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Microsoft reveals new details about its next generation of consoles

At the recent Video Game Developers Conference, Microsoft presented early specifications of its upcoming console project, known as Project Helix. Although details are still limited, the company is committed to incorporating cutting-edge technologies that will shape the future of the next generation of consoles. A console powered by AI Driven by a custom AMD SoC, Project Helix will be designed in collaboration with the next generation of DirectX and FSR, promising a significant leap in graphical performance. According to Jason Ronald, vice president of Xbox, a “magnitude leap” in ray tracing capability is expected, […]

Microsoft reveals new details about its next generation of consoles

At the recent Video Game Developers Conference, Microsoft presented early specifications for its upcoming console project, known as Project Helix.

Although details are still limited, the company is committed to incorporating cutting-edge technologies that will shape the future of the next generation of consoles.

Xbox Project Helix | GDC 2026 Keynote:

▫️ Plays both Xbox and PC games
▫️ Test units will go out to developers starting in 2027
▫️ BC confirmed with all four Xbox generations
▫️ "New ways to play" iconic games coming later this year
▫️ Seamlesss cross-device play with a… pic.twitter.com/UUC6Uai5TS

— KAMI (@Okami13_) March 12, 2026

A console powered by AI

Powered by a custom AMD SoC, Project Helix will be designed in collaboration with the next generation of DirectX and FSR, promising a significant leap in graphical performance.

According to Jason Ronald, vice president of Xbox, a “magnitude leap” in ray tracing capability is expected, along with improvements in texture compression through artificial intelligence, which could result in a smaller installation size for games.

Ronald highlighted that these innovations will allow developers to load data directly from the SSD, thus reducing the dependence on RAM and improving resource efficiency during gameplay. The combination of technologies like DirectStorage and Zstd will facilitate data access and increase the operational capacity of systems.

The development kits for Project Helix will be sent to developers in 2027, suggesting that the full details and capabilities of the console will be available later. However, some analysts have pointed out that this project could be Microsoft’s last attempt to make its hardware business viable. “There is no one in this industry who believes there will be another Xbox if this next machine fails,” noted an industry expert.

With a strong investment in rendering and simulation technologies, Microsoft seeks to differentiate itself in a highly competitive market, trying to galvanize interest ahead of the console launch. Expectations are high, and the gaming community is closely watching the developments around Project Helix.

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Author Jesús BosquePosted on March 13, 2026March 16, 2026Categories Gaming, NewsTags Capcom, demo gratuita, Diana IA, enemigos mecánicos, Hugh astronauta, juego de ciencia ficción, mecánicas de juego, Pragmata, Sector Guard, Sketchbook

Capcom's new science fiction game reaches 2 million wishlists a month before its release

Capcom has reached an important milestone with its new science fiction game, Pragmata, which has led to two million players downloading the free demo titled “Sketchbook.” In this demo, players take control of Hugh, a human astronaut, and his AI companion, Diana, facing mechanical enemies in a lunar facility. Capcom has highlighted the enthusiasm generated by the game, noting that it has reached two million wish lists and downloads. Pragmata is already on its way to being a success. The demo offers 20 minutes of intense action and a varied combat system, […]

Capcom's new science fiction game reaches 2 million wishlists a month before its release

Capcom has reached an important milestone with its new science fiction game, Pragmata, whose interest has led to two million players downloading the free demo titled “Sketchbook”. In this demo, players take control of Hugh, a human astronaut, and his AI companion, Diana, facing mechanical enemies in a lunar facility. Capcom has highlighted the enthusiasm generated by the game, noting that it has reached two million wishlists and downloads.

Pragmata is on its way to being a success

The demo offers 20 minutes of intense action and a varied combat system that encourages experimentation through the use of various weapons and hacking upgrades. Facing enemies like the Walkers and the Watchers, in addition to a powerful Sector Guard, provides a clear sample of the game’s mechanics. Players can choose different combat strategies, allowing them to customize the gaming experience according to their preferences, whether using a controller or keyboard and mouse.

The end of the demo, which includes a confrontation against the Guard Sector, has been highlighted as one of the most exciting parts, where players can feel the power of the weapons and the hacking skill. However, the brief period of 20 minutes leaves many wanting more, creating expectations for the full game release.

With Pragmata, Capcom seems to be on track to capture the public’s attention, and the growing interest could indicate the start of a new successful franchise. However, uncertainty remains about how the game’s narratives and mechanics will develop in its final release.

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Author SoftonicPosted on March 13, 2026March 13, 2026Categories Gaming, NewsTags Capcom, demo gratuita, Diana IA, enemigos mecánicos, Hugh astronauta, juego de ciencia ficción, mecánicas de juego, Pragmata, Sector Guard, Sketchbook

The voice actor of Mega Man will not return for the new installment because Capcom does not want to deal with unions

Voice actor Ben Diskin, known for voicing Mega Man in the successful game Mega Man 11, has announced that he will not reprise the character in the upcoming title, Mega Man: Dual Override, scheduled for release in 2027. His decision is based on Capcom’s refusal to employ voice actors under a union contract, which has raised concerns in the voice acting community about the growing use of artificial intelligence in the video game industry. At Capcom, they don’t want to hear anything against unions Diskin expressed his discontent through […]

The voice actor of Mega Man will not return for the new installment because Capcom does not want to deal with unions

The voice actor Ben Diskin, known for voicing Mega Man in the successful game Mega Man 11, has announced that he will not reprise the character in the upcoming title, Mega Man: Dual Override, scheduled for release in 2027.

