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Tag: Edmund McMillen

Before Mewgenics, McMillen succeeded with a little-remembered platformer that deserves recognition

Although everyone is raving about Mewgenics, its creator, Edmund McMillen, previously had a game that was a great success in a very different genre: platformers. This title has been highlighted for its dark atmosphere and thoughtful gameplay mechanics, which provide a deeper and less linear experience compared to its predecessor. In terms of design, The End is Nigh is considered superior to Super Meat Boy Forever, offering more interesting levels and elements inspired by metroidvania. The protagonist, Ash, must navigate a world full of dangers and dark humor in search of a friend […]

Before Mewgenics, McMillen succeeded with a little-remembered platformer that deserves recognition

Although everyone is raving about Mewgenics, its creator, Edmund McMillen, previously had a game that was a huge success in a very different genre: platformers. This title has been highlighted for its dark atmosphere and thoughtful gameplay mechanics, providing a deeper and less linear experience compared to its predecessor. In terms of design, The End is Nigh is considered superior to Super Meat Boy Forever, offering more interesting levels and elements inspired by metroidvania. The protagonist, Ash, must navigate a world full of dangers and dark humor in search of a friend whose fragments are scattered in a hell filled with thorns.

A platform that has always gone unnoticed

Currently, The End is Nigh is available on Steam at an attractive price of €3.69, making it a highly recommended option for genre enthusiasts. Additionally, the game features support for Steam Workshop, allowing players to access community-created content, ensuring that there is always something new to explore.

Despite sharing certain elements with Super Meat Boy, such as retro themes and collectible rewards, The End is Nigh stands out for its presentation and level of depth. The critics have praised the game’s emotional capacity, suggesting that it is a story with genuinely moving moments. Therefore, if you haven’t tried it yet, this is a great opportunity to enjoy one of the best platform titles available today.

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Author SoftonicPosted on February 25, 2026February 25, 2026Categories Gaming, NewsTags atmosfera oscura, contenido creado por la comunidad, Edmund McMillen, humor sombrío, juego de plataformas, metroidvania, Steam, Super Meat Boy Forever, The End is Nigh

Edmund McMillen, creator of Mewgenics, claims that roguelikes were only for "the most extreme nerds" before the two games that changed everything

Roguelike video games have been in the spotlight recently, especially with the release of Mewgenics, which has managed to surpass Hades 2 as the most played roguelike game on Steam. This phenomenon not only reflects the growing popularity of Mewgenics but also the evolution of the genre itself, which has managed to attract a much broader audience than in its early days, when it was seen as exclusive territory for “the most extreme nerds.” Spelunky and The Binding of Isaac started it all Edmund McMillen, co-creator of Mewgenics and the acclaimed franchise The Binding of Isaac, has […]

Edmund McMillen, creator of Mewgenics, claims that roguelikes were only for "the most extreme nerds" before the two games that changed everything

Roguelike video games have been in the spotlight recently, especially with the release of Mewgenics, which has managed to surpass Hades 2 as the most played roguelike game on Steam. This phenomenon not only reflects the growing popularity of Mewgenics but also the evolution of the genre itself, which has managed to attract a much broader audience than in its early days, when it was seen as exclusive territory for “the most extreme nerds.”

Spelunky and The Binding of Isaac started it all

Edmund McMillen, co-creator of Mewgenics and the acclaimed franchise The Binding of Isaac, has been a key figure in modernizing the genre. In an interview, McMillen mentioned how the creation of the game Spelunky set a new standard by merging action mechanics with roguelike design, allowing the genre to gain massive recognition. Spelunky helped break the entry barrier that made many players feel intimidated by the abstract nature of traditional roguelikes.

The flexibility of the roguelike format has allowed developers like McMillen to experiment, combining this style with other genres; in this way, a new subgenre known as roguelike action has been created. Tyler Glaiel, McMillen’s partner in Mewgenics, emphasized that the roguelike has transcended its rigid perception, becoming a structure that allows for innovative combinations with other gameplay styles, which has helped maintain a constant interest among players.

As its popularity solidifies, the roguelike genre continues to evolve, and with the impact of Mewgenics, more emerging titles are expected to explore its creative boundaries. This development could place McMillen on the list of the best roguelikes for the second time, a testament to the lasting impact he has had on the industry.

