Philip Shenk, Peter Hu, and Erich Schaefer, prominent figures behind the acclaimed Diablo II, have joined their talents to create Darkhaven, the first title from MoonBeast Productions. This new game is presented as an isometric ARPG with a dark fantasy theme, set in a world that has suffered a civilizational collapse. Players will be able to enjoy both solo adventures and cooperative experiences, as well as confrontations in PvP realms. The hallmark of quality from Diablo One of the standout features of Darkhaven is its innovative terrain and structure alteration system. Players will be able to dig, break through walls […]
Philip Shenk, Peter Hu, and Erich Schaefer, prominent figures behind the acclaimed Diablo II, have joined their talents to create Darkhaven, the first title from MoonBeast Productions. This new game is presented as an isometric ARPG with a dark fantasy theme, set in a world that has undergone a civilizational collapse. Players will be able to enjoy both solo adventures and cooperative experiences, as well as confrontations in PvP realms.
The quality seal of Diablo
One of the most notable features of Darkhaven is its innovative terrain and structure alteration system. Players will be able to dig, break through walls, and redirect lava flows to modify combat dynamics and the game environment. This mechanic aims to provide gameplay that goes beyond numbers, integrating the player’s skill into the development of their character and their experience in the game.
The study has proposed an approach focused on the balance between numerical progression and player choices when building their character, as well as a more scarce but meaningful loot. Among the new movement mechanics are jumping, climbing, and swimming, which allow players greater freedom of action and strategies during combat. According to Erich Schaefer, movement will be a key element that will make the gaming experience more exciting and fun.
Darkhaven will be available on Kickstarter and Steam, and a demo will be launched with the crowdfunding campaign, allowing players to explore a bit of the world created by the developers. With vision and passion for the genre, the creators of Darkhaven aim to return to the roots of ARPG, offering fans a title that promises to capture their interest and excitement.
The Duffer brothers, creators of Stranger Things, have made the decision to present a new project following the dissatisfaction of a large part of the fans with the ending of their successful series. The new series, titled Something Terrible is About to Happen, will premiere exclusively on Netflix on March 26, 2026, available from day one with all its episodes. Not a breath of success Something Terrible is About to Happen is an atmospheric horror series set in the days leading up to a wedding, where the plot intensifies with situations […]
The Duffer brothers, creators of Stranger Things, have made the decision to present a new project following the dissatisfaction of many fans with the ending of their successful series. The new series, titled Something Terrible is About to Happen, will premiere exclusively on Netflix on March 26, 2026, available from day one with all its episodes.
Not a Breath to Success
Something terrible is about to happen is an atmospheric horror series set in the days leading up to a wedding, where the plot intensifies with situations that generate paranoia and fear, promising an intriguing take on what can go wrong during such festive occasions. Each of the eight episodes will focus on a specific day during the week leading up to the wedding, capturing the growing tension that culminates in an unexpected outcome.
The direction of the series will be in charge of Haley Z. Boston, known for her work in productions such as New Flavor of Cherries and Guillermo del Toro’s Cabinet of Curiosities. This choice suggests that the Duffer brothers are looking to elevate the quality of the narrative with the experience of a filmmaker who has proven her ability in the horror and suspense genre.
Despite stepping away from the directorship, the Duffer brothers will continue as executive producers, ensuring their involvement in the development of the project. With their track record at Netflix, the success of Something terrible is about to happen seems like an ambitious but achievable goal if the new series manages to capture the attention and favor of an audience eager for new horror stories.
The games developed by Team Ninja have been criticized for their poor performance on PC at initial launches, as evidenced by recent titles like Rise of the Ronin and Wo Long: Fallen Dynasty. Despite promises of improvement, these games were released in a problematic state, with frame rate drops and bugs that ruined the experience for many players. A game with more than acceptable performance However, a ray of hope has appeared in the form of the Nioh 3 demo, which has shown significant performance improvements compared to […]
Games developed by Team Ninja have been criticized for their poor performance on PC at initial launches, as evidenced by recent titles like Rise of the Ronin and Wo Long: Fallen Dynasty. Despite promises of improvement, these games were released in a problematic state, with frame rate drops and bugs that ruined the experience for many players.
