Jason Schreier, a video game journalist from Bloomberg who already talked about this information last March, has confirmed on Bluesky that the CEO of PlayStation Studio, Hermen Hulst, told his employees last Monday that the company will release its narrative games exclusively for PlayStation consoles. This will only affect games that provide a single-player experience, like Ghost of Yotei or the recent Saros, but not games that are multiplayer experiences, like Marathon or the anticipated Marvel Tokon. PlayStation wants you to play its games on its console This is […]
This will only affect games that provide a single-player experience, such as Ghost of Yotei or the recent Saros, but not games that are multiplayer experiences, like Marathon or the anticipated Marvel Tokon.
PlayStation wants you to play its games on its console
This is something that has been rumored for months, but there was no confirmation until now. This means that anyone who has played Sony games on PC, such as God of War or Ghost of Tsushima, will need a PlayStation 5 to play their sequels.
Although it is a commercially sensible measure, as it provides reasons to buy their hardware, it is also being perceived among users as a move against PC gamers. Many of them have invested their time and money in the games they have released on PC and have no interest in switching to console, even if they are interested in the franchises they have developed. This demonstrates a disconnect between the player base and Sony’s business interests.
Moreover, it does not seem to fit the economic reality of these titles. All of Sony’s narrative titles have sold millions on PC, extending their lifespan.While it is true that they have also faced, on more than one occasion, compatibility issues and less than optimal performance.
Pending official confirmation, it seems that PC users will no longer be able to enjoy Sony titles on their platform.
Video game enthusiasts can sign up to receive weekly newsletters covering a wide range of topics, from video games to technology and cinema, including free and premium options. Among the latest news from the gaming world, a recent interview with Erika Ishii stands out, the actress who brought the character Atsu to life in Ghost of Yotei. Ishii expressed her sadness at not being able to reprise her role as Atsu, but she trusts that Sucker Punch Productions will continue to deliver high-quality games. It was easier to continue with more of the same Sucker Punch has made the strategic decision to create anthologies in […]
Video game enthusiasts can sign up to receive weekly newsletters covering a wide range of topics, from video games to technology and cinema, including free and premium options. Among the latest news from the gaming world, a recent interview with Erika Ishii stands out, the actress who brought the character Atsu to life in Ghost of Yotei. Ishii expressed her sadness at not being able to reprise her role as Atsu, but she trusts that Sucker Punch Productions will continue to deliver high-quality games.
It was easier to continue with more of the same
Sucker Punch has made the strategic decision to create anthologies instead of direct sequels, which provides the opportunity to explore new stories and characters with each installment. Ghost of Yotei has been well received since its release, establishing a new direction for the series, and has included multiplayer modes, allowing for a richer and more diverse experience for players.
Details about new projects from Sucker Punch have not yet been revealed, but the actress shows enthusiasm for the future directions the franchise could take. Ishii commented that, while it is sad not to be able to return with Atsu, the studio’s decision to step out of its comfort zone to tell new stories is bold. It can be anticipated that the franchise will continue to evolve outside the world of Yotei, offering fresh and exciting narratives.
The development of Ghost of Yotei has brought significant challenges, such as the inclusion of a super boss that has generated divided opinions among players. However, the developers feel satisfied with the response, indicating that this type of challenge is part of the gaming experience. For now, fans eagerly await any announcements of new titles or evolutions within the Ghost universe.
Naoki Yoshida, director of Final Fantasy 14, has stated that Ghost of Yotei is his favorite game of 2025, an opinion he shares in the annual summary of 4Gamer, where prominent game developers in Japan reflect on their favorite releases. Yoshida claimed that, despite having played many works this year, he feels a special connection to Sucker Punch’s title, which continues the legacy of Ghost of Tsushima. In his praise, Yoshida emphasized the impressive technical and production level of Ghost of Yotei, particularly highlighting the recreation of Japan in the […]
Naoki Yoshida, director of Final Fantasy 14, has stated that Ghost of Yotei is his favorite game of 2025, an opinion he shares in the annual summary of 4Gamer, where prominent game developers in Japan reflect on their favorite releases. Yoshida claimed that, despite having played many works this year, he feels a special connection to the title from Sucker Punch, which continues the legacy of Ghost of Tsushima.
