Capcom has confirmed the return of the iconic Onimusha saga with a new game titled Onimusha: Way of the Sword, which will be released in 2026, marking its return after more than ten years of absence from the market. Satoru Nihei, the project director, has stated that the team is currently in the final stages of production, working on the last details before an official announcement. This reboot has generated expectations, especially after the positive reception of the trailer presented in recent months. Soon we will be swinging katanas The new title promises to reveal an atmosphere rich in Japanese culture, […]
Capcom has confirmed the return of the iconic Onimusha saga with a new game titled Onimusha: Way of the Sword, which will be released in 2026, marking its return after more than ten years of absence in the market.
The new title promises to reveal an atmosphere rich in Japanese culture, combining intense battles with environments full of personality, all under a fantastic representation of Edo period Kyoto.
A highlighted setting is the Underground Laboratory, a facility located beneath the city of Kyoto. In this dark environment, the enemy Dokyo is dedicated to creating new Genma, the demonic creatures that players will have to face throughout the game.
Nihei shared his gratitude to the gaming community for the interest shown, and although a specific release date has not yet been confirmed, the next announcement from Capcom is expected to provide more information on the matter. The development team is focused on polishing the final aspects of the game, which has led some to speculate about the content and features that will be revealed in this upcoming update.
With this return, Capcom not only revives the nostalgia of the saga’s fans but also seeks to capture the attention of new audiences. The combination of dynamic combativeness and immersive scenarios could offer an innovative and exciting gaming experience for 2026.
Capcom has announced the return of the iconic Onimusha saga with the release of Way of the Sword, scheduled for 2026. This title marks the first release in the main saga in two decades, generating great anticipation among fans and critics in the industry. Unlike current trends in video game development, which often opt for open worlds and soulslike mechanics, the project director, Satoru Nihei, has assured that this new adventure will maintain the essence of the franchise. Something different, but equally alluring In Way of the Sword, the protagonist will be the legendary samurai […]
Capcom has announced the return of the iconic Onimusha saga with the release of Way of the Sword, scheduled for 2026. This title marks the first release in the main saga in two decades, generating great anticipation among fans and industry critics. Unlike current trends in video game development, which often opt for open worlds and soulslike mechanics, project director Satoru Nihei has assured that this new adventure will maintain the essence of the franchise.
Something different, but equally seductive
In Way of the Sword, the protagonist will be the legendary samurai Miyamoto Musashi, whose model has been created based on the iconic figure of actor Toshiro Mifune. The acquisition of the rights to use his image took two years, reflecting the team’s commitment to honoring the cultural and visual heritage of the saga. Nihei emphasized that the game will depart from open-world design, opting for a linear narrative that promises to maintain the pace and atmosphere that have previously characterized Onimusha.
Among the new features that the game will present are the mechanics ‘Deflect’ and ‘Redirect’, which will introduce a more tactical approach to combat, especially in boss encounters. This system will rely on the strategy of depleting the enemy’s stamina bar, allowing the execution of the new Break Issen move, an evolution of the classic attack from the saga. Despite these innovations, Capcom has assured that traditional Issen attacks and the Oni Gauntlet, key to the gaming experience, will still be present, thus maintaining the identity that fans expect.
Way of the Sword seeks not only to attract veterans of the series but also to engage new players, presenting a fresh approach while honoring the legacy of Onimusha. With its release scheduled for 2026, fans of the saga are eager to see how these ambitious plans will materialize in the new installment.
The remastering of Onimusha 2: Samurai’s Destiny comes with the promise of reviving one of Capcom’s most innovative works, known for breaking molds in the video game industry by introducing unique mechanics and an experimental approach that still resonates today. Although it does not enjoy the same reputation as other major Capcom titles, Onimusha 2 stands out as a game that dared to innovate, incorporating a combat system that demands skill and precision, highlighting the Issen attack, a technique that is perfected with practice. A remaster that is tremendously faithful […]
The remastering of Onimusha 2: Samurai’s Destiny comes with the promise of reviving one of Capcom’s most innovative works, known for breaking molds in the video game industry by introducing unique mechanics and an experimental approach that still resonates today. Although it does not enjoy the same reputation as other major Capcom titles, Onimusha 2 stands out as a game that dared to innovate, incorporating a combat system that demands skill and precision, highlighting the Issen attack, a technique that is perfected with practice.
