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Games Workshop is explicit: no AI in Warhammer

Games Workshop has taken a firm stance against the use of artificial intelligence (AI) in the development of its most iconic properties, including the popular Warhammer franchise. In a recent financial meeting, Kevin Rountree, the company’s CEO, confirmed that the use of AI is strictly prohibited for all employees in relation to the creation of figures, series, and video games related to the Warhammer universe. This decision aligns with the dark narrative of the franchise, where humanity faces an era of terror following the rebellion of artificial intelligences, a fact that has […]

Games Workshop is explicit: no AI in Warhammer

Games Workshop has taken a firm stance against the use of artificial intelligence (AI) in the development of its most iconic properties, including the popular Warhammer franchise. In a recent financial meeting, Kevin Rountree, the company’s CEO, confirmed that the use of AI is strictly prohibited for all employees in relation to the creation of figures, series, and video games related to the Warhammer universe. This decision aligns with the dark narrative of the franchise, where humanity faces an era of terror following the rebellion of artificial intelligences, a fact that has generated deep distrust towards technology.

A victory for miniature fans

Rountree highlighted that AI is a “very complex topic” and admitted not to be an expert in the field, although some senior executives are indeed experimenting with it. However, there were reservations about its application in the development of Warhammer. According to reports from IGN International, except for senior executives, the rest of the staff is prohibited from using AI in any creative process. This measure comes at a time when the use of AI has become a global trend, affecting everything from image creation to the supply of technological components.

The ban from Games Workshop resonates as an irony for the followers of the saga. In the lore of Warhammer, humanity became a target of the very AI systems it helped develop, resulting in a devastating war that marked the beginning of the Dark Age of Technology. During this peak of conflicts, the AIs, known as “Abominable Intelligence,” were considered heresies, something that contrasts notably with the growing implementation of technology observed in the video game industry and beyond.

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Author SoftonicPosted on January 14, 2026January 14, 2026Categories NewsTags CEO, Era Oscura de la Tecnología, Games Workshop, IA, IGN, Inteligencia Abominable, Kevin Rountree, lore, warhammer, Warhammer 4K

Todd Howard could have made a cameo in the Fallout series, but he declined for a very clear reason

The director and executive producer of Bethesda, Todd Howard, has confirmed that he will not make a cameo in the Fallout television series, despite having received several opportunities to do so. In a recent interview with IGN, Howard explained his decision, indicating that he preferred to stay in the background and avoid distracting the audience with his appearance. “I don’t want people to say ‘oh, there’s Todd’,” he stated. He does not want to be the center of attention. Although his absence on screen has generated speculation since the announcement of the series, the director made it clear that this decision is […]

Todd Howard could have made a cameo in the Fallout series, but he declined for a very clear reason

The director and executive producer of Bethesda, Todd Howard, has confirmed that he will not make a cameo in the Fallout television series, despite having received several opportunities to do so. In a recent interview with IGN, Howard explained his decision, stating that he preferred to stay in the background and avoid distracting the audience with his appearance. “I don’t want people to say ‘oh, there’s Todd,'” he stated.

Doesn’t want to be the center of attention

Although his absence from the screen has generated speculation since the announcement of the series, the director made it clear that this decision applies to all the possibilities that have been proposed to him, even for specific scenes from the first season. Howard mentioned that the best thing for him is to work behind the camera, and not to take part in the narrative of the plot that involves the Vault-Tec experiments.

It is important to remember that, although Howard is a key figure in the Fallout franchise, he was not one of its original creators. The credit for the creation goes to Tim Cain and Leonard Boyarsky, which makes the comparisons between Howard and Stan Lee somewhat exaggerated. Stan Lee co-created many of Marvel’s characters and played a fundamental role in their development, while Howard has been more of an architect of the Fallout universe based on its expansion in later games.

The second season of Fallout will premiere on December 17 and will focus on New Vegas, with episodes being released weekly until early February. According to reports, the first episodes have been well received, generating positive expectations among fans of the series. As the premiere date approaches, Fallout followers will be eager to see how this new narrative unfolds without the presence of its iconic director.

