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The actress Grace Ashcroft, the protagonist of Resident Evil Requiem, has not finished with video games

In the field of video game performances, Angela SantAlbano, who made her debut in this medium with the role of Grace Ashcroft in Resident Evil Requiem, has expressed her desire to continue exploring her career in the realm of video games. In a recent interview, SantAlbano emphasized the importance of a good narrative and her desire to participate in more projects of this kind: “I would love to do more video games. I had a lot of fun doing motion capture and I am open to exploring different genres,” she commented. She wants to remain involved in video games. SantAlbano’s performance has been praised for her ability to […]

The actress Grace Ashcroft, the protagonist of Resident Evil Requiem, has not finished with video games

In the realm of video game performances, Angela SantAlbano, who made her debut in this medium with the role of Grace Ashcroft in Resident Evil Requiem, has expressed her desire to continue exploring her career in the field of video games.

In a recent interview, SantAlbano highlighted the importance of a good narrative and her desire to participate in more projects of this type: “I would love to make more video games. I had a lot of fun doing motion capture and I am open to exploring different genres,” she commented.

'Resident Evil Requiem' Grace actress Angela Sant'Albano would love to work on more video games 🎮

"I had so much fun doing motion capture. I would love to do it again and to explore sort of different genres … if there's a good story, there's a good story"

(via @SkillUpYT) pic.twitter.com/ukKA6GrQHH

— Culture Crave 🍿 (@CultureCrave) March 16, 2026

Wants to stay involved in video games

The performance of SantAlbano has been praised for his ability to convey stress and anxiety, heightening the tension during the sections of his character in Resident Evil Requiem.

This authenticity is a reflection of Capcom’s approach, which seeks to reinforce the cinematic quality of the actors’ performances. The company has allowed actors to review and redo scenes, thus promoting the improvement of their performances.

Additionally, the actor who plays Leon in the game has expressed his interest in collaborating with Sheva Alomar, a character considered “underutilized,” suggesting the possibility of yet unexplored stories within the franchise.

This search for new narratives resonates with the current trend in the video game industry of merging immersive plots with deeper and emotionally resonant performances.

Steam
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Author Jesús BosquePosted on March 19, 2026March 19, 2026Categories Gaming, NewsTags actuación en videojuegos, actuaciones cinematográficas, Angela SantAlbano, Capcom, captura de movimiento, historias en videojuegos, narrativa en videojuegos, personajes infrautilizados, Resident Evil Requiem, tendencias en la industria de videojuegos

Capcom confirms that its new game is already in the final stages of development

Capcom has confirmed the return of the iconic Onimusha saga with a new game titled Onimusha: Way of the Sword, which will be released in 2026, marking its return after more than ten years of absence from the market. Satoru Nihei, the project director, has stated that the team is currently in the final stages of production, working on the last details before an official announcement. This reboot has generated expectations, especially after the positive reception of the trailer presented in recent months. Soon we will be swinging katanas The new title promises to reveal an atmosphere rich in Japanese culture, […]

Capcom confirms that its new game is already in the final stages of development

Capcom has confirmed the return of the iconic Onimusha saga with a new game titled Onimusha: Way of the Sword, which will be released in 2026, marking its return after more than ten years of absence in the market.

Satoru Nihei, the project director, has stated that the team is currently in the final stages of production, working on the last details before an official announcement. This reboot has generated expectations, especially after the positive reception of the trailer presented in recent months.

Soon we will be tied up in katana strikes

The new title promises to reveal an atmosphere rich in Japanese culture, combining intense battles with environments full of personality, all under a fantastic representation of Edo period Kyoto.

A highlighted setting is the Underground Laboratory, a facility located beneath the city of Kyoto. In this dark environment, the enemy Dokyo is dedicated to creating new Genma, the demonic creatures that players will have to face throughout the game.

Nihei shared his gratitude to the gaming community for the interest shown, and although a specific release date has not yet been confirmed, the next announcement from Capcom is expected to provide more information on the matter. The development team is focused on polishing the final aspects of the game, which has led some to speculate about the content and features that will be revealed in this upcoming update.