A remaster that is tremendously faithful to the original
The remastering includes stunning visual updates, with pre-rendered backgrounds that have been enhanced to provide a more impactful experience. This visual aspect highlights the artistic style of the game, allowing new players to enjoy a title that, despite its age, remains visually appealing. Additionally, quality of life improvements have been implemented, such as unlocking all mini-games from the start and a gallery where players can explore art and music.
One of the most fascinating points of Onimusha 2 is its branching narrative. The game features several secondary characters whose deep storylines change according to the player’s decisions, promoting replayability. Jubei Yagyu, the protagonist, is not only a warrior seeking revenge, but his story is interconnected with that of other characters, enhancing the emotional depth of the game.
This focus on experimentation and the lack of tutorials may surprise modern players, who are used to more guided experiences. The remastering of Onimusha 2 not only respects the essence of the original but also raises a reflection on the value of exploration in video game narratives, an aspect that could inspire Capcom to reignite its creativity in future projects.
Capcom has announced a new difficulty mode titled Hell for the remaster of Onimusha 2: Samurai’s Destiny, which will be released on May 23. This extremely challenging mode will push players to their limits, as they will receive lethal damage, returning to the last checkpoint with each hit. Motohide Eshiro, the game’s director, describes that “the name says it all,” and invites everyone to try this experience that, according to him, is not for the faint of heart. A version that aims to make the original game more accessible The remastered version will include quality of life features, such as […]
Capcom has announced a new difficulty mode titled Hell for the remaster of Onimusha 2: Samurai’s Destiny, which will be released on May 23. This extremely challenging mode will push players to their limits, as they will receive lethal damage, returning to the last checkpoint with each hit. Motohide Eshiro, the game’s director, describes that “the name says it all,” and invites everyone to try this experience that, according to him, is not for the faint of heart.
A version that aims to make the original game more accessible
The remastered version will include quality of life features, such as auto-saves and a smoother weapon switching, which promises to significantly enhance the gaming experience. This is a relief for fans of the saga, especially after the series was difficult to access on PlayStation 2 consoles. The arrival of these games on Steam will not only make access easier but will also increase the library of available titles, doubling the number of Onimusha games on the platform compared to the original release six years ago.
Eshiro also shared his personal connection to the game, mentioning his desire for everyone to explore the world of Onimusha. The development and dedication he has put into the project are evident, and he adds that the experience of being in charge of the first game has left a special mark on him. Fans won’t have to wait long to experience these changes, as pre-orders are already available on Steam.
With the announcement of Hell mode and improvements in the remastering, Onimusha 2: Samurai’s Destiny promises an exciting return for veterans of the series and a great opportunity for new players, especially those familiar with soulslike-style games.
Capcom has confirmed that it has always considered the possibility of creating a sequel to Okami, one of its most unique and valued intellectual properties. Yoshiaki Hirabayashi, the company’s producer, explained that the interest in reviving the franchise is due to the strong base of dissatisfied players and the uniqueness of its narrative. “We were always looking for the opportunity to create a new Okami,” Hirabayashi stated during an interview with IGN. The series, although critically acclaimed, has faced sales difficulties over the years. Despite its success in critical reception, Capcom […]
Capcom has confirmed that it has always considered the possibility of creating a sequel to Okami, one of its most unique and valued intellectual properties. Yoshiaki Hirabayashi, the company’s producer, explained that the interest in reviving the franchise is due to the strong base of dissatisfied players and the uniqueness of its narrative. “We were always looking for the opportunity to create a new Okami,” Hirabayashi stated during an interview with IGN.
The series, although critically acclaimed, has faced sales difficulties over the years. Despite its success in critical reception, Capcom considered it a commercial failure after the initial release, which led to the closure of the original developer, Clover Studio. However, Okami continues to capture the attention of new players, resulting in a steady flow of interest in the game. “It’s a very, very unique IP,” Hirabayashi stated, noting that “we see that there has been a steady flow of people enjoying the game.”