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Author SoftonicPosted on February 18, 2026February 18, 2026Categories Gaming, NewsTags acción roguelike, Edmund McMillen, género roguelike, hades 2, mewgenics, popularidad videojuegos, spelunky, the binding of isaac, videojuegos roguelike

The new game from the creator of The Binding of Isaac has recouped its investment in less than 3 hours

The launch of Mewgenics has revolutionized the independent video game scene, achieving unprecedented commercial success in just three hours. Developed by Edmund McMillen and Tyler Glaiel, this title has not only recouped its initial investment but has also positioned itself as the top contender for game of the year 2026. The news was confirmed by Glaiel through his social media, where he shared his excitement about the game’s remarkable performance. Mewgenics is sweeping across all fronts With over 65,900 simultaneous users in its first hours of launch, Mewgenics ranks in the position […]

The new game from the creator of The Binding of Isaac has recouped its investment in less than 3 hours

The launch of Mewgenics has revolutionized the independent video game scene, achieving unprecedented commercial success in just three hours.

Developed by Edmund McMillen and Tyler Glaiel, this title has not only recouped its initial investment but has also positioned itself as the first contender for game of the year 2026. The news was confirmed by Glaiel through his social media, where he shared his excitement about the game’s remarkable performance.

Mewgenics is taking the world by storm

With over 65,900 simultaneous users in its first hours of release, Mewgenics ranks 300th in Steam’s history in this regard, indicating strong interest among players. This strategy game, which revolves around creating an army of cats through genetic manipulation, features an unusual concept that has captured the public’s attention.

The reviews have been equally impressive, as 97% of over 2,700 reviews have been favorable, revealing a high level of satisfaction among players. This success is remarkable, considering that Mewgenics moves away from the faster gameplay styles that characterize other titles by McMillen, such as The Binding of Isaac.

The good start of the year for independent games is reflected in this new title, which stands out for its unique and anti-commercial concept. As interest in innovative video games continues to grow, Mewgenics is shaping up not only as a commercial success but also as a key piece in the landscape of contemporary video games.

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Author Jesús BosquePosted on February 12, 2026February 16, 2026Categories NewsTags creación de gatos, Edmund McMillen, estrategia en videojuegos, éxito comercial, innovación en videojuegos, juego del año 2026, manipulación genética, mewgenics, reseñas positivas, videojuegos independientes

The new game from the creator of The Binding of Isaac wants us to do eugenics with cats and it is already the highest rated game of the year

Mewgenics, the new proposal from the creator of The Binding of Isaac, Edmund McMillen, has sparked great enthusiasm in the gaming community just days before its launch, scheduled for tomorrow, February 10. This title has achieved an impressive score of 90 out of 100 on Metacritic, making it the highest-rated game of 2026 and earning it the ‘Must-Play’ label, a recognition that highlights its exceptional quality. Cats that could very well take the GOTY In their quest to create an army of cats, players will delve into a world that combines feline breeding […]

The new game from the creator of The Binding of Isaac wants us to do eugenics with cats and it is already the highest rated game of the year

Mewgenics, the new proposal from the creator of The Binding of Isaac, Edmund McMillen, has sparked great enthusiasm in the gaming community just days before its release, scheduled for tomorrow, February 10. This title has achieved an impressive score of 90 out of 100 on Metacritic,making it the highest-rated game of 2026 and earning it the ‘Must-Play’ label, a recognition that highlights its exceptional quality.

Cats that could very well win the GOTY

In their quest to create an army of cats, players will delve into a world that combines feline breeding with roguelite mechanics and tactical RPG elements. Mewgenics allows participants to design their cats, taking them through strategic battles in a danger-filled environment. The breeding experience includes experiments to develop mutations, which in turn amplifies each cat’s abilities. More than 1,000 unique skills and 900 items are available, adding remarkable depth to the game.

McMillen’s collaboration with Tyler Glaiel results in a product that has resonated deeply with critics. The media highlights its combination of mechanics that require attention to positioning and other strategic elements during confrontations. Players will need to carefully manage their team of cats and adapt to the changing dynamics of each level, a mechanic that promises to engage fans of tactical strategy.

With reviews describing Mewgenics as a “powerful rogue” and a fascinating tactical RPG system, it’s no wonder that players are counting the hours to explore this innovative blend of cat breeding and roguelite challenges. As the release approaches, expectations are high, and the community is already anticipating a title that redefines the gaming experience, combining humor and strategy in unique ways.