Yoshi goes to Yotei
In his praise, Yoshida emphasized the impressive technical and production level of Ghost of Yotei, particularly highlighting the recreation of Japan in the game. Coming from Hokkaido, the director felt particularly excited about the representation of Mount Yotei, a place that holds personal significance for him. “The recreation of that beauty was truly outstanding”, he commented, emphasizing his personal experience as a snowboarder in the region.
Despite the fact that Ghost of Yotei did not win any awards at The Game Awards, Yoshida’s opinion adds significant weight to the game’s critique. His experience in video game design and his connection to Hokkaido make him an authoritative voice to evaluate Sucker Punch’s work. This personal approach highlights how the video game manages to resonate emotionally with its players.
In a context where playtime is becoming increasingly limited, Yoshida also reflected on the importance of players feeling rewarded, regardless of the amount of time they dedicate to the MMO. “We are all seeing that our free time is decreasing”, he stated, suggesting that gaming experiences must be valuable, regardless of the time commitment. This vision could influence future trends within the industry as developers seek to create more accessible yet impactful experiences.
Last night was the Game Awards, a gala that aspires to be the Oscars of video games. And among all the announcements made, of which we have highlighted the most important of the night, they also gave out a few awards. Giving them different weight and importance, it still isn’t the Oscars, but it has become the big gala of video games. And it is also an awards show where it is easy to attend to discover what is being cooked up in the industry at all levels. Before diving into the big winners and losers of each category, it is important […]
Last night was the Game Awards, a gala that aims to be the Oscars of video games. Among all the announcements made, of which we have highlighted the most important of the night, several awards were also given. Giving them different weight and importance, it still isn’t the Oscars, but it has become the major gala of video games. And it is also an awards ceremony where it is easy to attend to discover what is being cooked in the industry at all levels.
Before diving into the big winners and losers of each category, it’s important to provide a brief summary. Knowing how many nominations each of the involved parties had is essential.
The big favorite of the night was Clair Obscur: Expedition 33. With 13 nominations, the French game had a hard time not leaving as the big winner of the gala, especially when no one had received so many nominations in the history of the Games Awards. Following closely were Death Stranding 2: On The Beach and Ghost of Yotei, with 7 nominations, and Hades II and Hollow Knight: Silksong, with 6 respectively. Among the surprises were Split Fiction, which only had 4 nominations, and Kingdom Come: Deliverance II and Silent Hill f, which only managed 3.
How did it turn out for everyone? With few surprises, to be honest. Clair Obscur: Expedition 33 was the biggest winner with 9 statuettes out of the 13 that could be won, leaving no room for anyone else. In that sense, Death Stranding 2: On The Beach and Ghost of Yotei are the big losers of the night, as they went home empty-handed despite all their nominations. A big disappointment for Sony.
Creators, players, and online
Among the most unique categories are those of esports and creators. Here, Counter-Strike 2 stood out particularly. Winning both the award for best esports and having a Counter-Strike 2 team, Team Vitality, win the award for best esports team, Valve has been the big winner in this category. Although there were no surprises, Jung “Chovy” Ji-hoon took home the title of best esports athlete for League of Legends after an excellent Worlds.
For his part, MoistCr1TiKaL has won the award for best content creator of the year. With tough competition from Kai Cenat, it is quite likely that being a much more likable figure in public outside of the streaming fandom itself has had an impact.
Among the awards separated from the rest of the categories, Wuthering Waves won the Players’ Voices largely due to the rewards offered by Kuro Games for players to vote for their game. In the most anticipated game category, GTAVI won, much to absolutely no one’s surprise, and for best adaptation, the second season of The Last of Us took home the big prize. Similarly, Doom: The Dark Ages achieved its only award by winning innovation in accessibility for its numerous difficulty options.
A game that has eclipsed all others
Entering the major categories, it is evident that there is a clear winner above all others. That does not take away from the fact that there have been some quite interesting awards. Mario Kart World won best sports game, Final Fantasy Tactics: The Ivalice Chronicles won best strategy game, and Donkey Kong Bananza won best family game.
