Poland unionizes: the creators of Cyberpunk 2077 establish a union for all Polish developers

Tired of mass layoffs and questionable working conditions, CD Projekt Red has created a union to fight for their rights

Although Cyberpunk 2077 may have been fixed in the eyes of fans, it doesn’t mean it doesn’t continue to have numerous problems, primarily within the studio’s work culture. CD Projekt is a highly significant studio in Poland, but to reach where it is, especially during 2023, it has made decisions that haven’t been particularly favorable for its workers. Not to mention that crunch has been the norm throughout the development of Cyberpunk 2077. Therefore, a portion of its workers has had enough.

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That’s why a group of CD Projekt workers have formed a union called PGWU, which stands for Polish Gamedev Workers Union. The name reflects that they have members from other game companies in Poland, not exclusively from CD Projekt, with the goal of improving conditions for all workers in the Polish gaming industry. Hence, they have decided not to focus solely on their own company but on the entire country.

One of the main reasons for this decision is that, in 2023 alone, CD Projekt has gone through three different phases of layoffs. In May, about twenty employees from The Molasses Flood, approximately half of the studio’s staff in Vancouver, were laid off, along with over thirty employees from CD Projekt Red associated with Gwent, the card game based on The Witcher, following the decision to discontinue further support for the game. Additionally, a third round of layoffs occurred in July when a 9% reduction in the workforce of CD Projekt Red was announced, resulting in the dismissal of around a hundred employees.

Although there are many more issues within the studio, PGWU highlighted in an interview with CD-ACTION that they believe unionizing is necessary to achieve better working conditions. They also hope that their example will encourage others in creative industries to dispel the myth that unionism is only for factories and heavy industries. Considering they have already joined OZZ IP, a syndicalist organization, it is expected that they will have the negotiating power to prevent these massive layoffs from happening as easily in the future and inspire others to do the same.

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Cyberpunk 2077 had to be a success at all costs, even if it meant costing CD Projekt hundreds of millions

Cyberpunk 2077 is now playable thanks to patch 2.0 and Phantom Liberty, but how much did it cost CD Projekt Red? More than one hundred million dollars.

Money doesn’t solve everything, but it does solve an impressive amount of things. Game studios know this well. There are problems that can’t be solved, no matter how much money is thrown at them, but others just need that: more funds, a larger budget. With that, along with all the creative muscle and personnel that come with it, it’s possible to push forward things that previously seemed impossible. Or that had been an absolute disaster.

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Cyberpunk 2077 was an absolute disaster. However, Phantom Liberty feels like its own game. Probably because it is. After all, CD Projekt Red has spent 60 million dollars on its development and another 21 million on marketing for this DLC. That’s approximately half of what it cost to develop Cyberpunk 2077 in the first place, considering the game had a development cost of 174 million dollars. Although not as much if we consider the 142 million dollars they spent on marketing.

This paints a pretty crazy picture of the numbers at CD Projekt Red. Moreover, we have to take into account that the DLC isn’t the only change they’ve made in the game. Since its launch in 2020, they have been working on various updates to fix bugs and add content to get as close as possible to a stable version. This includes their ambitious Patch 2.0, released on September 26 alongside Phantom Liberty for free, which has polished many aspects of the game.

All of this information comes from CD Projekt’s investor presentation, available on YouTube, where they broke down all these numbers. This also gives us other figures, such as the Patch 2.0 costing a staggering 40 million dollars, bringing the total to 121 million dollars to fix Cyberpunk 2077. An absolutely insane figure, even for a game that was already incredibly expensive to develop. But it has turned out this way because, somehow, at CD Projekt, they must believe it’s worth it.

Cyberpunk 2077: Phantom Liberty DOWNLOAD