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The voice actor of Solid Snake admits that he does not understand the entirety of the Metal Gear story

Recently, David Hayter, the voice of the legendary character Snake in the Metal Gear Solid series, admitted in an interview with Fall Damage that, despite playing the protagonist, he does not fully understand the complexity of the franchise’s narrative. Hayter clarified that while he follows the general thread of the story, there are many nuances and details that escape him. “Do I understand the story of Metal Gear Solid? Basically, I do; do I understand it all? Absolutely not,” he confessed, adding that he often asked the team about the meaning of certain lines during recordings. He understands the basics Despite this confusion, […]

The voice actor of Solid Snake admits that he does not understand the entirety of the Metal Gear story

Recently, David Hayter, the voice of the legendary character Snake in the Metal Gear Solid series, admitted in an interview with Fall Damage that, despite playing the protagonist, he does not fully understand the complexity of the franchise’s narrative.

Hayter clarified that, while he follows the general thread of the story, there are many nuances and details that escape him. “Do I understand the story of Metal Gear Solid? Basically, I do. Do I understand it all? Absolutely not,” he confessed, adding that he often asked the team about the meaning of certain lines during recordings.

Understand the Basics

Despite this confusion, Hayter appreciates the qualities that make Metal Gear a unique experience. The series has been criticized for its narrative, often deemed convoluted.

However, he argues that the essence of the plot is relatively simple, developing over seven canonical games, although in titles like Metal Gear Solid 4 it becomes somewhat more confusing. Aspects such as characters that seem possessed or retcons that link stories to other games often complicate the experience for players.

What is undeniable is the ability of Metal Gear Solid to create a rich and detailed world, which has contributed to its legacy in the world of video games. The narrative ambition of creator Hideo Kojima has been so prominent that, according to Hayter, his portrayal of the character almost cost him a lawsuit, highlighting the intensity of the connection between the characters and their creator.

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Author Jesús BosquePosted on April 27, 2026April 28, 2026Categories Gaming, NewsTags complejidad narrativa, confusión en la historia, david hayter, franquicia Metal Gear, Hideo Kojima, juegos canónicos, legado de Metal Gear, metal gear solid, narrativa de videojuegos, personaje Snake

Hideo Kojima's new game could already be in full development

Hideo Kojima, the acclaimed creator behind iconic franchises like Metal Gear Solid and Death Stranding, continues to be a reference in the video game industry, especially for his impactful trailers that have left an indelible mark on fans. His latest project, titled Physint, was announced in January 2024 and has been generating growing anticipation among fans and experts. Recently, it has been rumored that Kojima presented a new trailer to representatives from Sony Interactive Entertainment in a private meeting at the Kojima Productions offices. It seems he continues to prioritize his projects for Sony The collaboration between Kojima […]

Hideo Kojima's new game could already be in full development

Hideo Kojima, the acclaimed creator behind iconic franchises like Metal Gear Solid and Death Stranding, continues to be a reference point in the video game industry, especially for his impactful trailers that have left an indelible mark on fans. His latest project, titled Physint, was announced in January 2024 and has been generating growing anticipation among fans and experts. Recently, it has been rumored that Kojima presented a new trailer to representatives of Sony Interactive Entertainment in a private meeting at the Kojima Productions offices.

It seems that he continues to prioritize his projects for Sony

The collaboration between Kojima Productions and PlayStation seems to be in full swing, with regular visits from Sony representatives and the active development of new titles. The recent appearance of nine Sony representatives at Kojima’s headquarters, along with the anticipation of Death Stranding 2, which will now be released for PC, suggests that an exciting revelation could be just around the corner. Kojima’s social media has been buzzing with activity, and with his tendency to surprise, it’s natural for fans to be on high alert.

On the other hand, it is important to note that there has been a clear intention on Kojima’s part to keep his fanbase engaged, especially after the teaser he showed at the Kojima Productions anniversary event in September. Rumors suggest that the trailer he recently showed could be related to the anticipated Physint, which has been described as an action and espionage video game, in the style of the famous Metal Gear.

With every strategic move and every teaser he shares, Kojima demonstrates that his mastery in storytelling and generating intrigue is more alive than ever. Fan expectations are growing, and everyone is eagerly awaiting the next chapter in Kojima’s narrative.

