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Tag: Unreal Engine

Nintendo has made a realistic remake of The Legend of Zelda: Ocarina of Time: here are 5 other games it could make next

Nintendo has presented the remake of The Legend of Zelda: Ocarina of Time. Although it was leaked and we were eagerly waiting for it, that hasn’t changed how they were going to present it at Nintendo. We have seen just a few seconds of it, no gameplay, and the only thing we know about the game is that it looks absolutely spectacular. With a more realistic and modern style, similar to the experiments people do when they make Nintendo games in Unreal Engine 5, it seems they wanted to experiment with that approach more typical of other companies. We shouldn’t be surprised either. Star Fox already […]

Nintendo has made a realistic remake of The Legend of Zelda: Ocarina of Time: here are 5 other games it could make next

Nintendo has presented the remake of The Legend of Zelda: Ocarina of Time. Although it was leaked and we were eagerly waiting for it, that did not change how they were going to present it at Nintendo. We have only seen a few seconds of it, no gameplay, and the only thing we know about the game is that it looks absolutely spectacular. With a more realistic and modern style, similar to the experiments that people do when they create Nintendo games in Unreal Engine 5, it seems they wanted to experiment with that approach more typical of other companies.

It shouldn’t surprise us either. Star Fox already does this. And that’s why it’s interesting to think about what other games could have this treatment in the future. Not games that we want to have this treatment, as that would be a different topic, but rather games that we believe would fit with this approach. Whether it’s because of how they fit with this kind of graphics or how they would serve to bring back perhaps forgotten franchises, it would be an excuse for Nintendo to return to certain titles and specific franchises. Although we can’t promise that this would make their fans happy.

F-Zero

One of the franchises that makes the most sense to revive, taking advantage of graphic capabilities to attract the audience, is F-Zero. A franchise born on the SNES and based on pure speed and science fiction that, moreover, today has no competition at all. No futuristic racing games of this kind are being made anymore, let alone with such a marked arcade tone, and even a remake of F-Zero GX with current graphics would be celebrated by its fans and attract the attention of a larger audience. And seeing what they have done with Star Fox, it seems perfectly possible to do it with F-Zero.

Super Mario Sunshine

Although today it seems to be the black sheep of the Super Mario series, upon its release Super Mario Sunshine was tremendously celebrated for the originality of the title and its absolute beauty. The ability to ensure crystal-clear waters, perfectly realistic skies, and a much cleaner world, and above all, less wobbly physics and hitboxes, could make many people realize how excellent this game is. Although it would surely also make all those who already love Super Mario Sunshine hate this hypothetical remake.

Pilotwings

The most controversial title on the list, which never quite achieved a true cult status on either Super Nintendo or Nintendo 64. Pilotwings has never returned —except for Pilotwings Resort on 3DS— perhaps because, even though they were pioneers of 3D, that also took a toll on them: they were still experimenting with the possibilities of 3D. At Nintendo, taking risks with franchises that didn’t work for them in the past is not their style, but perhaps by adding a new, more modern aesthetic and adjusting the controls to current expectations, it would perform better. And there would be more fans of Pilotwings in general.

Punch-Out!!

Probably the game that would need the least changes on paper, but would require the most adjustments in reality. Although a new Punch-Out!! would be very interesting, it would also be a tough sell: it’s a difficult game, with a classic design that wouldn’t excite contemporary audiences. But what if it had modern graphics, an emphasis on different types of moves, a more developed campaign, and perhaps roguelike elements or progression systems? Again, classic Punch-Out!! fans would hate it, but it could have the potential to reach a more general audience.

Nintendogs

This is the game they should make. Many people will disagree, saying it’s not an important game for that, and all those people are wrong. Nintendogs is the perfect game to apply the supposedly more realistic and elaborate graphics they seek in this kind of remakes. They intended it in the original Nintendogs, and the improvement in graphics would only help them. And the idea of taking care of puppies never gets old: there will always be an audience for that kind of game. So, Nintendo, what are you waiting for? It’s an incredibly simple fruit. Even easier to pick than the one from F-Zero.

