SEGA has experienced significant growth in recent years, largely driven by the remarkable success of its most popular franchises, with Persona 5 being a mass phenomenon that has generated increasing interest in other titles of the IP. This success is reflected in the high sales figures of games like Persona 5 Royal and Sonic Frontiers, both surpassing 3 million units sold, along with Total War: Three Kingdoms and Yakuza: Like a Dragon, which have also made an impact in the market. And the success is not going to stop Recently, the Japanese company has […]
SEGA has experienced significant growth in recent years, largely driven by the remarkable success of its most popular franchises, with Persona 5 being a mass phenomenon that has generated increasing interest in other titles of the IP. This success is reflected in the high sales figures of games like Persona 5 Royal and Sonic Frontiers, both surpassing 3 million units sold, along with Total War: Three Kingdoms and Yakuza: Like a Dragon, which have also made an impact in the market.
And success will not stop
Recently, the Japanese company found itself embroiled in controversy after a slip in its financial report, where it accidentally revealed sales figures for several of its titles. The document was quickly withdrawn after the leak, although forums like Resetera were able to capture the exact figures before its removal. Despite this setback, SEGA maintained its prestige thanks to releases like Metaphor ReFantazio and Shin Megami Tenei V: Vengeance.
Looking to the future, SEGA has announced plans to release two highly anticipated titles: Stranger Than Heaven and a remake of Persona 4 between April 2026 and March 2027. Stranger Than Heaven, a new IP from the creators of Yakuza, has been described as a supernatural thriller with elements of action and mystery, set in the early decades of the last century. Meanwhile, the Persona 4 remake aims to modernize graphics and social mechanics, promising to revive the classic RPG experience with a contemporary twist.
With these releases on the horizon, the future of SEGA looks promising, consolidating its position as one of the main players in the video game industry.
Despite his long-standing popularity, Sonic has faced significant ups and downs throughout his history, especially during the 2000s, when titles like Sonic the Hedgehog (2006) and Sonic and the Secret Rings disappointed fans. However, in 2010, Sonic Colors emerged as a ray of hope, revitalizing the franchise with a gameplay experience that honored its roots. Run like there’s no tomorrow, Sonic Recently, Sonic Colors: Ultimate, a remastered version of the original Wii game, has arrived on PlayStation Plus, offering updated graphics and gameplay improvements. This […]
Despite its long-standing popularity, Sonic has faced significant ups and downs throughout its history, especially during the 2000s, when titles like Sonic the Hedgehog (2006) and Sonic and the Secret Rings disappointed fans. However, in 2010, Sonic Colors emerged as a ray of hope, revitalizing the franchise with a gaming experience that honored its roots.
Recently, Sonic Colors: Ultimate, a remastered version of the original Wii game, has arrived on PlayStation Plus, offering updated graphics and gameplay improvements. This release is a perfect opportunity to rediscover the virtues of the game, which focuses on the speed and agility of the iconic blue hedgehog. The fluid gameplay allows players to switch between third-person perspectives and side-scrolling, capturing the essence of the classic Sonic installments.
The story, funny and somewhat absurd, revolves around the creation of an amusement park in space by the infamous Doctor Eggman, who intends to enslave a race of aliens called Wisps to harness their power. Each Wisp grants Sonic special abilities based on its color, adding layers of strategy to the levels and allowing players to discover secrets and alternative routes, thus increasing replay value.
With the resurgence of titles like Sonic Colors, Sega and the team behind Sonic could find a model to follow, based on the solid design and focus on gameplay that resonated with fans. This renewed interest in gameplay mechanics could inspire future releases, aiming to reclaim the greatness of the blue hedgehog in new adventures. Ultimately, Sonic Colors: Ultimate promises to be an experience that will delight both new players and veterans looking to relive the magic of the past.
