Gacha game enthusiasts celebrate the release of Neverness to Everness, a new free title developed by Hotta Studio. The game is already available for download on PS5, PC, iOS, and Android, giving players the flexibility to enjoy the experience on their platform of choice. For gacha fans, set in the vibrant fictional city of Hethereau, Neverness to Everness combines action RPG elements with a personalized narrative, allowing each player to shape their own story. Players take on the role of Anomaly Hunters, facing paranormal events while fulfilling the demands of the […]
Gacha game fans celebrate the release of Neverness to Everness, a new free title developed by Hotta Studio. The game is now available for download on PS5, PC, iOS, and Android, giving players the flexibility to enjoy the experience on their platform of choice.
For gacha fans
Set in the vibrant fictional city of Hethereau, Neverness to Everness combines RPG action elements with a personalized narrative, allowing each player to shape their own story. Players take on the role of Anomaly Hunters, facing paranormal events while fulfilling the demands of the citizens. In addition to this immersive narrative, the game offers various activities ranging from managing a commercial empire to side jobs like taxi driver or delivery person, and even exciting competitions like street racing.
The gaming experience is further enriched with more relaxed exploration options, such as fishing, as well as the opportunity to enter dungeons, where teams of up to four players must complete heists before time runs out. This focus on the diversity of activities allows players to choose between an intense experience or a more leisurely pace.
The PS5 version stands out for taking advantage of the DualSense controller’s features, including haptic feedback and adaptive triggers, which promises to make the gaming experience even more immersive. For PlayStation Plus subscribers, there is good news: they can download a rewards pack at no additional cost, which includes useful items to facilitate progress in the early hours of gameplay.
Neverness to Everness joins the list of free-to-play games, following current market trends. Get ready to dive into this curious world!
Pokémon is a franchise that has been dominating for years. It has everything to do so. Tremendously charismatic characters, a company with the financial and logistical muscle to carry it forward, and a fandom willing to forgive the missteps that are never so loud as to be a problem. At The Pokémon Company, they have what Disney, Sanrio, and practically no one else has: a franchise of eternal success and the intelligence to know how to exploit it. That is not the only reason for Pokémon’s popularity. Another is that its video games are good in a very peculiar way. They are accessible and enjoyable […]
Pokémon is a franchise that has been dominating for years. It has everything to do so. Tremendously charismatic characters, a company with the financial and logistical muscle to carry it forward, and a fandom willing to forgive the missteps that are never so loud as to be a problem. At The Pokémon Company, they have what Disney, Sanrio, and practically no one else has: a franchise of eternal success and the intelligence to know how to exploit it.
That is not the only reason for the popularity of Pokémon. Another is that its video games are good in a very peculiar way. They are accessible and enjoyable for casual and child audiences, for whom they are designed, but they are also deep enough for a whole competitive scene to emerge around them. One that is sanctioned by The Pokémon Company itself. Something they have wanted to exploit more deeply with Pokémon Champions.
Pokémon Champions shows that competitive play is for everyone
Launched on April 8 on Nintendo Switch and Nintendo Switch 2, with a mobile version announced for a later time this year, Pokémon Champions aims to be the centerpiece of competitive Pokémon gaming. This is evident from the moment we start the game.
Here there is barely any story. We don’t capture Pokémon, but rather obtain them through a kind of gacha system or transfer them from other Pokémon titles. We can’t even deeply customize our main character. The central part of the game is combat. With ranked, friendly, and tournament modes, everything revolves around battles, and after a series of tutorials to teach us the absolute basics of the game, we are given a choice of a Pokémon, provided with five others that align with it, and thrown into the arena to fight.
Pokémon Champions feels like it wants to convince players that competitive play is for everyone. And it succeeds. Because while it makes some concessions along the way to achieve this, what it does, to this day, adds more than it takes away from the game and its future possibilities.
If Pokémon’s competitive scene had two problems, they were, first, that it was completely inaccessible for newcomers, and second, that being connected to the main franchise games, they had to adhere to the rules and systems designed primarily for a casual experience. With Champions, specifically focused on providing a competitive game centered on combat, they have managed to address both issues. How? By doing something tremendously unpopular that has cost them a lot of criticism, somewhat unfairly: drastically cutting content.
In Pokémon Champions, there are 187 Pokémon and only mega evolutions as combat mechanics, of which there are 59. Items, a little over 100. Considering that there are currently 1,025 Pokémon, mega evolutions, Z-moves, Dynamax, Teracristalization, and moves +, in addition to a little over 300 items, many players have felt disappointed by the tremendous scarcity compared to what has been available so far. Especially because the next competitive season will already be played in Pokémon Champions.
