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A mod recovers over 1000 lines of dialogue deleted from the final version of Baldur's Gate 3

A new mod called ‘Early Access Scenes Restored’ has made it possible to restore over 100 conversations and more than 1000 lines of dialogue that were removed in the final version of Baldur’s Gate 3. The mod, developed by HyperspaceTowel, focuses on reintroducing narrative content that adds other layers to character interaction, particularly dialogues from Astarion, Shadowheart, Gale, and Lae’zel. A game that never gets old Players of Baldur’s Gate 3 will notice that the mod also addresses the lack of reactivity among companions, recovering interactions that would have enriched the gaming experience

A mod recovers over 1000 lines of dialogue deleted from the final version of Baldur's Gate 3

A new mod called ‘Early Access Scenes Restored’ has made it possible to restore more than 100 conversations and over 1000 lines of dialogue that were removed in the final version of Baldur’s Gate 3. The mod, developed by HyperspaceTowel, focuses on reintroducing narrative content that adds additional layers to character interactions, particularly dialogues from Astarion, Shadowheart, Gale, and Lae’zel.

A game that never gets old

Baldur’s Gate 3 players will notice that the mod also addresses the lack of reactivity among companions, restoring interactions that would have enriched the gaming experience. However, it is important to note that the dialogue of Karlach and Wyll is more limited due to changes in the voice actors since the early access stage of the game. Although some of the dialogue for these characters has been restored, players may not experience the same level of content as with the other companions.

Despite its success, the mod has some drawbacks. It has been reported that it can cause issues with the appearance of Gale’s beard, a drawback that can be fixed with an additional mod that corrects this aesthetic problem. To fully enjoy the restored scenes, players are advised to install the mod before starting a new game and to avoid uninstalling it during gameplay, as many of the restored dialogues and events occur at the beginning of the adventure.

HyperspaceTowel has expressed its intention to continue working on the mod to restore more deleted scenes, including a popular one involving the thralls in the game’s tutorial. This commitment to reviving lost content allows players to relive experiences that were thought to be irretrievably lost in the final release of the game.

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Author SoftonicPosted on January 28, 2026January 28, 2026Categories Gaming, NewsTags Baldur's Gate 3, baldurs gate, contenido narrativo, diálogo de Astarion, diálogo de Shadowheart, escenas eliminadas, HyperspaceTowel, inconvenientes del mod, interacciones entre personajes, Karlach, mod Early Access Scenes Restored, mod HyperspaceTowel, restauración de diálogos, Wyll

The voice actor of Astarion is clear: Baldur's Gate 3 could not have been made by AI

Neil Newbon, the actor who plays Astarion in Baldur’s Gate 3, has completed an impressive two-year journey and 126 episodes streaming a cooperative game of the acclaimed title alongside his friend Tom de Ville. During this time, they have featured special guests like Amelia Tyler and Devora Wilde, creating a community around this gaming experience. At the end of the series, Newbon shared his thoughts on what he considers one of the best works he has played: “Baldur’s Gate 3, the game that just keeps giving,” he enthusiastically stated during the final episode. […]

The voice actor of Astarion is clear: Baldur's Gate 3 could not have been made by AI

Neil Newbon, the actor who plays Astarion in Baldur’s Gate 3, has completed an impressive two-year journey and 126 episodes streaming a cooperative game of the acclaimed title alongside his friend Tom de Ville. During this time, they have featured special guests such as Amelia Tyler and Devora Wilde, creating a community around this gaming experience. At the end of the series, Newbon shared his thoughts on what he considers one of the best works he has played: “Baldur’s Gate 3, the game that just keeps giving,” he enthusiastically stated during the final episode.