With this return, Capcom not only revives the nostalgia of the saga’s fans but also seeks to capture the attention of new audiences. The combination of dynamic combativeness and immersive scenarios could offer an innovative and exciting gaming experience for 2026.

Steam
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Author Jesús BosquePosted on March 16, 2026March 17, 2026Categories Gaming, NewsTags Capcom, combativeness dinámico, culturas japonesas, nuevo juego, Onimusha, Onimusha: Way of the Sword, retorno de Onimusha, Satoru Nihei, tráiler Onimusha, videojuegos 2026

The director of the new Resident Evil adaptation can't put down the controller: he has already completed the new installment twice

The director of the new adaptation of Resident Evil, Zach Cregger, has once again demonstrated his commitment to the franchise by completing the latest release, Resident Evil Requiem, twice, according to a tweet from Deadline writer Destiny Jackson. Cregger, known for his work in horror films like Barbarian and Weapons, is set to bring his unique vision to the series, which celebrates its 30th anniversary this week. He can’t stop playing In a conversation with Entertainment Weekly, Cregger revealed that his film will depart from the iconic characters of the saga, offering a narrative […]

The director of the new Resident Evil adaptation can't put down the controller: he has already completed the new installment twice

The director of the new adaptation of Resident Evil, Zach Cregger, has once again demonstrated his commitment to the franchise by completing the latest release, Resident Evil Requiem, on two occasions, according to a tweet from Deadline writer, Destiny Jackson.

Cregger, known for his work in horror films like Barbarian and Weapons, is ready to bring his unique vision to the series, which celebrates its 30th anniversary this week.

Can’t stop playing

In a conversation with Entertainment Weekly, Cregger revealed that his movie will depart from the iconic characters of the saga, offering a completely original narrative.

“When you see it, you’ll think, ‘this is very Zach,’” he noted. Despite the absence of these characters, Cregger assures that video game fans will not be disappointed. The production is receiving considerable creative freedom, and one of the producers has described the project as a “rollercoaster of relentless action.”

Meanwhile, Resident Evil Requiem has become the fastest video game release to reach six million copies sold within Capcom’s legendary series. The story follows Leon Kennedy and Grace Ashcroft on a chilling adventure through Raccoon City, promising an experience full of scares and plenty of action.

On the other hand, Jackson mentioned that Cregger stepped down from Resident Evil Village, calling it the “scariest” installment in the series. However, many players still believe that Resident Evil 7 holds its place as the most terrifying title, especially due to the unsettling monster from the Beneviento House that lingers in fans’ nightmares.

For those exploring the world of Resident Evil Requiem, the community has shared solutions for puzzles and safe codes, a helpful aid that enhances the gaming experience. With an ambitious blend of action and horror, fans are eager to see how Cregger will bring this new chapter to life on September 18.

Amazon Prime Video
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Author Chema Carvajal SarabiaPosted on March 16, 2026March 17, 2026Categories NewsTags Capcom, Grace Ashcroft, Leon Kennedy, películas de terror, Raccoon City, Resident Evil, Resident Evil Requiem, soluciones de rompecabezas, videogame, Zach Cregger

Resident Evil Requiem becomes the title in the franchise that reaches 6 million copies sold the fastest

With a recent launch on February 27, 2026, Resident Evil Requiem has caused a stir among horror fans and followers of the Capcom series. In its first hour, the game managed to reach an impressive record of 260,000 concurrent players on Steam, setting a new benchmark not only in terms of concurrency but also in sales, reaching six million units sold in just 17 days since its release. Shocking figures for the franchise Haruhiro Tsujimoto, president and COO of Capcom, highlighted this milestone in a public letter, stating that “global sales of […]

Resident Evil Requiem becomes the title in the franchise that reaches 6 million copies sold the fastest

With a recent launch on February 27, 2026, Resident Evil Requiem has caused a stir among horror fans and followers of the Capcom series.