But this change is positive. With fewer Pokémon and fewer items, it is easier to deal with for players who are entering competitive play for the first time, allowing for a simpler learning process. It also allows Pokémon Company to create tighter metas, where they delicately control the power level they want to achieve at any given moment, being able to combine different battle mechanics or items if they want to add an extra level of complexity at any given time. Giving them greater flexibility in shaping the competitive scene, and opening the possibility for a richer and more varied meta, thanks to that constraint. Because sometimes, less is more.
The problem of being free-to-play
That said, not everything is good. It is true that the absence of many key items and the focus on most items being mega-evolution stones, with most items being berries of one kind or another, makes item-based strategies excessively poor. This is something they should correct by adding in future updates, if not the most popular items from the competitive scene, then at least a dozen items that would make this strategic layer of the game richer and more complex.
The issue of monetization is more problematic. Because while it is not a problem now, it is easy to see how it could become one.
Pokémon Champions is very generous. Almost too generous. But that’s the trick. All free-to-play games start off being very generous only to end up not being so, and it’s easy to see how this can turn into a money pit. To begin with, the monthly battle passes, which mainly correspond to cosmetics, already represent a more than generous expense for anyone who wants to complete them monthly.
But, who wants to play completely free-to-play? They can, in theory. There is only one in-game currency and two types of different tickets, which are obtained through paid subscriptions, which, as we mentioned, have been distributed generously so far. And even more generously if you pay the 8 euros for the starter pack that gives a small advantage in that sense, but which is in no way necessary.
The problem is that the game has a subscription. For 50 euros annually, or 5 euros monthly, it offers great advantages in in-game currency and tickets. Although it remains to be seen whether it will really be necessary to keep up with the game’s updates, that is not the only subscription we will need. If we want to import our Pokémon from other installments of the franchise, we will have to bring them from Pokémon Home, a free app where we can store our Pokémon. As long as there are no more than 30.
Here is the trap that will surely end up costing money to its players. The Pokémon from Pokémon Home are not transferred to Pokémon Champions, but rather lent: they can be used in Champions, but they remain in Home. They take up space in both Home and Champions. This means that if we bring our previously optimized Pokémon from other games to save money, we will be testing the limits of our Home account. And if we exceed it, we will have to pay a monthly or annual subscription that, while not very expensive, is another subscription to add to the one for Champions. Or if we wanted to play free-to-play, one that we have to pay for, at least.
That is the big problem with the game. You can already see where they want to take our money. The most expensive thing by far is catching Pokémon, as obtaining Pokémon permanently is really costly, but bringing them from Home requires a permanent space that may lead us to have to pay a subscription, whether we want to or not. And that could very well end up being exactly what kills the game: The Pokémon Company’s need to get our money.
Blizzard has unleashed a wave of outrage among the gaming community with the introduction of a gacha system to unlock a new pet in Hearthstone: King Krush. This system allows players to participate in random draws with a 0.1% chance of obtaining the adorable dinosaur, provoking negative reactions on platforms like Twitter and Reddit due to the high associated costs and low acquisition probability. Terrible conditions to obtain it The debut of this pet, a tiny version of the popular King Krush, will take place at the Treasures of the Darkmoon Faire event, […]
Blizzard has unleashed a wave of outrage among the gaming community with the introduction of a gacha system to unlock a new pet in Hearthstone: King Krush. This system allows players to participate in random draws with a 0.1% chance of obtaining the adorable dinosaur, provoking negative reactions on platforms like Twitter and Reddit due to the high associated costs and the low acquisition probability.
Terrible conditions to obtain it
The debut of this pet, a tiny version of the popular King Krush, will take place at the Treasures of the Black Moon Fair event, which will be held from July 8 to 29. Players will be able to participate in rolls with costs starting at 2 euros and increasing exponentially with each attempt: the price doubles, potentially reaching up to 158 euros to guarantee the pet. Although the first roll is free, the subsequent ones increase the spending, which has led many to label the practice as abusive.
The King Krush will not only serve as a pet but will also interact with players in each match, gaining experience and unlocking additional aspects. However, the happiness that could come from obtaining it is overshadowed by the frustration of the high cost and the remote probability of success. After several attempts, the probability of attracting King Krush barely increases, reaching 0.4% after four tries.
Some consider that decisions like this reflect a temptation on the part of companies to maximize profits at the expense of the player experience. The gacha system implemented by Blizzard could set a worrying precedent in the video game industry, especially as more companies evaluate the monetization of their products through similar strategies.