Sega revealed during the PlayStation State of Play event in February 2025 its new title from one of its franchises: Shinobi: Art of Vengeance. This game, which marks the return of the Shinobi series after a break of more than a decade, will be released on August 29, 2025 and will be available
Sega revealed during the PlayStation State of Play event in February 2025 its new title from one of its franchises: Shinobi: Art of Vengeance. This game, which marks the return of the Shinobi series after a hiatus of more than a decade, will be released on August 29, 2025, and will be available on multiple platforms, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. The production is handled by Sega in collaboration with Lizardcube, the studio known for games like Wonder Boy: The Dragon’s Trap and Streets of Rage 4.
Shinobi: Art of Vengeance is presented as a reboot of the series, combining elements from classic games like The Revenge of Shinobi and Shinobi III, with new features aimed at attracting both franchise fans and new players. Ben Fiquet, creative director of Lizardcube, emphasized that the game pays homage to the old titles, including settings and enemies that evoke the essence of the saga.
Players will take on the role of Joe Musashi, who seeks revenge after an unspecified tragedy. To achieve his goal, Joe will be equipped with the famous Oborozuki katana, kunai, as well as Ninjutsu techniques that will allow for unlimited combos. Additionally, secret paths are mentioned in some stages, adding a level of exploration that will enrich the gaming experience. Collectible amulets will also allow players to customize and enhance their preferred skills.
This release is not the only strategic move that Sega has up its sleeve; the company is also developing a Shinobi movie, as part of its effort to broaden the audiences for its classic franchises. With Shinobi: Art of Vengeance, Sega aims to revitalize interest in one of its beloved icons while projecting itself towards new platforms and formats.
Shinobi: Art of Vengeance is the highly anticipated return of one of Sega’s most iconic franchises, scheduled for release on August 29, 2025. Developed by Lizardcube, the same studio behind Streets of Rage 4, this new 2D platformer offers players the chance to take on the role of Joe Musashi in an intense quest for revenge. Priced at 29.99 euros, it will be available for PS5, Xbox Series X|S, Switch, and PC. The game will include over a dozen levels with challenging puzzles and combo-based combat, allowing players to […]
Shinobi: Art of Vengeance is the highly anticipated return of one of Sega’s most iconic franchises, scheduled for release on August 29, 2025. Developed by Lizardcube, the same studio behind Streets of Rage 4, this new 2D platformer offers players the chance to take on the role of Joe Musashi in an intense quest for revenge. Priced at 29.99 euros, it will be available for PS5, Xbox Series X|S, Switch, and PC.
The game will include over a dozen levels with challenging puzzles and combo-based combat, allowing players to use classic ninja tools, such as the Oborozuki Katana, Kunai, as well as Ninjutsu and Ninpo arts. This promises a gaming experience rich in action and strategy, paying homage to the roots of the series.
Additionally, a Digital Deluxe version of the game will be offered for 39.99 euros. This version will include early access, an initial in-game content pack, a digital art book, and the title’s soundtrack. However, one of the main attractions is the downloadable content scheduled for early 2026, which will include bosses inspired by iconic Sega villains.
A legendary franchise that makes a grand return
This will be the first completely new title in the franchise in 14 years, following several attempts to revitalize it on the PS2 and 3DS. The Shinobi series, which was part of Sega’s heyday in the 1980s and 1990s, has been fundamental in the history of video games, with Shinobi 3 being one of its most memorable titles.
Additionally, Sega has announced that it is working on a movie based on Shinobi, directed by the director of Extraction, a move that suggests a renewed interest in the franchise beyond video games. Fans of Joe Musashi have reasons to be excited about the future of this legendary saga.
Sports Interactive has made the drastic decision to cancel Football Manager 25, a move that results in a considerable economic loss for the company. Players who had pre-ordered the title will be offered a refund, which affects all available platforms. This cancellation is due to the studio considering that the game’s experience and interface did not meet the expected quality standards, choosing not to release an unsatisfactory product. Since its launch, Football Manager has established itself as a benchmark in the sports management simulation genre, especially influencing the […]
Sports Interactive has made the drastic decision to cancel Football Manager 25, a move that results in a considerable financial loss for the company. Players who had pre-ordered the title will be offered a refund, which affects all available platforms. This cancellation is due to the studio considering that the game’s experience and interface did not meet the expected quality standards, choosing not to release an unsatisfactory product.
