Star Fox 64, or Lylat Wars in Europe, will have a remake for Switch 2 according to an announcement by Nintendo in a completely surprise Nintendo Direct. Broadcast at midnight Central European Time, it focused exclusively on the presentation of this game which, although a remake, will be called exclusively Star Fox. In the game, we will embody Fox McCloud, a lead pilot of a squad composed of Peppy Hare, Falco Lombardi, and Slippy Toad, all of them anthropomorphic animals, who must thwart the plans of Andross, a scientist as brilliant as he is evil. The game is a rail shooter, which seems that […]
Star Fox 64, or Lylat Wars in Europe, will have a remake for Switch 2 as announced by Nintendo in a completely surprise Nintendo Direct. Broadcast at midnight Central European Time, it focused exclusively on the presentation of this game which, although a remake, will be called exclusively Star Fox.
In the game, we will embody Fox McCloud, a lead pilot of a squadron composed of Peppy Hare, Falco Lombardi, and Slippy Toad, all of whom are anthropomorphic animals, who must thwart the plans of Andross, a scientist as brilliant as he is evil. The game is a rail shooter, which seems to not touch any aspect of the remake, but does change with new difficulty modes, the introduction of challenges, and level selection, in addition to a graphical facelift and a redesign of the characters.
Along with the campaign, a 4 vs 4 online battle mode based on objectives has been announced, promising to offer more variety and replayability to the game. In addition to compatibility with both the Nintendo 64 controller and the mouse mode of Switch 2.
The game has a release date announced for June 25. Considering the excellent reception this announcement has received, and the recent rise in popularity of Fox McCloud after his cameo in the new Super Mario movie, it is expected to be one of the most talked-about games this summer.
Anthem, the ambitious title from BioWare, will no longer be available in January, marking the end of a difficult chapter for the Canadian developer and its publisher, Electronic Arts. With the decision to close the game, questions arise about why its development was approved and what failures led to its commercial failure. The FIFA of RPGs Mark Darrah, former producer at BioWare and a key figure behind Mass Effect, has shared valuable insights on the conception of Anthem. In a new series of videos, he explains that the leadership team of Mass Effect sought to innovate and experiment with new […]
Anthem, the ambitious title from BioWare, will no longer be available in January, marking the end of a difficult chapter for the Canadian developer and its publisher, Electronic Arts. With the decision to close the game, questions arise about why its development was approved and what failures led to its commercial failure.
The FIFA of RPGs
Mark Darrah, former producer at BioWare and a key figure behind Mass Effect, has shared valuable insights on the conception of Anthem. In a new series of videos, he explains that the leadership team of Mass Effect sought to innovate and experiment with new narratives, deviating from the company’s usual approach. The idea of Anthem was presented as a product that would incorporate an online service model, designed to attract a broader audience and potentially reach sales figures of iconic games like FIFA.
According to Darrah, the pitch led by Casey Hudson at EA proposed a distinct gaming experience that combined BioWare’s rich narrative with elements of an online business model. However, despite the ambitious vision, that essence was lost during development, which ultimately made it difficult to realize the final game. The challenge lay in the lack of clarity about what Anthem was really supposed to be, which failed to position it as a competitor on the level of Destiny or Borderlands.
Despite their hopes, Anthem did not meet EA’s sales expectations and, after several restructurings in 2021, its development was halted. The departure of Darrah and Hudson shortly before the cancellation reflects a turbulent period at BioWare, where the lack of clear direction became an insurmountable obstacle for the project that promised to revolutionize storytelling in video games.
The airline Qantas has confirmed that nearly six million passengers were affected by a recent data breach, a situation that raises serious concerns about the security and privacy of customers’ personal information. This security breach is one of the largest in the company’s history, which has caused a wave of unease among users who have used its services. An airline that has handled its security breach very poorly The compromised data includes personal information that, although it does not detail the exact scope of the leaked data, may […]
The airline Qantas has confirmed that nearly six million passengers were affected by a recent data breach, a situation that raises serious concerns about the security and privacy of customers’ personal information. This security breach is one of the largest in the company’s history, causing a wave of unease among users who have used its services.
An airline that has poorly handled its security breach
The compromised data includes personal information that, although it does not detail the exact scope of the leaked data, may involve sensitive data such as names, addresses, dates of birth, and possibly more. Qantas has initiated a detailed investigation to determine the causes and exact scope of the breach, and has assured its passengers that they are working diligently to resolve the situation.
This incident underscores the growing vulnerability of businesses in the digital world and the importance of having robust cybersecurity measures. As cyberattacks become more sophisticated, both companies and users must remain vigilant against potential phishing and identity theft risks that could arise as a consequence of such breaches.