A game with more than acceptable performance
However, a ray of hope has appeared in the form of the Nioh 3 demo, which has shown significant performance improvements compared to its predecessors. This demonstration is considered a remarkable advance, offering players a first look at the game before its full release. The system requirements have been provided, highlighting that the game is playable on moderate hardware configurations.
To run the Nioh 3 demo, the minimum requirements include an Intel Core i5-10400 or AMD Ryzen 5 2600 processor, along with 16 GB of RAM and an NVIDIA GeForce GTX 1060 or AMD Radeon RX 5600 XT graphics card, while the recommended specifications suggest an Intel Core i5-10600K or an AMD Ryzen 5 5600X and a GeForce RTX 3060 Ti for 1080p and 60 fps.
Players who have tried the demo indicate that by enabling the FSR 3 option, they can maintain a smooth performance of at least 60 fps, allowing for adjustments in graphical quality to higher levels without compromising gameplay. However, it was also reported that some users experienced slight drops in the frame rate when transitioning to the game’s open world.
Despite the improvements, an attempt to play Nioh 3 on the Steam Deck resulted in a poor experience, suggesting that this platform may not be suitable for the title. With the release of the demo, Team Ninja seems to be on the right track to redeem itself in front of its player community, who are hoping for a more stable release in the future.
Interest in the Fallout franchise has reached new heights, driven by the first season of the series available on Prime Video, which has broken audience records. As part of this strategy to maximize the reach of the series, Amazon has decided to release all episodes of the first season for free on YouTube. This allows any viewer, without the need for a subscription, to enjoy this adaptation that has been very well received by both critics and fans alike. Additionally, it is not the only free offering related to Fallout The fever for Fallout intensifies with the arrival of […]
The interest in the Fallout franchise has reached new heights, driven by the first season of the series available on Prime Video, which has broken audience records. As part of this strategy to maximize the reach of the series, Amazon has decided to release all episodes of the first season for free on YouTube. This allows any viewer, without the need for a subscription, to enjoy this adaptation that has been very well received by critics and fans alike.
Additionally, it’s not the only free thing that Fallout has
The fever for Fallout intensifies with the arrival of episode 8, the last of Season 2, scheduled to premiere on February 4 at 03:00 hours in Spain. The wait has generated great anticipation among the series’ followers, who are eager to discover the outcome of the adventures of characters like Lucy and Maximus. This renewed interest in the Fallout narrative is prompting a call from fans for the franchise to explore new installments or even remasters of iconic titles like Fallout 3 or New Vegas.
In addition, Bethesda has announced a week of free access for Fallout 76, which will start today and run until February 5th. This online game has received numerous updates and improvements, becoming an enriched multiplayer experience. Players will be able to save their progress during this period, in case they decide to purchase the title later, which is a clear invitation for those who have not yet tried the Fallout universe.
Todd Howard, from Bethesda, has stated that Fallout is his “most active franchise” at the moment; however, he has neither confirmed nor denied rumors about future releases that fans are eagerly awaiting. With this dynamic, the resurgence of Fallout remains a relevant topic in the world of video games and entertainment.
The second season of the successful series Jury Duty has a confirmed release date. Titled Jury Duty Presents: Company Retreat, this new installment will arrive on Prime Video on March 20. The production, created by the team behind the original series, promises to maintain the essence that captivated viewers in its first season. Drunken juror jerks The initial release will include three episodes. Subsequently, two additional episodes will premiere on March 27, while the season will culminate with a block of three final episodes on April 3. This release strategy, which combines multiple episodes […]
The second season of the successful series Jury Duty has a confirmed release date. Titled Jury Duty Presents: Company Retreat, this new installment will arrive on Prime Video on March 20. The production, created by the team behind the original series, promises to maintain the essence that captivated viewers in its first season.
Drunken louts of the jury
The initial release will include three episodes. Subsequently, on March 27, two additional episodes will premiere, while the season will culminate with a block of three final episodes on April 3. This release strategy, which combines multiple episodes in a staggered format, aims to maintain the interest and excitement of fans throughout the season.
In Jury Duty Presents: Company Retreat, the narrative is expected to continue exploring the funny and often absurd aspects of everyday life in a legal context, although the series will also delve into new dynamics and situations that will challenge the characters and their development.