Nintendo Switch Online
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Author Álvaro ArbonésPosted on June 12, 2026June 17, 2026Categories Gaming, NewsTags F-Zero, F-Zero GX, Nintendo hire this man, Nintendogs, Pilotwings, Punch-Out!!, remake, Super Mario Sunshine, The Legend of Zelda: Ocarina of Time., Unreal Engine

Epic Games showcases Unreal Engine 6 for the first time with the most unexpected game

Epic Games, the developers of Fortnite and the Unreal Engine graphics engine, have announced a new era for one of their most popular games: Rocket League. They did this during the Rocket League Championship Series 2026: Paris Major tournament, where they released a teaser about the future of the game, announcing the biggest change to it to date. A change of engine to Unreal Engine 6. Rocket League at the forefront of technology. This marks the first announcement of the existence of Unreal Engine 6. Although it is logical for Epic Games to announce that they are already working on […]

Epic Games showcases Unreal Engine 6 for the first time with the most unexpected game

Epic Games, the developers of Fortnite and the Unreal Engine graphics engine, have announced a new era for one of their most popular games: Rocket League. They did this during the Rocket League Championship Series 2026: Paris Major tournament, where they released a teaser about the future of the game, announcing the biggest change to it to date. A change of engine to Unreal Engine 6.

Rocket League at the forefront of technology

This marks the first announcement of the existence of Unreal Engine 6. Although it makes sense for Epic Games to announce that they are working on the engine given the timeline, since Unreal Engine 5 was unveiled in May 2020 and launched on April 5, 2022, for the current generation consoles, PlayStation 5 and Xbox Series X|S, its adoption has been lower and much more questioned than the two previous versions of the engine. This raises the question of whether it is appropriate to make the leap to a new version, especially when Sony claims that PlayStation 6 is still in its development phase.

In any case, this could be good news for Rocket League fans. The game was released in 2015 and even today it still runs on the same graphics engine as at the time of its launch: Unreal Engine 3. But since Psyonix, the studio responsible for the game’s development, was acquired by Epic in 2019, they now have access to the latest versions of the engine before anyone else. Allowing them to be the benchmark for the capabilities of Unreal Engine 6.

Although we do not know specific details about Unreal Engine 6 or this new iteration of Rocket League, it is expected that they will be revealed in the near future. Until then, we can only speculate about what Epic Games might be doing to improve a engine that seemed to have already reached its peak with Unreal Engine 5. And both players and developers believe that it is far from being fully exploited.

Epic Games Launcher
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Author Álvaro ArbonésPosted on May 25, 2026June 17, 2026Categories Gaming, NewsTags Epic Games, playstation 5, PlayStation 6, Psyonix, rocket league, Rocket League Championship Series 2026: Paris Major, Unreal Engine, Unreal Engine 3, Unreal Engine 6

Humble Bundle is relaunching its most popular bundles from 2025, including one from one of the leading franchises of 2025

Humble Bundle has relaunched 36 of its most popular bundles from 2025 in a special event that will take place over 12 days, concluding on December 10. This is a limited event that offers a highlighted selection of games, books, and software, allowing users to access content they may have missed throughout the year. Borderlands at a bargain price One of the most striking bundles is the “Gear Up for Borderlands 4,” which was originally launched in July and is available for $16. This bundle includes several games from the renowned Borderlands series. For fans who […]

Humble Bundle is relaunching its most popular bundles from 2025, including one from one of the leading franchises of 2025

Humble Bundle has re-launched 36 of its most popular bundles from 2025 in a special event that will run for 12 days, concluding on December 10. This is a limited-time event that offers a highlighted selection of games, books, and software, allowing users to access content they may have missed throughout the year.

Borderlands at a rock-bottom price

One of the most striking packages is the “Gear Up for Borderlands 4,” which was originally released in July and is available for $16. This package includes several games from the renowned Borderlands series. For fans who want the upcoming title, there is also a package that includes Borderlands 4 for $70, which means that by purchasing this, players get all the previous games in the series at a very attractive effective cost.

In addition to the games, the event includes other interesting bundles, such as the book bundle “Sex, Love, and Everything In Between” and the “Deluxe Dev Dream Mega Bundle,” which offers over 4,000 Unreal Engine assets. These last two are available for just over two days and highlight the variety that Humble Bundle usually offers in its collections.