Dante Alighieri’s The Divine Comedy, one of the most famous poems in all of literary history, continues to resonate in contemporary culture, almost seven centuries after its publication. However, troubling news is coming from Japan about a significant shortage of copies of the text, which has sparked the interest of eager readers and students wanting to access its content. Kawade Shobo Shinsha, one of the country’s most prominent publishers, has faced difficulties in supplying copies of the classic, largely due to the unexpectedly high demand for this literary material. A character from Fate/Grand Order has long […]
Dante Alighieri’s Divine Comedy, one of the most famous poems in the entire literary history, continues to resonate in contemporary culture, almost seven centuries after its publication. However, news from Japan brings concerning reports of a significant shortage of copies of the text, which has sparked the interest of eager readers and students wanting to access its content. Kawade Shobo Shinsha, one of the country’s most prominent publishing houses, has faced difficulties in supplying copies of the classic, largely due to the unexpectedly high demand for this literary material.
A character from Fate/Grand Order makes Dante’s character much more interesting
The phenomenon that has led to this renewed interest in The Divine Comedy is found in the world of mobile video games. Fate/Grand Order, a popular free gacha available on iOS and Android, has recently introduced the character of Dante Alighieri into its narrative. The new storyline, titled Ordeal Call IV: Tribunal of Humanity – Trinity Metatronius, is filled with references to the famous poem, which has prompted thousands of players to seek out the original text to deepen their understanding of the story within the game.
This rise demonstrates the influence that video games have on literary culture and the thirst for knowledge among enthusiasts. The interaction between classic literature and digital media not only revitalizes interest in timeless works but also raises a critical question about access to literature in the modern world. As publishers struggle to meet demand, it is worth asking how today’s consumers can more easily access the material that has shaped our culture while also celebrating the unique connection between literary history and current pop culture.
On June 26, Black Wings Games Studio, a subsidiary of Perfect World, will launch Persona 5: The Phantom X, a new game for mobile and PC that brings back the world of Persona 5, although with new features. This title features a combination of RPG elements and a gacha system, while maintaining the turn-based battle characteristics that have defined the series. A game that promises to be everything fans expect, or almost. The nostalgia for Persona 5 is evident, as the game reuses familiar characters and settings, but also aims […]
On June 26, Black Wings Games Studio, a subsidiary of Perfect World, will launch Persona 5: The Phantom X, a new game for mobile and PC that brings back the world of Persona 5, albeit with new features. This title features a combination of RPG elements and a gacha system, while maintaining the turn-based battle characteristics that have defined the series.
A game that promises to be everything fans expect, or almost
The nostalgia for Persona 5 is evident, as the game reuses familiar characters and settings, but it also aims to provide an innovative experience with an alternate universe. Among the new characters, Wonder, Cattle, and Closer stand out, each with unique abilities that could attract players within the character system dynamics. However, some critics have pointed out that the lack of strong narrative pressure could make progress feel more overwhelming than exciting.
Throughout its development, Persona 5: The Phantom X has been compared to other spin-offs of the franchise, which have sought to enrich the world of the Phantom Thieves. Like its predecessors, the gameplay includes exploring palaces and encounters with enemies in an immersive environment, but its design is clearly influenced by the gacha style, making it necessary to accumulate resources and make pulls to obtain new characters.
As its release approaches, there is some uncertainty about whether the game will attract new players or will only please existing fans of the series. While the game has the look and feel of “Persona 5,” the key will be its ability to differentiate itself and offer a fresh experience to veterans and newcomers alike.
Genshin Impact, one of the most prominent titles in the world of free-to-play video games, has been criticized for its in-game economy model and the implementation of gacha mechanics. This controversy has led to the intervention of the United States Federal Trade Commission (FTC), which has demanded that Cognosphere, the game’s publisher, pay 20 million dollars for allegedly deceiving young players by inducing them to spend money on loot boxes with low chances of success. The reason for the controversy: the children The FTC director, Samuel […]
Genshin Impact, one of the most prominent titles in the world of free-to-play video games, has been criticized for its in-game economy model and the implementation of gacha mechanics. This controversy has led to the intervention of the United States Federal Trade Commission (FTC), which has demanded that Cognosphere, the game’s publisher, pay 20 million dollars for allegedly deceiving young players by inducing them to spend money on loot boxes with low chances of success.
