The recent statement from Nexon CEO, Junghun Lee, about the widespread use of artificial intelligence (AI) in the video game industry has sparked intense debate. Lee stated that “all companies are using AI right now,” provoking strong reactions among independent developers who oppose this trend. His statement comes in a context where the industry is divided between those who support the use of AI and those who are reluctant to adopt it. A defense that is not working well for him An outstanding example is the case of the video game ARC Raiders, where the studio has […]
The recent statement by Nexon CEO, Junghun Lee, regarding the widespread use of artificial intelligence (AI) in the video game industry has sparked intense debate. Lee stated that “all companies are using AI right now,” provoking strong reactions among independent developers who oppose this trend. His statement comes in a context where the industry is divided between those who support the use of AI and those who remain reluctant to adopt it.
A defense that is not working well for them
A notable example is the case of the video game ARC Raiders, where the studio has decided not to rely on AI for the main narrative. However, text-to-speech technology has been implemented to generate procedural dialogues and initial 3D models created with AI have also been used, although all results are refined by the human team. Lee argued that, in an environment where everyone uses similar technologies, the true differentiation will depend on human creativity. “If everyone is working with the same technologies, the real question is: how do you survive?” he stated.
However, his words have found strong opposition. Studios like Necrosoft, developer of Demonschool, emphasized their rejection, stating that “I would rather cut off my arms than use AI.” Similarly, Huskrafts, known for Rogue Eclipse, also expressed their commitment to keeping their work free of AI, with internal agreements that prohibit its use. Other developers, such as Neil Jones from Aerial Knight and Xalavier Nelson Jr. from Strange Scaffold, agreed that AI has never been necessary to create good video games, calling for greater resistance to the normalization of its use in the industry.
The debate surrounding artificial intelligence in video game development seems far from resolved, with an increasingly vocal indie sector rejecting this technology.
The launch of Silksong, the sequel to the acclaimed Hollow Knight, has put other developers in a bind as they seek to avoid direct competition on release dates. In this context, the game Demonschool has decided to delay its premiere to November 19, a measure that highlights the pressure that release dates impose on the video game industry. Moving to survive Brian Kwek, director of Ysbryd Games, the publisher of Demonschool, explained that the decision was made after careful analysis of the possible repercussions that a simultaneous release could have on their visibility and success. A […]
The launch of Silksong, the sequel to the acclaimed Hollow Knight, has put other developers in a bind as they seek to avoid direct competition on release dates. In this context, the game Demonschool has decided to delay its release to November 19, a measure that highlights the pressure that release dates impose on the video game industry.
Move to not die
Brian Kwek, director of Ysbryd Games, the publisher of Demonschool, explained that the decision was made after careful analysis of the potential repercussions that a simultaneous release could have on its visibility and success. Although Silksong is a 2D platformer, its immense popularity may overshadow other lesser-known titles, reducing the opportunities for Demonschool to attract the attention of players and streamers.
Kwek emphasized the anxiety that the delay has generated among developers and the potential negative reactions from players who were expecting the initial release. The reorganization of marketing strategies and communication with platforms like PlayStation and Xbox are just some of the challenges they must face. Additionally, they are pushing the calculation of a delay not only as a strategy to capitalize on the interest in Silksong but also to avoid the risks associated with coinciding with major releases like Final Fantasy Tactics or the Steam Next Fest event.
Delays are costly, as they force developers to continue paying their team without generating immediate revenue. However, Kwek emphasizes that the delay can also result in a more favorable launch window, taking advantage of the attention generated by other major titles. This could allow Demonschool to capture players’ interest at a time when there is a greater call on the Steam platform, which could be crucial for its commercial success.
El 3 de septiembre de 2025, los fanáticos de los RPG tácticos podrán sumergirse en el mundo de Demonschool, un juego que ha generado grandes expectativas desde sus primeros atisbos en 2022. Aunque su lanzamiento se retrasó inicialmente de 2024, los desarrolladores han confirmado que la espera casi ha terminado, y los jugadores podrán experimentar una mezcla única de acción académica y batallas demoníacas. Un juego con el potencial de arrasar entre el público, Demonschool se presenta como un RPG táctico de nuevo estilo, donde la acción se basa en el movimiento. Los jugadores asumirán el papel de […]
On September 3, 2025, fans of tactical RPGs will be able to immerse themselves in the world of Demonschool, a game that has generated great expectations since its first glimpses in 2022. Although its release was initially delayed from 2024, the developers have confirmed that the wait is almost over, and players will be able to experience a unique blend of academic action and demonic battles.
A game with the potential to sweep the audience
Demonschool presents itself as a new style tactical RPG, where the action is based on movement. Players will take on the role of Faye and her unusual companions, facing enemies that navigate between the human and demonic worlds. The gaming experience will allow users to explore different aspects of university life on a mysterious island, including karaoke moments, romance, dog adoption, and of course, intense battles against monsters.
The combat mechanics have been compared by many to Into the Breach, as each round is planned by the player before being fully executed. Characters will move based on contextual actions, allowing for the enhancement of allies or the attack of enemies. This strategy could lead to highly coordinated battles, where players must demonstrate their tactical skill to emerge victorious. However, in case of making mistakes, the game has a rewind option to correct unfortunate decisions.
For those interested in trying the game before its release, a demo is now available on Steam that allows players to familiarize themselves with the dynamics and style of Demonschool. With this new installment, the development team promises to offer an entertaining and original experience that combines elements of everyday life with fantastic challenges.