The original creator of the franchise agrees with the idea of bringing it back
What adds a degree of excitement to this news is the reaffirmation by Hideki Kamiya, director of the game and founder of the new Clover studio, who stated that he has always longed to create a sequel, arguing that “the story itself is not really complete.” The recent revelation of the sequel at The Game Awards has generated expectations about the new direction the franchise will take.
Capcom has revealed that the iconic Japanese actor Toshiro Mifune, famous for his role as Miyamoto Musashi in a series of films from the 1950s, will be the basis for the facial model of the protagonist in their upcoming video game, Onimusha: Way of the Sword, scheduled for release in 2026. This decision, which has surprised many, aligns with the recent revival of the successful Onimusha series, which was originally released in the early 2000s. During a presentation at the PlayStation State of Play event, Capcom showcased combat footage and narrative shorts featuring the young samurai Musashi facing […]
Capcom has revealed that the iconic Japanese actor Toshiro Mifune, famous for his role as Miyamoto Musashi in a series of films from the 1950s, will be the basis for the facial model of the protagonist in their upcoming video game, Onimusha: Way of the Sword, scheduled for release in 2026. This decision, which has surprised many, aligns with the recent revival of the successful Onimusha series, which was originally launched in the early 2000s.
During a presentation at the PlayStation State of Play event, Capcom showcased combat advancements and narrative shorts featuring the young samurai Musashi facing demons in a supernatural setting. The game stands out for a more measured and deliberate combat style, unlike other faster-paced action titles. The developers have compared this approach to recent games like Sekiro: Shadows Die Twice and Ghost of Tsushima, where strategy and precision in confrontations are prioritized.
Mifune, a mythical actor of world cinema
The choice of Mifune is not only nostalgic but also a strategic decision, considering his legacy in Japanese cinema, where the actor left an indelible mark. However, there are questions about the process that Capcom should have followed to obtain the necessary license to use Mifune’s image, given that he founded a production company that still operates and manages his legacy. The development of the game promises to explore this ethical and narrative dilemma through its gameplay and story.
With a focus on intense battles and a deep respect for samurai culture, Onimusha: Way of the Sword seeks to revive the epic of the samurai in a new and digital era. As the details of the game are unveiled, the anticipation grows for an experience that honors both its historical protagonist and its legendary interpreter. And until then, we have a remaster of the second installment of the franchise on the horizon.
Capcom has announced the return of the Onimusha franchise, which was almost forgotten for two decades, with the release of two new titles. The first of these will be a remaster of Onimusha 2: Samurai’s Destiny, scheduled for 2025, which will be available on multiple platforms, including PC, Nintendo Switch, Xbox One, and PS4, thanks to backward compatibility with next-generation consoles. In addition to this remaster, a new title titled Onimusha: Way of the Sword has been confirmed, with a release planned for 2026. Although there is still time before its arrival, it is anticipated to feature various samurai battles and […]
Capcom has announced the return of the Onimusha franchise, which was almost two decades forgotten, with the release of two new titles. The first of these will be a remaster of Onimusha 2: Samurai’s Destiny, scheduled for 2025, which will be available on multiple platforms, including PC, Nintendo Switch, Xbox One, and PS4, thanks to backward compatibility with the latest generation consoles.
In addition to this remaster, a new title called Onimusha: Way of the Sword has been confirmed, with a release planned for 2026. Although there is still time for its arrival, it is anticipated to showcase various samurai battles and the dark fantasy that characterizes the saga.
Producer Akihito Kadowaki has shared exciting details about the title, highlighting the creation of captivating characters and a new protagonist that ensures an interesting story. Additionally, the game’s settings will be set in real historical locations, such as the Kiyomizu-dera Temple in Kyoto, which is filled with mysterious narratives.
Some new details of the new Onimusha installment have been revealed
The gameplay of Onimusha: Way of the Sword will focus on exciting and accessible combat, with a special emphasis on sword action. The developers have emphasized that they are not looking to create an overly difficult game, but rather want to offer players the satisfaction of engaging in intense battles. Therefore, mechanics will be introduced that allow the absorption of souls with the Oni Gauntlet, which will restore health and enable special moves during encounters.