The reason for the controversy: the children
The FTC director, Samuel Levine, expressed his concern in a statement, warning that companies using deceptive tactics and “dark patterns” will face serious consequences, especially if their model affects minors. Levine emphasized that Genshin Impact had engaged in practices that could be considered as deceiving the most vulnerable consumers.
In response to this accusation, HoYoverse accepted the FTC’s agreement, although it refuted several of the allegations. The company has emphasized its commitment to the gaming community and has pledged to implement new protection measures for younger users, as well as improve transparency in information related to virtual currencies and in-game rewards.
Additionally, the FTC has pointed out that HoYoverse did not adequately comply with the Children’s Online Privacy Protection Act (COPPA), failing to notify parents about the collection of data from children under 13 years old. As part of the agreement, Cognosphere must comply with strict regulations, including the prohibition of loot box purchases by minors under 16 without parental consent and the obligation to ensure transparency regarding the probabilities and prices of items available in the game.
Genshin Impact is a free role-playing game developed by miHoYo that allows you to explore the colorful map of Teyvat. The game features a varied cast of characters. You can form a team of four characters and switch between them during the game to optimize your strategy.
The mobile platform is not known for its narrative games. That doesn’t mean it can’t be. It has the same potential as any other, if a way to monetize it properly can be found. The key here is how to make money from the efforts required to achieve it. Something that Wright Flyer Studios and Key seem to have accomplished through a gacha that has captivated millions of players in Japan. And now it is coming to the rest of the world. A game preceded by tremendous success in Japan, released in 2022 in Japan, Heaven Burns […]
The mobile is not a platform known for its narrative games. That doesn’t mean it can’t be. It has the same potential as any other, if the right way to monetize it can be found. The key here is how to make money from the efforts required to achieve it. Something that seems to have been achieved by Wright Flyer Studios and Key through a gacha that has captivated millions of players in Japan. And now it is coming to the rest of the world.
A game preceded by tremendous success in Japan
Published in 2022 in Japan, Heaven Burns Red was acclaimed in the country and swept the Google Play awards that year. Winning the Best Game of 2022, the Users’ Choice Award, and the Best Story Award, it was the most awarded game of its year. And not without reason.
Heaven Burns Red is the story of a group of girls who must save humanity from complete annihilation. Not without paying a high price along the way. With beautiful art, highly detailed settings, and a story written by the renowned screenwriter and composer Jun Maeda, known for his dramatic stories, the game perfectly combines humor with drama, which fits perfectly with its excellent and very addictive combat.
Additionally, the game now comes with multiple rewards during its launch period. Those who complete the main scenario and board missions can obtain 20,000 quartz units, 5 special recruitment tickets for the main scenario of 10 draws, 3 SS Memories, and several other rewards. Furthermore, from November 15 to December 5, players who log into the game will receive a daily character draw. This makes it very easy to progress in the game and obtain your favorite character in the process.
If you like games with captivating stories, exquisite art, and a great combat system, Heaven Burns Red is your game. And it is already available on iOS in the App Store, on Android on Google Play, and on PC on its website.
Heaven Burns Red, developed by Shanghai Hode Information Technology Co.Ltd., is a free iPhone game that brings together the creative minds of Key and Wright Flyer Studios. The game, crafted by Jun Maeda, known for works like AIR, CLANNAD, and Angel Beats!, offers players a deeply emotional narrative experience spanning joy and sorrow.
If you’re playing Zenless Zone Zero and want to know how to maximize your earnings by completing daily missions, you’ve come to the right place.
Maybe you are one of the many people hooked on Zenless Zone Zero. Let us rephrase that. If you are reading this, it means that you are one of the many people hooked on Zenless Zone Zero. It’s normal. It’s a fun, addictive game with enough mechanical depth to keep us hooked. But at the end of the day, it’s also a gacha. That means you have to play every day and do it efficiently if you want to progress properly. Something that may not be easy.
If you want to know the best way to do that, you’ve come to the right place. We’re going to show you the way you can maximize your daily progression while minimizing the time you have to spend doing it. Does this mean you have to play less? Not at all. It means spending less time doing things you don’t necessarily want to do. In other words, having more time to play. And that’s why, here we go.
There are several daily missions that give you rewards, many of them very simple that you can finish in a moment. Entering the game, opening the video club, drinking a coffee, and using a scratch and win are the easiest and require less time. If you have a few extra minutes, you can dedicate them to doing the daily and weekly activities. Daily objectives allow you to earn 3,000 deniques and weekly objectives 7,000, so if you have the opportunity, it is the best way to earn money by dedicating very little time to the game.
