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Tag: creatividad humana

GTA 6 will not have a trace of AI

At a time when generative artificial intelligence dominates conversations in the entertainment industry, Strauss Zelnick, CEO of Take-Two Interactive, has made it clear that this technology has no place in the development of GTA 6. During an interview with GamesIndustry.biz, Zelnick stated that, although Take-Two has been using artificial intelligence and machine learning tools as support in the development process, these do not replace human creativity, which he considers essential for creating memorable experiences. They wanted to clarify that AI has no place in the company. Zelnick emphasized that the worlds of GTA 6 […]

GTA 6 will not have a trace of AI

At a time when generative artificial intelligence dominates conversations in the entertainment industry, Strauss Zelnick, CEO of Take-Two Interactive, has made it clear that this technology has no place in the development of GTA 6. During an interview with GamesIndustry.biz, Zelnick stated that, although Take-Two has been using artificial intelligence and machine learning tools as support in the development process, these do not replace human creativity, which he considers essential for creating memorable experiences.

They have wanted to clarify that AI has no place in the company

Zelnick emphasized that the worlds of GTA 6 are built manually, building by building, street by street, neighborhood by neighborhood, a process that, according to him, is essential to achieve the quality and depth expected by players. Despite the growing pressure on the industry to adopt AI-based tools, the CEO expressed skepticism regarding the creative capacity of these technologies, indicating that there is no evidence that they can generate great works of entertainment.

These statements come in a challenging context for Take-Two, which has seen its stock value decline, partly influenced by Google’s recent announcement about its AI-generated gaming environments tool. Despite this uncertain environment, the company plans to launch the marketing campaign for GTA 6 next summer, ahead of its anticipated release on November 19, 2026. This move aims to raise expectations and maintain player interest following previous delays.

As the industry continues to explore the possibilities offered by artificial intelligence, Zelnick reaffirms his stance that human creativity is irreplaceable, a sentiment that resonates with many in the developer and player community alike.

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Author Jesús BosquePosted on February 5, 2026February 6, 2026Categories Gaming, NewsTags creatividad humana, desarrollo de juegos, entorno jugable, gta, GTA 6, IA, innovaciones en la industria del entretenimiento, inteligencia artificial, juegos de video, lanzamiento de GTA 6, Strauss Zelnick, Take, Take-Two, Two Interactive

The voice actor of Astarion is clear: Baldur's Gate 3 could not have been made by AI

Neil Newbon, the actor who plays Astarion in Baldur’s Gate 3, has completed an impressive two-year journey and 126 episodes streaming a cooperative game of the acclaimed title alongside his friend Tom de Ville. During this time, they have featured special guests like Amelia Tyler and Devora Wilde, creating a community around this gaming experience. At the end of the series, Newbon shared his thoughts on what he considers one of the best works he has played: “Baldur’s Gate 3, the game that just keeps giving,” he enthusiastically stated during the final episode. […]

The voice actor of Astarion is clear: Baldur's Gate 3 could not have been made by AI

Neil Newbon, the actor who plays Astarion in Baldur’s Gate 3, has completed an impressive two-year journey and 126 episodes streaming a cooperative game of the acclaimed title alongside his friend Tom de Ville. During this time, they have featured special guests such as Amelia Tyler and Devora Wilde, creating a community around this gaming experience. At the end of the series, Newbon shared his thoughts on what he considers one of the best works he has played: “Baldur’s Gate 3, the game that just keeps giving,” he enthusiastically stated during the final episode.

It is an eminently human game

Highlighting the exceptional quality of the game’s design, Newbon expressed his admiration for the artistic and narrative work that, in his opinion, could not be replicated by artificial intelligence. “This work is too interesting, subtle, crazy, and human to be made by AI,” he emphasized, thus highlighting the importance of human creativity in the video game industry. With his characteristic sense of humor, Newbon stressed that the collective talent behind Baldur’s Gate 3 deserves recognition, urging the audience to pay attention to the credits generated at the end of the broadcast.

The end of this successful project does not mark the end of the collaboration between Newbon and de Ville, as they have started a new let’s play of Divinity: Original Sin 2. Fans are already eager to see how they perform in this other installment from Larian, anticipating hilarious moments and unexpected situations, typical of this type of cooperative games.

With a promising future ahead, Newbon and de Ville continue to explore the vast universe of video games while maintaining the spirit of community they have cultivated throughout their journey in Baldur’s Gate 3.

