features that will debut on May 27, 2025. Among the highlights is the new island The Occult Crescent and completely new classes called Phantom Jobs.
A long time waiting for this patch
The update will also introduce the Cosmic Exploration zone, where players can participate in large-scale events and operations with mechs. This new content aims to enrich the player experience, although some fans express frustration over the slow patch frequency in the game. However, despite these delays, there is an air of optimism about the solutions that this update could bring.
In the main story, players will encounter an enigmatic child scientist and a hooded figure that is sure to capture the community’s attention. Additionally, the promises of the queen of Alexandria about eternal life, a theme that has been recurrent in the game’s narrative, stand out. The developers have noted that, starting with this update, each new patch will add a different planet to explore, which could maintain interest and interaction in the game’s universe.
Although the excitement in the community is palpable, some still wonder if the quality and quantity of the content justifies the long wait. The anxiety to see if this patch will improve the game’s reputation is high, especially after the lukewarm reception of the Dawntrail story. The coming months will be crucial to determine if Square Enix can regain the trust of its player base.
Magic: The Gathering has a great 2025 ahead. With several impactful collections, it is expected to be one of the biggest years in its history. One of the reasons for this is that this is the year where its new strategy begins: more collaborations, more frequently, and better integrated with other IPs. This is something they have been doing for a few years, for example with Fallout or Assassin’s Creed, but from now on they want to do more. And above all, integrated in a more natural way with the overall game. This year we expect a Spider-Man collection and […]
Magic: The Gathering has a great 2025 ahead. With several impactful collections, it is expected to be one of the biggest years in its history. One of the reasons for this is that this is the year where its new strategy begins: more collaborations, more frequent and better integrated with other IPs. This is something they have been doing for a few years now, for example with Fallout or Assassin’s Creed, but from now on they want to do more. And above all, integrated in a more natural way with the overall game.
Magic: The Gathering Arena is a free online card game for Windows developed by Wizards of the Coast. Magic is undoubtedly one of the most important and iconic collectible card games, with millions of players worldwide and official competitions with great prizes. Now, thanks to Magic: The Gathering Arena, you can enjoy this card game on your computer for free.
Final Fantasy arrives in Magic: The Gathering
Magic: The Gathering — Final Fantasy will be a standard card collection that will arrive in stores on June 13, 2025. This means that the cards will be playable in all formats within the game. This is a novelty that surprised at the time of its announcement, because collaborations with other IPs, such as the hugely successful Lord of the Rings collection, were limited to being collections for eternal formats. Formats that do not have rotation and whose competitive play is much more limited, as they do not have a presence in the main digital card game, Magic: Arena.
This means that Magic: The Gathering — Final Fantasy will arrive with all the fanfare of any previous collection. Including Magic: Arena. With everything that entails.
It will not be the entirety of Final Fantasy
The most interesting thing is how, despite being a collection of Final Fantasy, we will not see all of Final Fantasy. The collection will be limited to the numbered Final Fantasy games, to the sixteen of them. So we won’t see some popular games like Tactics or Crystal Chronicles, except perhaps as nods or specific references. But aside from that, we can expect to see all the main protagonists and villains from all the main installments, all the iconic places, artifacts, and creatures, as well as some unexpected choices. As always happens with the team behind this kind of collections.
For now, what we have been able to see is a very eclectic selection, where we have seen a bit of everything. With a strong emphasis on characters that transform when certain conditions are met and even with a new type of card, the Creature Saga, which will be used to represent summons like Shiva or Ifrit, everything they have shown so far perfectly captures the essence of Final Fantasy. And cards like Cecil, Dark Knight make us fear how strong the black color might be at the release of this collection.
Commander fans will have something specially dedicated
Additionally, as it could not be otherwise, they have presented four Commander decks. Being one of the most popular formats of Magic: The Gathering, it was logical that it would be present in a special way here. And indeed it is.
Each of these decks is centered around a specific video game, with all the cards focused on that particular title. Thus, we have decks from Final Fantasy VI, VII, X, and XIV, where their commanders are Terra, Cloud, Tidus, and Y’shtola. This shows that Wizards of the Coast knows perfectly well which Final Fantasy games are the favorites of the people and which characters everyone wants to play with. Because there is no doubt that in Cloud’s deck there will be at least one Tifa and one Sephiroth to throw in your friends’ faces.
There is still more to reveal in the future
For the rest, this is a collection of Magic: The Gathering. That means there will be packs, collector packs, boxes, bundles, and also starter kits for those who want to start playing the game, this time featuring Cloud and Sephiroth as the main characters. And if you want something more special, they have already announced that there will be three Secret Lairs dedicated to Final Fantasy, although they haven’t provided more details about it. Even if we already know that there will be a card treatment, THROUGH THE AGES, where classic artists from Square Enix will reproduce the art of iconic Final Fantasy characters on no less iconic Magic: The Gathering cards.
Although the bulk of the collection is still to be presented, this has been enough to leave us wanting more. It is now possible to reserve all the sealed material from this collection, which will be released on June 13 and, personally, we can’t wait to get our hands on it. Yes, hands. Because on the Internet, no one knows if you’re a moguri.
Magic: The Gathering Arena is a free online card game for Windows developed by Wizards of the Coast. Magic is undoubtedly one of the most important and iconic collectible card games, with millions of players worldwide and official competitions with great prizes. Now, thanks to Magic: The Gathering Arena, you can enjoy this card game on your computer for free.
If you were playing Final Fantasy Crystal Chronicles Remastered on iOS, we’re sorry. Because Square Enix has announced that it will end support for the iOS version due to a change in the in-app purchase model. Since January 24, 2024, players have reported that they could not access additional content they had purchased, affecting both those using the free version and those who opted for the paid one. Don’t worry, if you spent money they will refund you. The company has explained that the cause of the problem lies in changes that modified […]
If you were playing Final Fantasy Crystal Chronicles Remastered on iOS, we’re sorry. Because Square Enix has announced that it will end support for the iOS version due to a change in the in-app purchase model. Since January 24, 2024, players have reported that they could not access additional content they had purchased, affecting both those using the free version and those who opted for the paid version.
Don’t worry, if you spent money they will refund you
The company has explained that the cause of the problem lies in changes that modified the structure of purchases within the application. After investigating the situation, Square Enix concluded that it would not be possible to completely fix the error while implementing the new changes in the system. As a consequence, the decision was made to completely cease the service of Final Fantasy Crystal Chronicles Remastered on iOS.
Square Enix has stated that it will offer refunds to users who made in-app purchases from January 2024 onwards for a total of up to 15 eligible items. Although no explicit deadline has been set for requesting these refunds, the developer has indicated that users can contact its customer service center with related questions until August 31.
It is important to highlight that this end of support only affects the iOS version, while the Android, PS4, and Nintendo Switch versions will continue to function without issues. This decision continues a trend observed in recent years, as other mobile games in the Final Fantasy saga, such as Brave Exvius, Dissidia Final Fantasy Opera Omnia, and Final Fantasy VII: The First Soldier, have also ceased their support.