Zack Snyder, after the absolute failure of Rebel Moon, seems willing to dive into different projects. And according to The Hollywood Reporter, one of his next projects would be a remake. A very unique one. It would be a remake of 1997: Escape from New York by John Carpenter. This film released in 1981 starring Kurt Russell is a cult movie adored by part of cinephilia for its mix of action, comedy elements, and a blatant political tone influenced by the Watergate case. “Too violent, too terrifying, and too weird” for any studio to produce it, according to the […]
Zack Snyder, after the absolute failure of Rebel Moon, seems ready to dive into different projects. And as revealed by The Hollywood Reporter, one of his next projects would be a remake. One very unique. It would be a remake of 1997: Escape from New York by John Carpenter.
This film, released in 1981 and starring Kurt Russell, is a cult classic adored by part of the cinephilia for its mix of action, comedic elements, and a brazen political tone influenced by the Watergate scandal. “Too violent, too terrifying, and too strange” for any studio to produce, according to Carpenter himself, the film ended up being produced and released with great success, creating an entire cult phenomenon around it almost immediately.
A remake with over a decade in development
In any case, this remake is anything but a surprise. Its development began in 2007, with Gerard Butler as Snake Plissken, and since then it has changed hands at least five times, including in 2017 with Robert Rodriguez as director and, the most interesting version, in 2017 with Leight Whannell, co-creator of Saw, as director, and Neil Cross, creator of Luther, as screenwriter.
It finally seems that Zack Snyder will be the one to make the film, who already hinted at the movie in one of his previous productions, Army of the Dead, with mixed results.
If you’re curious about this 1997 remake: Escape from New York, you’ll need to be patient. Before even starting to film it, Snyder has another movie in the works, The Last Photograph, a drama about a former DEA operative who must recover his missing nephews in the mountains of South America. So, for better or worse, Snake Plissken will have to keep waiting.
Although many of us are hoping for a new John Carpenter movie, what few expected was a video game from the legendary director. But that is what we get with John Carpenter’s Toxic Commando, a video game with the spirit of a completely crazy B-movie that has us on the edge of our seats. Because if there is one thing Carpenter specializes in, it is taking something that seems cheap and absurd and turning it into something tremendously interesting. Now, while it may seem that Carpenter is the first film director to make the leap to video games, that is not the case. Many others have done it […]
Although many of us are hoping for a new John Carpenter movie, what few expected was a video game from the legendary director.But that is what we get with John Carpenter’s Toxic Commando, a video game with the spirit of an absolutely crazy B-movie that has us on the edge of our seats. Because if there is one thing Carpenter specializes in, it is taking something that seems cheap and absurd and turning it into something tremendously interesting.
Now, while it may seem that Carpenter is the first film director to make the leap into video games, that is not the case. Many others have done so before him. And today we are going to talk about that. Directors who have made video games, or at least have been involved in their production. Some of them are surprising because they are not the kind of people you would say have any interest in the medium. But that’s life. It surprises you when you least expect it. Sometimes, discovering that your favorite director has a video game.
Clive Barker
Writer and film director known especially for the Hellraiser series, but also for the incredible Books of Blood, he is one of the great horror authors of his generation. And he has been very involved with video games. Giving his name and being very involved in four of them, two of which are based on his movie and novel Nightbreed, the two most interesting are undoubtedly Clive Barker’s Undying and Clive Barker’s Jericho. The first is a fascinating first-person horror shooter that caused absolute fascination in its time, turning it into a cult gem, and the second is a clumsy but interesting game that deserves recognition. Additionally, he is involved in the production of the first video game of his most famous franchise, Clive Barker’s Hellraiser: Revival, which promises to bring us all the sex, gore, and BDSM we expect from Hellraiser.
Steven Spielberg
If a name doesn’t seem to fit with video games, it’s Spielberg’s, but the reality is that there was a time when he had a great interest in what could come from them. So much so that he was involved in three revolutionary projects. The first of these was Medal of Honor, the legendary first-person shooter franchise with which he wanted to create the most realistic experience possible of World War II. The second was Boom Blox, a series of physics-based puzzle games for Wii where he served as a designer. And the most ambitious of all, LMNO, an action-adventure game that aimed to revolutionize video game narrative, but that we would never get to see. And given that Spielberg himself has declared himself a hardcore gamer, we have no doubt it would have been revolutionary.