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Author SoftonicPosted on February 26, 2026February 26, 2026Categories Gaming, NewsTags Death Stranding, espionaje en videojuegos, Hideo Kojima, Kojima Productions, metal gear solid, Physint, Playstation, tráiler de Kojima, videojuegos de acción

These classic Metal Gear Solid titles are disappearing from digital stores

The classics of the Metal Gear Solid series, specifically Metal Gear Solid 4 and Metal Gear Solid: Peace Walker, have stopped being available for purchase in digital stores. This situation has arisen without an official statement from Konami clarifying the reason behind the removal of these titles, but many analysts and fans suggest that it could be a strategy to boost sales of the recently announced Master Collection Vol. 2, which will arrive on August 27. The second volume of the Master Collection is almost here Users have noticed that both the version of […]

These classic Metal Gear Solid titles are disappearing from digital stores

The classics of the Metal Gear Solid series, specifically Metal Gear Solid 4 and Metal Gear Solid: Peace Walker, are no longer available for purchase in digital stores. This situation has arisen without an official statement from Konami clarifying the reason behind the removal of these titles, but many analysts and fans suggest that it could be a strategy to boost sales of the recently announced Master Collection Vol. 2, which will arrive on August 27.

The second volume of the Master Collection is almost here

Users have noticed that both the version of Metal Gear Solid 4 on PlayStation Network and the editions of Peace Walker for Xbox 360, PS3, and PSP are no longer accessible. While this may disappoint some players,the impact on the user base is relatively limited, given that both games are over a decade old and many players have physical copies or had already purchased them previously.

The Master Collection Vol. 2 will include not only Metal Gear Solid 4 and Peace Walker, but also Metal Gear: Ghost Babel, which will be offered as additional content. Furthermore, the collection is expected to feature visual enhancements and extras such as a scenario book, a document with details about the story and characters of the saga, and a soundtrack, specifically in the digital edition. These additions could provide a more enriching experience for fans.

The decision to withdraw existing digital versions could force those interested in reviving these experiences to opt exclusively for the Master Collection Vol. 2, marking a move that seeks to consolidate the nostalgia of the franchise on a new platform. With the release still several weeks away, players will have to wait to dive back into the universe of Metal Gear.

Author AgenciasPosted on February 18, 2026February 18, 2026Categories NewsTags metal gear solid, Metal Gear Solid 4, Metal Gear Solid Master Collection, Metal Gear Solid: peace walker

Hideo Kojima is clear: he wouldn't be here if it weren't for Super Mario Bros

Hideo Kojima, the renowned creator behind iconic franchises like Metal Gear Solid and Death Stranding, has shared his reflections on his beginnings in the video game industry and his deep cinematic influences. In a recent interview, Kojima revealed that his passion for video game development was triggered by an unexpected classic: Super Mario Bros. The famous platform game, released over four decades ago, became a defining experience during his college years, where he played it obsessively, even skipping classes. If he is dedicated to video games, it is thanks to […]

Hideo Kojima is clear: he wouldn't be here if it weren't for Super Mario Bros

Hideo Kojima, the renowned creator behind iconic franchises like Metal Gear Solid and Death Stranding, has shared his reflections on his beginnings in the video game industry and his deep cinematic influences. In a recent interview, Kojima revealed that his passion for video game development was triggered by an unexpected classic: Super Mario Bros. The famous platform game, released over four decades ago, became a defining experience during his college years, where he played it obsessively, even skipping classes.

If you are dedicated to video games, it is thanks to Nintendo

Despite the fact that the first Super Mario practically lacked a complex narrative, Kojima felt that the medium of video games had a narrative potential capable of surpassing cinema. “Without Super Mario, I probably wouldn’t be in this industry,” he stated, emphasizing how the game, despite its simplicity, made him feel like he was living an adventure. This initial conviction was fundamental to his decision to enter game development.

Kojima also spoke about the cinematic influences that have shaped his unique style as a creator. He named renowned directors such as Martin Scorsese, Stanley Kubrick, Alfred Hitchcock, and Akira Kurosawa, but particularly highlighted John Carpenter, whom he considers a master at challenging film genres with works like Halloween and The Thing.

Regarding his most emblematic work, Metal Gear Solid 2, Kojima clarified a common misunderstanding: many interpret it as a story centered on artificial intelligence, when in reality it encompasses broader themes about “what human life could become in the digital age”. These statements remind us of the innovative and philosophical approach that Kojima has brought to the art of video games, establishing him as a key figure in the evolution of interactive narrative.