This new installment will be released in over 240 countries, due to the incredible success of its first season. Jury Duty has proven to be a fresh and entertaining proposal in the television landscape, and with the upcoming season, it is expected to continue its trajectory of success and popularity.
Wizards of the Coast has a year full of work ahead. With seven Magic: The Gathering collections in the pipeline, plus whatever they do with Secret Lair, we are going to have a lot to play with and collect. This does not mean that they will dedicate less care or attention to the collections, if the first collection of the year is any indication of what is to come. Because Lorwyn: Eclipsed is among us and we must say that it is an absolute success. Lorwyn is one of the most beloved planes in the history of […]
Wizards of the Coast has a year full of work ahead. With seven Magic: The Gathering collections in the pipeline, plus whatever they do with Secret Lair, we are going to have a lot to play and collect. This also does not mean that they will dedicate less care or attention to the collections, if the first collection of the year is any indication of what is to come. Because Lorwyn: Eclipsed is among us and we must say that it is an absolute success.
Lorwyn is one of the most beloved planes in the history of Magic: The Gathering. Originally released as the forty-seventh set of the game on October 12, 2007, it quickly became one of the players’ favorite planes. The reason? Besides being the debut of planeswalkers, it would be a particularly unique fantasy plane.
Fantasy as only Magic can do it
Lorwyn is actually not one plane, but two. When it is daytime, it is Lorwyn, and it is an idyllic world where the sun never sets, the temperature is always mild, and the creatures are friendly and never have malice. Inspired by Celtic folklore and mythology, here we find unique creatures such as kithkin, elementals, shapeshifters, or treefolk, but what is absent are humans of any kind. They do not exist in this peaceful plane.
Now, every once in a while, night falls in Lorwyn. Then, the plane becomes Shadowmoor, its complete opposite in every way. Its creatures turn evil and malicious, the night is eternal, the weather is harsh, and everything is deceptive and potentially deadly. In Shadowmoor, there are also elementals, but the fairies, goblins, giants, and elves, here cannibals, make their way and make life difficult for all those who find themselves in the plane when night falls.
This gives Lorwyn a very particular personality that captivated Magic players of its time. Even if, after its initial success, we haven’t returned to the plane in almost twenty years. Until now.
In Shadowmoor, we have returned to this mythical plane with a particularity: Lorwyn and Shadowmoor have merged, and night and day are confused, causing the kind and gentle creatures from one side to encounter the malicious and deceptive creatures from the other side. Something that has led to the recovery of many interesting mechanics that are making their way into the game due to their strength. Even if they have had to reduce the intensity they had in their original form.
The most striking is the return of Evoke, an ability that allows us to play a creature card for a lower cost than normal, but at the cost of sacrificing it as it enters the battlefield. Why would we do that? Because upon entering the battlefield, it will trigger some kind of ability. But the evoke cards from Shadowmoor are unique because they have something that the previous Lorwyn collections did not have: hybrid mana. All these cards can be paid with one of two colors, and depending on the pair of colors with which we pay for them, they will trigger one ability or another associated with those colors. This makes them extremely versatile cards to use.
In addition to that, one of the skills that has almost become a classic in all collections returns: Convoke. Being able to pay the colorless cost of the card with Convoke by tapping untapped creatures, these cards are particularly powerful when we have many creatures on the battlefield, allowing us to make tremendously explosive plays.
In other respects, Shadowmoor offers us everything that Magic: The Gathering always provides. Collector packs, collector boosters, a beautiful bundle that will delight fans of fairy tale stories, and of course, two Commander decks focused on two of the main themes of the set: one of elementals and another of -1/-1 counters. Both are very interesting for those who enjoy the fascinating world of multiplayer gaming.
Lorwyn Eclipsed is now available for all Magic: The Gathering fans, and you would do well to dive in as soon as possible. Not only because everything related to Magic has been selling out quickly lately, but also because the next collection is already peeking over the horizon saying cowabunga…
Magic: The Gathering Arena is a free online card game for Windows developed by Wizards of the Coast. Magic is undoubtedly one of the most important and iconic collectible card games, with millions of players worldwide and official competitions with great prizes. Now, thanks to Magic: The Gathering Arena, you can enjoy this card game on your computer for free.
