Riot Games’ Latest Project Revealed: Project Loki Brings a Fresh and Captivating Gaming Experience

Imagine a video game that mixes LoL, Fortnite, Smash and Apex Legends. That game exists and is called Project Loki… for now.

A new game from former League of Legends executive, Joe Tung, promises creativity and freedom in combat. The game has caught us all off guard, and not because it’s bad, but quite the opposite: it looks stunning.

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Project Loki aims to be the next game where you invest “thousands of hours,” combining elements from some of the most popular player versus player games.

Players have described Project Loki as a mix between League of Legends, Smash Bros., and Apex Legends, and the game wants you to experience it for yourself in a gameplay trial taking place from June 29th to 30th.

The great rival of LoL and Fortnite

The announcement video, presented by former League of Legends executive Joe Tung, showcases “pre pre pre pre alpha” footage of the game. It features squads of characters running through a vast map, engaging in combat with other player groups, and utilizing abilities and items to defeat them.

The comparisons to League of Legends are evident at first glance, as each moment feels like it’s taken directly from Riot’s classic battle arena.

However, the game also showcases some unique traversal options, chaining objects into abilities to leap over gaps in the terrain and even gliding through vast chasms (sometimes taking down enemies in the process, reminiscent of Smash).

The action also appears to be faster and more dynamic than that of League of Legends or Valve’s Dota, with more movement and a quicker time to kill.

Project Loki is the debut project of Theorycraft Games, a studio that describes itself as “very independent,” comprised of many former employees from Riot, Blizzard, and Bungie.

This collective experience could mean that the studio knows what it takes to create a highly replayable PvP game with constant support for its community: “a new competitive adventure for you and your team,” as Tung puts it.

If you’re intrigued and want to give it a try, you can sign up to participate in the PC playtest from June 29th to 30th.

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Catastrophic Breach in Diablo IV Highlights Blizzard’s One-Click Solution

Blizzard should enable an offline mode. You know, how video games were played before, although it seems that only the elderly of the place agree.

It was one of the most anticipated games of the year, and that’s saying something considering the abundance of releases. ‘Diablo IV’ has only been with us for three weeks, but it has already faced its first major nightmare: a DDoS attack on Blizzard that left players stuck in an endless queue, unable to enter the game. Of course, the issue was eventually resolved after several hours, but it has highlighted a significant problem with the game.

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At devil dot com

To play ‘Diablo IV’, you need to be always connected. While it makes sense in some games like ‘Overwatch 2’ or ‘World of Warcraft’ (after all, they are online battles), it is not the case with this fourth installment. Players are starting to request that Blizzard enable an offline mode to avoid waiting times, hacker attacks, and other issues. You know, like how games used to be played in the past, even if it seems that only the elders among us remember while stroking our long white beards.

For other games that have been out for several years, a weekend of respite may not be such bad news (some might even take the opportunity to step outside and touch the grass). However, in ‘Diablo IV’, it is unheard of and worrisome. After all, if you are playing solo, why on earth would you need the servers to be up and running or hacker attacks to be mitigated? Wouldn’t it be easier to just… play?

Few people remember the time when playing was as simple as inserting a cartridge (or a disc) and starting the game. Now, many behaviors that, let’s be honest, are not normal have been accepted as the norm: hours-long updates, the requirement of being online, day-one patches, vital expansions to continue the game… It shouldn’t be this way. And they know it. If ‘Diablo III’ already had this problem and received constant complaints, why persist with it in the fourth installment if, within the first month, it’s already preventing people from playing?

Come on, Blizzard, it’s not that difficult. It may sound old school, but in the end, you’ll come out on top. Promise.

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The Console Battle: Is Sony Falling Behind in the War with PS5?

Where are those sagas? Does PS5 really pay off right now? What if it turns out that, no matter how many consoles you sell… you are, paradoxically, losing?

Upon reading the headline, I already know what everyone is thinking: “How can they be losing when the PS5 is continuously breaking sales records?” And it’s true. But it’s also true that, at present, it is selling out of momentum. You’ve been a loyal PlayStation fan since you first pirated the original console in 1997, and by now, you’re hooked on its game franchises. The problem is, where are those franchises now? Is it really worth investing in a PS5 at this moment? What if, despite selling a significant number of consoles, Sony is paradoxically losing ground?