In addition, concerns have been raised about the time it takes for the company to communicate the breach to those affected. In an environment where transparency is key, passengers expect quick and effective responses to mitigate the repercussions of such an event. Several cybersecurity experts have pointed out the importance of implementing proactive security practices and continuously updating data handling and protection policies.
Finally, even though Qantas has taken immediate steps to address the situation, affected passengers should consider monitoring their accounts and being alert to any suspicious activity, given the potential risk associated with the disclosure of their personal information.
Since its launch at the end of February, Monster Hunter Wilds has captured the attention of thousands of players around the world, but not everything has been fun and hunting. Capcom, the game’s developer, has reported that some users have been altering internal data to gain unfair advantages, especially in missions that should be challenging and balanced. Capcom will not be lenient with those who modify their game. In a statement published through their official Twitter account, Capcom emphasized their commitment to maintaining the integrity of the game. “We have confirmed the unauthorized modification of […]
Since its launch at the end of February, Monster Hunter Wilds has captured the attention of thousands of players around the world, but it hasn’t all been fun and hunting. Capcom, the game’s developer, has reported that some users have been tampering with internal data to gain unfair advantages, especially in missions that should be challenging and balanced.
Capcom will not be lenient with those who modify their game
In a statement published through its official Twitter account, Capcom emphasized its commitment to maintaining the integrity of the game. “We have confirmed the unauthorized modification of game data in Monster Hunter Wilds for High-Rank Investigation environments and Field Studies,” the message states. These alterations have allowed cheaters to receive a disproportionate number of rewards, enabling them to obtain dozens of rare items in missions that, under normal conditions, would provide only a fraction of those items.
To counter this situation, Capcom has announced that it will implement measures to detect cheating players and prevent them from interfering with the gaming experience of others. The company advises players that if they suspect a mission has been modified, they should suspend the game immediately to avoid the use of cheats that could ruin the game.
Additionally, Capcom has promised to introduce future updates that will strengthen the detection of unauthorized modifications, seeking to ensure that all players can enjoy the title fairly and equitably. “We appreciate your cooperation and understanding to ensure that everyone can enjoy the game fairly,” the statement adds.
With these measures, Capcom reaffirms its intention to maintain a fair and challenging gaming environment, something that all fans of Monster Hunter Wilds deeply value.
STRAFTAT, the acclaimed free 1v1 arena shooter that recently won the Best FPS award of 2024, has released a substantial update that adds 30 new maps, 9 new weapons, additional features, and quality of life improvements to the game. This free update has been highly anticipated by the community, which can now enjoy the enhanced experience of the title developed by The Lemaitre Bros. Among the new weapons, the inclusion of a katana stands out, surprising many players due to how intuitive and satisfying it is in gameplay. Alongside it is a mine […]
STRAFTAT, the acclaimed free 1v1 arena shooter that recently won the Best FPS of 2024 award, has released a significant update that adds 30 new maps, 9 new weapons, additional features, and quality of life improvements to the game. This free update has been highly anticipated by the community, which can now enjoy the enhanced experience of the title developed by The Lemaitre Bros.
Among the new weapons, the inclusion of a katana stands out, which has surprised many players due to how intuitive and satisfying it is in gameplay. Alongside it is an AP mine and various experimental weapons from the 80s and 90s, such as the H&K CAWS and the G11, which bring a nostalgic and original air to the game. These weapons, which did not have a prominent use in their respective periods, seem to fit perfectly in the frenetic world of STRAFTAT.
Regarding the new maps, ReeperBahn, Patio, and Highwall have captured the attention of fans for their design and strategic possibilities. Each of these environments promises to offer new dynamics in the matches, although their full evaluation will have to wait until players experience them in depth.
An Absurdly Generous Game by Industry Standards
Despite what might initially be perceived as a simple expansion, the update includes a new cosmetic suit for the game’s peculiar characters, adding an extra touch of personalization. It is worth remembering that STRAFTAT is offered for free on Steam, with a 5 euro DLC that doubles the game’s content, which has been well-received by those seeking fresh and entertaining gameplay at no cost.
The developers have expressed their desire to create an FPS that they would enjoy playing, reflecting their commitment to originality and fun. With all these new features, STRAFTAT seems ready to keep its community immersed in the chaos and fun of its intense 1v1 battles.
We have all experienced this at some point. We go on vacation to the countryside, to our grandparents’ house, and we don’t have an internet connection. Well, at least not enough to play our favorite video games. It is at that moment, in a world of endless online games, when we appreciate those games that also offer the possibility of playing solo and without the need to be connected. Of course, some have a catch.