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Author SoftonicPosted on December 18, 2025December 18, 2025Categories NewsTags 17 de diciembre, Amazon Prime Video, co-creación, Fallout, Fallout segunda temporada, IGN, Leonard Boyarski, Prime Video, segunda temporada, Tim Cain, Todd Howard, Vaul-Tec

Everything you need to know (and what to expect) from tonight's Game Awards

The Game Awards are scheduled to begin on December 11 at 4:30 PM PT / 7:30 PM ET, 1:30 AM from Thursday to Friday in mainland Spain, with a 30-minute pre-show that promises to include announcements, minor awards, and trailers for the most anticipated video games. The main event will last two and a half hours, totaling at least three hours of presentation. Fans will be able to follow it on various streaming platforms, including YouTube, Twitch, Facebook Live, TikTok Live, and IGN, among others. International coverage is also expected, […]

Everything you need to know (and what to expect) from tonight's Game Awards

The Game Awards are scheduled to begin on December 11 at 4:30 PM PT / 7:30 PM ET, 1:30 AM from Thursday to Friday in mainland Spain, with a 30-minute pre-show that promises to include announcements, minor awards, and trailers for the most anticipated video games. The main event will last two and a half hours, totaling at least three hours of presentation. Fans will be able to follow it on various streaming platforms, including YouTube, Twitch, Facebook Live, TikTok Live, and IGN, among others. Extensive international coverage is also expected, with options for different regions such as Bilibili and Douyin in China.

An event that promises a lot

Among the surprises that could be announced during the ceremony, rumors suggest that Valve might reveal the long-awaited Half-Life 3, while new trailers for titles like Blade, Wolverine, and Silent Hill: Townfall are also anticipated. Additionally, Evanescence will perform live, singing their song Afterlife from the Netflix adaptation of Devil May Cry. These announcements and performances are part of what makes The Game Awards one of the most anticipated events in the video game industry.

Regarding the nominations, Clair Obscur: Expedition 33 stands out as one of the favorites to take home multiple awards. However, the ceremony has also left some fans disappointed, as critically acclaimed titles like Deltarune and Keeper did not receive any nominations. This kind of “snubs” often generates debate among followers and players, adding more excitement to the awards presentation.

As the date approaches, players and gaming enthusiasts are preparing for an event full of excitement and surprises that, in addition to rewarding the best in the industry, will serve as a platform for revelations that could change the landscape of video games in the coming year.

Steam
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Author SoftonicPosted on December 12, 2025December 12, 2025Categories Gaming, NewsTags Deltarune, Facebook Live, Geoff Keighley, Half-Life 3, IGN, keeper, Silent Hill: Townfall, The Game Awards, TikTok Live, Twitch, wolverine

The showrunner of the Splinter Hell series wants to be clear "it's important to pull the thorn from the source material"

Derek Kolstad, known for his work on the successful John Wick franchise, has become the showrunner of Deathwatch, the animated series based on the popular Splinter Cell video game saga, which will be produced by Netflix. In a recent interview with IGN, Kolstad shared his vision for the series and his approach to the source material, emphasizing the importance of “pulling the thorn from the source material” to provide a fresh and exciting experience, without losing the essence of the Splinter Cell universe. Splinter Hell to the core Deathwatch is set decades after the events of the games […]

The showrunner of the Splinter Hell series wants to be clear "it's important to pull the thorn from the source material"

Derek Kolstad, known for his work on the successful John Wick franchise, has become the showrunner of Deathwatch, the animated series based on the popular Splinter Cell video game saga, which will be produced by Netflix. In a recent interview with IGN, Kolstad shared his vision for the series and his approach to the source material, emphasizing the importance of “pulling the thorn from the source material” to provide a fresh and exciting experience, without losing the essence of the Splinter Cell universe.

Splinter Hell to the core

Deathwatch is set decades after the events of the original games; however, Kolstad clarified that he is not sure if the series will be considered official canon within Ubisoft’s narrative. Despite this uncertainty, the creator hopes that the series will honor the legacy of the franchise. The timing of the series could be strategic, given that Ubisoft is developing a remake of Splinter Cell, although there have been no significant updates since its announcement in 2022.

One of the most controversial decisions in production has been the choice of Liev Schreiber to portray Sam Fisher, instead of the renowned Michael Ironside, who voiced the character in the games. Kolstad explained that, while he deeply appreciates Ironside’s performance, the team was looking for “a new sound” for the series. Schreiber, who had impressed Kolstad in his role as John Clark in The Sum of All Fears, was considered a perfect fit for the iconic agent of the covert operations division, thus sharing a connection with the Tom Clancy universe.

The Deathwatch series is set to premiere on Netflix on October 14 of this year, while Splinter Cell fans are still waiting for more news about the highly anticipated video game remake.

