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After the closure of its servers, the possibility arises that Anthem could have local servers

Anthem, the ambitious game developed by BioWare, has officially closed its servers, marking an expected end for a title that had lost public attention long before its definitive shutdown. Many players were surprised to discover that the servers were still operational until last summer, reflecting more of a confusion in the industry’s development system than a failure of the game itself. This closure has left a void, but it has also sparked hope among a small group of enthusiasts who wish to revive the experience without relying on EA’s servers. The community could reach […]

After the closure of its servers, the possibility arises that Anthem could have local servers

Anthem, the ambitious game developed by BioWare, has officially closed its servers, marking an expected end for a title that had lost public attention long before its definitive shutdown. Many players were surprised to discover that the servers were still operational until last summer, reflecting more of a confusion in the industry’s development system than a failure of the game itself. This closure has left a void, but it has also sparked hope among a small group of enthusiasts who wish to revive the experience without relying on EA’s servers.

The community could end up sustaining the game

The former executive producer of Anthem, Mark Darrah, stated that there is code for local servers that could be recovered, which gives a glimmer of hope to those looking to restore the game. However, the road to revitalization will not be easy and may be hindered by technical issues and a possible cease and desist order from EA, which could severely limit any recovery efforts.

Recently, the YouTuber And799 presented a video showing a preliminary version of Anthem running with two connected accounts, although it is noted that this is an initial concept and not a complete game. The progress is nascent, and expectations should be moderated, according to those behind the project called Fort’s Forge.

Despite these obstacles, the gaming community has shown renewed interest, especially in the subreddit dedicated to Anthem, which was initially going to be archived in read-only mode. In response to the strong demand, the moderators have decided to reevaluate their approach, indicating that if the community wants to remain active, it needs volunteers willing to take on the moderation of the forum. This community commitment could be key to keeping the conversation about Anthem alive in the future.

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Author SoftonicPosted on January 23, 2026January 23, 2026Categories Gaming, NewsTags And799, anthem, EA, Mark Darrah, Reddit, servidores locales, subrreddit

Anthem comes back to life after the server shutdown thanks to its fans

In a context where players’ trust in video game companies is at a critical point, recent server closures, such as those of The Crew, Anthem, and New World Aeternum, have exacerbated this distrust. Users are increasingly frustrated by the lack of guarantees regarding the games they love so much. However, the gaming community has begun to take matters into their own hands, showing a significant effort to keep the history and legacy of video games alive, regardless of their initial popularity. Resurrected from the dead A clear […]

Anthem comes back to life after the server shutdown thanks to its fans

In a context where players’ trust in video game companies is at a critical point, recent server closures, such as those of The Crew, Anthem, and New World Aeternum, have exacerbated this distrust. Users are increasingly frustrated by the lack of guarantees regarding the games they love so much. However, the gaming community has started to take action, showing a significant effort to keep the history and legacy of video games alive, regardless of their initial popularity.

Raised from the Dead

A clear example of this initiative is the experiment carried out by YouTuber And799, who has started working on a project to revive Anthem on PC through local servers. In a recent video, he showed how the game can function under these conditions, despite still having significant limitations, such as the inability to access online features, including profile management, which depended on BioWare’s servers. Nevertheless, the gameplay itself runs correctly, giving a glimpse of what a return to life for the title developed by BioWare could be.

However, And799 has been clear in warning that what has been presented is just a first glimpse and that their project, still in the conceptual phase, requires much more work before becoming a complete and functional experience for players. This has emerged shortly after the official closure of Electronic Arts’ servers, highlighting the community’s interest in preserving a game that, although it was not a commercial success, has a dedicated fan base.

The dedication of the players to revive titles like Anthem underscores a wider trend in the world of video games, where preservation becomes a priority, even for those games that did not reach the peak of popularity. Meanwhile, fans are eager to see how this project evolves and whether a definitive version will be achieved that they can enjoy in the future.

Author AgenciasPosted on January 22, 2026January 22, 2026Categories NewsTags anthem, Anthem pc, pc, The Crew

Anthem closes its doors permanently

Anthem, the ambitious online multiplayer role-playing game from BioWare, has closed its doors after a path marked by controversy and identity issues. At the time of its release, it received an average score of 55, reflecting the confusion of attempts to be a live service game that appealed to both solo players and groups. Despite its shortcomings, it managed to maintain a dedicated community that continued to support it, albeit for a short time. A game driven by disaster The last days of Anthem have witnessed an emotional farewell. On platforms like Reddit, […]

Anthem closes its doors permanently

Anthem, the ambitious online multiplayer role-playing game from BioWare, has closed its doors after a journey marked by controversy and identity issues. At the time of its release, it received an average score of 55, reflecting the confusion of attempts to be a live service game that appealed to both solo players and groups. Despite its shortcomings, it managed to maintain a dedicated community that continued to support it, albeit for a short time.