Although gameplay has not been revealed, Capcom promises that there will be surprises in the coming months, keeping fans of the series in anticipation. Forcing us to keep waiting to learn more. Although we can play On
Capcom has announced a new event that fans won’t want to miss: the Capcom Spotlight, scheduled for February 4, 2025. This showcase promises to be a presentation of approximately 35 minutes, in which the Japanese company will reveal news not only about its most anticipated upcoming release, Monster Hunter Wilds, but also about Onimusha: Way of the Sword and other popular titles like Street Fighter 6. We should expect not only information about Monster Hunter but also about other titles. The presentation will be divided into two parts: one focused on Monster Hunter and another covering other titles […]
Capcom has announced a new event that fans won’t want to miss: the Capcom Spotlight, scheduled for February 4, 2025. This showcase promises to be a presentation of approximately 35 minutes, in which the Japanese company will reveal news not only about its most anticipated upcoming release, Monster Hunter Wilds, but also about Onimusha: Way of the Sword and other popular titles like Street Fighter 6.
We should expect not only information about Monster Hunter, but also about other titles
The presentation will be divided into two parts: one focused on Monster Hunter and another covering other Capcom titles. The event will be accessible to a global audience, as it will include subtitles in 13 languages, including Spanish, making it an ideal opportunity for fans of the saga and the company in general.
Monster Hunter fans are especially excited, as after a series of successful releases, the series continues to expand with Wilds. At the end of the main presentation, an exclusive showcase of Monster Hunter Wilds will take place, providing even more information about this anticipated title. However, Capcom has made it clear that no information about other projects like Okami 2 or Pragmata will be presented during this event, which has generated some speculation about the future of these titles.
Capcom’s tradition of hosting events like the Spotlight has been well received by the community, and it has helped maintain a high level of interest in its most iconic franchises. This upcoming event seems to be a highlight for fans, especially those eagerly awaiting news on Monster Hunter Wilds and the return of Onimusha. With this, Capcom reaffirms its commitment to its player base, offering updates and new reasons to stay tuned to their future releases.
Capcom is on a winning streak. Everything they touch turns to gold or, at least, works well for them. And that’s why it’s not surprising that they have decided to revive some of their franchises. Between remasters, remakes, and also new installments, it seems that Capcom is confident in returning to their roots. Picking up where they left off years ago, now that they once again have the financial muscle and a capable graphics engine, like the RE Engine. Now then, which franchises should they bring back? That’s a bit more complicated. Capcom has many franchises, […]
Capcom is on a winning streak. Everything they touch turns to gold or, at least, works well for them. And that’s why it’s not surprising that they have decided to resurrect some of their franchises. Among remasters, remakes, and also new installments, it seems that Capcom is confident in returning to its roots. Picking up where they left off years ago, now that they once again have the financial muscle and a capable graphics engine to support it, like the RE Engine.
Now then, which franchises should it bring back? That’s a bit more complicated. Capcom has many franchises, but not all of them would work equally well today. Although some would undoubtedly be a success just by announcing their return. That’s why we’ve chosen five franchises that Capcom should bring back. Because, hear us out: there’s a path here for a bright future, Capcom.
Ace Attorney
If it were another company, this would be a shot in the dark. If the world were fair, it would have to be. But the reality is that, although we would love to say that the world’s largest attorney franchise is sure to return, Ace Attorney has been dormant for many years. And without any good reason for it.
Having already compiled all its games, having sold all of them excellently, the last game of the franchise dates back to 2016. 8 years without a new Ace Attorney. Is the fact that they have compiled all the games an indication that it will return? They have gone eight years without making a new game for a franchise that has always sold like hotcakes. It’s impossible to know. But if we had to decide, the answer would be yes. The franchise they should bring back right now is Ace Attorney.
Breath of Fire
Capcom has never been famous for its RPGs. But one of its RPGs is tremendously famous. Although the Breath of Fire series wouldn’t really become famous until its third installment and wouldn’t reach cult status until the fourth, that doesn’t mean it isn’t remembered with great affection. Particularly for its incredible pixel art and the interesting nature of its story. Additionally, its fifth and final installment is an absolutely fascinating game that, although very different from the previous ones, is a title to be reclaimed.