Let’s start with an obvious statement: climbing is difficult. Not only because it is physically demanding, but because it requires specific knowledge and a perception that can only be trained by practicing in the very process of climbing. This makes it not only dangerous, as many people overestimate their own abilities as climbers, but also tremendously exciting, being one of the oldest risk sports in humanity. Human beings have always climbed and will always climb, because it is an interesting and stimulating activity. And that’s why it shouldn’t surprise us that there have always been and will always be new games focused on […]
Let’s start with an obvious fact: climbing is difficult. Not only because it is physically demanding, but also because it requires specific knowledge and a perception that can only be trained through the practice of climbing itself. This makes it not only dangerous, as many people overestimate their own abilities as climbers, but also tremendously exciting, being one of humanity’s oldest risk sports. Humans have always climbed and will always climb, because it is an interesting and stimulating activity. And that’s why it shouldn’t surprise us that there have always been and will always be new games centered around the idea of climbing.
The Game Bakers, the creators of Furi and Haven, know that climbing is an exciting activity that never goes out of style. They also know that it is perfect for video games because it has everything we want from a good action game. Precision, resource management, space management, and timing control. All things we can find in their new title, Cairn, one of the most interesting games of 2026.
A climbing game like no other
The premise of Cairn is very simple. We are Aava, a professional climber, who aspires to be the first person to climb Mount Kami. In the process of climbing it, we have to decide what we are willing to give up to reach the summit, because if no one has ever reached the top in an obviously futuristic world, it is because Mount Kami is treacherous and, from its very first meters, it will present itself as a true challenge. Something that is aided by the game being full of small subtle details.
Playing from a third-person perspective, when it comes to climbing we have two phases: the preparation phase and the climbing phase. The preparation phase comes when we are in front of any wall. At that moment we have to decide which route we are going to take and stick to it or not. The climbing, for its part, is literally that: going up to the top following the route we have prepared.
The peculiarity of Cairn is that we do not control the character as a whole, but rather, during the climb, we control each of Aava’s limbs separately. To reach the ledges, we have to move one arm first, then the other, followed by a leg and then the other. We can alternate the leg or arm we are going to use, but we cannot make any movement that is physically impossible for a human body, and although Aava is tremendously flexible, particularly demanding movements will quickly drain her stamina, leaving her exhausted.
This means we have to constantly monitor what we do. We can go fast, we can push our limits and reach, but that will tire us out more quickly. Moving slowly, securing our position and placing pistons in key locations, although it will make us progress much more slowly, will ensure our ascent safely.
In the game, there is a constant risk-reward factor present in all good action games that must be considered. But here it is amplified because, in addition, Cairn has no interface of any kind. If we want to know if Aava is tired or not, we have to look at her, to see if she is tired or not. If we want to know if we can reach a specific place, we have to stretch our arms or legs and check it, because no indicators will pop up to tell us. In Cairn, it is Aava, us, and Mount Kami, alone, whatever happens. And we must ensure that nothing terrible happens.
Especially because the game has survival elements. Having to manage your hunger, your thirst, the weight of your equipment, repair it and recover it when necessary, the game has more layers than it seems. And it systematically increases in difficulty as we progress.
But that is the charm of Cairn. To be the closest thing we have to a climbing simulator while still being a video game. One that is also extraordinarily beautiful and fun. With the release date planned for January 29 on PC, via Steam, and on PlayStation 5, this is one of the strongest candidates for GOTY of the year. One that, if you like climbing or action games, you shouldn’t miss for anything in the world.
Epic Games Store has surprised its users by offering the game Definitely Not Fried Chicken for free until February 5. Those interested only need to access the product page in the store and click on ‘get’ to add it to their library permanently. CEO for a day Definitely Not Fried Chicken is a business management simulator where players must manage a variety of businesses, including restaurants, laundries, and nightclubs. The goal is to build a successful business empire, but there is a dark background: behind the facade of these establishments […]
Epic Games Store has surprised its users by offering the game Definitely Not Fried Chicken for free until February 5th. Those interested only need to access the product page in the store and click on ‘get’ to add it to their library permanently.