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Author SoftonicPosted on February 11, 2026February 11, 2026Categories Gaming, NewsTags crianza de gatos, Edmund McMillen, juego mejor valorado 2026, mecánicas estratégicas, mewgenics, Must, play, roguelite, RPG tácticos, the binding of isaac

The new game from the creator of The Binding of Isaac will be released with 280 achievements on Steam

After more than a decade in development, Mewgenics is about to see the light. This new title from acclaimed video game co-creator Edmund McMillen, known for his work on The Binding of Isaac, promises to capture the attention of players with its unique concept: the breeding of strange cats and their turn-based combat. Although it initially seems like a very peculiar game, the impressions of those who had access to a preview indicate that its complexity may exceed initial expectations. An inexhaustible game One of the most striking new features that McMillen has confirmed is that Mewgenics will feature […]

The new game from the creator of The Binding of Isaac will be released with 280 achievements on Steam

After more than a decade in development, Mewgenics is about to see the light. This new title from acclaimed video game co-creator Edmund McMillen, known for his work on The Binding of Isaac, promises to capture the attention of players with its unique concept: the breeding of strange cats and their turn-based combat. Although it initially seems like a very peculiar game, the impressions of those who had access to a preview indicate that its complexity may exceed initial expectations.

An Endless Game

One of the most striking novelties that McMillen has confirmed is that Mewgenics will feature 280 achievements at launch, a notable number compared to conventional titles. This release, scheduled for February 11 on Steam, positions Mewgenics among the games that do not skimp on content and rewards. Although there are other titles on Steam that have accumulated more than 280 achievements, many of them have increased their count over time with updates or are titles considered to be of questionable quality.

Examples like Team Fortress 2 and Payday 2, which have 520 and 1328 achievements respectively, demonstrate that the trend of achievements is not exclusive to competitive shooters. However, McMillen has emphasized that the achievements of Mewgenics are an integral part of the game since its initial release. Comparatively, McMillen’s previous work, The Binding of Isaac: Rebirth, has accumulated 641 achievements since its debut over eleven years ago, indicating how addictive his latest creation can be.

With the release date rapidly approaching, video game fans must be ready to dive into the strange and captivating world of Mewgenics, which promises to offer a unique experience, rich in content and challenges.

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Author SoftonicPosted on January 21, 2026January 21, 2026Categories Gaming, NewsTags 280 logros, Edmund McMillen, mewgenics, Payday 2, Steam, team fortress 2, the binding of isaac

If you want to complete Super Meat Boy without dying a single time, it will take you between 700 and 800 hours

The speedrunner shredberg has managed to complete Super Meat Boy without dying, a remarkable milestone in the history of this iconic game of the masocore subgenre, after 15 years of failed attempts. Released in 2010, Super Meat Boy is known for its extreme level of difficulty and has challenged numerous players to try to overcome each of its demanding levels. However, until now, no one had managed to complete it in its entirety, achieving 106% of the available achievements, without suffering any deaths. An achievement beyond the capabilities of most Shredberg, who shared his accomplishment in a post of […]

If you want to complete Super Meat Boy without dying a single time, it will take you between 700 and 800 hours

The speedrunner shredberg has managed to complete Super Meat Boy without dying, a remarkable milestone in the history of this iconic game of the masocore subgenre, after 15 years of failed attempts. Released in 2010, Super Meat Boy is known for its extreme level of difficulty and has challenged numerous players to try to overcome each of its demanding levels. However, until now, no one had managed to complete it in its entirety, achieving 106% of the available achievements, without suffering any deaths.

An achievement beyond the capabilities of most

Shredberg, who shared his achievement in a Reddit post, revealed that he estimated he spent between 700 and 800 hours perfecting a final run that lasted approximately two hours. Throughout his journey, he accumulated around 100,000 deaths as part of the arduous training process. Completing parts of the game without dying is not uncommon, as there are individual achievements for each world. However, achieving a full run of the work is an unprecedented feat.

The co-creator of Super Meat Boy, Edmund McMillen, was impressed by this achievement. Through Twitter, McMillen congratulated shredberg, highlighting his astonishment and admiration for a challenge that many believed was almost impossible. “Congratulations! You are amazing,” McMillen expressed, reflecting the gaming community’s recognition of this feat.

Despite the gamer culture that often delights in challenging the impossible, it is surprising that no one has managed to complete the game without dying in the last 15 years. This event marks a new chapter in the history of Super Meat Boy and sets a precedent for future challenges that speedrunners will seek to overcome.

