The renowned Japanese director Mamoru Oshii has shared his deep fondness for Fallout 4, revealing that he has dedicated nearly 10,000 hours to the game, making it his favorite title. In a recent celebration of the 30th anniversary of Ghost in the Shell, Oshii explained that he has played approximately 2,000 hours on PlayStation and another 8,000 on Steam. He emphasized that Fallout 4, for him, is “a game that seems to have been created according to my own wishes,” especially thanks to its VATS targeting system, which fits his play style. Obsessed with the game, not with its story […]
The renowned Japanese director Mamoru Oshii has shared his deep fondness for Fallout 4, revealing that he has dedicated nearly 10,000 hours to the game, making it his favorite title. In a recent celebration of the 30th anniversary of Ghost in the Shell, Oshii explained that he has played approximately 2,000 hours on PlayStation and another 8,000 on Steam. He emphasized that Fallout 4, for him, is “a game that seems to have been created according to my own wishes,” especially thanks to its VATS targeting system, which suits his play style.
Obsessed with the game, not with its story
Despite his extensive hours played, Oshii has opted for a singular approach: he has decided to ignore the main story of the game and the different factions, leaning towards a more solitary and survival-focused playstyle. His experience is based on exploring the post-apocalyptic world of Fallout 4 without commitments to organizations like the Brotherhood of Steel, which he even describes as a parallel to the Nazis, and he destroys it every time he encounters it on his path.
Oshii has expressed his opposition to joining any of the factions in the game, representing a kind of lone wolf who prefers to survive as directly as possible, even if that means being hunted by creatures like Deathclaws or raiding raider hideouts. This particular way of playing highlights the flexibility and lasting appeal of Fallout 4, which allows players to explore very varied and personalized styles.
The way Oshii relates to the game reflects not only his passion but also a deep critique of how violence is presented in RPG games. Through his journey through the wasteland, he finds an experience that, although extreme and isolated, is deeply satisfying.
A key member of the entertainment world, Japanese director Mamoru Oshii, has revealed his passion for the video game Fallout 4, citing an astonishing figure of 10,000 hours of gameplay over the last 10 years. At a celebration of the 30th anniversary of Ghost in the Shell, Oshii mentioned that this title has been a highly personal experience, emphasizing that the VATS system is perfect for his less agile play style. More than 2,000 hours have been dedicated on PlayStation, while the rest has been played on Steam (PC). Oshii opts for a “lone wolf” approach, insisting […]
A key figure in the entertainment world, Japanese director Mamoru Oshii, has revealed his passion for the video game Fallout 4, citing an astonishing figure of 10,000 hours of gameplay over the last 10 years.
In a celebration of the 30th anniversary of Ghost in the Shell, Oshii mentioned that this title has been a highly personal experience, emphasizing that the VATS system is perfect for his less agile play style. More than 2,000 hours have been dedicated on PlayStation, while the rest has been played on Steam (PC).
Oshii opts for a “lone wolf” approach, insisting on a survival-focused experience, without joining any faction or following the main narrative.
The 'Ghost in the Shell' director reveals he has over 10,000 hours in Fallout 4
Mamoru Oshii admits it's his favorite game of all time, saying “[It's] a game that feels like it was made for my own desires”
10,000 hours of gameplay just for the atmosphere and fun
This style of play leads him to ignore organizations like the Brotherhood of Steel, which he hates and compares to the Nazis, enjoying the elimination of its members in the game.
His opinion on the violence in Fallout 4 holds that it is consistent with its post-apocalyptic environment, a perception that contrasts with his criticism of Cyberpunk 2077, where he feels that the violence breaks with the setting.
Incredible praise coming from someone who has inspired so many. Our Art Director, Istvan cites Mamoru Oshii being one of his biggest influences for decades. https://t.co/nZUhlwhvkr
Oshii highlights the versatility of the game, which allows players to explore different styles, a fact that underscores the lasting popularity of Fallout 4.
In the end, Oshii joked about his dedication, saying: “You might consider me an idiot, but it’s hard not to marvel at one’s own passion.” This interaction with the game highlights not only his love for Fallout 4 but also the impact a video game can have on the lives of its players.
Video game fans now have an excellent opportunity to immerse themselves in the vast world of the Fallout saga, thanks to a Steam offer that makes all the titles in the series and their additional content available for just $77. This promotion is valid until February 6 and allows players to explore a compilation of experiences ranging from turn-based RPGs to 3D adventures in an open world. Looking to capitalize on the series’ appeal, the first two Fallout games are considered classics of the genre, with their isometric style and their […]
Video game fans now have an excellent opportunity to immerse themselves in the vast world of the Fallout saga, thanks to a Steam offer that makes all titles in the series and their additional content available for only $77. This promotion is valid until February 6 and allows players to explore a compilation of experiences ranging from turn-based RPGs to 3D adventures in an open world.
