Nintendo's great success in 'Super Mario Bros Wonder' is… eliminating the time limit on each level

The -probably- last great Switch title comes to dismantle everything we believed about Mario based on colors, talking flowers, incredible aesthetic decisions and, once again, innovative gameplay. And also, without a time limit. And this is not a coincidence, but a declaration of intentions.

‘Super Mario Bros Wonder’ is everything a Nintendo fan would expect from a new 2D game in the series… and everything to the contrary at the same time. By removing the constraints of its “New” releases, which ultimately ended up feeling more like a punishment than a blessing, the -probably- last great title for the Switch comes to dismantle everything we believed about Mario through the use of vibrant colors, talking flowers, incredible aesthetic choices, and once again, innovative gameplay. And, without a time limit. And this is not a coincidence but a statement of intent.

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A marvel of brothers

A lot has been said about the craziness that Nintendo has prepared throughout ‘Super Mario Bros Wonder,’ from a musical to turning you into a Goomba or causing a stampede that even takes down the classic end-level flagpole, but not about what makes all of this fun and not just a gimmick to use while rushing to finish the level: the removal of the time limit.

The music that used to rush you to stop checking every corner of the kingdom and telling you that you’d better run is over because now the game no longer wants you to go from one place to another but to explore, have fun, go back and forth without worrying about how many seconds you have left before reaching the next Wonder Seed. There’s nothing more Nintendo at its core than that. Well, except for removing videos of kids playing on YouTube, but that’s another story.

You might think that a decision like this is trivial. That they’ve even removed one of the keys to Mario games. However, it’s proof that Nintendo carefully considers every detail of each game instead of going with the flow and churning out levels. If the animations of each sprite in ‘Super Mario Bros Wonder’ don’t fully convince you of the change in direction by the Japanese company, this will.

This is definitely a Mario game, but while you play it, it feels completely different. It’s like eating your favorite dish prepared by the world’s best chef. It tastes like the usual, but it’s absolutely original, masterful, and magical. Something as simple as removing the time limit is a statement of intent. The best one possible. It’s like someone smiling and saying, “I’m going to give you what you didn’t know you wanted.” And in a time of clone games, something like this is appreciated.

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Super Mario Bros Wonder” had a flower that said “F***.” Nintendo has taken action

There is an explanation: it is part of a mod that the Japanese company has been busy erasing from the entire Internet in record time.

You might have read the headline and thought, “Wait, Nintendo? How has Nintendo, of all the developers, allowed a swear word to slip into one of their flagship games?” And you’d be right to doubt. After all, it would be like Link making an obscene gesture in ‘The Legend of Zelda: Tears of the Kingdom‘ or a Pikmin insulting you every time you pick it up. There’s an explanation: it’s part of a mod that the Japanese company has been quick to remove from the entire internet.

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Oh fuck

First, it’s important to explain that in ‘Super Mario Bros Wonder,’ the flowers you come across on your journey talk to you and say funny things or provide useful information. At first, they are quite entertaining, but, as it goes, they end up being more annoying than anything else. The thing is, in a very short time, they have become a new Nintendo icon, and fans have started making their own versions and memes.

One of them came from Contendo, a 19-year-old YouTuber who had modified the game so that one of the flowers said “F*** you!” After 851,300 views of his achievement on Twitter and another 128,000 on YouTube, Nintendo has decided to take action and remove the video that accompanied the tweet, “What a delightful talking flower in Super Mario Bros Wonder, I wonder what it will say to welcome me!” It’s also gone from YouTube, of course.

Nintendo is known for not taking things lightly. Memes are fine as long as they don’t harm their company, and they don’t allow or support mods in any way. Naturally, they weren’t going to let people believe, even for a moment, that an expletive was being said in their game. Contendo, however, has re-uploaded the video several times, hoping that Nintendo’s legal team never takes notice again. Some things are definitely worth fighting for.

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Is Super Mario Wonder a sales failure? Nintendo tells us they have set a record

Super Mario Bros. Wonder has had very good sales in its first days, as Nintendo has announced in the last few hours

Super Mario Bros. Wonder has made a lot of noise in recent months. Since its first trailer, it captivated audiences, and people on social media praised its interesting premise. Upon its release, the reviews have been fabulous, and there seem to be nothing but praises for the game. But how has the reception been from the public? Well, according to Nintendo, not only is Super Mario Bros. Wonder selling well, but it’s doing so very, very quickly.

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In fact, Nintendo has announced that Super Mario Bros. Wonder is the fastest-selling Super Mario game in Europe in the history of the franchise. Although we don’t have specific figures and don’t know how it has performed in other regions, this is a significant achievement for Nintendo and indicates that it has worked perfectly.

To learn more about the specific sales figures, we’ll have to wait either for a global update, which could happen sometime this month or the next, or wait for an investor update, which might not occur until 2024. In any case, Nintendo can be quite secretive about its figures on certain occasions, so it’s not expected that they will be very specific about it, at least until they have a clear image they want to share.

In any case, Super Mario Bros. Wonder has a long way to go. It is estimated that across the entire Mario franchise, excluding spin-offs, more than 431 million games have been sold. The best-selling game in the franchise’s history is the original Super Mario Bros., with over 40 million copies sold. Other major successes include New Super Mario Bros., New Super Mario Bros. Wii, and Super Mario Odyssey, with both the first two selling over 30 million copies and the latter selling over 25 million.

Whether Super Mario Bros. Wonder will join the ranks of Mario’s bestsellers remains to be seen in the coming years. However, it’s clear that it has started on a strong note, and Nintendo must be more than pleased with that.