Since its launch, Football Manager has established itself as a benchmark in the sports management simulator genre, especially influencing transfer decisions and the management of real football clubs. However, after two release date changes and a thorough evaluation with SEGA, Sports Interactive decided that moving forward would not be beneficial, as it would mean that players would have to purchase two installments in a short period of time.
Canceled, but with a release of its next installment not so far away
According to the official statement, although the situation is disappointing for fans, the British team has reaffirmed its commitment to prioritizing user satisfaction. The studio has already completed several development goals that will be part of a new era in the saga, proposing a more solid and well-crafted release for Football Manager 26 in the fall of 2025.
In a competitive market, where the quality and depth of content are essential, Sports Interactive has chosen not to rush. This decision, although painful, demonstrates a responsible approach towards the gaming community, ensuring that the next installment has the level that fans deserve. Fans of the franchise can expect significant advancements, as development continues with an eye towards the future of the series.
SEGA is ready to revive one of its most iconic franchises, Revenge of Shinobi, on the occasion of its 60th anniversary. This 1989 classic stood out not only for its challenging gameplay but also for the controversy surrounding its characters, which included versions similar to recognizable figures like Spider-Man, Batman, Hulk, and Godzilla, without having the proper licenses in its original release. To avoid legal issues when bringing the game to international audiences, SEGA made significant modifications. Godzilla was replaced by Monster-G, while Batman and Rambo received design modifications, resulting in notably altered characters. […]
SEGA is ready to revive one of its most iconic franchises, Revenge of Shinobi, on the occasion of its 60th anniversary. This 1989 classic stood out not only for its challenging gameplay but also for the controversy surrounding its characters, which included versions similar to recognizable figures like Spider-Man, Batman, Hulk, and Godzilla, without having the proper licenses in its original release.
To avoid legal issues when bringing the game to international audiences, SEGA made significant modifications. Godzilla was replaced by Monster-G, while Batman and Rambo underwent design changes, resulting in noticeably altered characters. Despite these alterations, the charm of the original game remains a point of discussion in video game history.
The Justification for This Madness: The Metamorpher
The idiosyncrasies of the game are partly due to SEGA’s close relationship with Marvel, which allowed for the inclusion of a convenient character, the Metamorpher, who was credited as responsible for the changing enemies in the game. This tactic provided SEGA with a legal loophole at a time when copyright boundaries were more ambiguous than today.
Over the years, SEGA released several revisions of the game, as character licenses and copyright issues complicated its legacy. In 2009, the last significant revision of Revenge of Shinobi was made, which included additional adjustments to comply with contemporary copyright regulations.
Now, as they proceed with the revival of their franchises, SEGA is considering a resurgence of Shinobi, although the original characters may not return. However, the future of the Metamorpher in this new chapter could still be at stake, suggesting a return to creative innovation. SEGA has shown that, in the world of video games, “impossible” is just another word.
Xbox is no longer a platform with exclusives. It’s something we must accept. Where we used to expect its new titles to appear exclusively for its console and PC, now we must expect them to also appear on other consoles. It’s inevitable. And in a way, it’s positive. That means there are no more barriers and we can enjoy games wherever we want. But this also leaves us with a specific question. Will this be positive for Xbox? For PlayStation, the answer is yes. Why is it important to listen to Sony? Listening to its main competitor at this […]
Listening to their main competitor in this regard may seem tricky. No one is more interested in not having competition than they are, right? But this is not exactly the case. To begin with, what Sony can gain from the strategy change, more games, is much less than what they can lose, a strategy change that can make consoles obsolete by focusing everything on services like GamePass. Something that makes it interesting to listen to them when, against all odds, they appear optimistic about the move. Especially because they have history on their side.
Sony has been in the industry for quite some time. More than Microsoft. That means they have seen more competitors come and go than those at Xbox can even imagine. And that also means they know the signs of whether someone is going to sink or can stay afloat. For example, their experience with Sega.