In its first hour, the game managed to reach an impressive record of 260,000 concurrent players on Steam, setting a new benchmark not only in terms of concurrency, but also in sales, reaching six million units sold in just 17 days since its release.

Resident Evil Requiem has sold over 6 million units.

• Fastest in the series to reach this milestone
• 30th anniversary celebration coming March 22nd with 'various plans' to delight series fans

(via @Capcom) pic.twitter.com/TWoGbiFohJ

— KAMI (@Okami13_) March 16, 2026

Outrageous figures for the franchise

Haruhiro Tsujimoto, president and COO of Capcom, highlighted this milestone in a public letter, stating that “worldwide sales of Resident Evil Requiem, released on February 27, 2026, now exceed six million units, which is the fastest achievement in the series’ history.”

This initial success not only reflects the quality of the title but also the ongoing love of the community for the franchise. Critics have praised Resident Evil Requiem, describing it as “a masterpiece of the survival horror theater.”

According to statements from Koshi Nakanishi, the game’s director, Capcom has plans for ongoing support and additional content in the future. This includes a story expansion, a photo mode, and a new minigame, which promises to keep players’ interest in the long term.

As the series approaches its 30th anniversary on March 22, Capcom has indicated that they have various surprises prepared for fans, thus raising expectations around the celebration of this iconic saga.

As industry observers, it is not surprising to see Resident Evil Requiem succeed in such a short time. With a mix of intense action and a captivating narrative, the game has established itself as one of the most relevant titles of the year. If you haven’t tried it yet, be sure to check out our Resident Evil Requiem security codes to ease your progression in the game.

Steam
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Author Jesús BosquePosted on March 16, 2026March 17, 2026Categories Gaming, NewsTags aniversario de Resident Evil, Capcom, expansión de la historia, juego de horror, jugadores concurrentes, modo foto, Resident Evil Requiem, survival horror, ventas

Microsoft reveals new details about its next generation of consoles

At the recent Video Game Developers Conference, Microsoft presented early specifications of its upcoming console project, known as Project Helix. Although details are still limited, the company is committed to incorporating cutting-edge technologies that will shape the future of the next generation of consoles. A console powered by AI Driven by a custom AMD SoC, Project Helix will be designed in collaboration with the next generation of DirectX and FSR, promising a significant leap in graphical performance. According to Jason Ronald, vice president of Xbox, a “magnitude leap” in ray tracing capability is expected, […]

Microsoft reveals new details about its next generation of consoles

At the recent Video Game Developers Conference, Microsoft presented early specifications for its upcoming console project, known as Project Helix.

Although details are still limited, the company is committed to incorporating cutting-edge technologies that will shape the future of the next generation of consoles.

Xbox Project Helix | GDC 2026 Keynote:

▫️ Plays both Xbox and PC games
▫️ Test units will go out to developers starting in 2027
▫️ BC confirmed with all four Xbox generations
▫️ "New ways to play" iconic games coming later this year
▫️ Seamlesss cross-device play with a… pic.twitter.com/UUC6Uai5TS

— KAMI (@Okami13_) March 12, 2026

A console powered by AI

Powered by a custom AMD SoC, Project Helix will be designed in collaboration with the next generation of DirectX and FSR, promising a significant leap in graphical performance.

According to Jason Ronald, vice president of Xbox, a “magnitude leap” in ray tracing capability is expected, along with improvements in texture compression through artificial intelligence, which could result in a smaller installation size for games.

Ronald highlighted that these innovations will allow developers to load data directly from the SSD, thus reducing the dependence on RAM and improving resource efficiency during gameplay. The combination of technologies like DirectStorage and Zstd will facilitate data access and increase the operational capacity of systems.

The development kits for Project Helix will be sent to developers in 2027, suggesting that the full details and capabilities of the console will be available later. However, some analysts have pointed out that this project could be Microsoft’s last attempt to make its hardware business viable. “There is no one in this industry who believes there will be another Xbox if this next machine fails,” noted an industry expert.

