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Tag: Nate

If after Death Stranding you are left wanting more games about walking, this game wants to show you how difficult it is to walk when you don't know how to do it

Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the realm of indie games, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for a couple of […]

If after Death Stranding you are left wanting more games about walking, this game wants to show you how difficult it is to walk when you don't know how to do it

Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the indie scene, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for the past couple of years.

Baby Steps was released discreetly last week, but not without making some noise. Having appeared in several PlayStation State of Play events, it caught attention for the uniqueness of its premise: we embody a man who, after spending hours watching One Piece lying on the sofa in his parents’ basement, finds himself teleported to the universe of a video game. But after so many hours lying down, he doesn’t even know how to walk. And he is too proud to admit it.

Walking is more mechanically complex than it seems

With that premise, Bennett Foddy, Gabe Cuzzillo, and Maxi Boch, creators of the little boy, make a brilliant game of exploration and self-discovery based on a single premise: what if walking were extremely complicated? And not in a Death Stranding way, which was hard but satisfying. Really complicated.

To make our protagonist, Nate, walk, we have to press the triggers and tilt the left stick of our controller. Each trigger controls one of the legs, and the stick controls the rest of the body. This means that if we press the left trigger, the left leg will lift. If, in addition to pressing the left trigger, we move the left stick, it will move the left leg forward, backward, or sideways. In this way, we will have to try to control Nate’s movements, from his clumsy trot to more precise movements, to achieve his goal. First, to find a bathroom to take a leak, and then, a more ambitious one: to reach the top of the mountain in front of him.

Of course, the game doesn’t make it easy for us. Although at first it’s normal to fall, we quickly get used to walking with a certain fluidity. But what would be trivial in any other game is a real challenge in Baby Steps. Going up a slope, not to mention climbing stairs, crossing a plank, or passing through a particularly narrow path is a particularly difficult challenge. If there is any kind of obstacle or we have to do something more complex, like climbing a wall, it can become almost impossible.

To improve in life, you have to take one step at a time

But that is part of the charm. Baby Steps is aware at all times of the challenge it poses and never punishes us, or not without offering us a bit of comedy in what it does. In that sense, it reminds us of the most hilarious moments of Dark Souls: it may throw a giant stone ball at our face, but isn’t there something comical about it, as if it came straight out of Humor Amarillo? And Baby Steps does the same.

Sometimes we fall off a cliff, or we step wrong and get swept downriver, losing all the progress we had made, but it never feels entirely frustrating. Partly because it’s comical how Nate moves and seems unfazed by all his misfortunes. Partly because of its open-world design. Whenever we fail, we arrive at a new place, an area we hadn’t seen before, or a new way to advance to where we had been before, showing us that failure as such does not exist in Baby Steps: only the possibility of discovering something new and, perhaps, even the opportunity for an even greater triumph.

This relates to the themes developed in the game. Nate is a person with ambitions and desires, but too scared to pursue them, who opens up frustratingly slowly throughout the game. And all the game mechanics relate to that narrative. How, in order to advance in life, it is necessary to take risks and make mistakes. That there is never anything from which we cannot return, because we are never going to do anything that is not a path that someone has walked before.

Baby Steps is, in many ways, the first true walking simulator. Because it truly focuses all its purpose on walking. And if you are interested in what we have shared about it, you can find it available for PC as well as for PlayStation 5.

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Author Álvaro ArbonésPosted on October 13, 2025October 13, 2025Categories Gaming, NewsTags andar, Baby Steps, Bennett Foddy, dark souls, Death Stranding, esperanza, Gabe Cuzzillo, Maxi Boch, Nate, One Piece, pc, Playstation, playstation 5, State of Play, walking simulator

Baby Steps is a game that wants two things: to make us aware of how difficult it is to walk and how funny it is to fail while trying

The video game Baby Steps, developed by Bennett Foddy, Maxi Boch, and Gabe Cuzzillo, will be released on September 8. This title features a peculiar gameplay in which the player controls Nate, a comical and clumsy character who moves through an open world using triggers and an analog stick, resulting in funny falls and slides. With a focus on humorous animation, the game has achieved a distinctive style that sets it apart from other titles in the market. A game with spectacular graphics and tremendously physical humor Despite production limitations, […]

Baby Steps is a game that wants two things: to make us aware of how difficult it is to walk and how funny it is to fail while trying

The video game Baby Steps, developed by Bennett Foddy, Maxi Boch, and Gabe Cuzzillo, will be released on September 8. This title features peculiar gameplay where the player controls Nate, a comical and clumsy character who moves through an open world using triggers and an analog stick, resulting in funny falls and slips. With a focus on humorous animation, the game has achieved a distinctive style that sets it apart from other titles on the market.

A game with spectacular graphics and tremendously physical humor

Despite production limitations, Baby Steps aims to parody the conventions of open-world games, offering a visual experience reminiscent of big-budget titles. Nate, the protagonist who embodies a loser, has been described as a character who could have escaped from a comedy like What We Do in the Shadows. Throughout the game, his butt is highlighted, which has become a recurring point of humor, reflecting the tradition of body-centered animation.

One of the most innovative features of Baby Steps is the way the game scenes are developed. The dialogues and interactions between Nate and other characters are recorded unscripted using improvisation, which provides a freshness and naturalness to the game. Foddy explains that this technique allows for creating cinematic cuts in a much shorter time and with a more spontaneous approach.

Developers have created a control system that makes every movement of Nate a challenge, promising hilarious situations throughout the experience. Those interested can download a demo of the game on Steam before its release, providing an opportunity to enjoy this innovative and fun approach to the genre. With a mix of comedy and unique gameplay mechanics, Baby Steps promises to be a memorable addition to the world of video games.

Steam
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Author SoftonicPosted on June 27, 2025July 1, 2025Categories Gaming, NewsTags 8 de septiembre, Bennett Foddy, comedia, comedia física, Gabe Cuzzillo, Maxi Boch, Nate, Steam

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