It is an eminently human game

Highlighting the exceptional quality of the game’s design, Newbon expressed his admiration for the artistic and narrative work that, in his opinion, could not be replicated by artificial intelligence. “This work is too interesting, subtle, crazy, and human to be made by AI,” he emphasized, thus highlighting the importance of human creativity in the video game industry. With his characteristic sense of humor, Newbon stressed that the collective talent behind Baldur’s Gate 3 deserves recognition, urging the audience to pay attention to the credits generated at the end of the broadcast.

The end of this successful project does not mark the end of the collaboration between Newbon and de Ville, as they have started a new let’s play of Divinity: Original Sin 2. Fans are already eager to see how they perform in this other installment from Larian, anticipating hilarious moments and unexpected situations, typical of this type of cooperative games.

With a promising future ahead, Newbon and de Ville continue to explore the vast universe of video games while maintaining the spirit of community they have cultivated throughout their journey in Baldur’s Gate 3.

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Author SoftonicPosted on January 21, 2026January 21, 2026Categories Gaming, NewsTags Baldur's Gate 3, baldurs gate, creatividad humana, Devora Wilde, Divinity: Original Sin 2, IA, Larian, Tom de Ville

Divinity will be a much more colorful game than Baldur's Gate 3, according to Larian's art director

Larian Studios has confirmed that their next game in the Divinity series promises to offer the best character creation to date, surpassing what was presented in Baldur’s Gate 3. Alena Dubrovina, the art director of Divinity, stated in a recent Q&A session on Reddit that they plan to include more colors, more options, and greater control for players in the customization process. A game that will have a more vibrant tone However, this level of customization could lead to what some players describe as ‘analysis paralysis’, a common phenomenon when […]

Divinity will be a much more colorful game than Baldur's Gate 3, according to Larian's art director

Larian Studios has confirmed that their upcoming game in the Divinity series promises to offer the best character creation to date, surpassing what was presented in Baldur’s Gate 3. Alena Dubrovina, the art director of Divinity, stated in a recent Q&A session on Reddit that they plan to include more colors, more options, and greater control for players in the customization process.

A game that will have a more vibrant tone

However, this level of customization could lead to what some players describe as ‘analysis paralysis’, a common phenomenon when faced with an overwhelming variety of choices. With options including races, body types, and hairstyles, character creation has become a challenge in itself, complicating what is traditionally the first encounter in a role-playing game.

Additionally, the question arises as to whether Divinity will maintain its well-known flexible class system and other past features. Fans are hoping for the return of features such as character presets and the option to choose a musical instrument that marks the soundtrack of the player’s actions, a dynamic that was present in Baldur’s Gate 3.

Among the anticipated features, the tagging system is also mentioned, which allows players to reflect multiple identities for their characters, adding greater depth and variety. These options are complemented by the unique peculiarity of the Divinity universe, where it is even possible to play as a cannibal elf who can absorb the memories of their victims, a proposal that showcases the humor and originality of the title.

As the release approaches, players are eager to see how many of these features will return to the series, longing for the complexity and charm that have characterized Larian’s games to date.

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Author SoftonicPosted on January 12, 2026January 12, 2026Categories Gaming, NewsTags Alena Drubovina, Baldur's Gate 3, baldurs gate, creación de personajes, diseño de personajes, Divinity, Larian, Larian Studios, mecánicas de rol, opciones de juego, personalización de personajes, Reddit, sistema de clases, videojuegos de rol

A fan has calculated how long all the dialogues in Baldur's Gate 3 last, and the figure is staggering

Baldur’s Gate 3 continues to make an impact on the video game landscape, even as we close out 2025. This acclaimed fantasy RPG has surprised players and critics with the depth of its story, the richness of its characters, and the complexity of its combat mechanics. Recently, the game has been in the spotlight due to an impressive finding related to the total duration of its dialogues, revealed by a user on Reddit. Almost ten days non-stop Everwhite-moonlight conducted a thorough analysis of the game’s sound files, discovering that Baldur’s Gate 3 has 173,642 […]

A fan has calculated how long all the dialogues in Baldur's Gate 3 last, and the figure is staggering

Baldur’s Gate 3 continues to make an impact on the video game landscape, even as we close out 2025.This acclaimed fantasy RPG has surprised players and critics alike with the depth of its story, the richness of its characters, and the complexity of its combat mechanics. Recently, the game has been in the spotlight due to an impressive finding related to the total duration of its dialogues, revealed by a user on Reddit.