In the field of action-focused games, Hades 2 won best action game and Hollow Knight: Silksong won best action-adventure game. The highly questionable Fatal Fury: City of the Wolves won best fighting game, not without controversy.
As no surprise to anyone, ARC Raiders won the award for best multiplayer game. And its main competitor, Battlefield 6, won best sound design, rightly taking the award from Expedition 33. In the impact games category, the interesting South of Midnight won, and No Man’s Sky won for best support. Additionally, The Midnight Walk won best VR game and Umamusume: Pretty Derby won best mobile game, resulting in a well-distributed set of secondary awards.
But at the end of the day, there was only one big winner. A game that took it all. Clair Obscur: Expedition 33 won the awards for best role-playing game, best indie game, best indie debut, best soundtrack and music, best art direction, best narrative, best direction, and game of the year. Accumulating all the technical awards, except one, and all the big awards, becoming the grand prize of the year according to the Game Awards. Even if there has been some controversy over whether it should be considered an indie game or not.
With this, the Game Awards concluded, much less distributed than usual, although with great announcements and a clear winner. Something that gives us a clear perspective on the situation of the mainstream video game industry.
PlayStation has closed the year 2025 with the release of its latest exclusive, Ghost of Yotei, developed by Sucker Punch. This title has been well received by critics and the public, and the path is already being prepared for a 2026 that promises to be even more ambitious for the Japanese company. Ghost of Yotei stands out for its more open gameplay, allowing players to choose how they want to experience the game, whether immersed in the main story or exploring optional side missions. Play as you wish In a recent interview with GamesRadar, creative director Jason Connell made a statement […]
PlayStation has closed the year 2025 with the release of its latest exclusive, Ghost of Yotei, developed by Sucker Punch. This title has been well received by critics and the public, and the path is already being prepared for a 2026 that promises to be even more ambitious for the Japanese company. Ghost of Yotei stands out for its more open gameplay, allowing players to choose how they want to experience the game, whether immersed in the main story or exploring optional side missions.
Play how you want
In a recent interview with GamesRadar, creative director Jason Connell made an unusual statement by admitting that he doesn’t worry if players choose to skip some optional content. “If they don’t want to do them, we say: that’s fine, it’s their choice. As long as they have fun, we really don’t care,” Connell expressed. This philosophy reflects the studio’s approach to prioritizing memorable experiences over the amount of content players can explore.
Connell also addressed the challenges of maintaining narrative pace in a vast open world like that presented in Ghost of Yotei. The creative explained that “narrative pace is easier to understand and, therefore, more transparent, but the pace of the open world is quite demanding”. To tackle this, the studio has implemented various techniques aimed at keeping the player’s interest throughout their adventure.
The Sucker Punch strategy focuses on freedom, experimentation, and fun, solidifying its reputation as one of the most prominent studios in the exclusive PlayStation catalog. With Ghost of Yotei, PlayStation not only closes a successful year but also establishes a solid foundation for future releases in the world of video games.
In the world of video games, rumors about the return of the Sly Cooper franchise have resurfaced, but the words of Nate Fox, director of Sucker Punch, seem to diminish the hopes of fans. It has been 12 years since the release of Sly Cooper: Thieves in Time in 2013 and 20 years since Sucker Punch developed its last installment in the series, Sly 3: Honor Among Thieves. During a recent interview, Fox revealed that only 10% of the Sucker Punch team is interested in reviving Sly Cooper, a fact that has taken by surprise […]
In the world of video games, rumors about the return of the Sly Cooper franchise have resurfaced, but the words of Nate Fox, director of Sucker Punch, seem to dampen the hopes of fans. It has been 12 years since the release of Sly Cooper: Thieves in Time in 2013 and 20 years since Sucker Punch developed its last installment in the series, Sly 3: Honor Among Thieves. During a recent interview, Fox revealed that only 10% of the Sucker Punch team is interested in reviving Sly Cooper, a fact that has surprised many fans.