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Author SoftonicPosted on December 23, 2025December 23, 2025Categories Gaming, NewsTags Akira Kurosawa, alfred hitchcock, Cine, Death Stranding, John Carpenter, Martin Scorsese, metal gear solid, Stanley Kubrick, Super Mario Bros., the thing

The producer of one of the most controversial remakes of the year wouldn't change anything about the game

Hideo Kojima is undoubtedly one of the most iconic names in the video game industry, primarily known for his work on the Metal Gear Solid series. Although he has taken a new direction with projects like Death Stranding, Konami has decided to keep the legacy of Metal Gear alive through remakes like Metal Gear Solid Delta: Snake Eater. This remake aims to be a faithful update to the original, keeping the narrative, structure, and voice acting intact while introducing improvements in gameplay. He believes the game is perfect as it is The trend […]

The producer of one of the most controversial remakes of the year wouldn't change anything about the game

Hideo Kojima is undoubtedly one of the most iconic names in the video game industry, primarily known for his work on the Metal Gear Solid series. Although he has taken a new direction with projects like Death Stranding, Konami has decided to keep the legacy of Metal Gear alive through remakes like Metal Gear Solid Delta: Snake Eater. This remake aims to be a faithful update of the original, preserving the narrative, structure, and voice acting while introducing improvements in gameplay.

He believes the game is perfect just the way it is

The trend of developing remakes in the video game industry is on the rise, driven by the long history of gaming culture and the desire to present classic titles to new generations. Noriaka Okamura, producer of the Metal Gear series, has explained that remakes allow for the reintroduction of old works in a modern context without distorting their essence. This not only aims to preserve the legacy of these titles but also responds to commercial interests, as they mitigate risks by leveraging previously successful titles in an increasingly costly video game production climate.

Okamura argues that a key essence of a successful remake is knowing how to discern which elements should remain unchanged and which should be adapted to capture the interest of contemporary audiences. While some might argue that remakes could lead to a lack of innovation in the industry, he believes that, if developed with a long-term strategy, they can serve as the first step towards new innovations.

In this context, Metal Gear Solid Delta emerges not only as a tribute to a classic, but as a reminder of the importance of remakes in the evolution of the medium and their ability to connect the past with the future of interactive entertainment.

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Author SoftonicPosted on December 18, 2025December 18, 2025Categories NewsTags Death Stranding, Hideo Kojima, Metal Gear, metal gear solid, Metal Gear Solid Delta: Snake Eater, Noriaka Okamura, remake

Hideo Kojima is clear: he doesn’t work for the awards but for his games to be remembered

Hideo Kojima, known for his innovative and provocative approach in the video game industry, seeks to generate intense and reflective emotions in players through uncomfortable experiences and strange moments in his titles. Among the most notable examples is the depiction of torture in Metal Gear Solid V: Ground Zeroes and the dark sequences presented in Death Stranding 2. This approach resonates deeply with his assertion that experiences that discomfort players are more memorable and lasting than those that are comfortable or easy to digest. An artist who seeks to endure over time […]

Hideo Kojima is clear: he doesn’t work for the awards but for his games to be remembered

Hideo Kojima, known for his innovative and provocative approach in the video game industry, seeks to generate intense and reflective emotions in players through uncomfortable experiences and strange moments in his titles. Among the most notable examples are the depiction of torture in Metal Gear Solid V: Ground Zeroes and the dark sequences presented in Death Stranding 2. This approach deeply resonates with his assertion that experiences that discomfort players are more memorable and lasting than those that are comfortable or easy to digest.

An artist who seeks to remain timeless

Kojima has deliberately designed his stories to require reflection and analysis rather than simply offering immediate and obvious experiences. In interviews, he has expressed that moments that are too comfortable or politically correct tend to be quickly forgotten. In his view, what truly endures in memory, even after years, is that which leaves a feeling of discomfort or friction, inviting players to dive deeper into the narrative and its themes.

This desire to provoke reflection is present in the trailers and titles that Kojima presents, which often leave players surprised and thinking about the meaning beyond the surface. It is this ability to challenge expectations and explore complex themes that has solidified his status within the world of video games. Followers and critics frequently highlight how his works not only entertain but also invite introspection, marking his unique and unmistakable style in an industry more often adhered to conventional formulas.

With Death Stranding 2 on the horizon, fans eagerly await new experiences that will surely continue this tradition of reflective discomfort that has characterized Kojima’s work throughout his career.