JJ Abrams
One of the people who is easiest to imagine playing video games and getting involved in them is JJ Abrams. And although he hasn’t done it directly, his studio, Bad Robot Productions, has ventured into video game production. The first game they produced was the modest Action Movie FX for iOS, with their first major game being Weird West: a very strange immersive sim set in the West by Raphaël Colantonio, the creator of Dishonored. Since then, they have been involved in the disappointing Moonbreaker and Silent Hill: Ascension, the latter considered the worst Silent Hill in history, and they are currently working on 4:Loop: the new game from the creator of Left 4 Dead. This demonstrates that Abrams’ interest in video games is diverse and far from fleeting.
Spike Lee
Spike Lee’s foray into video games was brief, yet impactful. In 2015, at one of his highest peaks of popularity, 2K approached him to take charge of the My Career mode of the video game NBA 2K16. Directing, writing, and producing it, the result was a mode much more focused on the story, seeking to replicate the real evolution of a basketball player from high school to professional competition. Although the result was spectacular, it was heavily criticized for being a very restrictive mode, as 2K fans were looking for something different from Lee’s artistic experience. This led NBA2K to never experiment with something similar again. And neither did Spike Lee.
Vin Diesel
The least surprising on the list is Vin Diesel because it is well documented that he is not only a fan of video games but also an avid player of Dungeons & Dragons. He is also the founder of a video game studio called Tigon Studios.Co-developers of the absolutely spectacular The Chronicles of Riddick: Escape from Butcher Bay and The Chronicles of Riddick: Assault on Dark Athena and the less spectacular but equally interesting Wheelman, they are a recognized studio that years later made other lesser-known games related to Vin Diesel franchises. He has currently lent his appearance, his voice, and is even a developer on Ark 2, so it seems that Vin Diesel remains very involved in video game development, despite everything.
Guillermo del Toro
Guillermo del Toro is the most tragic story here, because despite his efforts to make a video game, he has never been able to achieve it. Not completely. Together with Hideo Kojima, he created P.T, the demo for Silent Hills, the ninth installment of Silent Hill that Konami would cancel after firing Kojima. And while Del Toro would appear in both installments of Death Stranding as a character, he claims he will never be involved in the development of a video game again. Or at least not for now. Who knows what the future holds for him, even though he has stated that he does not want to make any video games in the future. But what seems evident is that the crossover between film and video games exists and is prolific. And it is not going to end anytime soon.
Hideo Kojima, the renowned creator behind iconic franchises like Metal Gear Solid and Death Stranding, has shared his reflections on his beginnings in the video game industry and his deep cinematic influences. In a recent interview, Kojima revealed that his passion for video game development was triggered by an unexpected classic: Super Mario Bros. The famous platform game, released over four decades ago, became a defining experience during his college years, where he played it obsessively, even skipping classes. If he is dedicated to video games, it is thanks to […]
Hideo Kojima, the renowned creator behind iconic franchises like Metal Gear Solid and Death Stranding, has shared his reflections on his beginnings in the video game industry and his deep cinematic influences. In a recent interview, Kojima revealed that his passion for video game development was triggered by an unexpected classic: Super Mario Bros. The famous platform game, released over four decades ago, became a defining experience during his college years, where he played it obsessively, even skipping classes.
If you are dedicated to video games, it is thanks to Nintendo
Despite the fact that the first Super Mario practically lacked a complex narrative, Kojima felt that the medium of video games had a narrative potential capable of surpassing cinema. “Without Super Mario, I probably wouldn’t be in this industry,” he stated, emphasizing how the game, despite its simplicity, made him feel like he was living an adventure. This initial conviction was fundamental to his decision to enter game development.
Kojima also spoke about the cinematic influences that have shaped his unique style as a creator. He named renowned directors such as Martin Scorsese, Stanley Kubrick, Alfred Hitchcock, and Akira Kurosawa, but particularly highlighted John Carpenter, whom he considers a master at challenging film genres with works like Halloween and The Thing.
Regarding his most emblematic work, Metal Gear Solid 2, Kojima clarified a common misunderstanding: many interpret it as a story centered on artificial intelligence, when in reality it encompasses broader themes about “what human life could become in the digital age”. These statements remind us of the innovative and philosophical approach that Kojima has brought to the art of video games, establishing him as a key figure in the evolution of interactive narrative.