No one wants the weasel that started it all
While Fox mentions that it has been a long time since the last game in the series, he also highlights that, although Sucker Punch is currently not planning to work on a new Sly title, Sony owns the rights to the franchise and has left the door open for other developers to take on the project in the future. However, the disinterest from the studio that originally made Sly Cooper popular suggests that, for now, the raccoon thief must remain forgotten.
Instead of focusing on Sly, Sucker Punch is fully focused on the release of Ghost of Yotei, the highly anticipated sequel to Ghost of Tsushima, scheduled for October 2. This new adventure will take place 300 years after the events of the original title and will not be influenced by the player’s final choice, allowing for a more open and accessible narrative for everyone. With the recent delay of GTA 6 until May 2026, Sucker Punch is feeling renewed confidence in its upcoming release, and fans are eager to discover the new horizons that Ghost of Yotei offers.
The highly anticipated video game Ghost of Yotei, developed by Sucker Punch, was scheduled to be released on October 2, 2025. However, its development was influenced by the proximity of the release date of GTA 6, which was originally set to come out in late 2025. This coincidence could have created an unfavorable scenario for Ghost of Yotei, given the immense hype surrounding Rockstar’s title, which is expected to be one of the biggest releases in video game history. A release that could have overlapped Recently, Rockstar announced the delay of GTA 6 until […]
The highly anticipated video game Ghost of Yotei, developed by Sucker Punch, was scheduled to be released on October 2, 2025. However, its development was influenced by the proximity of the release date of GTA 6, which was originally set to launch at the end of 2025. This coincidence could have created an unfavorable scenario for Ghost of Yotei, given the immense hype surrounding Rockstar’s title, which is expected to be one of the biggest releases in the history of video games.
A launch that could have overlapped
Recently, Rockstar announced the delay of GTA 6 until May 26, 2026, a decision that has brought a festive atmosphere to Sucker Punch. Nate Fox, co-creative director of Ghost of Yotei, expressed his joy at the news, noting in an interview with MinnMax that the celebration was so intense that he and his team are still feeling the aftereffects of the joy caused by the announcement. “That was a great day,” Fox mentioned, emphasizing the relief it brought to the team not to have to compete directly with a title of that magnitude.
With the new release date of GTA 6, Ghost of Yotei now has a greater opportunity to stand out in the market, avoiding what many consider a “black cloud” that can overshadow other productions in the video game realm. Analysts indicate that the additional space between both releases could significantly benefit the sales and media attention of Ghost of Yotei, giving it the chance to shine on its own in a quieter environment.
The gaming community eagerly awaits what Sucker Punch has in store, and with the change in the schedule, the outlook is more positive than ever for this new project.
In an exciting announcement made during Opening Night Live, PlayStation has revealed a highly anticipated feature for Ghost of Yotei, which is sure to thrill its fans. The game, scheduled for release on October 2, 2025, will introduce a cooperative multiplayer mode titled Legends, allowing players to enjoy story missions for two users and battles for up to four. This format is reminiscent of the acclaimed multiplayer mode of Ghost of Tsushima, which was well received by the gaming community. Sony’s big bet of the year Players will be able to choose from four different […]
In an exciting announcement made during Opening Night Live, PlayStation has revealed a highly anticipated feature for Ghost of Yotei that is sure to thrill its fans. The game, which is scheduled to be released on October 2, 2025, will introduce a cooperative multiplayer mode titled Legends, which will allow players to enjoy story missions for two users and battles for up to four. This format is reminiscent of the acclaimed multiplayer mode of Ghost of Tsushima, which was well received by the gaming community.
Sony’s big bet of the year
Players will be able to choose from four different character classes to defeat demonic and giant versions of the feared Yotei Six, as well as other new enemies that will stand in their way. According to the information provided on the official PlayStation blog, Legends will be a free DLC, which means that all owners of Ghost of Yotei will be able to access this content at no additional cost, although its arrival is scheduled for an undetermined date in 2026.
Despite the fact that PlayStation did not have a physical presence at Gamescom 2025, its participation in Opening Night Live highlighted the ongoing interest in strengthening the connection with the gaming community. This event not only focused on Ghost of Yotei but also showcased other important titles such as Lords of the Fallen 2, Call of Duty: Black Ops 7, and Vampire: The Masquerade – Bloodlines 2, suggesting an exciting season for video game enthusiasts.