However, it is crucial for interested parties to act quickly, as some bundles, such as Sniper Elite Classics and “Linux: From Beginner to Professional,” will only be available until December 9, while others, like the Team 17 and Star Trek Comic bundle, are limited until December 8 at 5 p.m. PT / 8 p.m. ET. New bundles will be added every day, so users are encouraged to visit the platform to not miss out on last-minute deals.

On the other hand, many users are eagerly awaiting the return of the classic D&D package, which has proven to be popular among the community, and it could return as part of these special offers. This expectation reflects the ongoing interest in this content from gamers.

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Author SoftonicPosted on December 9, 2025December 9, 2025Categories Gaming, NewsTags and Everything In Between, Borderlands, Borderlands 4, Deluxe Dev Dream Mega Bundle, Gear Up for Borderlands 4, Humble Bundle, juegos, Libros, love, Sex, Sniper Elite, Unreal Engine

HoYoverse has announced a new game and it seems like the perfect mix between Control, Resident Evil 2, and GTA

HoYoverse, the developer known for its successful game Genshin Impact, has announced its third project titled Varsapura, marking its foray into a notably different gameplay style. This new title, which is developed in Unreal Engine, moves away from the studio’s typical anime aesthetic, opting for a more realistic and urban setting. A game with evident influences In Varsapura, players will take on the role of a protagonist who arrives by car at a police station, similar to that of Resident Evil 2 or Control, to become an agent. In this environment, they will have to face a supernatural force known as […]

HoYoverse has announced a new game and it seems like the perfect mix between Control, Resident Evil 2, and GTA

HoYoverse, the developer known for its successful game Genshin Impact, has announced its third project titled Varsapura, marking its foray into a notably different style of gameplay. This new title, which is developed in Unreal Engine, moves away from the typical anime aesthetic of the studio, opting for a more realistic and urban setting.

A game with obvious influences

In Varsapura, players will take on the role of a protagonist who arrives by car at a police station, similar to that of Resident Evil 2 or Control, to become an agent. In this environment, they will have to face a supernatural force known as ‘mindrot’, which erodes reality and brings to life threatening monsters. This starting point establishes a context that merges horror elements with the action and stealth gameplay that has characterized HoYoverse.

The gameplay, presented in a 31-minute video, shows mechanics such as driving a police vehicle in an open world, highlighting aspects like the destructibility of the environment and the possibility of using ‘nitro’ to accelerate. The combination of stealth and action phases creates an experience that recalls the dynamic gameplay of Genshin Impact, but with a darker and more visceral focus.

HoYoverse is using this development not only to assess the public’s reception to this style change but also as part of a recruitment campaign. About 40 vacancies have been published in the development team, including positions for concept artists and mission designers. The number of vacancies suggests that Varsapura will require an extensive development process before its launch, which does not seem to be imminent.

With Varsapura, HoYoverse seeks to strengthen its position as one of the most prolific developers in the industry, exploring new creative directions while maintaining the essence that has established them in the world of video games.

Steam
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Author SoftonicPosted on November 21, 2025November 21, 2025Categories Gaming, NewsTags Genshin Impact, gta, HoYoVerse, mindrot, Resident Evil 2, Unreal Engine, Varsapura

The creator of Playerunknown's Battlegrounds is launching his new video game today

Brendan Greene, known as the creator of one of the most successful titles in the video game industry, Playerunknown’s Battlegrounds (PUBG), is about to launch his new project. Prologue: Go Wayback! will arrive in early access in a few hours, allowing players to experience an almost complete version of the game. This survival title is set in a procedurally generated environment that spans 64 km² and features roguelike elements, where players must reach a weather station while facing various environmental challenges. A survival game that promises to revolutionize the genre The technical aspects of Prologue are remarkably advanced. Developed […]

The creator of Playerunknown's Battlegrounds is launching his new video game today

Brendan Greene, known as the creator of one of the most successful titles in the video game industry, Playerunknown’s Battlegrounds (PUBG), is about to launch his new project. Prologue: Go Wayback! will be available in early access in a few hours, allowing players to experience an almost complete version of the game. This survival title is set in a procedurally generated environment that spans 64 km² and features roguelike elements, where players must reach a weather station while facing various environmental challenges.