As the Christmas season approaches, the discussion about which movies can truly be classified as Christmas films heats up. Traditionally, these movies evoke stories of hope, reconciliation, and family love, personified in classics like It’s a Wonderful Life (1946). However, this concept is increasingly expanding, including iconic action films like Die Hard (1988), which has become synonymous with the holidays for many. Now, a group of fans has decided to take this redefinition to a new extreme, advocating for The Thing (1982), the horror and science fiction masterpiece […]
As the holiday season approaches, the discussion about which movies can truly be classified as Christmas films heats up. Traditionally, these movies evoke stories of hope, reconciliation, and family love, personified in classics like It’s a Wonderful Life (1946). However, this concept is increasingly expanding, including iconic action films like Die Hard (1988), which has become synonymous with the holidays for many. Now, a group of fans has decided to take this redefinition to a new extreme by advocating for The Thing (1982), John Carpenter’s horror and science fiction masterpiece, to be recognized as a Christmas movie.
A movie without many festivities
Despite the fact that The Thing takes place in the freezing and desolate landscapes of Antarctica and is completely devoid of any trace of Christmas spirit, its defenders argue that the atmosphere of isolation and the omnipresent snow make it a grim antithesis to traditional celebrations. As part of their effort, they have started a petition aimed at convincing platforms like IMDb and Letterboxd to include this rating.
It is relevant to point out that, although this request has a clearly humorous tone, it reveals the desire of many fans to reexamine the rules that govern what is considered a Christmas movie. However, the question remains: can The Thing really be classified in this category, or is the term being abused?
On the other hand, the legacy of La Cosa in pop culture is undeniable. It has influenced a variety of modern works, from series like The X-Files to films by contemporary directors. Although fans would love to see a new sequel, there are doubts about whether it could achieve the same impact as the original film over 40 years ago, a significant challenge for any project attempting to revive this classic.
Rob Bottin, at just 22 years old, was responsible for the innovative special effects of The Thing, directed by John Carpenter, creating one of the most iconic creatures in science fiction cinema. His extreme commitment to the project led Bottin to work long hours, even living in the studio. This physical and mental effort took a toll on him, resulting in double pneumonia and recurring nightmares that plagued his rest. Special effects too grotesque for a human When The Thing premiered in 1982, it was met with lukewarm reviews and comments about its violence in a […]
Rob Bottin, at just 22 years old, was responsible for the innovative special effects of The Thing, directed by John Carpenter, creating one of the most iconic creatures in science fiction cinema. His extreme commitment to the project led Bottin to work long hours, even living in the studio. This physical and mental effort took a toll on him, resulting in double pneumonia and recurring nightmares that haunted his rest.
Some too grotesque special effects for a human
When The Thing premiered in 1982, it was met with lukewarm reviews and comments about its violence during a summer dominated by E.T. and a prevailing conservative morality. Many critics considered the film’s grotesque mutations unnecessary, relegating Bottin’s work to a mere curiosity of the moment. However, what they did not recognize was the verisimilitude and ingenuity behind each transformation, achieved through makeup, latex, and animatronics techniques, without the use of CGI.
Despite its harsh initial reception, today The Thing is hailed as a masterpiece, influencing decades of genre cinema. Bottin’s effects, which include the famous creature with fluid morphology and the ability to infiltrate other bodies, have become essential references in the history of cinematic horror. The film has been reclaimed not only for its innovative practical art but also for Bottin’s ability to merge the grotesque with the fascinating.
With more than 40 years since its premiere, the legacy of Bottin’s work endures, reminding us not only of his creative genius, but also the high personal cost that had to be paid to bring those unforgettable moments of modern horror cinema to life. Without his unwavering dedication, many of the iconic images we enjoy today simply would not exist.
Snake Plissken, the iconic character played by Kurt Russell in the films 1997: Escape from New York and 2013: Escape from L.A., is presented as the prototypical science fiction antihero. Described by his creator, John Carpenter, as a lone wolf, cynical and with a strong determination, Snake embodies more the archetype of a criminal than that of a traditional hero. However, Carpenter also argues that, despite his dark background, Plissken possesses a ‘sense of purpose’ that elevates him beyond the typical villain. A character with undeniable influence The director has pointed out that the essence […]
Snake Plissken, the iconic character played by Kurt Russell in the films 1997: Escape from New York and 2013: Escape from L.A., is presented as the prototypical science fiction anti-hero. Described by his creator, John Carpenter, as a lone wolf, cynical, and with a strong determination, Snake embodies more the archetype of a criminal than that of a traditional hero. However, Carpenter also argues that, despite his dark background, Plissken possesses a ‘unit of purpose’ that elevates him beyond the typical villain.