We bring you a complete list of the best indie video games arriving in 2024; at least the ones we know of, because there are always surprises!
Video games never stop, not even in 2024. Many promising indies are expected to be released during the upcoming year, including many that we probably don’t even know exist. But we are aware of the existence of quite a few, and although we had to leave many out, here we have made a selection of the most promising ones. With something for everyone, it is impossible not to find a game here to keep an eye on during this 2024.
Pacific Drive
Having to investigate a place known as The Zone, we will have only one tool to survive: our van. Pacific Drive is a driving and survival game that promises supernatural encounters as we investigate things beyond our understanding. One of the most promising indies of the beginning of the year.
Garbato is a hero who, according to his story, is brave and managed to save his friends from the forces of evil. At least until the villain Funfuñón expelled him from the story to a strange 3D world very similar to ours. An adventure game with a mix of 2D and 3D elements that strongly resembles the classic The Legend of Zelda.
Holstin
How does Silent Hill in a Polish village in the 90s sound to you? Because that’s the basic idea behind Holstin. With a 2D isometric design for puzzle parts and a first-person 3D design for combat, Holstin is one of the most impressive games that should be coming to us next year. Pure terror.
Ultros
The artist and musician behind the classics Hotline Miami, El Huervo, is venturing into the development of his first video game with his own studio. Ultros has a very peculiar psychedelic aesthetic and promises to be a very interesting twist on the classic metroidvania formula with a compelling story. If someone can promise that, it’s precisely El Huervo.
One of the few downsides of GTA’s success is that Rockstar ignores its other franchises. That’s why we’re excited about Butcher’s Creek. Inspired by Manhunt and Condemned: Criminal Origins, the developer of Dusk and Iron Lung offers us a gore fantasy where we have to survive a group of psychotic killers who want to make a snuff film with us. Not suitable for faint-hearted, but for lovers of the darkest Rockstar.
SKALD: Against the Black Priory
Role-playing and dark fantasy come together in a retro game that strongly resembles games like Ultima or Eye of the Beholder. Except with a modernized UI and controls perfectly adapted to the sensitivity of contemporary players. A game that can become the obsession of many players.
Mariachi Legends
After a successful Kickstarter campaign, Halberd Studios is ready to release their new game. Clearly inspired by Blasphemous, but drawing from Mexican folklore, we will have to help Death in its ultimate purpose. With a highly refined combat system and elements of action and platforming, it wouldn’t be surprising if it ends up being the indie game everyone is talking about.
An RPG for up to four people that can be played in one-hour sessions sounds like something made with the players’ material reality in mind. And that’s exactly what it is. Baladins promises us what we have always been looking for: a game that we can play with our friends and that is something deeper than the typical shooter. Now, with extremely cute art.
Demonschool
What would happen if Persona were a tactical RPG with an art style directly inspired by Go Nagai, creator of Devilman? Well, it would probably look a lot like Demonschool. A game that wears its influences on its sleeve, but is much more than the sum of its parts. A game with the potential to be one of the best hidden gems of 2024.
Rift of the Necrodancer
Returning to the Crypt of the NecroDancer is always good news. And this time we do it with a rhythm game that reminds more of a combination of WarioWare and Guitar Hero. A little fighting game, a little rhythm game, all arcade, Rift of the Necrodancer can be not only one of the games of the year, but of the decade, if it lives up to its ambition.
We show you the best games shown at the PC Gaming Show: Most Wanted, which although there have been few new features, there have been many games of interest
Today was the PC Gaming Show: Most Wanted. Despite being a two-hour event, there weren’t an excessive number of announcements, although there were several interesting ones. Therefore, let’s give you a summary of the most interesting games that appeared during this conference. Most of them were already known, all of them are outside the realm of AAA, but that’s okay: not everything in life is Assassin’s Creed or GTA.
One of the most unique games showcased during the conference is Indika. Putting players in the shoes of a young character on a journey of self-discovery, their traveling companion is none other than the devil, journeying through a surreal Russia. With a striking trailer that includes an unexpected twist, the game delves into complex and profound themes surrounding religion, authority, and how they restrict us. It also explores how these elements have shaped the thinking of contemporary Russia. This is why its developers have had to leave the country.
Necrosoft Games has showcased more than one game that, quietly, might end up becoming one of those games that cause a sensation. Merging Tactical RPG gameplay with a Persona-style narrative and character design inspired by Go Nagai, the creator of mangas like Devilman or Mazinger Z, Demonschool possesses all the elements to succeed. It’s fun, spectacular, and looks both novel and familiar. A perfect blend for making a big impact.
In a conference filled with dark-themed games, none is as ominous as darkwebSTREAMER. Set in an alternative ’90s where there’s an internet elaborate enough to house streamers, the game puts players in the shoes of a streamer navigating the dark web and discovering something terrible. The supernatural is real. With a terrifying trailer and an incredibly intriguing premise, there’s little doubt that this could be one of those horror games that truly captivates players.
Do you like Star Wars? Did you enjoy Star Wars Episode I: Racer back in the day? Then you’re going to love DEATHGRIP because it’s a game inspired by the pod races of Star Wars, specifically by Star Wars Episode I: Racer, promising to bring back that adrenaline rush and speed sensation. Whether it’s a homage or a plagiarism, that’s for you to decide, and how much you want to play it.