Almost ten days non-stop

Everwhite-moonlight conducted a thorough analysis of the game’s sound files, discovering that Baldur’s Gate 3 has 173,642 voice files, with a combined time of 236 hours, 55 minutes, and 45 seconds. This astonishing figure amounts to 9 days and 20 hours of dialogue, spread across 2,068 characters in the title. The most representative voice is that of Amelia Tyler, who narrates the story and contributes over 14 hours of dialogue to the experience, followed by Neil Newbon, who brings the character Astarion to life with 13 hours of recordings.

What is surprising is that the team at Larian Studios, the game’s developer, was not aware of this monumental figure. Swen Vincke, the studio’s director, commented that they did not keep track of the recording time, a decision he considers positive. This highlights the studio’s commitment to creating a detailed and convincing fantasy world, without being overly concerned about the hour count.

This discovery not only highlights Larian Studios’ dedication to the development of Baldur’s Gate 3, but also invites speculation about the total duration of all recordings, including unused takes. Undoubtedly, the success of this title is backed by the investment of resources in creating a rich and vibrant universe that has captured the imagination of players.

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Author SoftonicPosted on December 10, 2025December 10, 2025Categories Gaming, NewsTags 173, 236 horas, 642 archivos de voz, 9 días y 20 horas de diálogos, Baldur's Gate 3, baldurs gate, Larian Studios, RPG, RPG de fantasía, Swen Vincke

Baldur's Gate 3 has been one of the 20 most played games on Steam for over two years, the reason? Mods

Baldur’s Gate 3 has remained one of the 20 most played games on Steam for over two years, a remarkable achievement for a single-player RPG. Despite many major publishers doubting the commercial viability of such games, the community has proven otherwise, maintaining interest and active participation in every corner of the game. The developers acknowledge those who have made it possible. A key factor for this longevity is the vibrant modding community that has flourished around Baldur’s Gate 3. According to the latest statement from […]

Baldur's Gate 3 has been one of the 20 most played games on Steam for over two years, the reason? Mods

Baldur’s Gate 3 has remained one of the 20 most played games on Steam for over two years, a remarkable achievement for a single-player RPG. Despite many major publishers doubting the commercial viability of such games, the community has proven otherwise, maintaining interest and active participation in every corner of the game.

Developers recognize those who have made it possible

A key factor for this longevity is the vibrant modding community that has flourished around Baldur’s Gate 3. According to the latest statement from the Larian studio, more than 350 million mods have been downloaded and over 10,000 creations have been uploaded to the system. Swen Vincke, CEO of Larian, celebrated this achievement on Twitter, indicating that the numbers are “crazier” than they ever expected. In a brief video, Vincke urged creators to celebrate their incredible work, highlighting the overflowing creativity that has emerged around the game.

Among the most popular mods mentioned are Withers Big Naturals and Bunnies Gate 3, which add fun and unique content that diversifies the gaming experience. These mods have allowed players to take different approaches, from gigantic rabbits to adorable swimming accessories, further enriching the adventure of Baldur’s Gate 3.

In a recent comment, the actress who plays Karlach noted that video game developers often underestimate cast members, viewing them “as resources” rather than valuable collaborators in creating immersive experiences. This type of disconnection between creators and actors could be limiting the integration of talent in the development processes, a point that could be relevant for the future evolution of the industry.