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Win or lose

Let’s start with an uncomfortable truth: as much as “true gamers” may want to boast, PlayStation 4 fell short against the Nintendo Switch, just as PlayStation 3 did against the Wii. Heck, only 3 million units separated it from the Xbox 360. Who’s to say that in a turbulent gaming world, where the trailer for ‘Super Mario Bros Wonder’ can exceed all expectations for the year, there can’t be a turnaround?

Let’s take a look at the truly exclusive games for the PS5, those that won’t have a version for the PS4 like ‘God of War: Ragnarok’ did. There are three heavy hitters, of course: ‘Final Fantasy VII Rebirth,’ ‘Spider-Man 2,’ and, temporarily, ‘Final Fantasy XVI.’ Frankly, it’s not enough reason to spend 500 euros. And considering that ‘GTA VI,’ the next big game-changer, will also be available on Xbox Series and Steam, the argument is losing steam.

It’s possible that Microsoft isn’t effectively marketing the advantages of its new Xbox and Game Pass, even though it actually competes in a league more similar to PC gaming… but with a plethora of exclusives (and more to come) at an affordable price. Is it possible that if the audience embraces cloud gaming and streaming better, Sony’s dominance could come to an end?

Or is that once again the job of a reinforced Nintendo, following the success of ‘The Legend of Zelda: Tears of the Kingdom,’ which is already rumored to have plans for launching a new console very soon? For the first time in a long while, especially after the negative publicity surrounding its inability to meet demand, Sony is beginning to realize that, no matter how much it tries to boast, it starts this generation with losing cards that it’s struggling to turn around solely through blockbuster games.

You’ve surely heard the phrase “Why bother with a PS5 right now”… and it holds a lot of truth. There’s no pressing need for a PS5 at the moment. Not at these prices, not with these games, not with such fierce competition. Could we be witnessing the beginning of the end of the gaming paradigm of the past few decades, or has it already changed, despite some people’s reluctance to admit it?

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Pikachu Takes on the Case: Nintendo Announces the Return of its Best Detective Game

For many, the best detective game on all of Nintendo. A new adventure returns where we will have to solve impossible cases with the help of…

Solve mysteries with Detective Pikachu in Detective Pikachu Returns, coming to Nintendo Switch on October 6, 2023. Is this the big announcement from Nintendo Direct?

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For many, it is the great detective game of Nintendo, and after a successful first game, Nintendo Switch will have its own exclusive with Detective Pikachu Returns.

Detective Pikachu: The Return will be released on October 6, 2023. So stay tuned for the launch of one of the best titles of the year. We are thrilled to get our hands on it.

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Nintendo Speeds Up the Hype: E3 2023 Date Confirmed for an Earlier Showcase

After watching the Xbox, Sony, Ubisoft and Capcom conferences, we are missing the Japanese giant that allows us to play both at home and on the bus.

If you were waiting for Nintendo to show us what they are preparing in their offices in Japan and the United States for the Nintendo Switch handheld console, stop despairing because we already have a date for the Nintendo Direct 2023.

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As we have learned from an email we just received, Nintendo is going to broadcast this week a long Nintendo Direct, where we expect many games and a lot of announcements… for this year. This is what their press release says:

“On Wednesday, June 21, at 16:00 (CET) a Nintendo Direct presentation will be broadcast with about 40 minutes of information focused primarily on games coming to Nintendo Switch this year.”

It will also include new details about Pikmin 4, a game to which th

How and where to watch the June Nintendo Direct

The broadcast can be followed, as always, through its official YouTube channel, both translated into Spanish and English.

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From Oddball Adventures to Eccentric Simulators: 16 Weird Video Games You Won’t Believe Exist

Sometimes video games get weird, which is why we’ve chosen some particularly shocking examples to prove it.

The history of video games is filled with strange cases. Endless developments, surreal bugs, puzzling design choices, urban legends that turn out to be true, marketing campaigns based on insulting consumers. Anything you can imagine has happened in the world of video games. And probably worse than you can imagine. That’s why we have compiled some of the most outrageous cases where video games have become weird. Very, very weird. Because in a way, that’s when it becomes the most fun. When we are aware of all the surreal things it hides under the hood.

The subway car head from Fallout 3

Sometimes there are things that cannot be done in a video game. They require too much memory. Too much work. They cause parts of the game to crash for no apparent reason. This is especially true when games are very large or complex, like Bethesda games.