Looking to capitalize on the series’ pull
The first two Fallout games are considered classics of the genre, with their isometric style and turn-based design that established the foundations of the series. Although they have a nostalgic feel, these titles are essential for understanding the blend of retro aesthetics and sarcastic humor that characterizes the saga. Many new players are advised to start with these installments or with Fallout 3 and New Vegas, which offer a more modern and dynamic approach to RPGs.
Fallout 3 and Fallout: New Vegas, developed by Bethesda and Obsidian respectively, are widely praised for their immersive storytelling and real-time gameplay. These titles stand out not only for their graphics and combat mechanics but also for their deep character development and moral choices. While Fallout 4 introduced base building and resource mechanics, Fallout 76 strayed from the traditional format to offer a multiplayer experience in a survival environment, although its launch received mixed reviews. However, the game has evolved and has established itself as one of the most prominent in its genre.
With each release offering a diverse experience, the Fallout series has captivated millions worldwide and has become a cultural phenomenon. Anyone who chooses to delve into this universe is sure to find something that resonates with their inclination for video games. The sale on Steam presents a unique opportunity to enjoy these classics and more contemporary titles at an affordable price.
Season 2 of the Fallout series on Prime Video has reignited interest in the iconic video game franchise, leading to a significant increase in the number of players, especially on PC. According to data from SteamDB, Fallout 4 has seen a rise in concurrent players, going from an average of 20,000 to a peak of 44,000 on January 4. Although these figures are lower than the 187,000 recorded the previous year, the surge is still notable. Fallout 76, boosted by the recent Burning Springs expansion, has also attracted nearly 30,000 concurrent players, while […]
The second season of the Fallout series on Prime Video has rekindled interest in the iconic video game franchise, leading to a significant increase in the number of players, especially on PC. According to data from SteamDB, Fallout 4 has seen a rise in concurrent players, going from an average of 20,000 to a peak of 44,000 on January 4. Although these figures are lower than the 187,000 recorded the previous year, the surge is still notable. Fallout 76, driven by the recent Burning Springs expansion, has also attracted nearly 30,000 concurrent players, while Fallout: New Vegas has doubled its usual player base, surpassing 19,000 concurrent users.
A series that creates players
This resurgence of the franchise has not gone unnoticed by Microsoft, which is apparently preparing remasters of Fallout 3 and Fallout: New Vegas. Reports indicate that the name Fallout 3 Remastered appeared in internal documents related to the trial over the acquisition of Activision Blizzard, suggesting that plans are underway for these titles. However, the fan community shows a preference for a remake that includes deeper changes to the games, rather than a simple remastering.
The recent success of Oblivion Remastered could motivate Microsoft to replicate that strategy with Fallout, but so far there is no clear information about the studios or the graphic engines that will be involved in the creation of these projects. Todd Howard, a central figure at Bethesda, has stated that Fallout is their “most active franchise” at the moment, although he remains silent regarding the confirmation of these highly anticipated Fallout episodes.
With Season 2 of the series and the potential return of classic titles, the Fallout franchise seems to be at a new turning point, balancing nostalgia and the demands of the new generation of players.
In the video game industry, there are many legendary franchises, but not so many that have managed to establish themselves over the decades. Many have a couple of decades at most, and the longest-lasting ones tend to be Japanese. This is logical considering that the Japanese market has never faced the cataclysmic problems that the American market has and has managed to have much greater prominence than the much more fragmented European market. That doesn’t mean there aren’t great franchises in the West. And one of them has become the latest big sensation in pop culture. Thanks […]
In the video game industry, there are many legendary franchises, but not so many that have managed to establish themselves over the decades. Many have a couple of decades at most, and the longest-lasting ones tend to be Japanese. This is logical considering that the Japanese market has never faced the catastrophic problems that the American market has and has managed to have much greater prominence than the European market, which is much more fragmented.
This does not mean that there are no great franchises in the West. And one of them has become the latest big sensation in pop culture. Thanks to an excellent first season of its series, Fallout is now on everyone’s lips. Something that does not seem to be changing with its second season.
The Fallout series places us in the year 2296 after the Great War of 2077 led to a massive nuclear exchange between the US and China. After two hundred years in bunkers, the survivors of the catastrophe began to emerge from their Vaults little by little after several generations living there. Some by their own choice, others because they had no other option. In the case of Lucy MacLean, a young inhabitant of Vault 33, her situation is the latter. After raiders from the Wasteland kidnap her father, she will have to leave the safety of the Vault to venture into the inhospitable thermonuclear desert of the future.