A survival game that promises to revolutionize the genre

The technical aspects of Prologue are remarkably advanced. Developed in Unreal Engine 5, the game aims to offer visually stunning and realistic environments, thanks to an artificial intelligence system that generates maps quickly and efficiently as part of Project Artemis. This promises to create an immersive experience, where each game will vary based on the randomness of the environment, keeping players on constant alert.

The game’s dynamics include changing weather conditions and a day-night cycle that influences gameplay. Players will need to manage their body temperature against the cold, as well as search for food and drinking water to survive, which adds a level of challenge and realism to the experience. The game’s HUD will be minimalist, forcing users to rely on tools like compasses to navigate this vast open world.

Since it will be released in early access, the price is expected to be reasonable, although it is also likely that players will encounter some bugs during the initial experience, something common in this type of releases. With the launch just hours away, the anticipation within the gaming community is palpable.

Steam
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Author SoftonicPosted on November 20, 2025November 20, 2025Categories Gaming, NewsTags Brendan Greene, HUD, juego de supervivencia, PlayerUnknown's Battlegrounds, Prologue: Go Wayback, Proyecto Artemis, PUBG, supervivencia, Unreal Engine, Unreal Engine 5

The first Spanish MMORPG took place in a prison and now a group of fans want to revive it

On October 27, 2000, Dinamic Multimedia launched La Prisión, a title that has established itself as the first MMORPG in Spain, marking a milestone in the history of national video games. Its arrival was a bold bet in a complicated technological context, characterized by limited Internet connections and a market still largely unfamiliar with monthly subscriptions, which included an initial payment of 3,990 pesetas and a monthly fee of 1,000 pesetas. A truly unique video game, La Prisión stood out for its focus on social interaction, fostering the creation of active communities […]

The first Spanish MMORPG took place in a prison and now a group of fans want to revive it

On October 27, 2000, Dinamic Multimedia launched La Prisión, a title that has established itself as the first MMORPG in Spain, marking a milestone in the history of national video games. Its arrival was a bold bet in a complicated technological context, characterized by limited Internet connections and a market still largely unfamiliar with monthly subscriptions, which included an initial payment of 3,990 pesetas and a monthly fee of 1,000 pesetas.

A very unique video game

The Prison was distinguished by its focus on social interaction, fostering the creation of active communities that resembled early social networks. Although the game faced numerous technical issues after its launch, it managed to establish an environment where players could communicate and interact in novel ways for the time.

The project went through three significant stages: it was launched by Dinamic, later managed by Cryo Networks, and finally, maintained by its original creators until 2018. Despite its modest commercial success, the legacy of La Prisión endures among its fans, recalling memorable moments, including celebrations and important events within the game.

Currently, a new project called Revivir La Prisión aims to recover the essence of the original game using modern technologies like Unreal Engine. This community effort aims to revitalize the experience of La Prisión, offering new features and design improvements, such as interactive maps and NPCs that will enrich the gaming environment.

Developers have begun public testing, and although the release plans were scheduled for 2021, the preliminary results are promising. It remains to be seen whether this new approach can attract both old players and a new audience, thus revitalizing a classic that remains significant in the history of Spanish video games.

Steam
Steam DOWNLOAD
Author SoftonicPosted on November 12, 2025November 12, 2025Categories Gaming, NewsTags Cryo Networks, Dinamic Multimedia, éxito comercial, fans, La pRisión, MMORPG, pesetas, Revivir La Prisión, Unreal Engine

This game wants to put tens of thousands of soldiers on screen and for that it has had to give up Unreal Engine 5

One of the most anticipated titles of the year, Kingmakers, has captured the attention of over 88,000 players on Steam, despite having suffered delays in its release. Developed by Redemption Road Games, the game delves into a bold concept: transporting players 500 years back in time, armed with modern technology such as assault rifles, grenade launchers, and armored vehicles, facing medieval civilizations. A less intense engine, but for that reason can do more things Kingmakers offers a unique war experience, with real-time battles that can involve “tens of thousands of soldiers,” each managed […]

This game wants to put tens of thousands of soldiers on screen and for that it has had to give up Unreal Engine 5

One of the most anticipated titles of the year, Kingmakers, has captured the attention of over 88,000 players on Steam, despite having experienced delays in its release. Developed by Redemption Road Games, the game delves into a bold concept: transporting players 500 years back in time, armed with modern technology such as assault rifles, grenade launchers, and armored vehicles, facing medieval civilizations.