In Fallout 3, the developers were unable to create a functional subway train due to the complexity of its systems and the size of its map. However, they came up with a clever solution. They created a non-playable character and instead of a head, they placed a subway car. This way, the character would run up and down the map unseen by players, perfectly simulating a functional subway powered by the most natural force possible: animal power.

Too Human: the worst development in history

The history of video games is filled with failed projects. In fact, we have coined our own term for when a project gets stuck in an endless loop, becoming a bottomless pit of time and money: development hell.

In this hell resided Too Human for almost ten years. Initially announced for the first PlayStation in 1999, its first teaser appeared at that year’s E3. Due to an exclusivity agreement with Nintendo, the studio Silicon Knights abandoned the project for five years. It wasn’t until 2005 that it was rescued for the Xbox 360. The game underwent a change in setting from a science fiction theme to Norse mythology. The development took two years longer than initially estimated, and then another year on top of that. The game ended up costing between $60 and $100 million, in addition to ten years of development.

The game was a resounding failure that didn’t appeal to critics or the public. It sold poorly and they lost the trust of Microsoft. To top it all off, they sued Epic Games, who provided them with the game engine, for breach of contract. And they lost the lawsuit. As a result, they were forced to destroy the code and all their unsold games that used Epic Games’ engine. This led to Silicon Knights signing bankruptcy papers on May 16, 2014, and closing their doors with only five employees remaining.

There’s a reason Dragon Quest comes out on holidays

Dragon Quest is a franchise that may not be as well-known in the West, but in Japan, it holds as much, if not more, significance than Final Fantasy. Its parent company is the same, Square Enix, and although they share a similar RPG focus, Dragon Quest has a more classic style and less experimental tendencies, always relying on the character designs of Akira Toriyama and its nostalgic charm. This is also reflected in what is known as the “Dragon Quest Law.”

After releasing the first three Dragon Quest games on weekdays, Square Enix noticed that many people mysteriously fell ill on those days. Children would skip school, and adults would miss work, all because they preferred to stay at home and play Dragon Quest. That’s why, starting with Dragon Quest IV, the series creator Yuji Horii established what became known as the Dragon Quest Law. This self-regulation meant that future Dragon Quest games would only be released on weekends or national holidays, all in an effort to preserve national productivity and avoid any disruptions.

Christian Kirksey: the tiny linebacker

Even Americans themselves sometimes struggle to understand their own measurements. It was either a bug or a glitch that caused linebacker Christian Kirksey to have the spectacular height of 30 and a half centimeters in Madden NFL 15, a football video game. With the same strength and agility as his teammates, this tiny titan became a meme that even the game’s developer, EA, ended up parodying in a promotional video. Unfortunately, in the next game, Christian Kirksey appeared with his actual height: 1.88 meters.

A pandemic in WoW that laughs at COVID

Sometimes accidents lead to interesting developments. That was the case with the Corrupted Blood incident in World of Warcraft. On September 13, 2005, a new dungeon called Zul’Gurub was introduced, where its boss, Hakkar of Zul’Gurub, had a spell called Corrupted Blood that could infect players, who could then transmit it to others and suffer significant damage for a certain period of time or until they died. However, due to a programming error, Corrupted Blood was able to spread outside the dungeon and infect the entire world.

Corrupted Blood became a pandemic, and people reacted as if it were a real pandemic. Some non-playable characters acted as asymptomatic carriers, some players tried to escape to areas where they couldn’t get infected, others followed strict quarantines, and some even deliberately tried to infect as many people as possible. It wasn’t until October 8 that the game’s developer, Blizzard, managed to find a way to prevent the further spread of Corrupted Blood.

The most interesting aspect of this, apart from how a bug turned into an event that neither players nor developers expected, is how experts have used it as a research model. Both for studying the development of pandemics and the development of terrorist acts, the Corrupted Blood incident became much more than just a spell from a new boss for Blizzard. It had implications beyond the gaming world.

Disappearing faces in Assassin’s Creed Unity

Sometimes, errors can be harmless. They become visual comedy moments that provide years of memories. That was the case with the disappearing faces in Assassin’s Creed Unity, a bug that only affected the PC version, specifically in combination with two specific graphics cards. In this bug, the faces of some characters, well, disappeared. This resulted in grotesque creations with bulging eyes, wacky tongues, and hair appearing out of nowhere, revealing the world behind their now absent faces. These monstrosities managed to endear themselves to the public, garnering both laughter and numerous criticisms. Even today, there is still the notion that Assassin’s Creed Unity is a broken game beyond acceptable limits. But isn’t this the price to pay for comedy?

