A modder has taken his passion for the world of video games to another level by creating a trilogy of giant maps for Grand Theft Auto V (GTA 5). Aiming to expand the game world in a way that Rockstar Games has not yet done, FV Mods has released three new locations that transform the gaming experience into a varied virtual landscape. A whole trilogy within an old game The first map, Oldburries, features a fictional rural area of Canada, with fields, pine forests, and a village that looks like the destination of a guided tour […]
A modder has taken his passion for the world of video games to another level by creating a trilogy of giant maps for Grand Theft Auto V (GTA 5). Aiming to expand the game world in a way that Rockstar Games has not yet done, FV Mods has released three new locations that transform the gaming experience into a varied virtual landscape.
An entire trilogy within an old game
The first map, Oldburries, features a fictional rural area of Canada, with fields, pine forests, and a village that seems to be the destination of a journey guided by an unreliable navigation system. Secondly, Largo Hillio combines a national park and a racetrack on an island connected to the mainland by a majestic suspension bridge. Finally, the European Highway Project offers a vast eight-lane road that simulates a transcontinental journey, designed for those who want to experience life in Europe without leaving the game.
One of the most exciting features of these maps is that players can load them all at the same time, allowing them to move between them. This transforms GTA 5 into a kind of flight simulator, where players can land in a quiet Canadian town, all while enjoying an experience that is both creative and unique.
FV Mods has expressed its desire to take the world of GTA 5 further, arguing that although the game is already a decade old, that doesn’t mean its map should remain static. This effort by a single creator reflects the players’ restlessness over the long wait for the anticipated GTA 6. With this trilogy of maps, fans can experience a new adventure, while the future of the famous saga remains uncertain. Furthermore, for now, there are no rumors about a specific release date for GTA 6, which makes this community-created expansion even more relevant.
Sony is increasingly betting on synergies. It’s no secret. Its two main battlefields right now are anime and video games, and its idea is to exploit them as intimately as possible, especially after seeing how well its major video game IPs can perform when brought to the big screen. Something it has only done so far with live-action movies. Because all of Sony’s big video game movies have been successful. Perhaps not among critics and certainly not among fans of these IPs, but they have managed to work in what […]
Sony is increasingly betting on synergies. It’s no secret. Its two major battlefields right now are anime and video games, and its idea is to exploit them as closely as possible, especially after seeing how well its major video game IPs can perform when brought to the big screen. Something it has only done so far with live-action films.
Because all the movies based on Sony’s major video games have been successful. Perhaps not among critics and certainly not among fans of these IPs, but they have managed to perform in what matters most to executives: making good box office numbers. This is also true for their latest approach, which, while not the best movie of 2025, is quite better than its also recent remake. We are talking about the film adaptation of Until Dawn.
A movie that has successfully adapted the video game
Adapting the 2015 video game by Supermassive Games, the original already had everything to be a movie. After all, Until Dawn put us in the shoes of eight young adults who went on vacation to the Blackwood Mountains where, due to various circumstances, they found themselves being pursued by a serial killer. Closely following the premises of slasher horror films, the game made us make decisions that ultimately led to the survival or death of our characters, in a butterfly effect that changed the game based on what we decided to do at any given moment.
While its non-linear format and the possibility that several, all, or none of the characters survive do not fit well with cinema, the fact that it is heavily inspired by horror films from the 70s and 80s does. This is something that can be seen in the movie.
Directed by David F. Sandberg, the director of the two Shazam movies and Annabelle: Creation, the film starts from the same premise as the original video game, with a twist to justify everything that happens in it. We won’t reveal it here, as we want to avoid spoilers, but it is a very clever way to justify the constant loops of the original game and explains everything that happens up to this point in the movie, giving it a very unique style and a somewhat different feel compared to other contemporary horror films.
Costing only 15 million dollars, the movie was a fairly modest success. Grossing 54 million at the box office, the film performed especially well in the United States and Canada, demonstrating that it remains the main territory for this type of films.
Unfortunately for Sony, the movie was a bit of a disaster in terms of critical reception and public opinion. With a 52% on Rotten Tomatoes and a 47 on Metacritic, the movie is rated worse than well. And considering it received a C+ on CinemaScore on a scale from A+ to F and a 63% positive rating on PostTrak from the audience, it doesn’t seem like a movie that will receive approval for a sequel. Even if, for a part of the audience that includes us, it is an enjoyable movie under the right conditions: a silly afternoon with plenty of popcorn and a good soda.
Moreover, it’s easy for you to get it. Now more than ever. The movie is now available to watch on Movistar Plus+ and to rent on AppleTV, making it easier than ever to watch it on a lazy afternoon. And if you do it knowing what you’re in for, it could very well be a good afternoon.
The fall box office has faced mediocre performance, leading Hollywood to venture into the hope that Predator: Badlands will revitalize the cinematic landscape. The film, produced by 20th Century Studios, a subsidiary of Disney, is projected to achieve a global opening of approximately $60 million. Of this figure, it is estimated that more than $25 million will come from the United States and Canada. An obscene but realistic figure, Predator: Badlands represents a significant investment for Disney, especially during a period where public interest has been affected by a series of failed releases and […]
The fall box office has faced mediocre performance, leading Hollywood to venture into the hope that Predator: Badlands will revitalize the cinematic landscape. The film, produced by 20th Century Studios, a subsidiary of Disney, is projected to achieve a global opening of approximately $60 million. Of this figure, it is estimated that more than $25 million will come from the United States and Canada.
An obscene but realistic figure
Predator: Badlands represents a significant investment for Disney, especially during a period where public interest has been affected by a series of failed releases and overwhelming competition for consumer attention. Hollywood recognizes the importance of this film not only as a product of entertainment but also as a potential lifeline for the box office, at a time when the numbers have largely disappointed.
The return of the iconic science fiction saga, which has captured the imagination of viewers since its debut in 1987, could be just what the industry needs. However, the reception from the public and critics will be key to determining whether Predator: Badlands will truly make a positive impact at the box office, or if it will go unnoticed like other recent releases.
The industry will be watching this release closely, as the success or failure of the film could have significant repercussions on future productions. Despite low expectations, the combination of nostalgia and the return of such an iconic character could be determining factors that attract audiences to theaters, and Hollywood hopes that this strategy will result in a more robust box office as the year-end holidays approach.