A less intense engine, but it can do more things because of that

Kingmakers offers a unique war experience, with real-time battles that can involve “tens of thousands of soldiers,” each managed by advanced artificial intelligence. Ian Fisch, the project’s technical lead, emphasizes that they have managed to develop an AI and terrain navigation that rivals the standards of AAA shooters, allowing for deep immersion in the combat.

Despite its technical ambitions, the team has chosen to use Unreal Engine 4, instead of the latest version, to ensure that the title is accessible and perfectly optimized. Fisch explains that his goal is to maintain a performance of 60 FPS on mid-range PCs, without the need for frame interpolation technologies, which could limit the game’s reach to more powerful systems. This decision involves rigorous optimization techniques to ensure that all battles are fully simulated, without resorting to prefab elements.

In addition, Kingmakers will feature a multiplayer mode for up to four players, although a new release date has not yet been confirmed. The possibility of the world continuing to operate even when a player disconnects adds a level of dynamism to the proposal.

Those interested in the game should stay tuned, as, in the absence of an updated release date, the anticipation for this innovative title continues to grow.

Steam
Steam DOWNLOAD
Author SoftonicPosted on October 8, 2025October 8, 2025Categories Gaming, NewsTags Kingmakers, medieval, Redemption Road Games, tecnología moderna, Unreal Engine, Unreal Engine 4, Unreal Engine 5

Unreal Engine 5 revolutionizes the market with the incorporation of major studios

The massive adoption of Unreal Engine 5 by various development studios is marking a new era in video game creation. Among the notable names are CD Projekt, which has decided to abandon its own graphics engine in favor of this powerful tool, and Crystal Dynamics, which is preparing a new chapter of the Tomb Raider saga under the umbrella of Epic Games. In the hands of the developers, however, the migration to Unreal Engine 5 is not without controversies. Metal Gear Solid Delta: Snake Eater, one of the most anticipated titles, has revealed serious performance difficulties, which […]

Unreal Engine 5 revolutionizes the market with the incorporation of major studios

The mass adoption of Unreal Engine 5 by several development studios is marking a new era in video game creation. Among the notable names are CD Projekt, which has decided to abandon its own graphics engine in favor of this powerful tool, and Crystal Dynamics, which is preparing a new chapter of the Tomb Raider saga under the umbrella of Epic Games.

In the hands of developers

However, the migration to Unreal Engine 5 is not without controversy. Metal Gear Solid Delta: Snake Eater, one of the most anticipated titles, has revealed serious performance issues, leading many to question the suitability of this graphics engine for all types of projects. This case has sparked an intense debate about the optimization capabilities of Unreal Engine 5 and its impact on user experience.

Tim Sweeney, CEO of Epic Games, addressed this topic during his speech at Unreal Fest held in South Korea. Sweeney made it clear that optimization issues are not the responsibility of the engine itself, but rather depend on the decisions and skills of the development studios. His statements suggest that the competition between studios may influence the final performance of games more than the technical aspects of the engine itself.

Despite the praise that Unreal Engine 5 has received for its stunning graphics and innovative capabilities, questions about its optimization have only increased. As more developers join the trend of using this engine, the community remains attentive to the evolution of these titles and their performance on various platforms. However, some analysts suggest that the success of Unreal Engine 5 will ultimately depend on the ability of development teams to adapt and optimize their projects.