The development of Duke Nukem Forever

If we were talking about eternal developments with Too Human, we have to mention the game that holds the Guinness World Record for the longest development time in history. Duke Nukem Forever was announced in 1997 as a sequel to the successful Duke Nukem 3D. However, problems soon arose. Engine changes, a team shortage, and the absence of a development plan further delayed the production of the game.

The first trailer for the game was released in 1998, greeted with enthusiasm. The next trailer wouldn’t arrive until 2001, received with interest. By 2003, only 18 people were working on the game, when the norm and minimum should have been at least double that number. In 2006, the game’s director had to restart development, only to eventually abandon the project due to the lack of progress. From there, everything went downhill. Delay after delay, with complete opacity towards the public, everyone thought it had been silently canceled. It wasn’t until September 2010 that the studio Gearbox Software acquired the Duke Nukem intellectual property, resumed development, and finally completed the game after nearly fifteen years.

Duke Nukem Forever had poor sales and mediocre reviews. It wasn’t even torn apart like Too Human: it simply felt like a game from over ten years ago. Which is exactly what it was. A game that took almost fifteen years to be released.

Daikatana and its marketing campaign

John Romero is indeed a legendary figure in the industry for co-creating Doom along with Tom Hall and John Carmack, but he is also known for having one of the biggest financial failures in history with Daikatana. The game had terrible AI, nonexistent level design, and despite having potential, it was hindered by one of the worst executions ever seen in the gaming industry, including its marketing campaign.

In a prime example of how not to do things, to announce Daikatana, they decided to create an advertisement that was a red poster with some black brushstrokes and, using the game’s typography, the phrase “John Romero’s about to make you his bitch.” For those who may not be familiar with the phrase, it essentially means “John Romero is going to dominate you.” It was a decision that years later, Romero would apologize for and admit was a terrible marketing move that did no favors for a game that already had its challenges in terms of finding success or winning over players.

Soccer players with long hands

Some bugs seem to have no reasonable explanation. For example, in FIFA 14, under very particular circumstances, players could have giant hands. Football players with gargantuan hands, bigger than their bodies, turning it into a nightmare to avoid committing fouls or making it much easier for the goalkeeper to save any shots on goal—if the game engine even recognized it. Because this bug, although bizarre, was only visual. It was as if in the game world, it was just an optical illusion. That’s why, although it’s highly amusing, it also makes us ponder the fragility of human perception. All because of footballers with giant hands.

Warren Robinett — the creator of the first easter egg

Although it may seem common sense today, there was a time when video games didn’t have credits. Studios were afraid that other companies could contact their employees and offer them better conditions, so they didn’t allow them to sign their names, which in many cases bordered on illegality. However, this issue wasn’t given much importance since the video game industry was still in its infancy. That is, until a man named Warren Robinett decided to take a stand.

In 1980, Robinett worked for Atari on a game called Adventure. Even though he couldn’t include his name in the credits, he decided to include a secret room that could only be accessed if the player positioned themselves on a specific pixel on a particular screen. Inside the room, there was nothing more than a message that said, “Created by Warren Robinett.”

By the time Atari realized it, it was already too late. The game was already on the market, and although they wanted to remove that screen, it was simply unfeasible. However, players found it amusing. Instead of trying to suppress what had become an unpleasant incident for them, Atari decided to embrace it. From then on, rather than hiding the names of their creators, they would add them to the end of their games, similar to credits in movies. In honor of Warren Robinett’s ingenuity, they would also introduce secrets like that hidden room, which they would call “easter eggs.”

Ronaldo? I don’t know any Ronaldo: I am Ranoldo

Indeed, Pro Evolution Soccer (PES), originally known as International Superstar Soccer, has been a major competitor to FIFA for almost 30 years. One significant challenge PES has faced is the limited access to official licenses from organizations like UEFA, which would allow them to use real team and player names. While some might assume they would settle for creating fantasy leagues, that is not the style of Konami, the development studio behind PES. Instead, they have employed a strategy of creating names that are similar enough to be recognizable but different enough to avoid potential legal issues and lawsuits.