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Author Jesús BosquePosted on December 15, 2025December 15, 2025Categories NewsTags Death Stranding, Death Stranding 2, Hideo Kojima, historia, kojima, Metal Gear, metal gear solid, Metal Gear Solid V: Ground Zeroes, trailer

The double challenge faced by the new remake of Metal Gear Solid

Director Yuji Korekado and producer Noriaki Okamura, veterans of the Metal Gear Solid series, face the monumental task of developing a remake of Metal Gear Solid Delta: Snake Eater that captures both new players and die-hard fans. In a recent interview, Korekado expressed the difficulty of honoring the vision of creator Hideo Kojima, whose legacy persists despite his departure from Konami nearly a decade ago. It is a challenge to balance loyalty to the original work while incorporating elements that attract contemporary players, he commented. Honoring the legacy One of the […]

The double challenge faced by the new remake of Metal Gear Solid

Director Yuji Korekado and producer Noriaki Okamura, veterans of the Metal Gear Solid series, face the monumental task of developing a remake of Metal Gear Solid Delta: Snake Eater that captures both new players and die-hard fans. In a recent interview, Korekado expressed the difficulty of honoring the vision of creator Hideo Kojima, whose legacy persists despite his departure from Konami nearly a decade ago. It is a challenge to balance loyalty to the original work while incorporating elements that attract contemporary players, he commented.

Honoring the legacy

One of the most significant innovations in this remake is the inclusion of a shoulder camera option, in addition to the original fixed camera angles. This decision, according to Korekado, aims to provide players with a personalized experience tailored to their preferences. It is extremely difficult to find that balance between honoring the original work and introducing new ideas, he added, reflecting the pressure the team feels to deliver a product that resonates with both groups of players.

Moreover, the collaboration between veteran developers and new talents has proven crucial, given that some members of the original team have decreased in number. Okamura admitted that the lack of experience in the mechanics of the original game, such as melee combat, poses a considerable challenge. If we do not revitalize the series now, it could be complicated to do so in the future due to the reduction in the number of knowledgeable developers, he stated with concern.

Despite the tensions and difficulties, the team remains optimistic about creating a remake that not only respects the past but also paves the way for the renewal of the Metal Gear Solid series, a title that many consider a benchmark in the world of video games.

Author AgenciasPosted on December 2, 2025December 2, 2025Categories NewsTags Metal Gear, metal gear solid, Metal Gear Solid Delta: Snake Eater, metal year remake

Hideo Kojima presents the first images of his upcoming video game, heavily inspired by Metal Gear Solid

During the live broadcast for the tenth anniversary of Kojima Productions, Hideo Kojima presented a new poster for his upcoming PlayStation exclusive game titled Physint. This title will mark a return to the roots of the “tactical espionage action” gameplay style that popularized the iconic Metal Gear Solid series, in contrast to his previous work, Death Stranding. Physint has had to face some notable issues. At the event, Kojima mentioned that the casting process for the main character was affected by the SAG-AFTRA strikes, although he confirmed that the actors Don Lee, known […]

Hideo Kojima presents the first images of his upcoming video game, heavily inspired by Metal Gear Solid

During the live broadcast for the tenth anniversary of Kojima Productions, Hideo Kojima presented a new poster for his upcoming PlayStation exclusive game titled Physint. This title will mark a return to the roots of the “tactical espionage action” gameplay style that popularized the iconic Metal Gear Solid series, in contrast to his previous work, Death Stranding.

Physint has had to face some notable problems

At the event, Kojima mentioned that the casting process for the main character was affected by the SAG-AFTRA strikes, although he confirmed that actors Don Lee, known for his role in Train to Busan, Charlee Fraser, noted for her performance in Furiosa: A Mad Max Saga, and Minami Hamabe, who participated in Godzilla Minus One, will be part of the cast.

Physint will use an advanced version of the Decima engine, a technology that also supported notable works such as Horizon Zero Dawn and Death Stranding. Although an immediate release is not expected, the game is anticipated to arrive within six years, making it an even more distant project than OD, which also does not have a confirmed release date.

Kojima emphasized that Physint will be “both a game and a movie at the same time,” suggesting that the gaming experience could be so cinematic that it might be confused with a film for those who witness it. “I’m not sure how far we can take it yet,” added the Japanese creative.

The broadcast was filled with announcements, including an anime based on Death Stranding and a sake from Kojima Productions, leaving fans excited about the future of the company and its innovative proposals in the world of entertainment.