Such is the case of Payday 3, which after nine months has finally decided to add an option to play without the need for an internet connection. There is only one problem: when all the fans download it tomorrow, they will discover… that they still need theinternet to connect to the servers and save their progress, as well as to access the game mode itself.
For now, the game developers have stated that this is not the vision they had in mind, and for now, it will serve as a beta version to see how it goes. Not only that: in addition, the game will run a bit worse because the parts that were previously on the servers will now run on your computer locally, but at least they have assured you that it works and that you will be able to progress so that when you return to the online servers, you won’t lose anything you have done.
To cover their backs, the game director has stated that “This is not an offline mode, it is a solo mode, a first step towards something that is yet to come, not something that we are releasing and considering finished”. The current world of video games, frankly, is too complicated. Although you can’t play Payday 3 from your grandmother’s village without the Internet, at least this is better than nothing, right?
Although now undisputed, there was a time when ‘Mario Kart’ was not the default racing game. Not even among kart games. There was a time, in the era of the first PlayStation, where ‘Crash Team Racing’ was as popular, or even more in certain places, than ‘Mario Kart.’ That’s why it’s a game that many fans have always wanted to come back, something that has never happened. Until now, fans have decided to do something about it.
A group of modders has created a mod that allows you to play ‘Crash Team Racing’ online for free. With all characters and tracks unlocked from the beginning, dedicated servers to play the game, and the ability to play private matches through LAN or local connection, it has better support than the official online mode of many games. Making it essential for any ‘Crash Team Racing’ fan.
The ones in charge of this achievement are the same team that, back then, created a mod that enabled playing the game at 60fps on widescreen monitors. This addition breathed new life into the game, making it feel as great as we remembered.
In any case, this is not the end of ‘Crash Team Racing.’ The team has already stated that this is just the public release and they are considering more features for the future. Although they have not specified what they will work on next, seeing the spectacular work they are doing to bring back a beloved game like ‘Crash Team Racing,’ we have no doubt that it will be worth keeping an eye on what they do.
Are you ready? Leave your personal belongings here: we open the doors of ‘La Prisión’.
If we were to conduct a survey asking about the most famous online game of all time, the most likely result would include three titles: ‘Minecraft,’ ‘Fortnite,’ and ‘World of Warcraft.’ However, years before these games, a small Spanish title emerged and showcased originality, fun, and above all, a great deal of chaos in the gaming world that was not prepared for the improvisation of a small group of developers. Are you ready? Leave your personal belongings here: we’re opening the doors to ‘La Prisión.’
Not all great projects have an epic start. In this case, in 1998, the owner of Dinamic, a Spanish video game company, seeing the success of ‘Ultima Online’ and ‘Everquest’ in the United States, decided to venture into the online world. The problem? Spanish modems were only 56k, the internet was still in its infancy, and the programmers had no clue how to do what was being asked of them. But as they say, when the boss makes a request, there’s no other choice but to find a way.
The first step was deciding what the game would be about: considering the limitations of the time, having large maps and fantasy settings was out of the question, especially with the computers most of Spanish society had. So, what now? Suddenly, a light bulb went off in their heads: of course. A prison that would always be the same setting but where players could do different things. Perfect. Well, sort of.
And the next step was the truly difficult one to solve: if it’s a prison, that means the goal of the game is to escape, right? And what happens when you escape? Is there an ending? Does it turn into ‘Prison Break’? Pondering over the matter, they came to the conclusion that it would be a game without an ending, where the novelty would be in interacting with other players: when they introduced the ability to fight and create clans after a few months, the real adventure began. And what they thought would be their biggest disadvantage became their distinguishing factor.
Twitter? What’s the point, having a jail
‘La Prisión’ was released in 1999. Six years before Twitter, five before Facebook, and even four before MySpace. It quickly became a sort of social network where people could meet, complete missions together, and chat every afternoon, depending on what the modems of the time allowed. As it didn’t have a real objective beyond passing the time, the game became a vital part of the Internet’s genesis for many millennials.
Millennials with money, it must be said. After all, the game cost around 4000 pesetas (24 euros at the time) and, for the first time, required an additional monthly payment of 1000 pesetas (6 euros) to continue playing. Nowadays, it seems normal to pay for Netflix, HBO Max, Game Pass, and even for fruit delivery to our homes, but back then the idea of having to keep paying for an unfinished game was strange. It seemed like a recipe for disaster.