Only to discover that it is less inhospitable than I expected. In the more than 200 years since the war, a new society has been created in the desert, many humans have mutated into scavengers and literal mutants, and the retrofuturistic technology of this alternative world continues, to some extent, to function. With The Wasteland having its own technology and factions fighting against each other, Lucy soon discovers that it will not be easy to find her father not because everything there is empty and full of dangers, but because it is full of people and full of dangers.
That is its premise and why its first season worked well. It is plausible, it is funny, and moreover, it has no problem subverting our expectations. The people who join Lucy, the peculiar squire Maximus, and the even more peculiar bounty hunter Cooper, are authentic characters, and besides, it is exactly what Fallout has always been: a franchise about the absurdity of humanity.
Some video games that have always been about the same thing
Fallout was created by Tim Cain and Leonard Boyarski in 1997 at Interplay. Being an immediate success, particularly in Europe, it presented us with a USA devastated by nuclear war, obsessed with its own past, and with an incomprehensible retro futurism. Thanks to its success, just a year later, they released Fallout 2, and in 2001, a spinoff, the underrated Fallout Tactics.
Unfortunately, the studio did not survive the ups and downs of the market. With RPGs becoming less popular in an era that prioritized elaborate graphics over the quality and depth of stories, they watched as the franchise fell into oblivion. Although not for very long. A company called Bethesda bought the rights to the franchise in 2004 for $1,175,000. A deal that, to this day, seems like a very wise purchase.
In 2008, the studio released Fallout 3 for PlayStation 3, Xbox 360, and PC. It wasn’t as deep and systemic as the original games and no longer had the same dark and depressing sense of humor, but it was much more agile, easy to play, and above all, it had spectacular graphics for the time. It is also true that it had an obscene amount of bugs, but that didn’t stop the public from acclaiming it: it was great. At least, until a studio formed by former Interplay employees decided to make their own version. And to show that Bethesda had barely scratched the surface.
In 2010, and publishing for the same platforms, Obsidian Entertainment released Fallout: New Vegas. Considered by most fans to be the best Fallout to date, it has the gameplay simplicity of Fallout 3 and its spectacular graphics, but recaptures the humor and depth of the original games. Its only problem being that it is one of the most broken games in video game history. Released to the market filled with bugs, it received harsh criticism because, at times, it could be unplayable. Even if, over time, it has proven to be one of the greatest cult games in video game history.
Fallout has never reached the levels of respect and celebration that New Vegas achieved. Something that has never sat well with Bethesda and particularly with its head, Todd Howard. That is why Obsidian has never had the opportunity to work on another installment of the franchise.
More Fallout for everyone (and the series in New Vegas)
After the success of New Vegas, it would take them 5 years to return to the franchise, but they would do so with a tremendously divisive game: Fallout 4. Visually spectacular, but with a marked division of opinions between those who think it is the weakest entry in the franchise and those who believe it simply does not have as strong writing as previous entries, it would integrate many more systemic elements in the style of Bethesda’s other flagship series, The Elder Scrolls. Allowing players to build houses and inhabit The Wasteland, that would be its main selling point. Making you feel like you were truly living in the post-apocalypse.
Something they would take even further with their latest release to date. Fallout 76, released in 2018 for PlayStation 4, Xbox One, and PC, was an absolute disaster at launch. Broken everywhere, nonsensical in its design, and with nothing to do, it was universally hated by critics and fans alike. But at Bethesda, they took the task of fixing it seriously. So much so that, over the years, it has become a highly regarded and beloved MMORPG, continuously expanding, celebrated as an excellent gateway into the Fallout universe.
Meanwhile, the series continues to draw inspiration particularly from the main installments of the franchise. While the first season seems to generally draw from the tone of Fallout 3 and Fallout New Vegas, rather than the originals or the more recent ones, this second season explicitly takes place in New Vegas, the setting of Fallout New Vegas. Demonstrating that they know exactly what the franchise’s strong point is.
In any case, Todd Howard has already said that this is just a stop along the way. His wish for the Fallout series is that it focuses on the future in the events of Fallout 76, even if it chronologically does not fit with the series as Fallout 76 takes place in 2102 and the series in 2296, 15 and 9 years after Fallout New Vegas and Fallout 4 respectively.
In any case, it seems that we have Fallout for a while longer. And whatever the series and the franchise have in store for us, what is clear is that Bethesda knows that what they have in hand has reached a broader audience. And they don’t want to let it slip away.