Netflix
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Author SoftonicPosted on September 19, 2025September 19, 2025Categories NewsTags Deathwatch, Derek Kolstad, IGN, john wick, Liev Schreiber, Netflix, Sam Fisher, Splinter Cell, Splinter Cell: Deathwatch, tom clancy, Ubisoft

Mafia: The Old Country shows a new gameplay video leaving mixed impressions among the community

With the release of Mafia: The Old Country just a month away, expectations are high among video game fans. Set in the early days of the mafia in Sicily in the early 20th century, this title promises a rich narrative and linear missions, moving away from the open-world approach that characterized previous installments like Mafia 3. Priced at 50 euros, the game positions itself as an affordable option for those seeking a story-driven experience. An extensive gameplay that fails to convince 2K Games has begun its campaign of […]

Mafia: The Old Country shows a new gameplay video leaving mixed impressions among the community

With the release of Mafia: The Old Country just a month away, expectations are high among video game fans. Set in the early days of the mafia in Sicily in the early 20th century, this title promises a rich narrative and linear missions, moving away from the open-world approach that characterized previous installments like Mafia 3. Priced at 50 euros, the game positions itself as an affordable option for those seeking a story-driven experience.

An extensive gameplay that fails to convince

2K Games has started its marketing campaign strongly, releasing a 9-minute gameplay video through IGN’s YouTube channel. This preview showcases a variety of gameplay elements, including stealth, combat, and driving, as well as dialogues that are key to the story. However, reactions have been mixed; while some users highlight the atmosphere and immersion of the title, others criticize visual aspects and gameplay, considering them outdated.

Opinions are divided in the community. A Reddit user expresses satisfaction for not having pre-ordered the game, while others positively appreciate the design of the environments and vehicles. Some players comment that “the gameplay of Mafia was never revolutionary,” suggesting that the franchise relies more on narrative than on technical innovation. However, the focus on a well-developed story could mark a significant shift in the future direction of the series, moving away from factions and open-world settings.

With Mafia: The Old Country, Hangar 13 seems to be betting on a return to the narrative roots of the series, an approach that could resonate with fans and potentially influence future installments of the franchise.

Steam
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Author SoftonicPosted on July 10, 2025July 10, 2025Categories Gaming, NewsTags 2K Games, gameplay, Hangar 13, IGN, mafia, Mafia: The Old Country, Sicilia

In Minecraft they are clear: they are not going to switch to free-to-play

Minecraft has maintained its status as the best-selling video game of all time and, surprisingly, its popularity continues to rise in 2025. As numerous leading games in the industry adopt free-to-play models, such as Fortnite or Roblox, Mojang decides to stick with its one-time payment approach, arguing that the essence of the game does not align with more contemporary monetization systems. It doesn’t fit with what they want to do with the game Ingela Garneij, producer at Mojang, stated in a recent interview with IGN that “it doesn’t fit with the way we build the game.” She emphasized that the model […]

In Minecraft they are clear: they are not going to switch to free-to-play

Minecraft has maintained its status as the best-selling video game of all time and, surprisingly, its popularity continues to rise in 2025. As numerous leading games in the industry adopt free-to-play models, such as Fortnite or Roblox, Mojang decides to stick with its one-time payment approach, arguing that the essence of the game does not align with more contemporary monetization systems.

Does not fit with what they want to do with the game

Ingela Garneij, producer at Mojang, stated in a recent interview with IGN that “it doesn’t fit with the way we build the game.” She emphasized that Minecraft’s business model focuses on the initial sale, which she considers “the best deal in the world.” This decision reflects a commitment to preserving the values and culture that have made Minecraft a global phenomenon.

Agnes Larsson, director of Minecraft, also shared her perspective in the same interview, emphasizing that the payment structure is an intrinsic part of what defines Minecraft. “It is an aspect that strengthens the game,” she stated, reaffirming that her philosophy is based on providing a complete experience from the moment of purchase.

Despite its sales model, Minecraft has managed to adapt to the modern market through customization options available in the Minecraft Marketplace, which include skins and texture packs. This, along with successful collaborations with brands like Lego and an upcoming movie starring Jack Black, has shown that Mojang continues to innovate in its marketing strategy and diversify its reach in the entertainment sector.

The story of Minecraft continues to evolve as Mojang remains committed to an authentic gaming experience, leaving fans eager for what is to come.

Minecraft
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Author SoftonicPosted on March 24, 2025July 1, 2025Categories Gaming, NewsTags Agnes Larsson, fortnite, Free-to-play, IGN, Ingela Garneij, Minecraft, Mojang, pago único, Roblox

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