But no. 20,000 people bought the game in the first few days and flooded the servers… Although ‘La Prisión’ couldn’t prevent the downfall of Dinamic. With the company going bankrupt, the same developers ended up creating the first expansion (‘La fuga de Don Vitto’) at Cryo Networks, which also went under quickly. It’s now 2003, and the chaos has been so great that all players have lost their accounts. Now, is it finally the end of the game, or what?
Always locked up
The developers, now free from publishers, promised to take care of the game more than ever for those who wanted to create new characters from scratch. It even started selling again on CD-Rom under the name ‘La Prisión Online: Reincidentes’. For ten years, there were more or less regular updates until, finally, one day in 2018, the servers were shut down and never turned back on.
The original developers wanted nothing to do with a reboot or a sequel: ‘La Prisión’ had been defeated by the MMORPGs we all know, and towards the end, it was just a small club of friends who had found their niche in the uncomfortable cells. But with a niche, there’s no business (unless you’re an undertaker), and neither attempts to create a spiritual remake called ‘Imprisoned’ nor accumulated nostalgia have yielded results.
‘La Prisión’ opened many doors in the gaming industry that weren’t even considered before: patches, updates, monthly payments, online gaming, social networks… The gaming world of today was already present in a game from 25 years ago, created by a group of developers with little idea of what they were doing. It’s something to be proud of to have shared a cell with these comrades, isn’t it?
Blizzard should enable an offline mode. You know, how video games were played before, although it seems that only the elderly of the place agree.
It was one of the most anticipated games of the year, and that’s saying something considering the abundance of releases. ‘Diablo IV’ has only been with us for three weeks, but it has already faced its first major nightmare: a DDoS attack on Blizzard that left players stuck in an endless queue, unable to enter the game. Of course, the issue was eventually resolved after several hours, but it has highlighted a significant problem with the game.
To play ‘Diablo IV’, you need to be always connected. While it makes sense in some games like ‘Overwatch 2’ or ‘World of Warcraft’ (after all, they are online battles), it is not the case with this fourth installment. Players are starting to request that Blizzard enable an offline mode to avoid waiting times, hacker attacks, and other issues. You know, like how games used to be played in the past, even if it seems that only the elders among us remember while stroking our long white beards.
For other games that have been out for several years, a weekend of respite may not be such bad news (some might even take the opportunity to step outside and touch the grass). However, in ‘Diablo IV’, it is unheard of and worrisome. After all, if you are playing solo, why on earth would you need the servers to be up and running or hacker attacks to be mitigated? Wouldn’t it be easier to just… play?
Few people remember the time when playing was as simple as inserting a cartridge (or a disc) and starting the game. Now, many behaviors that, let’s be honest, are not normal have been accepted as the norm: hours-long updates, the requirement of being online, day-one patches, vital expansions to continue the game… It shouldn’t be this way. And they know it. If ‘Diablo III’ already had this problem and received constant complaints, why persist with it in the fourth installment if, within the first month, it’s already preventing people from playing?
Come on, Blizzard, it’s not that difficult. It may sound old school, but in the end, you’ll come out on top. Promise.
Visiting Los Angeles is very good, but visiting Los Angeles carrying undead everywhere you look with your colleagues is much better.
What’s your plan for the weekend: go hiking, go to the nearest movie theater, go shopping at the mall? Here’s another idea: go zombie-charging. No, the day of mass resurrection hasn’t arrived yet, but of ‘Dead Island 2‘, the late sequel to the 2011 game that comes ready to break the mold with a gameplay as fun as it is naughty. And I’m sure you’re already thinking how this could be improved: exactly, by playing with friends.
Alone you can’t, with friends you can
Visiting Los Angeles is all well and good, but visiting L.A. and taking out the undead wherever you look with your buddies is even better. And to get the party started, all you have to do is follow these steps. First, buy ‘Dead Island 2’. Okay, it should be obvious, but you never know.
Start the campaign and complete the missions up to ‘Fight in Bel-Air’ (including this one, don’t be lazy). At that point, a tutorial will explain that you already have the co-op mode unlocked. Quick and easy, right? Get your two most trusted friends together and play through the game together: it’s fully playable in co-op from start to finish.
You can join a game that is currently taking place from the main menu. Click on “Join” and you will either join a random person online or choose a friend from the list of available friends, as you wish. The other option is to start a game yourself: every time you play you will have to choose between playing alone, in a public room where anyone can join, only with friends or by invitation.
So there’s no excuse for you to miss out on brain-mashing with your buddies. Dead Island 2′ is available for PlayStation 4, PlayStation 5, Xbox One, Xbox X Series and S Series and Microsoft Windows. Almost nothing.