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Author SoftonicPosted on September 23, 2025September 23, 2025Categories Gaming, NewsTags Death Stranding, Furiosa: A Mad Max Saga, Godzilla Minus One, Hideo Kojima, Horizon Zero Dawn, Kojima Productions, metal gear solid, Physint, SAG-AFTRA

Hideo Kojima claims that job hunting is like "solving a murder case" and that he never wants to experience it again

The famous video game creator Hideo Kojima, known for his work on iconic titles like Metal Gear Solid and Death Stranding, has shared his painful experience of job hunting, describing it as similar to “solving a murder case.” In an essay translated by Automaton, Kojima reveals that during his youth he attended a second-rate university, which contributed to him being mocked in interviews when he spoke about his literary aspirations. He is also not a fan of being the one who interviews. Despite these setbacks, Kojima’s luck changed thanks to a human resources director from a manufacturer […]

Hideo Kojima claims that job hunting is like "solving a murder case" and that he never wants to experience it again

The renowned video game creator Hideo Kojima, known for his work on iconic titles like Metal Gear Solid and Death Stranding, has shared his painful experience of job hunting, describing it as similar to “solving a murder case.” In an essay translated by Automaton, Kojima reveals that during his youth he attended a second-tier university, which contributed to him being mocked in interviews when he spoke about his literary aspirations.

He is also not a fan of being the one who interviews

Despite these setbacks, Kojima’s luck changed thanks to a human resources director from a medical equipment manufacturer, who, upon hearing his true desire to work in a creative industry, encouraged him to pursue his passion. This conversation resulted in a job offer at Konami, where Kojima served as a young prodigy. However, the creator continues to express his dislike for the job search process, noting that “two years after becoming a working adult, I found myself sitting behind the interviewer’s desk, listening to the lies of students.”

Reflecting on the dynamics of interviews, Kojima does not hesitate to assert that “those who conduct the interviews also lie,” as they represent their companies instead of being honest about their personal beliefs. This environment, according to him, becomes “a place where lies meet.”

In another realm, the director of Resident Evil 2, Hideki Kamiya, has expressed his interest in Kojima developing a game in the style of “P.T.”, despite not enjoying the horror genre. This opens an interesting debate about Kojima’s versatility and future potential in the world of digital entertainment.

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Author SoftonicPosted on September 10, 2025September 10, 2025Categories Gaming, NewsTags búsqueda de empleo, entrevista de trabajo, Hideki Kamiya, Hideo Kojima, Konami, Metal Gear, metal gear solid, P.T., Resident Evil 2

The voice of Solid Snake reconciles with Hideo Kojima, ten years later, after playing the latest Metal Gear Solid

David Hayter, the iconic voice of Solid Snake for 12 years, has spoken about his experience after being replaced by Kiefer Sutherland in Metal Gear Solid 5. This decision generated controversy among fans, who felt that Hayter, synonymous with the character, was sidelined for a more commercially known name from the film industry. However, in a recent interview with VGC, Hayter revealed that, despite his initial resistance, he has played Metal Gear Solid 5 and rates it as ‘incredible’, even considering it potentially his favorite entry in the series. A break with understandable reasons Hayter commented that for years he avoided playing […]

The voice of Solid Snake reconciles with Hideo Kojima, ten years later, after playing the latest Metal Gear Solid

David Hayter, the iconic voice of Solid Snake for 12 years, has spoken about his experience after being replaced by Kiefer Sutherland in Metal Gear Solid 5. This decision generated controversy among fans, who felt that Hayter, synonymous with the character, was sidelined for a more commercially known name from the film industry. However, in a recent interview with VGC, Hayter revealed that, despite his initial resistance, he has played Metal Gear Solid 5 and rates it as ‘incredible’, even considering it potentially his favorite entry in the series.

A breakup with understandable reasons

Hayter commented that for years he avoided playing the title for fear it would hurt his feelings. However, over time, he realized he needed to put aside his resentment and finally immersed himself in the game. “It’s amazing,” he declared, praising the innovative gameplay of MGS5 that allows players to approach each scenario with various strategies. This approach, according to Hayter, creates a gaming experience almost like a time travel, where the player’s choices play a crucial role.

Despite the controversy surrounding his replacement, Hayter has found a way to reconciliation. Upon meeting Kiefer Sutherland in person, the actor has shared that he considers him “a great guy,” suggesting that they have overcome any previous animosity. In an ironic twist, Hayter also expressed that hearing fans mention MGS5 as their favorite game was like “squeezing lemon juice on a cut,” but now he feels satisfied with his work and the direction the franchise took with Sutherland.

The success of Metal Gear Solid 5 has been undeniable, with PC Gamer highlighting it as one of the best titles of 2015, which further reinforces the quality of the game despite the voice change. Hayter’s story and his evolution in the gaming room continues to be a fascinating topic in the gamer community.

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Author SoftonicPosted on August 18, 2025August 18, 2025Categories Gaming, NewsTags david hayter, Hideo Kojima, Kiefer Sutherland, metal gear solid, Metal Gear Solid 5, MGS5, Phantom Pain, The Phantom Pain

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