A character with an undeniable influence
The director has pointed out that the essence of a hero lies in their motivation to achieve a clear goal, and Snake is no exception, as his only aim is to save himself in a world full of falsehoods. This approach has led to debates about the nature of the character: is he really a hero, an anti-hero, or simply a villain who looks less bad compared to his surroundings?
The influences behind the character are equally fascinating. Carpenter was inspired by the figure of the nameless man, portrayed by Clint Eastwood, as well as by his own personal experiences and the stories of Vietnam veterans. This combination of elements has resulted in a character who, despite his flaws, feels authentic and reliable in his struggle for survival.
The impact that Escape from New York and its sequel have left on the film and video game industry is undeniable. Influential creators, such as Hideo Kojima, have acknowledged the influence of Snake Plissken in their own works. The duality of the character invites the viewer to reflect on what it truly means to be a hero in times of crisis, and the discussion about his character promises to endure in pop culture. And if you want to check it out, you can watch his movies on Filmin.
The iconic horror movie character, Michael Myers, will make his long-awaited return in a new video game titled Halloween, which will be released in 2026. This announcement, revealed by the studio IllFonic during Gamescom 2025, was accompanied by a two-minute trailer showcasing the enigmatic killer and the town of Haddonfield, where this terrifying experience will take place. Fight against friends, or alone, as the bots are there for a reason IllFonic, known for its developments in the asymmetrical multiplayer genre, has opted for a ‘one against many’ format, where players can take on the role of Michael Myers or […]
The iconic horror movie character, Michael Myers, will make his long-awaited return in a new video game titled Halloween, which will be released in 2026. This announcement, revealed by the studio IllFonic during Gamescom 2025, was accompanied by a two-minute trailer showcasing the enigmatic killer and the town of Haddonfield, where this terrifying experience will take place.
Fight against friends, or alone, because bots are here for a reason
IllFonic, known for its developments in the asymmetric multiplayer genre, has opted for a ‘one against many’ format, where players can take on the role of Michael Myers or the civilians trying to escape his relentless stalking. In addition to the multiplayer mode, there will be a Story mode for those who prefer to face the threat alone, fighting against bots in a tension-filled and stealthy environment.
This will be IllFonic’s fifth title in six years, demonstrating their commitment to creating unique gaming experiences. Halloween will be released on PS5, Xbox Series X|S, and PC via Steam and Epic Games Store, and promises to capture the atmosphere of the original 1978 film, under the supervision of Compass International Pictures and Further Front.
The return of Michael Myers in this digital format has the potential to revitalize the horror genre in video games, which is currently experiencing a resurgence with releases like the return of Friday the 13th. Additionally, its announcement opens the possibility for future Halloween titles, such as the project in Unreal Engine 5 that was revealed by Boss Team Games, which features the participation of the legendary director John Carpenter.
The success of Halloween will depend on its gameplay and post-launch content, which could solidify this title as one of the greats of 2026. With terror constantly evolving, the figure of Michael Myers once again lurks in the dark hallways of video games, while other horror icons prepare for a new confrontation.
Kurt Russell, conocido por su sólida y duradera carrera en Hollywood, está reflexionando sobre un momento clave que podría haber cambiado su trayectoria profesional. A mediados de la década de 1970, aunque ya era una figura reconocida en la industria, aún no había alcanzado la fama que le llegó en la década de 1980
Kurt Russell, known for his solid and long-lasting career in Hollywood, is reflecting on a key moment that could have changed his professional trajectory. In the mid-1970s, although he was already a recognized figure in the industry, he had not yet achieved the fame that came to him in the 1980s. During that period, George Lucas expressed notable interest in having Russell play Luke Skywalker or Han Solo in the iconic Star Wars saga. However, uncertainty about his casting led him to reject the opportunity.