The success of the Fallout series on Amazon has revitalized interest in the franchise, making it the number one priority for Bethesda. Todd Howard, director and executive producer of Bethesda Game Studios, has confirmed that the popularity of the series has attracted more players to previous titles, such as Fallout 4 and Fallout 76, who are looking to return to this post-apocalyptic world. According to Howard, player numbers for Fallout 4 have reached record highs since the premiere of the first season, highlighting the positive impact of the series on the community. Literally without any news of Fallout […]
The success of the Fallout series on Amazon has revitalized interest in the franchise, making it the number one priority for Bethesda. Todd Howard, director and executive producer of Bethesda Game Studios, has confirmed that the popularity of the series has attracted more players to previous titles, such as Fallout 4 and Fallout 76, who are looking to return to this post-apocalyptic world. According to Howard, player numbers for Fallout 4 have reached record highs since the premiere of the first season, highlighting the positive impact of the series on the community.
Literally no news at all about Fallout
Despite this renewed interest, Bethesda has a clear plan regarding its upcoming projects. Fallout 5 will be developed once The Elder Scrolls 6 is completed, a release that is not expected before 2033, due to the extensive development times of high-quality games. This waiting period has generated speculation and desires among fans to receive more Fallout content, whether through remasters, remakes, or spin-offs.
Howard, in a recent interview with IGN, avoided confirming or denying remastering projects like Fallout 3, although he mentioned that the surprise launch technique used with Oblivion Remastered has left them satisfied. “I love the moment you find out about the existence of a game,” Howard said, noting his interest in replicating that strategy.
Meanwhile, Fallout 76 will continue to receive new content, and recordings for the third season of the series will begin in 2026, with episodes expected in 2027. The gaming community remains eager for the possibility of more announcements regarding remasters or new installments, while the future of the Fallout saga continues to be a hot topic in the video game industry.
Fallout 4 is approaching its tenth anniversary and the player community remains active, keeping alive the spirit of Bethesda’s iconic post-apocalyptic RPG. Although the Anniversary Edition left many with a bittersweet taste, a new fan project has caused a stir: Misery Island, a massive and free expansion created by modders Tenhats and Shreddah4. This expansion promises to offer players a renewed experience with a new coastal area, missions, settlements, and nostalgic mechanics inspired by the classic entries in the franchise. Fans doing the work of the developers According to its creators, Misery […]
Fallout 4 is approaching its tenth anniversary and the player community remains active, keeping alive the spirit of Bethesda’s iconic post-apocalyptic RPG. Although the Anniversary Edition left many with a bittersweet taste, a new fan project has caused a stir: Misery Island, a massive and free expansion created by modders Tenhats and Shreddah4. This expansion promises to offer players a renewed experience with a new coastal area, quests, settlements, and nostalgic mechanics inspired by the classic entries in the franchise.
Fans Doing the Work of Developers
According to its creators, Misery Island will transport players to a fictional archipelago off the coast of Salem, inspired by two real islands in New England. What used to be a serene vacation destination has transformed into a devastated territory, perfectly fitting the dark tone of the Fallout 4 world.
Misery Island stands out not only for its atmosphere but also for the amount of content it offers: more than 20 new locations, two new settlements, weapons, armor, clothing, and unique items. It also features a new radio station and a system that will allow players to restore the ruins of the island. To add a touch of nostalgia, classic Fallout mechanics have been revived, such as skill checks and weapon schematics, all accompanied by missions specifically designed for this expansion.
To access Misery Island, it is necessary to have the Far Harbor DLC installed. Once players install the mod and start the game, they will automatically receive a mission upon reaching level 25, although they can also travel directly to the island from an abandoned plane north of the Boston airport. This expansion represents the second chapter of the project by Tenhats and Shreddah4, who had already impressed with their previous work on Boon Island.
Bethesda celebrates the tenth anniversary of Fallout 4 by releasing an Anniversary Edition that promises to bring additional content to the popular post-apocalyptic RPG. However, this renewal has been met with discontent from the community due to the emergence of serious bugs and compatibility issues with existing mods. In recent weeks, players have flooded Steam reviews with negative feedback, resulting in the game experiencing its first drop to a Mostly Negative rating in eight years. The situation is alarming, as Fallout 4 has historically managed to accumulate a rate […]
Bethesda celebrates the tenth anniversary of Fallout 4 by releasing an Anniversary Edition that promises to bring additional content to the popular post-apocalyptic RPG. However, this renewal has been met with discontent from the community, due to the emergence of serious bugs and compatibility issues with existing mods. In recent weeks, players have flooded Steam reviews with negative feedback, resulting in the game experiencing its first drop to a Mostly Negative rating in eight years.