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Author Álvaro ArbonésPosted on December 3, 2025December 3, 2025Categories Gaming, NewsTags 10.000 creaciones, 20 juegos más jugados en Steam, 350 millones de descargas de mods, Baldur's Gate 3, baldurs gate, RPG, Steam

One of the most well-known video game actresses in the industry has advice about AI: "Don't do it"

Currently, artificial intelligence (AI) is at the center of the debate about the future of the video game industry. From Ubisoft, which argues that AI represents a revolution comparable to the shift to 3D graphics, to EA, which plans to leverage AI to manage its hefty $20 billion debt, the enthusiasm for this technology is palpable among industry executives. For his part, Microsoft’s head of AI seems to not understand the resistance that some have towards this growing trend. Remove AI once and for all, man

One of the most well-known video game actresses in the industry has advice about AI: "Don't do it"

Currently, artificial intelligence (AI) is at the center of the debate about the future of the video game industry. From Ubisoft, which argues that AI represents a revolution comparable to the shift to 3D graphics, to EA, which plans to leverage AI to manage its hefty $20 billion debt, the enthusiasm for this technology is palpable among industry executives. For his part, Microsoft’s head of AI seems to not understand the resistance that some have towards this growing trend.

Get rid of AI once and for all, man

However, not everyone shares this optimistic view. Voice actress Jennifer English, known for her work in titles like Baldur’s Gate 3, has expressed her reservations about the application of AI in the creation of video game content. In an interview with GamesRadar during the Golden Joystick Awards, she made a simple yet powerful appeal: “Don’t do it.” English acknowledges that AI can be useful as a tool, as long as it does not replace human creativity. “Mistakes are beautiful. Imperfections are wonderful. Keep them. Keep it human,” she emphasized.

Their comments resonate with those of other voice actors from Baldur’s Gate 3, who had already raised their voices last year against the unauthorized use of their voices by AI. Amelia Tyler, the game’s narrator, spoke about how this not only steals jobs but also identities. In this context, executives like Tim Sweeney from Epic Games have envisioned a future where AI can provide infinite and personalized dialogues, but concerns about the ethical use of this technology persist among artists.

In a landscape where the voices of the actors seem to be at risk due to these practices, English urges video game companies to utilize their “beautiful and creative human brains.” Meanwhile, the industry continues to navigate the delicate balance between technological innovation and the preservation of the human essence in creativity.

Author AgenciasPosted on November 25, 2025November 25, 2025Categories NewsTags Baldur's Gate 3, baldurs gate, IA

Game Pass announces the first batch of games for October, including two classic RPGs and the most anticipated action game of the year

The first batch of games for Game Pass has already been announced, and among the highlighted titles are Ninja Gaiden 2 Black and Ninja Gaiden 4. In total, 12 releases have been confirmed between October 8 and October 21, providing subscribers with a varied offering that includes RPGs, action and adventure games, as well as simulators. Between Ninja Gaiden and Baldur’s Gate, something is sure to convince you. The Premium plan of Game Pass is also enriched with the arrival of classic titles, such as Baldur’s Gate and Baldur’s Gate II: Enhanced Editions, which undoubtedly increase the value […]

Game Pass announces the first batch of games for October, including two classic RPGs and the most anticipated action game of the year

The first batch of games for Game Pass has been announced, and among the highlighted titles are Ninja Gaiden 2 Black and Ninja Gaiden 4. In total, 12 releases have been confirmed between October 8 and October 21, providing subscribers with a varied offering that includes RPGs, action and adventure games, as well as simulators.

Between Ninja Gaiden and Baldur’s Gate, something will surely convince you

The Premium plan of Game Pass is also enriched with the arrival of classic titles, such as Baldur’s Gate and Baldur’s Gate II: Enhanced Editions, which undoubtedly increase the value of the service. Users who choose this plan will also find Eternal Strands, a new action-adventure game that promises to capture the attention of genre enthusiasts.