A questionable decision, but one he does not regret
In a memorable conversation with Lucas, Russell recalls asking him about his role in the project, to which the director replied that he wasn’t sure which character he would prefer the actor for. This ambivalence prevented Russell from accepting to participate in the film, as he was presented with an offer to star in The Quest, a television western. Although the project turned out to be a failure and was canceled after only 11 episodes, Russell felt compelled to choose the job opportunity that arose at that moment.
The series The Quest premiered in September 1976 and was quickly canceled, while Star Wars: Episode IV – A New Hope was released in May 1977, becoming an undeniable cultural phenomenon. Despite the magnitude that Star Wars reached, Russell does not seem regretful about the decision he made. “I don’t regret anything,” he stated in an interview, emphasizing that decisions in life happen for a reason and that he is satisfied with his career.
Interestingly, it was a science fiction film, 1997. Escape from New York, that propelled his career to stardom in 1981. This movie, directed by John Carpenter, became a milestone and transformed his image in the film industry forever.
Gareth Edwards’ next film, Jurassic World Rebirth, is scheduled to be released on July 2 and will mark the director’s first foray into the dinosaur universe. Edwards, known for his work on Rogue One: A Star Wars Story, has gained a new wave of attention thanks to Disney Plus’s Andor series, which has revitalized interest in his previous project within the Star Wars franchise. A sensitive and positive approach for his mental health Critics and fans have received Jurassic World Rebirth with enthusiasm, highlighting Edwards’ talent for […]
The upcoming film by Gareth Edwards, Jurassic World Rebirth, is scheduled to be released on July 2 and will mark the director’s first foray into the dinosaur universe. Edwards, known for his work on Rogue One: A Star Wars Story, has gained a new wave of attention thanks to the Disney Plus series Andor, which has revitalized interest in his previous project within the Star Wars franchise.
A sensitive and positive approach to your mental health
Critics and fans have received Jurassic World Rebirth with enthusiasm, highlighting Edwards’ talent for storytelling within established franchises. In a recent conversation, Edwards spoke about the criticism of his work and referenced the pressure he feels regarding the reception of his films over time. “I have always believed that the true test of a movie is how it looks 10 or 20 years after its release,” he commented, evoking John Carpenter’s experience with The Thing, which was initially a failure but has become a cult classic.
The director reflects on the importance of not being swayed by the immediate reception of a project, suggesting that the durability of a film is what truly matters. “It reassures me that I don’t go out on the street and people don’t shout at me that I ruined their childhood,” he added about the perception of Rogue One on its anniversary, demonstrating a clear preference for focusing on the long-term impact of his work.
As the release date approaches, fans of science fiction and dinosaurs are eager to see how Edwards will tackle this iconic franchise. In a context of revivals of series and movies, all eyes are on his approach and artistic vision for Jurassic World Rebirth, a film that promises to spark a lot of conversation in the future.
Actor Peter Kwong, known for his iconic role as Rain in the classic action film Big Trouble in Little China, has passed away at the age of 73. According to reports from one of his representatives, Kwong died in his sleep on Tuesday night, although no further details about the circumstances of his death have been provided. A highly regarded actor for his career in film and television, Kwong was born in Sacramento, California, and began his career in the entertainment industry, primarily standing out in the action film genre. His portrayal of Rain, one of the three […]
Actor Peter Kwong, known for his iconic role as Rain in the classic action film Big Trouble in Little China, has passed away at the age of 73. According to reports from one of his representatives, Kwong died in his sleep on Tuesday night, although no further details have been provided regarding the circumstances of his death.
An actor highly regarded for his career in film and television
Born in Sacramento, California, Kwong began his career in the entertainment industry, primarily standing out in the action film genre. His portrayal of Rain, one of the three martial sorcerers in John Carpenter’s 1986 film, earned him recognition and a loyal fan base. Big Trouble in Little China has been considered a cult film, and Kwong’s performance adds to its enduring legacy.
In addition to his role in Big Trouble in Little China, Kwong participated in various film and television projects throughout his career. His contributions to film and television have left a notable impression on popular culture, especially among enthusiasts of 80s action movies.
The news of his passing has generated a flood of tributes and memories on social media, where fans and colleagues mourn the loss of a talented artist who left a deep mark on the film community. Kwong is remembered not only for his work on screen but also for his charisma and dedication to his craft.
As part of this reflection on his life and career, Kwong’s followers are encouraged to remember his contributions and celebrate his legacy, which remains alive in the hearts of those who admired and supported him over the years.