CEO for a Day
Definitely Not Fried Chicken is a business management simulator where players must manage a variety of businesses, including restaurants, laundries, and nightclubs. The goal is to build a successful business empire, but there is a dark background: behind the facade of these establishments lies a money laundering operation through the distribution of alternative medicines.
Players will need to acquire land, design buildings, and meet the needs of their clientele to maximize income, which offers a unique approach compared to typical business management. In order to achieve success, it will be crucial to pay attention to the tastes and preferences of customers, ensuring that each establishment is attractive enough to draw in more people and, consequently, increase profits.
This title is now in its final version and ready to be explored. After February 5th, the game from Silver Lining Interactive will return to being paid, making way for the next free title in the Epic Games Store, Botany Manor. This offer provides the perfect opportunity for those who want to have fun while challenging their management skills in a dark and captivating environment.
We are eagerly awaiting the God of War series, which will premiere on Amazon Prime Video and is produced by Sony Pictures Television and Amazon MGM Studios. The plot, which will move away from ancient Greece, will focus on the journey of Kratos and his son Atreus in Norse mythology, particularly on their mission to spread Faye’s ashes in Jotunheim. Stay tuned for upcoming announcements about its casting One of the first actors confirmed for the cast is Ólafur Darri Ólafsson, who will play Thor, one of the most important and memorable gods of […]
We are eagerly awaiting the God of War series, which will premiere on Amazon Prime Video and is produced by Sony Pictures Television and Amazon MGM Studios. The plot, which will move away from ancient Greece, will focus on the journey of Kratos and his son Atreus in Norse mythology, particularly on their mission to spread Faye’s ashes in Jotunheim.
Stay tuned for upcoming announcements about your casting
One of the first actors confirmed for the cast is Ólafur Darri Ólafsson, who will play Thor, one of the most important and memorable gods in the franchise. Known for his role in the series Severance and for his experience in the world of video games, where he has lent his voice to characters in titles like For Honor and The Last Worker, Ólafsson faces the challenge of embodying a robust and powerful Thor, as portrayed in God of War: Ragnarok. This character, who had a limited presence in God of War (2018), gained prominence in the sequel, standing out for his brutality and exceptional skills.
In addition to Ólafsson, Max Parker will play Heimdall. Announcements of more actors for other key characters like Atreus, Mimir, and Odin are expected in the coming weeks. Little by little we are learning more details about the cast, and surely we will have more news and new faces very soon.
The God of War series seeks to offer a new perspective on Kratos’ narrative, moving away from his past in Greece to delve into the richness of Norse mythology, which could translate into a fresh and exciting experience for both video game fans and lovers of cinema and television.
This month, Google and OpenAI have taken a significant step by launching new AI-driven advertising offerings, after years of resistance. This decision responds to the growing pressure to monetize their platforms, driven by rising operational costs and the need to remain competitive in a rapidly evolving market. As AI platforms are forced to adopt advertising business models, it is expected that other players in the sector will follow the same path. The monetization of AI Despite the fear that advertising may drive users away, […]
This month, Google and OpenAI have taken a significant step by launching new AI-driven advertising offerings, after years of resistance. This decision responds to the growing pressure to monetize their platforms, driven by rising operational costs and the need to remain competitive in a rapidly evolving market. As AI platforms are forced to adopt advertising business models, it is expected that other players in the sector will follow suit.
Monetization of AI
Despite the fear that advertising may drive users away, Google and OpenAI have chosen to integrate paid advertising into their strategies. It is estimated that in the next four years, approximately 40 million people in the United States will become users of generative AI, which will directly influence the advertising strategies of companies. Thus, despite previous doubts, monetization becomes an urgent necessity for these platforms.
Experts indicate that, although brands and retailers rush to integrate AI-based advertising into their paid search strategies, it will be the organic optimization teams that are likely to see the most immediate returns. This shift in focus on monetization comes with projections that major artificial intelligence companies will increase their capital expenditures to over $375 billion by 2025, emphasizing that monetization is no longer an option, but a necessity.
The reasons behind the slow pace of selling advertising are due to concerns about how it could affect the growing user base. However, economic pressure may push more AI platforms to reconsider their monetization strategy in the near future.