A game driven by disaster

The last days of Anthem have witnessed an emotional farewell. On platforms like Reddit, players have shared their final moments in the game, remembering the motto “Stronger alone, stronger together”. With gaming sessions streamed on Twitch, veterans of the title have gathered at Launch Bay to pay tribute to the game that, although imperfect, had an impact on their lives.

Among the reflections that emerge from this farewell, some players cling to the hope of possible salvation through community private servers, an alternative that could offer a new life to Anthem. However, uncertainty prevails, and the memories of challenges and achievements shared among players become increasingly significant as the final closure approaches.

The loss of Anthem highlights a reality in the video game industry: players’ commitment to their titles can be fleeting, but also powerful. As fans mourn the end of their experience, it reinforces the importance of valuing video games and the role of communities in keeping their dreams alive, reminding us of the lessons from the “Stop Killing Games” campaign. The story of Anthem, although filled with ups and downs, is a testament to the passion that video games can inspire in their players.

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Author SoftonicPosted on January 12, 2026January 12, 2026Categories Gaming, NewsTags anthem, Bioware, cierre de juego, comunidad de jugadores, impacto en los videojuegos, juego de rol multijugador, plataformas como Reddit, Reddit, servidores privados comunitarios, sesiones de juego en Twitch, Stop Killing Games, Twitch

The creators of the biggest failure in EA's history believe it could have been a success if it hadn't been for EA

The announcement of the early closure of Anthem in 2026 has sparked an intense debate within the video game industry, reigniting the Stop Killing Games initiative. This MMORPG, which was launched in 2019 and received largely negative feedback, will extinguish after seven years of existence, leaving players without the possibility of accessing its content once the server is shut down. A failure that they knew was going to happen Mark Darrah, former executive producer of Anthem, has expressed his discontent regarding this situation. During a recent interview with YouTuber MrMattyPlays, Darrah […]

The creators of the biggest failure in EA's history believe it could have been a success if it hadn't been for EA

The announcement of the early closure of Anthem in 2026 has sparked intense debate within the video game industry, reigniting the Stop Killing Games initiative. This MMORPG, which was launched in 2019 and received largely negative feedback, will be extinguished after seven years of existence, leaving players without the possibility of accessing its content once the server is shut down.

A failure they knew was going to happen

Mark Darrah, former executive producer of Anthem, has expressed his discontent regarding this situation. During a recent interview with YouTuber MrMattyPlays, Darrah explained that the game could have been designed differently, allowing for its continuity even after the developers closed support. However, he indicated that this would be complicated given the current structures of multiplayer game design.

Darrah made an analogy with toxic waste management, suggesting that, just as society has decided not to allow chemical companies to pollute ecosystems, it should also consider the costs associated with preserving video games. “It’s a cost we must be willing to bear,” he said. As an example, he mentioned Destiny’s peer-to-peer hosting system as a possible solution to keep games operational after their creators withdraw support.

The disappearance of games like Anthem and The Crew not only affects players who have invested time and money, but it is also a blow to developers who see their efforts and creativity vanish. Darrah suggested that, with some compromises in terms of quality and player experience, it would be possible to avoid the definitive closure of these titles, raising questions about the future and sustainability of games in the industry.

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Author SoftonicPosted on August 18, 2025August 18, 2025Categories Gaming, NewsTags anthem, Mark Darrah, MMORPG, MrMattyPlays, preservación, Stop Killing Game, The Crew

BioWare says that one of their latest games was approved by EA when it was compared to FIFA

Anthem, the ambitious title from BioWare, will no longer be available in January, marking the end of a difficult chapter for the Canadian developer and its publisher, Electronic Arts. With the decision to close the game, questions arise about why its development was approved and what failures led to its commercial failure. The FIFA of RPGs Mark Darrah, former producer at BioWare and a key figure behind Mass Effect, has shared valuable insights on the conception of Anthem. In a new series of videos, he explains that the leadership team of Mass Effect sought to innovate and experiment with new […]

BioWare says that one of their latest games was approved by EA when it was compared to FIFA

Anthem, the ambitious title from BioWare, will no longer be available in January, marking the end of a difficult chapter for the Canadian developer and its publisher, Electronic Arts. With the decision to close the game, questions arise about why its development was approved and what failures led to its commercial failure.

The FIFA of RPGs

Mark Darrah, former producer at BioWare and a key figure behind Mass Effect, has shared valuable insights on the conception of Anthem. In a new series of videos, he explains that the leadership team of Mass Effect sought to innovate and experiment with new narratives, deviating from the company’s usual approach. The idea of Anthem was presented as a product that would incorporate an online service model, designed to attract a broader audience and potentially reach sales figures of iconic games like FIFA.

According to Darrah, the pitch led by Casey Hudson at EA proposed a distinct gaming experience that combined BioWare’s rich narrative with elements of an online business model. However, despite the ambitious vision, that essence was lost during development, which ultimately made it difficult to realize the final game. The challenge lay in the lack of clarity about what Anthem was really supposed to be, which failed to position it as a competitor on the level of Destiny or Borderlands.