Mal-out
The situation is alarming, as Fallout 4 has historically maintained a Very Positive review rate since its release in 2015. However, in recent days, only 33% of the more than 6,000 recent reviews have been favorable. This notable decline has led many in the community to question the direction Bethesda is taking with its management of the franchise and the impact of the Anniversary Edition release on the game’s modding ecosystem.
Players like Siinny and Tanooxares have expressed their frustration through social media, stating that the base experience of the game was already satisfying without the need for a problematic update. Others, like Scythefox, have highlighted how many mods have become obsolete after the update, pointing out that out of the 68,956 available mods, only 422 are currently compatible with the new version.
In the face of the growing wave of criticism, Bethesda has expressed its commitment to solving the problems. The company has already begun releasing patches to address stability and compatibility issues, with plans to continue working on more solutions to calm the discontent of players. The situation of Fallout 4 is a clear reflection of the delicate balance that developers must maintain between innovation and respect for a community that has supported the franchise for years.
In 2025, the National Institute of Information and Communications Technology of Japan has set a new milestone in data transmission speed, reaching 1.02 petabits per second. This record far surpasses the previous one of 402 terabits per second, also achieved by NICT in 2024. The feat was accomplished using standard fiber optic cables over a distance of 1,808 kilometers, marking a significant advancement in network technology. A speed at which weights become irrelevant To put this incredible speed into perspective, if a […]
In 2025, the National Institute of Information and Communications Technology of Japan has set a new milestone in data transmission speed, reaching 1.02 petabits per second. This record far surpasses the previous one of 402 terabits per second, also achieved by NICT in 2024. The feat was accomplished using standard fiber optic cables over a distance of 1,808 kilometers, marking a significant advancement in network technology.
A speed at which weights become irrelevant
To put this incredible speed into perspective, if a user had access to this capability, they could download heavy games like Baldur’s Gate 3, Red Dead Redemption 2, and Fallout 4, which total 330 GB, in just 0.002588 seconds. This possibility offers a fascinating outlook for the gaming community, suggesting a future where wait times for game downloads are a thing of the past.
However, the current reality is less optimistic. Despite the impressive technical achievements, the infrastructure needed to enjoy such transmission speeds is not available to the average user. Even high-end computers, loaded with the most advanced components, cannot handle such a volume of data in the required time. Most households are still connected to the Internet with speeds that hover around only 20 megabits per second, a figure that pales in comparison to the capabilities demonstrated by the NICT.
The tests conducted point to a future where data transmission technology could revolutionize vast sectors, from entertainment to telecommunications. However, until the infrastructure and hardware technology adapt to those standards, these speeds will remain a distant promise for many consumers.
Clockwork Revolution, the upcoming steampunk RPG FPS from InXile Entertainment, has captured the attention of the gaming community after its reappearance in the summer during the Xbox Games Showcase. This new title promises to combine elements from iconic games like Fallout 4 with dialogue mechanics and weapon customization, set in an innovative context. A game without a release date, but with a community that has a very real desire. Set in Avalon in 1895, players will take on the role of a member of a rebel group, the Rotten Row Hooligans, with the mission of overthrowing the aristocracy […]
Clockwork Revolution, the upcoming steampunk RPG FPS from InXile Entertainment, has captured the attention of the gaming community following its reappearance in the summer during the Xbox Games Showcase. This new title promises to combine elements from iconic games like Fallout 4 with dialogue mechanics and weapon customization, set in an innovative context.
A game without a release date, but with a community that has a very real desire
Set in Avalon in 1895, players will take on the role of a member of a rebel group, the Rotten Row Hooligans, with the mission of overthrowing the aristocracy represented by the figure of the enigmatic Lady Ironwood. Although a specific release date has not yet been announced, it is speculated that the game could be available in the second half of 2026.
The recent gameplay showcases revealed a game full of dialogue options and decisions that will impact the narrative, a hallmark of InXile. Players will be able to customize their characters by choosing origins and attributes that will influence combat and social interactions. Additionally, an innovative glove with the ability to manipulate time adds a strategic dimension to encounters, allowing players to stop enemies or reverse actions during combat.
The project director, Chad Moore, has stated that Clockwork Revolution could be considered a fusion between Arcanum and Vampire: The Masquerade – Bloodlines, suggesting that we can expect an intriguing narrative rich in choices. The weapon customization and crafting system have also been highlighted, offering players the ability to modify their armaments to suit different play styles.
Ultimately, Clockwork Revolution stands out as a unique experience that could incorporate the depth of choice characteristic of InXile’s previous works, making it a highly anticipated title in the RPG video game scene.