Another way to quickly and easily obtain resources requires spending money. This is real. If you purchase the standard plan of the season pass, you will get rewards practically for doing nothing. By completing the daily missions of the battle pass, you will get a lot of rewards. Here, your four objectives will be to log into the game daily, obtain 18,000 deniques, spend 160 battery charges, and complete all the daily activities. The first and last ones are easy to accomplish, and the other two only require a few minutes and can result in up to 800 free experience points. So it’s worth it.
Of course, there are other ways to earn resources and experience in Zenless Zone Zero. Generally, they are more elaborate or require more time. But if you simply want to get rid of the progression problem and not necessarily optimize the game’s benefits to the maximum, just by following the tips we give you here, you should be more than prepared for your adventures in New Eridu.
Disney is always looking for new fields to expand into. It’s natural. It’s a multinational company, with a very recognizable brand, that has the money to experiment and find ways to keep growing. Or to maintain its dominant position in the market. That’s why we’re not surprised when they make moves that may sound strange for Disney. They simply can afford it.
Now they have decided to enter the world of mobile video games. Specifically, gachas. In collaboration with GungHo Online Entertainment, they have announced a free game of which we already know the name: Disney Pixel RPG. With beautiful pixel graphics and confirmed Disney characters such as Mickey Mouse, Maleficent, Aurora, Ariel, Baymax, Winnie The Pooh, Stitch, and the Genie from Aladdin, the game promises that, at least aesthetically, it has many reasons to attract the public.
A large part of its appeal, on the other hand, is its premise. Different video game worlds have started to break and mix with each other, blurring the genres of each one. The player must gather the characters, explore the worlds, and thus restore the Disney multiverse. A premise that sounds quite similar to that of Kingdom Hearts, although it seems that it will not be related to it, on the other hand, the more ambitious Disney crossover with Square Enix.
Regarding the game, we must say that they haven’t said much. They have emphasized that it will be an accessible RPG for new players and will include strategic, fast battles, simple controls, and a convenient auto-play function. They have also added that the game will be a gacha. That is, a game in which we will have to invest in-game currency or real money to have the chance to get the character you want. This puts it in a field where Disney had not yet ventured.
If you are interested in Disney Pixel RPG, you will still have to wait two months. Exactly. Its release is announced for September 9th and, as we have already mentioned, it will be free to play. You can pre-register now to play it when it comes out both in the IOS App Store for Apple devices and in the Google Play Store for Android devices.
Disney Dreamlight Valley is a simulation game developed by Gameloft. In this game, players can explore the magical and rich world of Disney. Additionally, they can also embark on an adventure with their favorite Disney and Pixar characters.
El gobierno de España ha dicho basta y tramita un anteproyecto de ley para impedir que los menores consuman loot boxes y gachas en los videojuegos.
The regulation of loot boxes and other forms of micro-monetization in video games has been a topic of discussion for a long time. Although there is always talk of taking action, it never materializes into anything. This is a shame, considering how problematic these practices can be. But the Spanish government seems to have finally decided to do something about it.
According to what we’ve learned, the Council of Ministers in Spain has approved a draft law for a new organic law to protect minors in digital environments. Although the law goes beyond this, one of the objectives of said law is to prohibit access by minors and adolescents to loot boxes, which are the norm in numerous games, whether free-to-play or not. This includes not only loot boxes, but also any system that dispenses randomized rewards, such as ‘gachas’.
This measure focuses primarily on minors because this gaming trend is considered to be a gateway for young people to start gambling. The government pointed out that “based on the most recent prevalence studies, almost 24% of minors between the ages of 15 and 17 purchased ‘loot boxes’ within the last year”. A figure that justifies the management of this type of product.
The problem behind loot boxes is that, although they may seem harmless, these practices are harmful, particularly for minors, because they use the same logic as slot machines. You put in money and, if you’re lucky, you receive a prize. And while it’s true that videogame companies have historically shielded themselves by arguing that we always receive something in return for our successes, and thus it shouldn’t be considered gambling, experts insist that loot boxes and ‘gachas’ operate on the same logic. Which makes the excessive consumption of these reward systems likely and could reasonably initiate a gambling problem among young people.
If this law were to be approved, both traditional loot-box video games and ‘gacha’ games would have to make changes to their model in order to legally exist in Spain. Whether that would mean asking users to verify that they are 18 years or older is something that remains to be seen. But what is evident is that it’s time to do something about the situation.
EA SPORTS FC is the highly anticipated FIFA 24, but with the new name they have adopted after breaking the agreements between FIFA and Electronic Arts to reissue another football game.