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Super Mario Bros. Wonder is Mario just as Miyamoto conceived him: with bites on the butt

Super Mario Bros. Wonder has made a significant change to Super Mario that has been over 30 years in the making, and it has to do with biting

Super Mario Bros. is a foundational game in many ways. Besides creating the basic principles of what a good platformer should be, it has given us iconic characters, incredibly recognizable tunes, and so many games that we can’t even remember them all anymore. None of that means Miyamoto has been able to do everything he wanted in Super Mario. Not until now. Because for years, one of Mario’s enemies hadn’t done what they were supposed to do: bite Mario.

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This might sound strange. But let’s put it into context. All of Mario’s enemies have always had a way of hurting us that was consistent with their design. Turtles used their shells. Spiked enemies used their spikes. Hammer Bros threw their tools at us, piranha plants tried to eat us, and Chain Chomps just wanted to know how we tasted. But what about the Goombas? Why did colliding with these basic, brown, oddly shaped enemies hurt us? Well, Super Mario Bros. Wonder has answered this question. They give us a bite.

This is something Masanobu Sato once learned from Miyamoto himself, who said that Mario takes damage after colliding with a Goomba because he is indeed harmed by it. Why haven’t we seen this until now? Initially due to technical limitations, but later out of habit. The original way of representing it was that upon collision, Mario would turn around, seemingly satisfied, implying that after the bite, the Goomba felt satiated.

All of this seemed very interesting to Sato, but not enough for Super Mario Bros. Wonder. That’s why he decided to add a new animation where, when a Goomba collides with our beloved plumber, Mario bites it and then immediately grins from ear to ear. Saito explains this in depth in a hilarious and incredibly interesting interview that will leave you even more eager to get your hands on this potential game of the year.

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Nintendo reveals something unexpected about Bowser that has left us stunned

The enemy leaves for a second and returns with a whole bouquet prepared. Something about the Peach-elephant has awakened things in him that were hitherto unheard of.

Bowser has been hunting Princess Peach and protecting her through different worlds, pipes, castles, and all kinds of enemies and fur for almost forty years. What we didn’t know is that ‘Super Mario Bros Wonder’ was going to open a new perspective on the fetishes of the giant lizard, precisely in the year we also learned about his piano skills thanks to the movie ‘Super Mario Bros’ and the unforgettable ‘Peaches’. Quite a journey.

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A thousand roses for Peach

There’s no simple way to explain this, but let’s give it a try: in the new video Nintendo released to promote the game, we see Bowser offering a rose to the princess before she turns into an elephant. Then, the enemy leaves for a moment and returns with a whole bouquet prepared. Something in the Peach-elephant has awakened previously unheard-of feelings in him.

And, of course, the internet has been filled with phrases promoting body positivity, without kink-shaming, and in favor of Bowser’s embrace of plus-size figures. Of course. Yas, queen. For once, this isn’t some strange theory from a couple of Reddit enthusiasts; it’s the official, pure canon reality: Bowser is, more or less, the Javier Gurruchaga of the Mario world.

The memes didn’t take long to appear, from Peach’s slightly annoyed – not terrified – expression upon seeing her personal enemy and kidnapper, to Bowser’s face of discovery of something very internal, and the famous “Joke’s on you. I’m into that!” The game is set to be released on October 20th, and it seems like Nintendo, for once, hasn’t taken itself too seriously. Please, let it stay this way forever.

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'Super Mario Bros Wonder': everything we learned about the game at the Nintendo Direct

There will be an unexpected twist in the dubbing, which will come completely in Spanish for the first time.

If you are a fan of Mario and Nintendo you have to be excited, yes or yes, for ‘Super Mario Bros Wonder‘. After years of ‘New Super Mario Bros’, finally the company wanted to do something different with this branch of the character: crazy animations, impossible powers and much more that we learned yesterday in the Nintendo Direct. On October 20 will be available and, although Mario and Luigi have new voices after the retirement of Charles Martinet, we will still enjoy as the first day… Especially because there will be an unexpected twist in the dubbing, which will come completely in Spanish for the first time.

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An elephant flies

For the first time in the franchise, leaving aside the wonderful and misunderstood ‘Super Mario Land’, Mario and company (we will have up to 12 playable characters, but, once again, without Waluigi) will go to another place, the Flower Kingdom, where Bowser has stolen the power of the Flower Wonders. When he’s not kidnapping princesses he gets bored, apparently.

Across 7 areas, characters will have three new power-ups: Elephant, Drill and Bubble Flower, which look downright hilarious. Riding an elephant on top of a Yoshi is automatic fun. Plus, the Wonder Flowers will make the game look like something out of ‘The Yellow Submarine’, the psychedelic Beatles movie. There may be other, perhaps more successful examples, but we leave them to your imagination.

In addition, each character will be able to assign himself a badge at the start of each level, which will give him access to new areas and help him overcome obstacles that he would otherwise not be able to. For example, a parachute hat, an underwater dolphin boost or a spear launcher to make sure you don’t fall even once. The badges look like they will add a touch of strategy to a game that, as always, will also think of the little ones by using the Yoshis and Caco Gazapo as characters that can only die by falling or touching the lava.

Of course, there will be multiplayer up to four people and things look more fun and crazy than ever. It remains to know the duration of the game and if at the end, as usual, another new world opens before us only for those who best master the Switch controllers. In times of ‘Baldur’s Gate 3’ and ‘GTA 6’ sometimes it’s always a joy to go back to what always works. mamma mia mia!

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