Final Fantasy XIV makes the leap to the analog format by announcing its own pen-and-paper role-playing game

Final Fantasy XIV continues to expand, this time entering the world of pen and paper role-playing games, Dungeons & Dragons style

Final Fantasy XIV is one of the longest-running and most played games in the world, which you might have barely heard of. Being an MMO, an online role-playing game, it has a dedicated community that has been nurtured over the years, but it has also created a high entry barrier. It’s no wonder that delving into a game of this kind is challenging, especially one that has been active for as long as Final Fantasy XIV. Now, Square Enix has decided to expand it in a way that can serve as a gateway for newcomers while also providing something new for its veteran players.

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“Square Enix has announced that Final Fantasy XIV will have its own role-playing game, this time in analog format. The game will transition to pen and paper with a tabletop role-playing game in the style of Dungeons & Dragons, as revealed at the past Tokyo Games Show. They have now confirmed that it will also have a translation, at least in English.

So far, they have revealed a handful of products related to this game. Called Final Fantasy XIV Online TRPG, it will be available for purchase on their official store, and in fact, pre-orders for the beginner’s set are already open. This starter box includes a player’s handbook sheet, a game master’s handbook sheet, several character sheets with pre-made characters, six 20-sided dice, ten 6-sided dice, a map, character tokens, and skill markers.”

Priced at €59.99, this role-playing game will be released in May 2024. For those who want to extend their adventures in Eorzea, they have already announced a game master’s book and a player’s handbook, which will be released at a later date yet to be announced, expanding on the rules of the beginner’s set. This promises that even the most veteran players of Final Fantasy XIV can expect to spend another thirteen or fourteen years in its world, if they wish. Only this time, they can also tell their own stories.

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The creative director of Final Fantasy VII Rebirth has revealed where the game ends: there are another 100 hours to come

Final Fantasy VII Rebirth will end at the most remembered point of Final Fantasy VII, which makes us suspect possible twists in the game.

RPGs tend to be long games. They aim to tell a story, often with many characters and involving decades or centuries of consequences from ancient acts, and that takes time. Just ask Final Fantasy. A franchise known for its short games that expand beyond 30 hours when you go straight to the main campaign. That’s why, although we’re excited about the announcement of the release date of Final Fantasy 7 Rebirth, we’re also worried. Worried about asking ourselves a question. How long will this game last? And the game’s creative director has answered us.

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Final Fantasy 7 Rebirth is the second part of the remake trilogy of the original Final Fantasy 7. This means that this game will not conclude the story, and therefore, we don’t know where it will end. However, we have Tetsuya Nomura to clarify, and he has explained in an interview on the PlayStation blog how far it will go.

According to him, the game will conclude in The Lost Capital. Those who have played the original game might be breaking into a cold sweat right now. It’s understandable. One of the most iconic events in the game takes place there. However, since Final Fantasy 7 Remake has substantially changed the story compared to the original game, it raises the question of whether the fate of our characters will be the same at the end of this Final Fantasy 7 Rebirth. Because things can change.

Especially because Nomura has clarified that they have changed many things along the way. We won’t be visiting Wutai until the next installment of the game, and the order of other important locations will be changed. That’s why it’s not possible to know the exact content of the game, but from what is implied and what we could see in the trailer, it would be strange if there were less than 100 hours of content to complete the entirety of the game.

Final Fantasy 7 Rebirth will be released on February 29, 2024, on two discs. Its first part, Final Fantasy 7 Remake, is available for PlayStation 4, PlayStation 5, and PC.

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Square Enix is going through the worst moment in its history (and it could end very badly)

Does a successful game compensate if behind it there are dozens of projects that were left half-finished and others that did not recover the investment?

While it may sound like an urban legend, the name “Final Fantasy” was created due to two situations happening at the same time. On one hand, Hironobu Sakaguchi, the creator of the game, had given it this name as his last chance to succeed in the industry before returning to university. On the other hand, Square, the company itself, was on the brink of bankruptcy if the game didn’t succeed. Ironically, 36 years later, we find ourselves in somewhat similar circumstances.

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The real Final Fantasy

And you might be thinking, “But how, when every ‘Final Fantasy‘ has been a success?” The answer lies in the fact that success is relative. Does the success of one game compensate for dozens of projects that were left unfinished and others that didn’t recoup their investment? The overall concept of the brand has been somewhat impoverished, and the failure of the sixteenth installment of the series hasn’t helped calm the waters, to say the least.

Since the release of ‘Final Fantasy XVI‘ until now, the company has lost 2 billion in value, but we shouldn’t look at that game as the sole reason for concern: the proliferation of mobile games filled with microtransactions is mixed with the absolute failure of games like ‘Forspoken’ or ‘Marvel’s Avengers.’

In fact, after updating for a while, the superhero game is closing its online version without much complaint from the gaming community. Square Enix‘s idea to address these setbacks is to reduce the number of small titles and focus on big-budget ones that can improve their profits. Or, though it’s not explicitly stated, to potentially sink them into misery for good.

The company’s failure, it is argued, lies in its own conception: at Square, games are placed under the command of a single producer who chooses absolutely everything about them. It’s one person’s vision, and that leads to what appears to be a concerning lack of organization. Perhaps after so many final fantasies, it’s time to put an end to the fantasy.

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Final Fantasy VII Rebirth, the continuation of the Final Fantasy VII remake, has a release date

Final Fantasy VII Rebirth has been shown in Sony’s State of Play to finally give us a release date, in fact, very close in time

Few games have left such a clear mark on an entire generation as Final Fantasy 7. It was responsible for popularizing J-RPGs, Final Fantasy, and Japanese games. Even today, it is remembered as a masterpiece, and its popularity has allowed it to have the largest remake in the history of video games. Divided into three parts, so far, we have only been able to play Final Fantasy 7 Intergrade, which covers approximately what happens at the end of the first disc of the original game. But that will soon change.