With a strong investment in rendering and simulation technologies, Microsoft seeks to differentiate itself in a highly competitive market, trying to galvanize interest ahead of the console launch. Expectations are high, and the gaming community is closely watching the developments around Project Helix.

Xbox Game Pass
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Author Jesús BosquePosted on March 13, 2026March 16, 2026Categories Gaming, NewsTags Capcom, demo gratuita, Diana IA, enemigos mecánicos, Hugh astronauta, juego de ciencia ficción, mecánicas de juego, Pragmata, Sector Guard, Sketchbook

Capcom's new science fiction game reaches 2 million wishlists a month before its release

Capcom has reached an important milestone with its new science fiction game, Pragmata, which has led to two million players downloading the free demo titled “Sketchbook.” In this demo, players take control of Hugh, a human astronaut, and his AI companion, Diana, facing mechanical enemies in a lunar facility. Capcom has highlighted the enthusiasm generated by the game, noting that it has reached two million wish lists and downloads. Pragmata is already on its way to being a success. The demo offers 20 minutes of intense action and a varied combat system, […]

Capcom's new science fiction game reaches 2 million wishlists a month before its release

Capcom has reached an important milestone with its new science fiction game, Pragmata, whose interest has led to two million players downloading the free demo titled “Sketchbook”. In this demo, players take control of Hugh, a human astronaut, and his AI companion, Diana, facing mechanical enemies in a lunar facility. Capcom has highlighted the enthusiasm generated by the game, noting that it has reached two million wishlists and downloads.

Pragmata is on its way to being a success

The demo offers 20 minutes of intense action and a varied combat system that encourages experimentation through the use of various weapons and hacking upgrades. Facing enemies like the Walkers and the Watchers, in addition to a powerful Sector Guard, provides a clear sample of the game’s mechanics. Players can choose different combat strategies, allowing them to customize the gaming experience according to their preferences, whether using a controller or keyboard and mouse.

The end of the demo, which includes a confrontation against the Guard Sector, has been highlighted as one of the most exciting parts, where players can feel the power of the weapons and the hacking skill. However, the brief period of 20 minutes leaves many wanting more, creating expectations for the full game release.

With Pragmata, Capcom seems to be on track to capture the public’s attention, and the growing interest could indicate the start of a new successful franchise. However, uncertainty remains about how the game’s narratives and mechanics will develop in its final release.

Steam
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Author SoftonicPosted on March 13, 2026March 13, 2026Categories Gaming, NewsTags Capcom, demo gratuita, Diana IA, enemigos mecánicos, Hugh astronauta, juego de ciencia ficción, mecánicas de juego, Pragmata, Sector Guard, Sketchbook

The voice actor of Mega Man will not return for the new installment because Capcom does not want to deal with unions

Voice actor Ben Diskin, known for voicing Mega Man in the successful game Mega Man 11, has announced that he will not reprise the character in the upcoming title, Mega Man: Dual Override, scheduled for release in 2027. His decision is based on Capcom’s refusal to employ voice actors under a union contract, which has raised concerns in the voice acting community about the growing use of artificial intelligence in the video game industry. At Capcom, they don’t want to hear anything against unions Diskin expressed his discontent through […]

The voice actor of Mega Man will not return for the new installment because Capcom does not want to deal with unions

The voice actor Ben Diskin, known for voicing Mega Man in the successful game Mega Man 11, has announced that he will not reprise the character in the upcoming title, Mega Man: Dual Override, scheduled for release in 2027.

His decision is based on Capcom’s refusal to employ voice actors under a union contract, which has raised concerns in the voice acting community about the growing use of artificial intelligence in the video game industry.

Capcom doesn’t want to know anything about unions

Diskin expressed his discontent through a message on Bluesky, where he confirmed that he had been contacted to participate in the new installment of the game, but only under the condition of working without the protections offered by a union contract.