Players like Batustita, Naldorinho, Ranoldo, Ruud von Mistelroum, Ziderm, notable stadiums like Blue Bridge or Trad Brick Stadium, and incredible teams like Merseyside Red, London FC, or AR Burgundy Blue make Pro Evolution Soccer the ultimate soccer game series. Because who wants to play with Messi when you can play with the legendary Roberto Larcos?

The curse of Madden

The Madden franchise, EA’s American football game, is one of the oldest in the video game industry. For years, it featured John Madden, a legendary coach and sports analyst, on its cover. Starting in 1997, the game was released annually, and in 1999, they decided that each edition’s cover should feature a promising or prominent player from the sport, based on their recent achievements. Ironically, what they started was not a kind of video game Hall of Fame for American football but what is known as the Madden Curse.

From 1999 to 2010, every athlete who graced the cover of Madden NFL experienced some form of misfortune. Whether it was an injury, a lack of achievements, or even retirement, it wasn’t until 2011 when the cover athlete, Drew Brees, didn’t suffer any negative consequences during the season. Since then, the curse seems to have diminished, as it only reoccurred in 2013, 2015, 2016, 2018, and 2019. Although it’s enough to keep many believing in the Madden Curse, it hasn’t been significant enough to deter many players from refusing to appear on the cover of this multimillion-dollar franchise.

The secret cow wars of another dimension

Some of the urban legends in the gaming world come to life because the developers themselves have a sense of humor that resonates with players’ wildest fantasies. That’s what happened with Diablo II, a game developed by Blizzard.

When Diablo was released, many players started to claim that there existed a Cow Level where a bunch of cows had evolved into warrior cows that sought to kill us. In the game, there were cows, but they simply mooed and behaved like regular cows. However, the developers at Blizzard, with a lot of tongue-in-cheek humor, embraced the idea and in Diablo II, they added the possibility of opening a portal to the Cow Level by combining a specific set of items. This allowed players to enter the whimsical Cow Dimension.

The Cow Level was an expansive meadow where two-legged cows wielding halberds, known as Infernal Bovines, would attack us under the leadership of the mighty Cow King. However, since these deadly bovines dropped exceptionally good items and weapons, it became a popular destination for high-level players. This turned the once urban legend into one of the most visited and well-known locations in cybercafés around the world.

Ryu had a master called Shen Long, or a move called Shoryu Ken

Street Fighter is not a franchise that needs an introduction, but someone who did need an introduction was Sheng Long. When Ryu defeated other fighters, he would say, “You must defeat Sheng Long to stand a chance.” This led to one of the most famous urban legends of the 90s arcade scene, which claimed that Sheng Long was Ryu’s master. This led people to invent a thousand theories about how to unlock this secret character, but nobody could find a way to do it. Even though everyone swore they knew someone who had played as Sheng Long.

The twist of the story is that Sheng Long doesn’t actually exist. “Shen Long” was the Chinese reading of the kanji characters for “Shoryuken,” which is Ryu’s jumping right hook move. From that misunderstanding, the hypothetical master of Ryu, Sheng Long, was born. Quite literally. Because years later, in 2008, he was introduced as a playable character in Street Fighter IV, although under the name Gouken. But for those who want to believe that Sheng Long exists, they can always ignore the name displayed in the character selector.

Do you pay a subscription? We take your money

There are things that developers cannot foresee, particularly the behavior of players. This is something that happened in Fallout 76, an online game released in 2018. After an initial failure in terms of both critical reception and player feedback, the game gradually redeemed itself through progressive updates. However, one measure that was implemented and received significant backlash was the introduction of an optional paid subscription that offered various benefits to those who chose to pay. This decision ended up dividing the game’s community into two distinct groups: those who subscribed and those who did not.

What the developers at Bethesda could never have anticipated is that those who did not pay for the subscription would engage in hunting down and targeting those who did. Considered as traitors of their class, non-subscribers would team up to seek out and kill characters who had paid for the subscription, looting all their items. This led to players who subscribed forming alliances to defend themselves. Over time, the situation has relaxed to some extent, but these dynamics continue to occur, demonstrating that even the seemingly innocuous decisions can have surreal consequences in an uncontrolled environment.

This article cannot run Crysis

In 2007, the game developer Crytek released a game under the umbrella of EA that was considered one of the greatest engineering feats in the history of video games. It was visually spectacular and mechanically a remarkable leap forward; it was something never seen before. In fact, there were hardly any computers in the world capable of running it under optimal conditions because Crytek had designed it with their vision of how technology would evolve, rather than the technology available at that time.