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In today’s State of Play, Sony has given us a closer look at Final Fantasy 7 Rebirth, the second installment of the Final Fantasy 7 remake trilogy. Covering at least the first half of the original game, the trailer showcased the game’s system, characters, and some of the changes.

As we already knew from the ending of Final Fantasy 7 Intergrade, this remake will not follow the story of the original Final Fantasy 7 in the exact same way. In addition to many scenes that are not immediately recognizable in the trailer, there are characters who shouldn’t even be present at the point in the game where it takes place. This means we are looking at a very significant remake that will bring about a quite substantial change to the game, aiming to be more than just a modernized version of a cult classic.

Final Fantasy 7 Rebirth is scheduled for release on February 29, 2024. Unlike the previous game, it will be released on two discs. Furthermore, you can already pre-order the game separately or in a bundle with Intergrade, which they’ve called the Twin Pack, ensuring that you don’t miss out on what is expected to be a strong contender for Game of the Year next year.

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Final Fantasy XVI’s Epic Journey Takes Players to… a weird place

Final Fantasy XVI finds its place in the armory of the Tower of London in the most peculiar way possible: with a replica of its protagonist’s sword.

Among the disciplines that may be lost in the future is the art of blacksmithing. While there are still specialists and certain things that cannot be replicated through industrial techniques, it is undeniable that the appreciation for artisanal craftsmanship is diminishing. That’s why it’s worth celebrating that Square Enix has decided, to promote the release of Final Fantasy XVI, to create a replica of the game’s protagonist Clive Rosfield’s sword and display it in the armory of the Tower of London.

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According to Emma Mawdsley, Keeper of the Armouries at the Tower of London, “we are always looking for ways to capture the attention of new audiences with our collections across the three sites of the museum, so we are very excited to welcome fans of the franchise and gamers to the Royal Armouries at the Tower of London.” She added, “It’s thrilling to see how a historical art form like sword forging continues to thrive in the realm of video games.”

The blacksmith responsible for forging this version of Invictus, the sword of Final Fantasy XVI’s protagonist Clive Rosfield, was Tod Todeschini. An expert in creating replicas of historical forged objects, he stated, “From the beginning, I knew it wasn’t going to be an ordinary sword, and it was going to be a challenge on all levels. But I am very pleased with the resulting sword and proud that it is available for fans to see alongside the collection of the Royal Armouries at the Tower of London.”

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While a trip to the Tower of London may not be feasible for everyone, playing Final Fantasy XVI is as simple as purchasing it for PlayStation 5, as its release is scheduled for June 22nd. With a demo already available and the announcement of a day-one patch to address some of the issues present in the demo, there is no doubt that Square Enix is going all out to ensure its launch is a resounding success.

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Get Ahead of the Game: Final Fantasy XVI Buyers Can Dive into the Action from Day One

Final Fantasy XVI will have a day one patch to fix some issues that players noticed in the game demo.

Day one patches are an unfortunately common occurrence in modern video games, and it seems that Final Fantasy XVI won’t be exempt from them. Square Enix has announced that the game will receive an update on launch day, aimed at refining some minor performance issues. This update will also include the option to enable or disable motion blur effects, the ability to customize button mapping, and the option to deactivate auto-tracking. These additions were based on player feedback following the recently released game demo.

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While it may seem like common news, as day one patches are a common occurrence in the industry, it is noteworthy precisely because the studio had initially stated that they likely wouldn’t need a day one patch for the game. Final Fantasy XVI has been undergoing polishing for several months, and they were hoping to release it without the need for any patch, as stated by its director, Hiroshi Takai. That’s why this decision is so surprising.

However, the game’s producer, Naoki Yoshida, has explained that the day one patch, which is only around 300 megabytes in size, will only need to be downloaded by those who purchase the physical version of the game. Those who purchase the digital version of Final Fantasy XVI will either have it pre-installed or it will be ready before the launch, so they won’t have to worry about the patch.

Yoshida has taken the opportunity to apologize for the necessity of a day one patch, even though they never promised that such a patch wouldn’t be released. However, he has emphasized multiple times that even players without an internet connection, and therefore unable to install the patch, will still be able to play the game perfectly fine, so it shouldn’t be a problem.

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The release of Final Fantasy XVI is scheduled for June 22nd exclusively on PlayStation 5. While it is indeed disappointing that it will ultimately require a day one patch, the fact that the patch is only 300 megabytes and is intended to polish minor aspects of the game is a testament to Square Enix’s work on their biggest title of 2023.

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Final Fantasy VII Rebirth steals the show with a surprise finale at Summer Game Fest Gala

Final Fantasy VII Rebirth has closed the Summer Game Fest gala, being Geoff’s big surprise for a gala full of great titles.

Final Fantasy VII Rebirth has been the big surprise of Summer Game Fest. Closing out the gala, the trailer showcased the open world and everything that comes with it, including glimpses of the story and what appear to be some highly probable changes to everything we know. This officially confirms that we’re not dealing with a mere remake, as many things have been altered from the original Final Fantasy VII, making Final Fantasy VII Rebirth one of the most anticipated and mysterious games currently announced.

Announced for an early 2024 release on two discs with no confirmed platforms yet, it is expected that they will announce new information in the near future. Final Fantasy VII Rebirth promises to be at least as impactful as Final Fantasy VII Remake, a game that managed to surprise us even as a remake of the first disc of a game that is 26 years old like Final Fantasy VII.

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