With a dynamic catalog, Game Pass ensures a constant rotation of titles. However, it also means that some games will say goodbye. On October 15, three titles will leave the service, giving players the opportunity to purchase them with a 20% discount before their removal. This strategy allows users to make the most of their subscription before some of their favorite gaming experiences disappear.

In addition to the lineup of new games, Game Pass is designed to provide an integrated experience that includes not only the ability to play on consoles and PCs but also in the cloud, offering greater flexibility to players. Subscribers will also be able to enjoy rewards and DLCs for popular titles like Grounded 2 and Diablo IV. As the gaming community opens new doors with these releases, anticipation grows about what surprises are in store for Halloween.

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Author SoftonicPosted on October 10, 2025October 10, 2025Categories Gaming, NewsTags Aventura, baldurs gate, diablo iv, Eternal Strand's, game pass, Grounded 2, Ninja Gaiden 2 Black, Rol, RPG

Wizards of the Coast is working on the fourth installment of Baldur's Gate, although you shouldn't wait behind the developers of the third one

Wizards of the Coast has confirmed that it is working on a sequel to Baldur’s Gate 3, but clearly, this new installment will not be related to the game developed by Larian Studios. Instead, the new project will be developed by Giant Skull, a studio led by Stig Asmussen, known for his work at Respawn Entertainment. Asmussen and his team are focused on creating a distinct action game, rather than continuing the Baldur’s Gate saga. Larian is doing its own thing John Hight, president of Wizards of the Coast, expressed his enthusiasm by stating that Baldur’s Gate is […]

Wizards of the Coast is working on the fourth installment of Baldur's Gate, although you shouldn't wait behind the developers of the third one

Wizards of the Coast has confirmed that it is working on a sequel to Baldur’s Gate 3, but clearly, this new installment will not be related to the game developed by Larian Studios. Instead, the new project will be developed by Giant Skull, a studio led by Stig Asmussen, known for his work at Respawn Entertainment. Asmussen and his team are focused on creating a distinct action game, rather than continuing the Baldur’s Gate saga.

Larian is up to their things

John Hight, president of Wizards of the Coast, expressed his enthusiasm by stating that Baldur’s Gate is an incredible title and that it is natural to continue its legacy. However, the new game is designed to appeal to both Dungeons & Dragons players and fans of action games like God of War and the Jedi franchises. “We are trying to provide an experience that not only resonates with Dungeons & Dragons fans but is also accessible to action lovers,” Hight said.

Wizards of the Coast is in no rush to release this sequel and is planning several other Dungeons & Dragons titles for the next five years. According to Eugene Evans from Hasbro, the company is willing to take its time to find the right partner to continue the legacy of Baldur’s Gate. Meanwhile, Larian Studios, which achieved great success with Baldur’s Gate 3, is working on a completely different project called Excalibur, and will not return to Dungeons & Dragons in the short term. Swen Vincke, CEO of Larian, commented that while they considered developing Baldur’s Gate 4, they did not want to “repeat” what had already been done.

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Author SoftonicPosted on August 14, 2025August 14, 2025Categories Gaming, NewsTags Baldur's Gate 3, baldurs gate, dungeons & dragons, Excalibur, Giant Skull, Larian, Larian Studios, Respawn Entertainment, Star Wars, Stig Asmussen, Swen Vincke, Wizards of the Coast

Did you doubt it? One of the most powerful games of the decade will have a sequel

Stig Asmussen, the director behind acclaimed titles like Star Wars Jedi: Fallen Order and God of War III, has announced the creation of a new development studio called Giant Skull. This new studio aims to focus on creating action-adventure games that are deeply immersed in captivating stories, with the intention of appealing to both Dungeons & Dragons fans and action lovers in general. A hellish world Giant Skull has signed an exclusive agreement with Wizards of the Coast, a subsidiary of Hasbro, to develop a new title of […]

Did you doubt it? One of the most powerful games of the decade will have a sequel

Stig Asmussen, the director behind acclaimed titles like Star Wars Jedi: Fallen Order and God of War III, has announced the creation of a new development studio called Giant Skull. This new studio aims to focus on creating action-adventure games that are deeply immersed in captivating stories, with the intention of appealing to both Dungeons & Dragons fans and action lovers in general.

