Anthem, the ambitious title from BioWare, will no longer be available in January, marking the end of a difficult chapter for the Canadian developer and its publisher, Electronic Arts. With the decision to close the game, questions arise about why its development was approved and what failures led to its commercial failure.
The FIFA of RPGs
Mark Darrah, former producer at BioWare and a key figure behind Mass Effect, has shared valuable insights on the conception of Anthem. In a new series of videos, he explains that the leadership team of Mass Effect sought to innovate and experiment with new narratives, deviating from the company’s usual approach. The idea of Anthem was presented as a product that would incorporate an online service model, designed to attract a broader audience and potentially reach sales figures of iconic games like FIFA.
According to Darrah, the pitch led by Casey Hudson at EA proposed a distinct gaming experience that combined BioWare’s rich narrative with elements of an online business model. However, despite the ambitious vision, that essence was lost during development, which ultimately made it difficult to realize the final game. The challenge lay in the lack of clarity about what Anthem was really supposed to be, which failed to position it as a competitor on the level of Destiny or Borderlands.
Despite their hopes, Anthem did not meet EA’s sales expectations and, after several restructurings in 2021, its development was halted. The departure of Darrah and Hudson shortly before the cancellation reflects a turbulent period at BioWare, where the lack of clear direction became an insurmountable obstacle for the project that promised to revolutionize storytelling in video games.