The Case of Sega: From Major Competitor to Major Third Party
There was a time when Sega was as big as Nintendo. Even bigger. Even though our history is Americanized, it is worth remembering that the dominance of Sega consoles in Europe and South America was absolutely indisputable. And in the 16-bit era, the Super Nintendo remained slightly above Nintendo’s console in those territories, even if it never managed to stand out in the US and Japan. Demonstrating not only that they became renowned competitors, but also one of the biggest names in the video game industry.
Unfortunately, many things happened afterwards. The fall of arcades, the misguided decisions regarding the launch of MegaCD and the release date of Sega Saturn, along with a DreamCast that couldn’t compete against the popularity of PlayStation 2, ultimately sank the company. Becoming a third party, they began producing games for others, shifting from making their own consoles to simply making games for the consoles of others.
But it worked for them. Right now they have franchises like Yakuza, Persona, or Sonic, highly valued and with great transmedia success, which have shown that their conversion in the business plan was a sensible and intelligent measure. Even if it was a hard blow for the industry and for Sega itself to abandon console production and exclusives, it is no less true that it has ended up working for them in the medium and long term. They are in an enviable position like they haven’t known since the 1990s.
Xbox: the potential next Sega
There are no longer red lines about which games will be released on other consoles. It also doesn’t seem like they will stop producing their own consoles at Xbox. But that doesn’t mean they aren’t changing their business plan and expecting to make money in another way: with their games. Turning their consoles into something secondary compared to their games and their other big priority, the Game Pass.
Of course, it is impossible to know how all this will end. It worked for Sega, but Xbox is navigating uncharted waters. Furthermore, it does so under the premise of a directive that changes its plans almost annually and with the shadow of Microsoft not being pleased with the results of the video game section always looming over it, so they do not have it easy. In any case, it does not seem that this is a bad decision. Not at all. It seems like a decision that could place Xbox in a position where not only its survival is ensured, but also its flourishing. And who knows if it might change how we perceive the industry and finally put an end to the console war once and for all.
In January 2025, Sega renewed the trademarks for Skies of Arcadia and Eternal Arcadia, which has sparked optimism among fans of this beloved JRPG. Although trademark renewals in the past have not always led to new games or remasters, Sega’s current interest in reviving forgotten franchises has renewed hope that Skies of Arcadia might receive similar attention. Originally released for the Dreamcast in the year 2000, Skies of Arcadia follows a group of sky pirates in an aerial world. Despite being acclaimed for its narrative, system […]
In January 2025, Sega renewed the trademarks for Skies of Arcadia and Eternal Arcadia, which has sparked optimism among fans of this beloved JRPG. Although trademark renewals in the past have not always led to new games or remasters, Sega’s current interest in reviving forgotten franchises has renewed hope that Skies of Arcadia might receive similar attention.
Originally released for Dreamcast in the year 2000, Skies of Arcadia follows a group of sky pirates in an aerial world. Despite being acclaimed for its narrative, combat system, and endearing characters, it did not achieve the commercial success that would have justified a sequel. However, in 2003, an enhanced version was released for GameCube titled Skies of Arcadia Legends, which became a cult classic but has since not seen a return on more recent platforms.
Sega is in the process of reviving its old franchises
The situation of other Sega franchises, such as Jet Set Radio and Crazy Taxi, has also strengthened the idea that titles like Skies of Arcadia could receive a second chance. With games from so many past communities resurfacing, fans are more hopeful than ever. Brand renewals, although they do not guarantee the development of a new game, are often an indication that something is on the developer’s mind.
Additionally, Sega is considering the creation of a subscription service similar to Xbox Game Pass, which could include popular titles like Sonic, Persona, and Yakuza. This suggests that the company is aware of the value of its catalog, and it would not be surprising if it explored new ways to present its classics, like Skies of Arcadia, to new audiences.