Despite their hopes, Anthem did not meet EA’s sales expectations and, after several restructurings in 2021, its development was halted. The departure of Darrah and Hudson shortly before the cancellation reflects a turbulent period at BioWare, where the lack of clear direction became an insurmountable obstacle for the project that promised to revolutionize storytelling in video games.

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Author SoftonicPosted on August 8, 2025August 8, 2025Categories Gaming, NewsTags anthem, Bioware, EA, Electronic Arts, FIFA, juego como servicio, mass effect, monetización, Online

BioWare has an uncertain future following the failure of Dragon Age: The Veilguard

BioWare has gone through a critical stage following the failure of the video game Dragon Age: The Veilguard, which failed to meet the participation expectations set by EA, falling 50% short of what was planned. This situation has led the company to make significant layoffs, reducing its workforce to less than 100 employees, a drastic decrease from the more than 200 who worked on the game’s development. BioWare’s general manager, Gary McKay, commented that the company is in the process of “reimagining” its future, with the goal of becoming a more agile studio focused on the […]

BioWare has an uncertain future following the failure of Dragon Age: The Veilguard

BioWare has gone through a critical stage following the failure of the video game Dragon Age: The Veilguard, which failed to meet the participation expectations set by EA, falling 50% short of what was planned. This situation has led the company to make significant layoffs, reducing its workforce to less than 100 employees, a drastic decrease from the more than 200 who were working on the game’s development. BioWare’s general manager, Gary McKay, commented that the company is in the process of “reimagining” its future, aiming to become a more agile studio focused on creating memorable RPGs.

The failure of its latest titles has been a hard blow for the company

BioWare’s difficult journey is not new; the company has faced a decade of underperformance, marked by the failure of the ambitious Anthem project and the mixed reception of Mass Effect: Andromeda, which failed to match the quality of the original trilogy. Despite Dragon Age: The Veilguard and EA Sports FC 25 receiving generally favorable reviews, with scores of 82 and 76 on Metacritic, respectively, both titles failed to meet the performance targets that EA had stipulated.

Bloomberg reports that EA had planned to “lend” BioWare developers to other studios in anticipation of the pre-production of a new Mass Effect title, but the disappointment with Veilguard has complicated these plans. In the wake of these events, BioWare continues to evaluate its internal structure and strategic approach to improve its position in the video game market, a sector that has been especially competitive in recent years.

With the restructuring underway, the coming months will be crucial in defining the direction of BioWare, a studio that has been synonymous with deep and immersive storytelling, but now faces an uncertain future.

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Author SoftonicPosted on February 5, 2025July 1, 2025Categories Gaming, NewsTags anthem, Bioware, Dragon Age: The Veilguard, EA, Gary McKay, Mass Effect: Andromeda, reestructuración

BioWare undergoes a restructuring due to the results of its latest game

BioWare has announced significant changes in its operations following the disappointing results of its latest release, Dragon Age: The Veilguard, which attracted the attention of 1.5 million players, well below the 3 million expected by EA. In a statement, Gary McKay, general manager of BioWare, commented that the studio is “changing the way we build games” to ensure the highest quality standards. The problem: the company’s unrealistic expectations. As part of this restructuring, a core team at BioWare is already working on the next Mass Effect title, while other members of the […]

BioWare undergoes a restructuring due to the results of its latest game

BioWare has announced significant changes in its operations after the disappointing results of its latest release, Dragon Age: The Veilguard, which attracted the attention of 1.5 million players, far below the 3 million expected by EA. In a statement, Gary McKay, general manager of BioWare, commented that the studio is “changing the way we build games” to ensure the highest quality standards.

The Problem: The Company’s Unrealistic Expectations

Within this restructuring, a core team at BioWare is already working on the next Mass Effect title, while other members of the studio are being reassigned to different EA teams. However, it has not yet been confirmed if there were any layoffs associated with these changes. The director of The Veilguard, Corinne Busch, has left the company, adding uncertainty to the current situation of the studio.

McKay added that, given the early stage of development of the new Mass Effect, the studio does not require the full support of all staff. This move aims to transform BioWare into a more agile studio focused on creating memorable RPGs. “We appreciate your support as we build a new future for BioWare,” McKay stated in the same release.

Despite some notable successes, such as Dragon Age: Inquisition, BioWare has faced a series of failures in recent years, including Mass Effect: Andromeda and Anthem, games that failed to meet fans’ expectations. With the release of the Mass Effect Legendary Edition in 2021, the studio received positive reviews, but persistent challenges seem to have led to an urgent need for internal review.

In this context, it remains to be seen how these structural changes will affect the development of future titles and if they will be able to regain the trust of players, at a time when competition in the video game industry is intense.

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Author SoftonicPosted on January 30, 2025July 1, 2025Categories Gaming, NewsTags anthem, Bioware, Dragon Age: Inquisition, Dragon Age: The Veilguard, mass effect, reestructuración

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