Author AgenciasPosted on August 29, 2025August 29, 2025Categories NewsTags Metal Gear, Metal Gear Solid Delta: Snake Eater, Unreal Engine, Unreal Engine 5

The Witcher 4 is presented to showcase the capabilities of the new generation of graphics engines

CD Projekt Red has taken a significant step in the development of its upcoming title, The Witcher 4, by switching from its RED Engine to Unreal Engine. This decision, deemed wise by the company, is based on Unreal’s capability as a versatile tool for multiple projects, according to Julian Girbig, senior technical animator at CD Projekt Red. During the State of Unreal showcase, Girbig expressed excitement about the possibilities offered by Unreal, stating that “the process was really enjoyable” in adapting to the new engine. A very technical showcase where we did not see the game itself The team […]

The Witcher 4 is presented to showcase the capabilities of the new generation of graphics engines

CD Projekt Red has taken a significant step in the development of its upcoming title, The Witcher 4, by switching from its RED Engine to Unreal Engine. This decision, deemed wise by the company, is based on Unreal’s capability as a versatile tool for multiple projects, according to Julian Girbig, senior technical animator at CD Projekt Red. During the State of Unreal showcase, Girbig expressed excitement about the possibilities offered by Unreal, stating that “the process of adapting to the new engine was truly enjoyable.”

A very technical showcase where we didn’t see the game itself

The development team evaluated several engines before opting for Unreal, and the decision was clear upon recognizing the potential of this technology for the future, especially to tackle multiple projects simultaneously. Despite the change, Girbig emphasizes that “nothing has been lost” in the transition, and that the experience gained with the RED Engine in the development of AAA games will be crucial to leverage the advantages of the new engine.

The Witcher 4 promises an impressive visual experience, as seen in the recent technical demonstration, which highlights the region of Kovir. This demo, while captivating, was developed with in-engine capabilities and should not be interpreted as a definitive indication of the final game, as warned by the game director, Sebastian Kalemba. “The demo reflects our ambitions for the game and our capabilities within the engine,” Kalemba stated.

With an environment that captures the essence of a raw medieval world, the advancements in The Witcher 4 include stunning details, such as the anatomy of horses and other distinctive elements of realism in the game. However, it is important to keep expectations at a reasonable level, as the demo is just a first look at the future title of the saga.

Unreal Engine
Unreal Engine DOWNLOAD
Author SoftonicPosted on June 5, 2025July 1, 2025Categories Gaming, NewsTags AAA, CD Projekt, CD Projekt Red, in-engine, Julian Girbig, RED Engine, Sebastian Kalemba, Showcase, State of Unreal, The Witcher, the witcher 4, Unreal Engine

Marvel Rivals will solve its RAM consumption issues in the next patch

Marvel Rivals, the new shooter based on the Marvel universe, is facing serious performance issues on PC, particularly related to excessive memory consumption. Although the recommended requirement is 16 GB of RAM, many players have reported that 32 GB is necessary to enjoy a smooth experience, which has led some users to be forced to upgrade their hardware. Marvels Rivals will stop eating your RAM as if it had never eaten Guangyun Chen, the game’s director, has acknowledged these issues in a recent interview during GDC 2025, […]

Marvel Rivals will solve its RAM consumption issues in the next patch

Marvel Rivals, the new shooter based on the Marvel universe, is facing serious performance issues on PC, particularly related to excessive memory consumption. Although the recommended requirement is 16 GB of RAM, many players have reported that 32 GB is necessary to enjoy a smooth experience, which has led some users to be forced to upgrade their hardware.

Marvel’s Rivals will stop eating your RAM as if it had never eaten

Guangyun Chen, the game director, has acknowledged these issues in a recent interview during GDC 2025, where he emphasized that optimization is a considerable challenge, especially due to the complexities of the new Unreal Engine 5. Chen indicated that the development team is working on an experimental option that would allow players to reduce memory consumption through a checkbox in the launcher, which is expected to be available for the second season, scheduled for mid-April.

However, it is important to note that the implementation of this solution will not be immediate. Chen warned that the solution must undergo thorough testing before its release, as they consider it a significant issue and need to address the situation in an organized manner. “We can’t just roll it out in a small patch, we have to test it thoroughly,” said the director.

Despite having reasonable specifications for a modern game, the RAM consumption issue in Marvel Rivals has frustrated many users. Some players, like Chen’s companions, have noticed a significant drop in performance after a patch in January, until they decided to upgrade their RAM. With the growing popularity of the game, the community hopes that the proposed optimization measures will be sufficient to improve the gaming experience on a wider range of PC configurations.

Steam
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Author SoftonicPosted on March 28, 2025July 1, 2025Categories Gaming, NewsTags GDC 2025, Guangyun Chen, Marvel Rivals, pc, RAM, Unreal Engine, Unreal Engine 5

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