Although Capcom assured that there would be “AI protections” in his contract, Diskin was skeptical and highlighted the lack of a way to enforce those promises without a formal agreement with the SAG-AFTRA union.

The SAG-AFTRA had recently issued a “Do Not Work” order for Mega Man: Dual Override, indicating that Capcom had not initiated the necessary process to formalize an agreement with the union.

This situation occurs in a broader context, where the rise of artificial intelligence in the creative field has been a focal point in recent union negotiations, seeking to protect voice actors from exploitation and unauthorized use of their work.

Despite his decision, Diskin wished success to the development team of Mega Man: Dual Override, acknowledging the effort involved in creating a video game. In his final statement, he reflected on the importance of having a contract that ensures adequate protections for the industry and its artists, even considering the possibility of accepting a lower budget agreement, which Capcom rejected.

Steam
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Author Chema Carvajal SarabiaPosted on March 11, 2026March 12, 2026Categories Gaming, NewsTags actores de voz, AFTRA, Ben Diskin, Capcom, contrato sindical, industria de videojuegos, inteligencia artificial, Mega Man 11, Mega Man: Dual Override, protecciones de IA, SAG, SAG-AFTRA

Capcom has decided to reverse its most controversial decision regarding Resident Evil 4

Capcom has made the unexpected decision to remove the digital rights management (DRM) system Enigma Protector from the Resident Evil 4 remake, a move that has been well received by the gaming community. This update comes after a series of criticisms from fans, who noticed a negative impact on the …

Capcom has decided to reverse its most controversial decision regarding Resident Evil 4

Capcom has made the unexpected decision to remove the digital rights management (DRM) system Enigma Protector from the Resident Evil 4 remake, a move that has been well received by the gaming community.

This update comes after a series of criticisms from fans, who noticed a negative impact on the game’s performance following the implementation of Enigma Protector, which replaced the well-known Denuvo in a recent update.

You no longer have to worry about copy protection

According to reports from SteamDB, which monitors changes in titles on the Steam platform, the removal of Enigma Protector from Resident Evil 4 Remake has been confirmed.

This decision seems to have relieved many players, who had experienced significant performance drops; an analysis by Digital Foundry indicated that the game’s initial cutscene suffered a 40% reduction in performance compared to the previous version that included Denuvo, while playable scenes lost 20% in smoothness.

The situation has triggered an avalanche of positive reactions on social media, with players celebrating the potential improvement in their gaming experience. However, some users maintain a cautious attitude. Despite the removal of this problematic system, there is a possibility that Capcom may decide to reintroduce some form of DRM protection in the future.

The company has shown its intention to use such technologies in its most recent titles, as seen in the upcoming release of Resident Evil 9: Requiem, which continues to use Denuvo.

Fans are now wondering if this action marks the end of the Enigma Protector era in Capcom games, or if the company will implement a different protection system again. Time will tell, but for now, the retirement of Enigma Protector is a step that many consider positive.

Steam
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Author Jesús BosquePosted on March 4, 2026March 11, 2026Categories Gaming, NewsTags actualización de juego, Capcom, críticas de jugadores, Denuvo, DRM, Enigma Protector, experiencia de juego, rendimiento del juego, Resident Evil 4 Remake, Steam

Nvidia presents a new upscaling technology with an unreleased trailer for Resident Evil Requiem

At CES 2024, Nvidia has unveiled its latest innovation in upscaling technology, DLSS 4.5. This new version promises to elevate the visual quality and performance of video games to previously unattainable levels, allowing for rates of up to 300 fps in 4K with ray tracing enabled. The most striking demonstration of this technology was conducted in collaboration with Capcom, which showcased an exclusive trailer for its upcoming title, Resident Evil Requiem. Resident Evil more spectacular than ever This game is scheduled for release on February 27 for PlayStation 5, Xbox Series X/S, […]

Nvidia presents a new upscaling technology with an unreleased trailer for Resident Evil Requiem

As part of CES 2024, Nvidia has unveiled its latest innovation in upscaling technology, DLSS 4.5. This new version promises to elevate the visual quality and performance of video games to previously unattainable levels, allowing for rates of up to 300 fps in 4K with ray tracing enabled. The most striking demonstration of this technology was conducted in collaboration with Capcom, which showcased an exclusive trailer for its upcoming title, Resident Evil Requiem.