SEGA has been demonstrating for a few years that they have the potential to be one of the great video game companies. They don’t just have Sonic. They have Yakuza, they have Persona, they have many licenses and the talent to bring them back to the present, and even create new ones. That’s why it shouldn’t surprise us that their intention is to demonstrate this by being bolder. Betting more strongly on themselves. Or as their president has said, bringing back a rock and roll mentality. The president of Sega, Shuji Utsumi, recently gave an interview to the BBC in which he talked about the present, the past and […]
SEGA has been demonstrating for a few years that they have the potential to be one of the major video game companies. They don’t just have Sonic. They have Yakuza, they have Persona, they have many licenses and the talent to bring them back to the present, and even create new ones. That’s why it shouldn’t surprise us that their intention is to demonstrate this by being bolder. Betting more strongly on themselves. Or as their president has said, bringing back a rock and roll mentality.
The president of Sega, Shuji Utsumi, recently gave an interview to the BBC in which he talked about the present, past, and future of the company. Discussing the direction the company will take from now on. And what their potential plans are for the future.
The most interesting thing about everything he mentioned is the potential he sees in a possible Netflix-style video game service. Although it is not yet on the table, it is something they are currently discussing and about which he cannot give more details yet, but he believes it could be the future of SEGA. Especially because he believes there are some situational problems for it. Particularly, everything related to licenses.
Not just their own Netflix, but also returning to rock and roll
In addition to the idea of creating their own streaming service, something that the president of Sega has emphasized is that he wants to continue expanding the company’s current success outside of Japan. Wanting to make the company shine again, he believes that Sega had lost its confidence. In this way, what he wants is to bring back a rock and roll mentality to video games. Stating that if Nintendo was pop and jazz, they were, and will be again, a more aggressive, forceful, and popular style.
In this way, the idea is for Sega to continue its resurgence, although it remains to be seen what all this will materialize into. But if we are to heed the words of its president, it seems we can expect some interesting prospects for the company.
Virtua Fighter was the first 3D fighting game in history. It is also one of the most complex, satisfying, and deep fighting games available on the market. In each and every one of its iterations, it has broken what seemed possible to do with fighting games, paving new paths for the genre. Even if Tekken has always won in popularity thanks to greater accessibility, a larger roster of characters, and because Namco knows how to market its franchise better than the good people at Sega know how to market Virtua Fighter. Virtua Fighter returns, although […]
Virtua Fighter was the first 3D fighting game in history. It is also one of the most complex, satisfying, and deep fighting games available on the market. In each and every one of its iterations, it has broken what seemed possible to do with fighting games, paving new paths for the genre. Even if Tekken has always won in popularity thanks to greater accessibility, a larger roster of characters, and Namco’s better marketing of its franchise compared to how well the good people at Sega market Virtua Fighter.
Virtua Fighter returns, although it starts with an appetizer
Something that may change in the near future because it has been announced that Virtua Fighter 5 R.E.V.O. will arrive on PC via Steam. Based on Virtua Fighter 5: Ultimate Showdown, the PlayStation 4 version, it will include multiple new features. The most important ones are rollback netcode, 4k graphics, and 60fps. Also, a balance patch, which they have called version 2.0 of the game, that they hope will radically change the gaming experience. Practically turning it into a new experience.
Virtua Fighter 5 R.E.V.O. will include the 19 original characters, each with their own unique fighting style. However, if you’ve never played a Virtua Fighter, our advice is to start with Kage, El Blaze, or Lau. Three very flashy and relatively easy-to-control characters that make the learning experience more manageable.
This announcement comes after we learned earlier this month that a new Virtua Fighter is being developed. Although they haven’t specified anything about it, we do know that it is a new installment of the franchise. Not this port. And we know this because last March an insider revealed that Sega is working on the sixth installment of Virtua Fighter, which would serve as a reboot of the franchise and would have a greater focus on esports. Something that notably deviates from the focus the saga has followed so far.
Virtua Fighter 5 R.E.V.O. does not yet have a release date, but it is expected to be released this coming winter. This is when the 2.0 balance patch for Virtua Fighter 5: Ultimate Showdown will be launched. Until then, warm up your wrists and prepare your best moves, because the king is back.
Virtua Fighter 5 Final Showdown is the definitive version of the Virtua Fighter 5 series, developed by SEGA for Xbox One. This arcade-style fighting game features 19 playable characters, including two new ones, and presents revamped fighting mechanics that make it more accessible for new players while retaining its characteristic depth and balance.