The video game masterpiece that was almost not made… and received only one piece of advice: ‘Let it go

With the initial case alone I was already fully immersed in a story of contradictions, evidence, illogical logic, camaraderie and extravagance that has survived over eleven games. A marvel from Capcom… that almost wasn’t made.

I remember perfectly the day I opened my Nintendo DS and inserted a game for the first time that came highly recommended but of which I knew practically nothing: ‘Phoenix Wright.’ Just with the initial case, I was already completely immersed in a story of contradictions, evidence, illogical logic, camaraderie, and extravagance that has survived over eleven games. A marvel from Capcom… that was almost not made.

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I object!

Let’s go back to the beginning. Year 2000. Shu Takumi has just finished his work on ‘Dino Crisis 2,’ and his boss at Capcom gives him six months to find another project that excites him. The creator had a clear idea: a mystery and adventure game for Game Boy Color about lawyers. That was the great opportunity to leave his mark as a creator. The problem? He had no idea how the law worked.

Not that it was going to stop him, of course. In a short time, he had already planned some cases for ‘Ace Attorney’ (the original title of the game in Japan), which received… the disdain of his colleagues, who believed that people would reject it for not having legal inaccuracies. It was then that, while writing several documents about the game’s design, he received a call from his producer with advice: ‘Let it go.

That’s right: the advice given to Shu Takumi was to completely abandon his idea and dedicate himself to something else. Of course, neither his colleagues nor his producer knew that the game was going to be eccentric and full of iconic characters. Everyone was convinced that it would be a solemn and serious story, more concerned with technical requirements than focusing on pure fun.

Fortunately for everyone, ‘Ace Attorney’ was released for Game Boy Advance, had a remake for DS that eventually made its way out of Japan as ‘Phoenix Wright.’ However, it was almost named ‘Roger Wright,’ which sounded much more heroic. It was saved simply because they were afraid people would associate it with ‘Who Framed Roger Rabbit?’. Happy coincidences. There you go!

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Capcom has found the most iconic phrase of all the games it has published in more than 30 years

What is the most iconic phrase in Capcom history? Although it’s easy to think of it as Shoryuken, you actually have to think of a certain lawyer…

Capcom has been with us for forty years. Forty years of making video games have resulted in many things, but above all, it has led to the creation of iconic moments that we all remember. Unique characters, unforgettable situations, and memorable songs. Of course, there are also catchphrases that we all repeat almost comically because they have stuck with us. That’s why Capcom has decided to discover the most iconic phrase in its history. And for its fortieth birthday, they have found it.

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To discover it, they decided to conduct a survey on their website, Capcom Town, asking fans to vote for their favorite dialogue line – the one they felt best represented their games. Unfortunately, some very memorable lines were left out, such as Ryu’s “Shoryuken,” but the five nominees were:

  • “Objection!” from Ace Attorney
  • “Itchy. Tasty.” from Resident Evil
  • “So tasty” from Monster Hunter
  • “Let’s party!” from Sengoku Basara
  • “Tiun Tiun” (the sound effect when we die) from Mega Man

While the selection could have been better and less focused on Japanese culture, the result shouldn’t surprise anyone. With a massive 52% of the votes, the winning phrase was “Objection!” from Ace Attorney. A line Phoenix Wright shouted during trials, which has indeed become a meme and an extremely common catchphrase for an entire generation.

To celebrate the victory of this phrase, Capcom has created four wallpapers featuring characters from the other four games shouting “Objection!” as a tribute to the winner, in a heartfelt homage to the franchise. It’s a very endearing way to celebrate Capcom’s fortieth anniversary and, in the process, remind us that Ace Attorney is a great game that has recently arrived on Xbox Game Pass, in case you haven’t played it yet.

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Everything Xbox has shown at the Tokyo Game Show: you’re in for a surprise

The Tokyo Games Show has started and, although it still lasts until Sunday, Xbox has already given us a few surprising announcements

From September 21st to 24th, the Tokyo Game Show takes place. As the largest video game fair in Asia, many companies don’t want to miss it, which is why many game announcements and novelties are made, especially targeting an Asian audience. That’s why, in addition to announcements that come to us little by little, we also have some larger conferences. For example, the one from Xbox. Since they are keen on breaking into the Japanese market, they attach special importance to this event and allocate more resources to it than one might expect.

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This year has been no exception. And the most interesting part has undoubtedly been the games that have been confirmed to be coming to Game Pass that we didn’t know about.

From Capcom, they have announced Ace Attorney Trilogy for September 26th. Additionally, they have announced that the next compilation in the franchise, Apollo Justice: Trilogy, will be released for Xbox Series X and Xbox Series S in early 2024. On the other hand, SEGA has made two announcements. Like A Dragon Gaiden: The Man Who Erased His Name will come to Xbox Game Pass on its release day, November 9th, and Like A Dragon: Ishin!, the spin-off set in feudal Japan from the franchise, will arrive on the service at some point in 2023.

Unfortunately, while the Game Pass announcements have been exciting, Xbox’s own announcements have been forgettable. They showed a circuit from Forza Motorsport, the Hakone circuit, provided more details about the new location in Fallout 76, Atlantic City, and confirmed that The Elder Scrolls Online will have a Japanese translation available on November 15th. Not much of interest for us here.

On the other hand, the third-party announcements have been more interesting. They’ve shown more of previously announced games like Persona 5 Tactica, Persona 3 Reload, Palworld, Infinity Strash: Dragon Quest The Adventure of Dai, and Eiyuden Chronicle: Hundred Heroes. But there have also been updates on known games. Exoprimal has showcased its second season, Party Animals has confirmed a collaboration with Ori, and the second DLC for Wo Long: Fallen Dynasty, titled Conqueror of Jiangdong, has been confirmed. Additionally, Octopath Traveler II will arrive on Xbox and PC consoles in early 2024.

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There haven’t been many new games, but there have been some very interesting ones. On one hand, they’ve announced My Lovely Empress, the third part of the My Lovely saga, an empire management game coming to Xbox and PC consoles in 2024. On the other hand, they’ve announced Altheia: The Wrath of Aferi, an adventure and action game about two siblings exploring temple ruins inspired by the works of Hayao Miyazaki and Mamoru Hosoda. However, the biggest announcement has been Hotel Barcelona. It’s a crazy hack ‘n’ slash game born from the minds of Swery65 and Suda51 that will have us facing the most notorious serial killers in the U.S. with our past selves.

With that, they’ve concluded forty-five intense minutes, clearly targeted at the Japanese audience, but with some very interesting things for us as well. It was an intriguing conference that leaves a positive impression about the future of Japanese franchises in the Xbox ecosystem.