Bringing back Breath of Fire is something they shouldn’t even have to think about for half a second. If Square Enix is successful with making RPGs with the HD-2D aesthetic, that is the path they should follow: a new Breath of Fire with that same aesthetic. If they don’t want to take risks, they can do a remaster of the fourth installment. But a reboot of Breath of Fire with HD-2D aesthetics is a guaranteed success.
Dino Crisis
Resident Evil is at a crossroads. After making remakes of all its major games, they have three options: make another remake of the first one, make a remake of Code Veronica, or make a remake of Resident Evil 5. Although the best option is to make a remake of Code Veronica, refining the aspects of the original that were left unfinished, it is becoming more difficult for Capcom to release a game every year. Unless they look in the direction of another franchise.
Dino Crisis has potential for new installments. And Dino Crisis 1 and 2 Remake would not only be celebrated, but they would have everything to succeed, especially if they serve as a sandwich for a new installment. Could Dino Crisis be their new Resident Evil? In terms of remakes, we don’t see why not. And at Capcom, we don’t see why they don’t see it either.
Lost Planet
There was a time when the Japanese decided that if they wanted to compete with Westerners, they should resemble them more. That went quite poorly. But after the first half of the Xbox 360 and PlayStation 3 generation, they regained their footing and demonstrated that the Japanese industry was far from being in a bad situation. And even so, they succeeded in some of their approaches, although they were not recognized for it. Like the case of Lost Planet.
Lost Planet are excellent third person shooters that could perfectly be revived today. Although they didn’t sweep the critics, they sold quite well, and the idea of abandoning the franchise was due to Capcom’s decision to leave behind anything that didn’t work entirely for them. But it worked. And they are very good games that, in co-op, were among the best games of their generation. So a new opportunity for this peculiar mix of East and West would be welcome.
Mega Man
We leave the obvious for the end. What must happen. What, if it doesn’t happen, will make us angrier than ever with Capcom. Because it’s been six years since the last Mega Man. And we want Mega Man 12. Or at least, we want some kind of Mega Man, even if it’s not necessarily from the main franchise.
Although today he is no longer the character around which the entire company revolves, Mega Man is still very beloved. And today, more than ever, retro action platformers are highly appreciated. Perhaps it would require a facelift, but there are opportunities with Mega Man to do many different things. Classic style Mega Man. Mega Man Maker. Bringing back Mega Man Zero. Rebooting Mega Man with the sensibilities of modern indies. There are many possibilities. Capcom just needs to realize one thing: all the money they are missing out on. Something that doesn’t seem impossible, considering it has appeared in Secret Level.
Netflix is slowly becoming the home of quality anime, this time making room for an adaptation of Onimusha with a great director
Netflix continues to invest in anime, and it seems to be paying off for them. Not only was the live-action adaptation of One Piece a huge success, but they also keep bringing their own anime productions to the forefront. Especially, they are adapting famous video game franchises. This time, they have chosen a cult Capcom franchise, which may not be the first to come to mind when we think of Japanese anime, but it has great potential for an amazing series. After all, there’s nothing quite like feudal Japan to tell a compelling story.
That’s why Netflix has announced that it will premiere an anime adaptation of Onimusha on November 2nd. This Capcom video game released its first installment in 2001 for PlayStation and is a hack and slash game where players control a samurai who must confront the forces of Oda Nobunaga. With eight installments and a remaster released in 2018 under the name Onimusha: Warlords, it’s a fairly successful franchise in Japan and reasonably successful in the West, although it doesn’t have the massive popularity of Resident Evil.
In the anime, we will follow Miyamoto Musashi, who has been modeled after the famous actor Toshiro Mifune, the favored actor of Akira Kurosawa. Although the synopsis doesn’t provide many details about the story, we do know that it will take place during the Sengoku period, and Musashi will have to carve his path while facing the evil that has engulfed a poverty-stricken Japan. It’s expected that we will see the formidable Nobunaga orchestrating all sorts of mischief in the series.
While the number of episodes for the anime and the studio responsible for it haven’t been specified, it has been highlighted that the series is directed by Takashi Miike. He is a prolific Japanese director who has previously worked on masterpieces such as Ichi The Killer, Lesson of the Evil, and the remake of Hara-Kiri. Therefore, Onimusha is one of those series that we absolutely can’t miss this autumn.