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After the closure of its servers, the possibility arises that Anthem could have local servers

Anthem, the ambitious game developed by BioWare, has officially closed its servers, marking an expected end for a title that had lost public attention long before its definitive shutdown. Many players were surprised to discover that the servers were still operational until last summer, reflecting more of a confusion in the industry’s development system than a failure of the game itself. This closure has left a void, but it has also sparked hope among a small group of enthusiasts who wish to revive the experience without relying on EA’s servers. The community could reach […]

After the closure of its servers, the possibility arises that Anthem could have local servers

Anthem, the ambitious game developed by BioWare, has officially closed its servers, marking an expected end for a title that had lost public attention long before its definitive shutdown. Many players were surprised to discover that the servers were still operational until last summer, reflecting more of a confusion in the industry’s development system than a failure of the game itself. This closure has left a void, but it has also sparked hope among a small group of enthusiasts who wish to revive the experience without relying on EA’s servers.

The community could end up sustaining the game

The former executive producer of Anthem, Mark Darrah, stated that there is code for local servers that could be recovered, which gives a glimmer of hope to those looking to restore the game. However, the road to revitalization will not be easy and may be hindered by technical issues and a possible cease and desist order from EA, which could severely limit any recovery efforts.

Recently, the YouTuber And799 presented a video showing a preliminary version of Anthem running with two connected accounts, although it is noted that this is an initial concept and not a complete game. The progress is nascent, and expectations should be moderated, according to those behind the project called Fort’s Forge.

Despite these obstacles, the gaming community has shown renewed interest, especially in the subreddit dedicated to Anthem, which was initially going to be archived in read-only mode. In response to the strong demand, the moderators have decided to reevaluate their approach, indicating that if the community wants to remain active, it needs volunteers willing to take on the moderation of the forum. This community commitment could be key to keeping the conversation about Anthem alive in the future.

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Author SoftonicPosted on January 23, 2026January 23, 2026Categories Gaming, NewsTags And799, anthem, EA, Mark Darrah, Reddit, servidores locales, subrreddit

The creators of the biggest failure in EA's history believe it could have been a success if it hadn't been for EA

The announcement of the early closure of Anthem in 2026 has sparked an intense debate within the video game industry, reigniting the Stop Killing Games initiative. This MMORPG, which was launched in 2019 and received largely negative feedback, will extinguish after seven years of existence, leaving players without the possibility of accessing its content once the server is shut down. A failure that they knew was going to happen Mark Darrah, former executive producer of Anthem, has expressed his discontent regarding this situation. During a recent interview with YouTuber MrMattyPlays, Darrah […]

The creators of the biggest failure in EA's history believe it could have been a success if it hadn't been for EA

The announcement of the early closure of Anthem in 2026 has sparked intense debate within the video game industry, reigniting the Stop Killing Games initiative. This MMORPG, which was launched in 2019 and received largely negative feedback, will be extinguished after seven years of existence, leaving players without the possibility of accessing its content once the server is shut down.

A failure they knew was going to happen

Mark Darrah, former executive producer of Anthem, has expressed his discontent regarding this situation. During a recent interview with YouTuber MrMattyPlays, Darrah explained that the game could have been designed differently, allowing for its continuity even after the developers closed support. However, he indicated that this would be complicated given the current structures of multiplayer game design.

Darrah made an analogy with toxic waste management, suggesting that, just as society has decided not to allow chemical companies to pollute ecosystems, it should also consider the costs associated with preserving video games. “It’s a cost we must be willing to bear,” he said. As an example, he mentioned Destiny’s peer-to-peer hosting system as a possible solution to keep games operational after their creators withdraw support.

The disappearance of games like Anthem and The Crew not only affects players who have invested time and money, but it is also a blow to developers who see their efforts and creativity vanish. Darrah suggested that, with some compromises in terms of quality and player experience, it would be possible to avoid the definitive closure of these titles, raising questions about the future and sustainability of games in the industry.

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Author SoftonicPosted on August 18, 2025August 18, 2025Categories Gaming, NewsTags anthem, Mark Darrah, MMORPG, MrMattyPlays, preservación, Stop Killing Game, The Crew

Former Dragon Age developers confirm that they felt manipulated during the development of their last game

The launch of Dragon Age: The Veilguard has been a problematic event, sparking divided reactions within the community and severely affecting the title’s sales. As a result, BioWare has been forced to make layoffs, raising questions about the future of the studio and its iconic franchise. A very questionable move by the management of EA and BioWare Mark Darrah, former executive director of Dragon Age, revealed in a recent YouTube video that since 2017, after the failure of Mass Effect: Andromeda, EA and the management of BioWare “deprived the development” of The Veilguard of resources. […]

Former Dragon Age developers confirm that they felt manipulated during the development of their last game

The launch of Dragon Age: The Veilguard has been a problematic event, eliciting mixed reactions from the community and severely impacting the sales of the title. As a result, BioWare has been forced to make layoffs, raising questions about the future of the studio and its iconic franchise.

A very questionable move by the management of EA and BioWare

Mark Darrah, former executive director of Dragon Age, revealed in a recent YouTube video that since 2017, after the failure of Mass Effect: Andromeda, EA and the management of BioWare “deprived resources” from the development of The Veilguard. Darrah indicated that this decision resulted in a restructuring that diverted talent and efforts towards Anthem, a project that ended up being a disaster and ultimately led to the dismantling of BioWare Montreal.

According to Darrah, the Dragon Age team began to feel that it did not have the necessary support from BioWare or EA, which culminated in a lack of priorities towards its development. Despite EA’s assurances about the importance of Dragon Age, resources were constantly redirected towards Anthem in a failed attempt to achieve success in the game-as-a-service model.

Darrah’s comment on EA’s absorption of studios raises concerns about the culture and identity of BioWare following its acquisition in 2008. In his own words, the structural changes made by EA in 2017 sealed BioWare’s fate, indicating that the company showed no real interest in preserving the legacy of one of its most beloved franchises.

With the future of Dragon Age uncertain and the recent controversy that has arisen, many fans are wondering if this new installment will be able to recapture the essence that made the saga a benchmark in the world of RPGs.

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Author SoftonicPosted on May 8, 2025July 1, 2025Categories Gaming, NewsTags Bioware, Dragon Age, Dragon Age: The Veilguard, EA, Mark Darrah, mass effect, Mass Effect: Andromeda, RPG, the veilguard

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