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Author SoftonicPosted on January 6, 2026January 6, 2026Categories Gaming, NewsTags 15 años de intentos, completar sin morir, comunidad gamer, dificultad extrema Super Meat Boy, Edmund McMillen, masocore juegos, récord speedrunner, Shredberg logro, speedrun Super Meat Boy, travesía Shredberg

The new game from the creator of The Binding of Isaac is about two things: cats and eugenics

The game Mewgenics, developed by Edmund McMillen and Tyler Glaiel, addresses the complex and often controversial theme of cat breeding through a highly tactical turn-based combat system. This title stands out not only for its innovative gameplay but also for the bold approach it takes towards ethical issues related to genetics and eugenics. A game that you won’t finish in a weekend The gameplay of Mewgenics is based on complex systems that include multiple skills, traits, and behaviors that can influence the outcome of each battle. […]

The new game from the creator of The Binding of Isaac is about two things: cats and eugenics

The game Mewgenics, developed by Edmund McMillen and Tyler Glaiel, addresses the complex and often controversial theme of cat breeding through a highly tactical turn-based combat system. This title stands out not only for its innovative gameplay but also for the bold approach it takes towards ethical issues related to genetics and eugenics.

A game you won’t finish in a weekend

The gameplay of Mewgenics is based on complex systems that include multiple skills, traits, and behaviors that can influence the outcome of each battle. According to its creators, completing the game will take approximately 200 hours, indicating extensive and varied content. The protagonist cats can only participate in one outing before retiring, but their legacy continues to impact gameplay, as they represent a source of new generations of heroic cats.

One of the most intriguing innovations is how the game represents disorders such as autism. Instead of being penalties, these disorders offer unique abilities, reflecting McMillen’s philosophy that each player must learn to make what they are given work to their advantage. This approach could personalize the gaming experience, allowing players to find value in each cat, regardless of their characteristics.

The visual style of Mewgenics, based on vector animation, has generated a mix of reviews. While some may find it difficult to read the battle maps, others highlight the aesthetic appeal of the characters and environments.

With Mewgenics scheduled for release on February 10, 2026, on Steam, expectations are rising. This title not only promises substantial content but also a provocative social commentary that could resonate with a wide audience.

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Author SoftonicPosted on August 1, 2025August 1, 2025Categories NewsTags autismo, Edmund McMillen, eugenesia, filosofía, gatos, lanzamiento, mewgenics, Steam, Tyler Glaiel

This game was announced in 2012, it was supposed to be released in 2025, but it has been delayed until 2026

The game Mewgenics, developed by the renowned Edmund McMillen, has changed its release date. Instead of coming out in 2025 as initially planned, it is now scheduled to debut on February 10, 2026. This decision is due to the complexity of the holiday period, where AAA releases flood the market, and McMillen wants his game to receive the attention it deserves. Edmund McMillen has no problem making us wait a little longer. In a message shared on Steam, McMillen mentioned that launching Mewgenics in November or December would be complicated due to the fierce competition from other […]

This game was announced in 2012, it was supposed to be released in 2025, but it has been delayed until 2026

The game Mewgenics, developed by the renowned Edmund McMillen, has changed its release date. Instead of coming out in 2025 as initially planned, it is now scheduled to debut on February 10, 2026. This decision is due to the complexity of the holiday period, where AAA releases flood the market, and McMillen seeks for his game to receive the attention it deserves.

Edmund McMillen has no problem making us wait a little longer

In a message shared on Steam, McMillen mentioned that launching Mewgenics in November or December would be complicated due to the fierce competition from other titles arriving to take advantage of the holiday spirit. “We want this game to have the attention it deserves and we don’t want to compete with holiday releases,” he explained. Additionally, the delay will allow the team to have eight more months to perfect the programming and testing. This will result in a more polished and well-prepared experience for the audience.

Despite the fact that the holiday season is traditionally known as the “golden quarter” for retail sales, digital distribution has changed the game, especially for independent titles. While games like Balatro and Dave the Diver have seen notable success when released outside the holiday season, McMillen believes that choosing the right moment is more crucial than ever.

In order to keep its player community informed and excited, McMillen plans to conduct live streams and offer hands-on previews of the game starting in January 2026. “We know you want to play, and we want you to play too!” he commented. This strategy aims to not only increase the game’s visibility but also prepare players for its highly anticipated launch.

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Author SoftonicPosted on June 10, 2025July 1, 2025Categories Gaming, NewsTags 2012, 2025, Balatro, Dave the Diver, Edmund McMillen, Indie, mewgenics, Steam

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