This article cannot run Crysis

People, instead of taking it negatively and boycotting the game, decided to take it with humor. This gave rise to one of the original memes, “Can it run Crysis?”. A question that would be added to any image, any discussion about technology, to automatically elicit laughter from any gamer who knew what we were talking about. A NASA computer? The servers that sustain the internet? Fifteen graphics cards connected in parallel? Who knows if those things could run Crysis.

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Ready, Set, Download! Exploring F1 23: Installation Tips, Storage Space, and User Impressions

The new Formula 1 game has just arrived in stores around the world and we explain how you can download F1 23 on your computer or console…

This weekend not only brings the Formula 1 Grand Prix in Canada, but it is also an important date for F1 fans because… the new F1 23 has just been released, and it looks like one of the best racing games in history.

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For this reason, today we are going to talk about something extremely important: how and where to download the new EA game focused on single-seater racing, the only game in the world that allows us to be Fernando Alonso for 70 laps.

Where and how to download the F1 23 videogame

This is very important. The new game from Electronic Arts is available for PS4, PS5, Xbox One, Xbox Series, and PC. In other words, you can play F1 23 on any console and computer except if you have a Nintendo Switch.

If you’re going to play on PS4 or PS5, you’ll need to go to the PlayStation Store or purchase the physical game. The same goes for Xbox, where you’ll have to visit the Microsoft Store. If you’re playing on PC, you can buy it on the EA App or download it from Softonic.

This game is a paid game, so regardless of the platform, you’ll have to purchase the video game. It is priced at around 70 euros for consoles and 60 euros for PC.

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How many gigabytes does the new F1 23 weigh?

F1 23 is not going to be a lightweight game at all. According to the specifications from Electronic Arts, we will need 80 GB of hard drive space, so be aware that this will be the maximum size the game will occupy.

It’s common for the download size to be smaller than the final installation size, as some files are usually compressed to save bandwidth.

The significant size is mainly due to the high-resolution textures that modern games incorporate. Playing in 4K is no small feat.

F1 23 review: did the game turn out well?

The critics are praising this racing and simulation game marvelously. It is the only official game of the FIA competition, and the representation of cars, circuits, and drivers is incredible.

On Metacritic, the game has reached an average score of 83 out of 100, and that only means one thing: the title is a good game, and fans have every reason to be thrilled.

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Diablo IV’s Record-Breaking Success Marks a Milestone in Blizzard’s 25-Year Legacy

Diablo 4 is one of the most anticipated games of this decade and a title that after its release has broken an all-time record at Blizzard, it is said soon.

We all know that the arrival of Lilith has been the best thing that could happen to Sanctuary. Well, maybe we’ve gone a bit too far, considering it’s filled with corpses and demons, but it’s all for a good cause: creating an amazing game like Diablo IV.

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According to Blizzard themselves, the latest installment in the Diablo franchise has experienced strong initial demand and a smooth launch, something that doesn’t always happen with the company’s titles.

Diablo IV, the latest entry in a series that is already 25 years old, has set internal records for veteran publisher Blizzard by surpassing $666 million in sales since its release on June 6th. This number is not coincidental; it’s demonic.

The game combines classic elements of the franchise, from the dark and gothic atmosphere of demon slaying to a persistent online focus where players can connect with friends to vanquish monsters.

The figure of $666 million is no coincidence

The number of the beast, the number of the devil. In this case, the over 666 million dollars is not a coincidence but a nod to the demonic franchise.

Rod Fergusson, the general manager of Diablo and senior vice president of Blizzard Entertainment, attributed the initial success to the company’s willingness to work across all platforms while listening to their audience, who were very displeased with the company’s recent decisions (such as Diablo Immortal).

Users have played over 276 million hours since its release. During the game’s early access period, it topped the charts on Twitch and YouTube for the first nine days of June.

A piece of news that is pure air for Blizzard

Activision Blizzard – formed in 2008 through the merger of Activision and Blizzard – has gone through some difficult years. The Federal Trade Commission has taken measures to halt Microsoft’s proposed acquisition of the company.

The deal has also been challenged in other countries, with regulators arguing that the potentially anticompetitive consolidation could harm the future of the gaming industry.

Activision Blizzard has also faced employee discontent and a lawsuit over a culture of “harassment and discrimination” that resulted in the mistreatment of women within the company. That’s when the company was on the brink of collapse.