A hellish world

Giant Skull has signed an exclusive agreement with Wizards of the Coast, a subsidiary of Hasbro, to develop a new action-adventure title set in the Dungeons & Dragons universe. However, the president of Wizards of the Coast, John Hight, has made it clear that this game will not be the successor to Baldur’s Gate, although he has confirmed that a new game in that iconic series will eventually be released. Hight emphasizes that Asmussen and his team’s focus will be on telling an exciting story and bringing D&D to a wider audience.

“Baldur’s Gate is an incredible game and, of course, we are going to make a successor,” Hight stated. “However, this new title is not that successor. We want to help D&D players bring their imagination to life, while also appealing to those who enjoy action games”. This attempt to capture a broad spectrum of players could revitalize the franchise and significantly extend its legacy in the coming years.

On the other hand, Larian Studios, the team behind Baldur’s Gate 3, has confirmed that they will not be working on the next chapter of the saga, which leaves the door open for speculation about who will take on that responsibility in the future. Meanwhile, D&D fans and action players can look forward to this new project from Giant Skull, which promises a completely new experience in the universe of the classic role-playing game.

Author AgenciasPosted on August 13, 2025August 13, 2025Categories NewsTags Baldur's Gate 3, baldurs gate

According to the voice acting director of Baldur's Gate 3, we should see more voice actors in Hollywood

The adaptations of video games to film and television have gained significant relevance in Hollywood in recent years, but Aliona Baranova, the acting director of Baldur’s Gate 3 and the voice of Corinna the Squirrel, has expressed her frustration over the lack of inclusion of video game actors in these projects. In her speech at FanX’s Tampa Bay Comic Convention, Baranova emphasized that the video game audience is being ignored in favor of conventional actors, despite the immense support that fans can offer to these productions. People who are very involved with the original work The […]

According to the voice acting director of Baldur's Gate 3, we should see more voice actors in Hollywood

Video game adaptations to film and television have gained significant relevance in Hollywood in recent years, but Aliona Baranova, acting director of Baldur’s Gate 3 and the voice of Corinna the Squirrel, has expressed her frustration over the lack of inclusion of video game actors in these projects. In her speech at FanX’s Tampa Bay Comic Convention, Baranova emphasized that the video game audience is being ignored in favor of conventional actors, despite the immense support that fans can offer to these productions.

People who are very involved with the original work

The actress and director emphasized how the dedication of fan communities, especially queer ones, can enrich a production. Baranova shared her experience in the medical drama Maternal, which has been translated and viewed thousands of times on platforms like Bilibili, thus reflecting the public’s interest in the stories and the actors involved. “I have seen it with other actors from Baldur’s Gate 3, who have also received great support in their projects,” she commented, which in her opinion demonstrates the importance of recognizing and valuing video game performers.

Baranova questioned why actors like Ashley Johnson and Doug Cockle, known for their work in video games, are not considered for roles in adaptations like The Last of Us or The Witcher. She stated that it is a “shame” that their talent is overlooked when there is a clear public interest in their performances. This sentiment is intensified in the context of productions that, although based on literary works, have been notably influenced by the success of video games.

With the growing trend of adapting video games to other media, the question remains as to why those who have helped bring these narratives to life are ignored. Baranova’s voice resonates as a call for the inclusion of video game actors, who bring not only talent but also an authentic connection with the audience.

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Author SoftonicPosted on August 7, 2025August 7, 2025Categories Gaming, NewsTags actor de voz, Aliona Baranova, Ashley Johnson, Baldur's Gate 3, baldurs gate, doblador, Doug Cockle, Tampa Bay Comic Convention, The Last of US, The Witcher

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