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Author SoftonicPosted on January 21, 2026January 21, 2026Categories Gaming, NewsTags Baldur's Gate 3, baldurs gate, creatividad humana, Devora Wilde, Divinity: Original Sin 2, IA, Larian, Tom de Ville

The director of the Baldur's Gate 3 studio has been wanting to kill one of the most iconic characters for years, without success

Larian Studios has achieved resounding success with Baldur’s Gate 3, which has led many players to rediscover their previous titles, especially Divinity: Original Sin 2. In this context, the studio’s director, Swen Vincke, has shared reflections on past decisions and the future direction of video game development at the company. An immortal squirrel One of the most notable topics was the inclusion of Sir Lora, a curious squirrel that travels on a dead cat, in the DLC of Divinity: Original Sin 2. Vincke has stated that he considers this to be one of his worst decisions. A […]

The director of the Baldur's Gate 3 studio has been wanting to kill one of the most iconic characters for years, without success

Larian Studios has achieved resounding success with Baldur’s Gate 3, which has led many players to rediscover their previous titles, especially Divinity: Original Sin 2. In this context, the studio director, Swen Vincke, has shared reflections on past decisions and the future direction of video game development at the company.

An Immortal Squirrel

One of the most notable topics was the inclusion of Sir Lora, a quirky squirrel that travels on a dead cat, in the DLC of Divinity: Original Sin 2. Vincke has stated that he considers this to be one of his worst decisions. Although many players, such as journalist Leya Jankowski, have enjoyed the character, he tried to remove it in the Nintendo Switch 2 version due to pressure from the publisher, although he was informed by the quality control team that it was already too late to do so.

In an interview with MeinMMO, Vincke explained that, although his team uses generative artificial intelligence as a support tool in the conceptualization phases, the main content is still created by humans. This technology is used to automate routine tasks, allowing designers to focus more on the player experience. He assured that every decision, dialogue, and interaction within their games is meticulously designed by the creative team, true to the studio’s philosophy of offering RPGs with maximum freedom of choice.

Finally, Vincke emphasized that the vision of the study is not compromised by the use of AI, as its goal is to create an environment where players feel they truly control the game’s narrative. With a clear focus on human creativity, Larian Studios continues to cement its reputation as pioneers in the video game industry.

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Author SoftonicPosted on December 19, 2025December 19, 2025Categories Gaming, NewsTags Baldur's Gate 3, creatividad humana, decisiones de diseño, desarrollo de videojuegos, Divinity: Original Sin 2, experiencia del jugador, inteligencia artificial generativa, narrativa interactiva, RPGs, Swen Vincke

James Cameron says he will not use AI for Avatar because he considers it "an existential threat"

James Cameron has reaffirmed his stance against the use of generative artificial intelligence in the creation of his films, particularly in the Avatar saga. During a recent interview, the acclaimed director emphasized that his team does not use this technology in their films and that their focus remains centered on human acting. “We honor and celebrate actors. We do not replace them,” Cameron stated, underscoring that Hollywood will self-regulate in this regard. He already spoke about it in Terminator. However, Cameron also expressed his deep concern about artificial intelligence in a broader context, describing it as a […]

James Cameron says he will not use AI for Avatar because he considers it "an existential threat"

James Cameron has reaffirmed his stance against the use of generative artificial intelligence in the creation of his films, particularly in the Avatar saga. During a recent interview, the acclaimed director emphasized that his team does not use this technology in their films and that their focus remains centered on human performance. “We honor and celebrate actors. We do not replace them,” Cameron stated, underscoring that Hollywood will self-regulate in this regard.

He already talked about it in Terminator

However, Cameron also expressed his deep concern about artificial intelligence in a broader context, describing it as an “existential threat”. This concern dates back to the Terminator franchise, where an AI system known as Skynet takes over the world. Addressing the “Skynet Problem,” Cameron questioned who decides what is ‘good’ for humanity. “We can’t agree on anything,” he said, pointing out the moral and ethical dilemma posed by the advancement of AI.

Despite these concerns, Cameron has noticed that the tech industry is starting to talk about these realities, although this transformation may be happening too quickly. “They are throwing billions at it,” he warned. However, he expressed optimism that the film community will seek ways to coexist with technology without sacrificing the essence of art.

The next installment of the saga, Avatar: Fire and Ash, will premiere on December 19, generating high expectations among fans. As the conversation about AI continues to evolve, followers are wondering how these tensions will influence the future of cinema and human creativity.

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Author SoftonicPosted on December 4, 2025December 4, 2025Categories Gaming, NewsTags 19 de diciembre, Avatar: Fuego y Ceniza, creatividad humana, dilema moral y ético, Hollywood, IA, IA generativa, James Cameron, Problema Skynet

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