Resident Evil more spectacular than ever

This game, scheduled for release on February 27 for PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC, will feature the iconic character Leon S. Kennedy as the protagonist. The trailer highlights not only the gameplay and visual effects but also the capability of DLSS 4.5 to provide a realistic and immersive experience, transforming game effects and environments in real time.

One of the most notable features of DLSS 4.5 is its ability to adapt to the user’s hardware resources, resulting in a significant improvement in graphical performance. The first days of its release will be accompanied by over 70 compatible titles, with the promise that more will be added throughout the year. This wide compatibility suggests that the impact of DLSS 4.5 could extend to a considerable number of games in the industry.

With the arrival of this new technology, PC gamers will be able to enjoy an enhanced gaming experience, where realism and image fluidity are priorities. CES 2024 has served as an ideal platform to highlight Nvidia’s capabilities in the gaming field, generating expectations about how it will change the way video games are designed and played in the future.

Steam
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Author Jesús BosquePosted on January 8, 2026January 10, 2026Categories Gaming, NewsTags Capcom, CES 2024, juegos compatibles, Leon S. Kennedy, mejora en rendimiento gráfico, Nvidia DLSS 4.5, Resident Evil, Resident Evil 9, Resident Evil Requiem, tasa de fps, tecnología de reescalado, trazado de rayos, videojuegos 4K

Mike Tyson took almost 30 years to discover that an iconic video game character was inspired by him

The iconic video game Street Fighter II, released in 1991, not only revolutionized the video game industry but also became a cultural phenomenon, filled with nods and references to characters from popular culture. Among these, Fei Long, a representation of Bruce Lee, and Balrog, a character representing Mike Tyson, stand out clearly. The latter, originally known as Mike Bison, had to change his name in the international version of the game to avoid legal conflicts with the famous boxer. It was literally him, but fictionalized As Mike Tyson rose to worldwide fame after becoming the […]

Mike Tyson took almost 30 years to discover that an iconic video game character was inspired by him

The iconic video game Street Fighter II, released in 1991, not only revolutionized the video game industry but also became a cultural phenomenon, filled with nods and references to characters from popular culture. Among these, Fei Long, a representation of Bruce Lee, and Balrog, a character representing Mike Tyson, stand out clearly. The latter, originally known as Mike Bison, had to change his name in the international version of the game to avoid legal conflicts with the famous boxer.

It was literally him, but fictionalized

As Mike Tyson rose to worldwide fame after becoming the youngest heavyweight champion in 1986, his influence was felt in multiple areas, including video games. Capcom’s decision to modify the names and characteristics of some characters to fit the perception of the Western market was key to the success of Street Fighter II. Thus, Balrog became a symbol of fighting video games, although his connection to Tyson remained hidden for nearly three decades.

Interestingly, it was in 2019 when Tyson, during an appearance on an ESPN Esports program, discovered the existence of Balrog. This singular moment revealed the connection between the boxer and the character, surprising both Tyson and the fans. Balrog’s story not only highlights Capcom’s clever localization strategy but also underscores Tyson’s enduring presence in the world of video games, where he has appeared in several iconic titles such as Punch Out! and sequels of Fight Night.

As of today, Balrog is still considered the archetype of boxers in most fighting games, further solidifying Tyson’s legacy in gamer culture. With his recent recognition as part of the saga, the circle between the boxing icon and the Street Fighter II character is notably closed.

Steam
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Author SoftonicPosted on December 18, 2025December 18, 2025Categories Gaming, NewsTags Balrog, Capcom, Fei Long, Fenómeno cultural, localización de videojuegos, mike tyson, personajes icónicos, referencias culturales, street fighter II, videojuegos de lucha

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