However, creating a good game does not erase the tarnished image of recent years or excuse the toxic work culture they have practiced until now. Blizzard still has a long way to go in terms of making amends.

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The crazy story of the Amazon employees who signed a contract just so they could steal ‘Zelda: Tears of the Kingdom’.

The first was a 21-year-old man who entered the company with a plan: sign a dealer contract, steal the game before it was released, and never show up there again.

When the most popular video games are released in Japan, it is common for employees to call in sick to work so they can spend more time playing, calling it “Pokémon vacation” or “Zelda vacation,” for example. But what some Amazon workers have done there is a mix of audacity and bravery that could only happen in the Land of the Rising Sun.

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Travel to Hyrule via Amazon

The magazine Shukan Bunsun has uncovered a small-scale scandal at Amazon warehouses in Kanagawa, where two cases emerged of individuals who decided they were going to have ‘Tears of the Kingdom’ before anyone else. The first case involved a 21-year-old man who entered the company with a plan: sign a delivery contract, steal the game before its release, and never show up again.

Initially, his plan worked perfectly: on May 12th, he was hired by the big company, and a few weeks before the highly anticipated release of ‘Tears of the Kingdom’, he simply stopped showing up at the warehouse. When his boss called his home, his mother informed them that he spent all day playing video games. Well, specifically one game: Zelda. There is a happy ending to the story (except for the employee): he returned the copy after paying for it, and he was immediately fired. Strangely enough, he didn’t complain about being wrongfully terminated.

The other case involved a newly hired 24-year-old man who had similar yet completely different plans. When he stopped showing up for work, which his boss thought was a “Zelda vacation,” the surprise came when it was discovered that he had stolen all sorts of merchandise, from Amiibos to controllers, to resell them as quickly as possible. To no one’s surprise, he was swiftly fired.

In reality, the magazine report is not just about people pulling tricks to get their hands on Zelda, but rather about a much larger issue within Amazon in Japan: people who join the company’s warehouses solely to steal whatever they want and then disappear. While the company doesn’t want to make a big deal out of it and treats it as mere anecdotes, the management is demanding stricter and more deterrent measures. After all, how many times have you heard someone say, “What if I don’t get caught?”

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Gaming Shock: Bowser’s True Age Unveiled – He’s Part of the Millennial Generation!

Nintendo has given the exact date of his birth, and it is best not to think about it too much because he was four years away from being born in the first NES game. That’s right: we were sending lava to a baby project. oops.

Surely you’ve wanted to know how old Bowser, the main villain of the ‘Super Mario Bros’ series, is in order to send him a little birthday gift: a Peach kidnapping here, a Super Mushroom there, a record deal to replicate the success of ‘Peaches’… Well, don’t worry, because Nintendo has revealed the exact date of his birth, and it’s best not to dwell on it too much because he was still four years away from being born in the first NES game. That’s right: we were throwing a baby-in-progress into the lava. Oops.

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With my star we’re gonna rule

A new Nintendo video showing how to create an account on Nintendo Switch briefly revealed the villain’s date of birth: Do you think he’s a thousand-year-old monster who keeps coming back to life? Well, you might be surprised, because he was born on February 5, 1989. So, he’s 34 years old, and when he appeared in the first ‘Super Mario Bros’ game for NES in 1985, he wasn’t even an idea in his parents’ minds yet. Someone should let Marty McFly know, there’s a temporal mess.

As for Bowser Jr, he was born on March 3, 2010, 13 years ago… even though his first appearance in ‘Super Mario Sunshine’ was in 2002. Eight years before coming into the world, he was already causing trouble on Isle Delfino. Talk about precocious children. Of course, fans are already speculating and trying to understand how this paradox is possible, and they’ve deduced that ‘Super Mario Sunshine’ takes place in 2020, and ‘Super Mario World’ in 2013. Yes, surely Nintendo is very concerned about this and it wasn’t just a coincidence.

And considering that Bowser could already talk and move when Mario was born, we can deduce that our mustached hero was born in the ’90s and is reaching his thirties now (even though there are games that indicate they have been fighting for over thirty years). It’s not set in stone, of course: Homer Simpson has been stuck at 35 since 1987, and nobody has found it strange. It’s probably best not to dwell on it before going to sleep tonight: nobody likes to dream about temporal paradoxes involving giant lizards, after all.

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