According to a lawyer specialized in intellectual property, a large part of the history of video games is on the verge of disappearing.

Despite video games being the largest legal industry in the world, it seems that the companies that create them have no interest in their preservation.

The video game industry generates more revenue than the film and music industries combined. For that reason alone, one would expect the industry to care about its own history. To want to keep its legacy accessible and well-preserved as much as possible. However, the reality is exactly the opposite. This was once again demonstrated in a recent talk about video game preservation.

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Steve Englund, an intellectual property lawyer, was asked if it would be possible for libraries to digitally preserve copies of video games. His response was that members of the ESA, the trade association for the video game industry in the United States, would not allow such a thing. And even if they did allow it, that would be insufficient progress. Proper preservation of video game history should include much more than just collecting the video games themselves. Even if it were done physically.

The reason for this strong refusal is because, in fact, in the past the ESA has opposed any form of video game preservation. When the Library of Congress of the United States wanted to create a working corpus for the preservation of the medium, the ESA stated that it was an unnecessary effort, since developers were already doing a great job on that front.

The reality is that, according to the Video Game History Foundation, 87% of American video games prior to 2010 are impossible to legally acquire today. Many of these games are in danger of being lost, or have already been lost. Similarly, many games have not been able to be reissued because their source code has been lost or misplaced. This demonstrates that the statements made by the ESA are short-sighted, if not outright deceptive.

If the ESA, the largest trade organization in the video game industry, is completely blind to preservation, that puts us on the verge of losing decades of medium history. Something that seems inevitable considering they have no interest in video games, other than as an object to continue being the world’s highest-grossing legal industry.

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This website allows you to see the beautiful boxes of old PC games

This website allows you to see the beautiful boxes of old PC games, allowing you to enjoy a time when video games were something more.

Although it may be hard to believe for those who haven’t experienced it, there was a time when PC video games came in huge boxes. Very well taken care of, with manuals, maps, and all kinds of extras, buying a game was a truly sensory experience. In fact, the gaming experience would begin even before getting home. Just by seeing that enormous box and everything it contained and promised inside, our imagination would soar as far as possible.

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Now these boxes are practically non-existent. The industry is driven by profits and cutting back on packaging, distribution, and industrial design was a way to make more money from each copy sold. That’s why they are now little more than objects of nostalgia and collectibles. Fortunately, a man has decided to make them accessible.

The Big Box Collection website is literally what its name indicates. A visual collection of video game boxes created by Benjamin Wimmer, which allows us to appreciate how those carefully crafted releases were. All of this without leaving out a single detail.

Because Big Box Collection’s main interest is that as much care has been taken in the presentation as was initially put into these boxes. With impeccable aesthetics, 3D models that we can rotate as we please, and images of the contents of the box itself, Big Box Collection is currently the best source of information on the packaging of old PC games. With over 700 games currently cataloged, it is a fascinating archaeological work that shows us a world that today seems inconceivable, but that in the 90s and 00s was the norm.

This makes Big Box Collection not only a nostalgic pleasure, but also a necessary source of preservation. These boxes will become increasingly difficult to find in an acceptable condition, and thus it is possible to have a record of them. Something that, as we always say, is important for the video game industry to start taking much more seriously.

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