With Gamescom just started, more announcements and surprises are expected in the coming days. This could include more details about the future of Ghost of Yotei and other titles that are on the way, ensuring that fans have plenty to look forward to from the digital entertainment industry.
Who said that by providing a voice in a video game you couldn’t be a fan of it? As proof, we have the highly anticipated Ghost of Yotei, which will be released for PS5 on October 2. Actress Erika Ishii, who voices the fighter Atsu in this new installment, has expressed her excitement on social media, highlighting that she has dedicated over 80 hours to completing Ghost of Tsushima. This detail underscores the dedication and love that Ishii feels for the franchise, which has resonated with many fans who enjoyed the first part. Come on, no […]
Who said that by voicing a character in a video game you couldn’t be a fan of it? As proof, we have the highly anticipated Ghost of Yotei, which will be released for PS5 on October 2. Actress Erika Ishii, who voices the fighter Atsu in this new installment, has expressed her excitement through social media, highlighting that she has dedicated over 80 hours to completing Ghost of Tsushima. This detail underscores the dedication and love that Ishii feels for the franchise, which has resonated with many fans who enjoyed the first part.
You, don’t be a ghost
Today, the developers will present an in-depth analysis of the game during the State of Play dedicated to the game. The program is expected to showcase around 20 minutes of new material, as well as comments from creative directors Jason Connell and Nate Fox. This presentation is highly anticipated not only for the revealing content but also for the promise of new gameplay mechanics that excite fans of the series.
Among the innovations, Ghost of Yotei will incorporate more opportunities for explosions and scenes in hot springs, as well as a narrative that will unfold 300 years after the events of Tsushima. The creators have emphasized the importance of cultural representation and have worked with advisors to ensure that the evolution of the narrative respects Japanese traditions and history, something they themselves acknowledge as crucial after reflecting on their own understanding of the subject.
With the launch just around the corner and today’s event promising more information, fans of Ghost of Tsushima are eager to dive into the new world of Ghost of Yotei, which promises to maintain the same admiration for the aesthetics and samurai combat that made its predecessor a success.
The PlayStation State of Play event has been packed, and one of the novelties comes from Sucker Punch, which presented a new cinematic trailer for Ghost of Yotei, offering a glimpse of approximately 50 seconds of the protagonist Atsu in a landscape of Hokkaido, Japan. In the sequence, Atsu is on a hill, looking towards a small village, while interacting with a wolf that seems to accompany her on her journey through a hostile environment. This inclusion suggests that the wolf will play an important role in gameplay, which could enrich the player’s experience, expanding […]
The PlayStation State of Play event has been packed with news, and one of the highlights comes from Sucker Punch, which presented a new cinematic trailer for Ghost of Yotei, offering a glimpse of approximately 50 seconds of the protagonist Atsu in a landscape of Hokkaido, Japan. In the sequence, Atsu is on a hill, looking towards a small village, while interacting with a wolf that seems to accompany her on her journey through a hostile environment. This inclusion suggests that the wolf will play an important role in gameplay, which could enrich the player’s experience, expanding the mechanics seen in Ghost of Tsushima.
Very strict with the representation of Japan
Although the new trailer has generated expectations among fans, Sucker Punch confirmed that they will offer a deeper analysis of the gameplay of Ghost of Yotei in July. This has left many waiting for a larger presentation, given that the last trailer did not include gameplay, something that many were expecting. The release date of the game is set for October 2, which means that the gaming community will not have to wait long to discover more about the title.
A highlighted aspect in the development of Ghost of Yotei is the effort to ensure a respectful representation of Japanese culture. The developers have expressed their awareness of their previous limitations and have worked with cultural advisors to achieve an authentic representation, lessons they consider valuable from their experience with Ghost of Tsushima. This commitment has sparked interest in how cultural and aesthetic themes will be explored in the new game.
As the release date approaches, fans are increasingly excited to learn more about the gameplay dynamics and the narrative that Ghost of Yotei will offer. Undoubtedly, the upcoming gameplay in July will be a key moment for the title and its developers.