His decision is based on Capcom’s refusal to employ voice actors under a union contract, which has raised concerns in the voice acting community about the growing use of artificial intelligence in the video game industry.

Capcom doesn’t want to know anything about unions

Diskin expressed his discontent through a message on Bluesky, where he confirmed that he had been contacted to participate in the new installment of the game, but only under the condition of working without the protections offered by a union contract.

Although Capcom assured that there would be “AI protections” in his contract, Diskin was skeptical and highlighted the lack of a way to enforce those promises without a formal agreement with the SAG-AFTRA union.

The SAG-AFTRA had recently issued a “Do Not Work” order for Mega Man: Dual Override, indicating that Capcom had not initiated the necessary process to formalize an agreement with the union.

This situation occurs in a broader context, where the rise of artificial intelligence in the creative field has been a focal point in recent union negotiations, seeking to protect voice actors from exploitation and unauthorized use of their work.

Despite his decision, Diskin wished success to the development team of Mega Man: Dual Override, acknowledging the effort involved in creating a video game. In his final statement, he reflected on the importance of having a contract that ensures adequate protections for the industry and its artists, even considering the possibility of accepting a lower budget agreement, which Capcom rejected.

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Author Chema Carvajal SarabiaPosted on March 11, 2026March 12, 2026Categories Gaming, NewsTags actores de voz, AFTRA, Ben Diskin, Capcom, contrato sindical, industria de videojuegos, inteligencia artificial, Mega Man 11, Mega Man: Dual Override, protecciones de IA, SAG, SAG-AFTRA

Capcom has decided to reverse its most controversial decision regarding Resident Evil 4

Capcom has made the unexpected decision to remove the digital rights management (DRM) system Enigma Protector from the Resident Evil 4 remake, a move that has been well received by the gaming community. This update comes after a series of criticisms from fans, who noticed a negative impact on the …

Capcom has decided to reverse its most controversial decision regarding Resident Evil 4

Capcom has made the unexpected decision to remove the digital rights management (DRM) system Enigma Protector from the Resident Evil 4 remake, a move that has been well received by the gaming community.

This update comes after a series of criticisms from fans, who noticed a negative impact on the game’s performance following the implementation of Enigma Protector, which replaced the well-known Denuvo in a recent update.

You no longer have to worry about copy protection

According to reports from SteamDB, which monitors changes in titles on the Steam platform, the removal of Enigma Protector from Resident Evil 4 Remake has been confirmed.

This decision seems to have relieved many players, who had experienced significant performance drops; an analysis by Digital Foundry indicated that the game’s initial cutscene suffered a 40% reduction in performance compared to the previous version that included Denuvo, while playable scenes lost 20% in smoothness.

The situation has triggered an avalanche of positive reactions on social media, with players celebrating the potential improvement in their gaming experience. However, some users maintain a cautious attitude. Despite the removal of this problematic system, there is a possibility that Capcom may decide to reintroduce some form of DRM protection in the future.

The company has shown its intention to use such technologies in its most recent titles, as seen in the upcoming release of Resident Evil 9: Requiem, which continues to use Denuvo.

Fans are now wondering if this action marks the end of the Enigma Protector era in Capcom games, or if the company will implement a different protection system again. Time will tell, but for now, the retirement of Enigma Protector is a step that many consider positive.

Steam
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Author Jesús BosquePosted on March 4, 2026March 11, 2026Categories Gaming, NewsTags actualización de juego, Capcom, críticas de jugadores, Denuvo, DRM, Enigma Protector, experiencia de juego, rendimiento del juego, Resident Evil 4 Remake, Steam

Nvidia presents a new upscaling technology with an unreleased trailer for Resident Evil Requiem

At CES 2024, Nvidia has unveiled its latest innovation in upscaling technology, DLSS 4.5. This new version promises to elevate the visual quality and performance of video games to previously unattainable levels, allowing for rates of up to 300 fps in 4K with ray tracing enabled. The most striking demonstration of this technology was conducted in collaboration with Capcom, which showcased an exclusive trailer for its upcoming title, Resident Evil Requiem. Resident Evil more spectacular than ever This game is scheduled for release on February 27 for PlayStation 5, Xbox Series X/S, […]

Nvidia presents a new upscaling technology with an unreleased trailer for Resident Evil Requiem

As part of CES 2024, Nvidia has unveiled its latest innovation in upscaling technology, DLSS 4.5. This new version promises to elevate the visual quality and performance of video games to previously unattainable levels, allowing for rates of up to 300 fps in 4K with ray tracing enabled. The most striking demonstration of this technology was conducted in collaboration with Capcom, which showcased an exclusive trailer for its upcoming title, Resident Evil Requiem.

Resident Evil more spectacular than ever

This game, scheduled for release on February 27 for PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC, will feature the iconic character Leon S. Kennedy as the protagonist. The trailer highlights not only the gameplay and visual effects but also the capability of DLSS 4.5 to provide a realistic and immersive experience, transforming game effects and environments in real time.

One of the most notable features of DLSS 4.5 is its ability to adapt to the user’s hardware resources, resulting in a significant improvement in graphical performance. The first days of its release will be accompanied by over 70 compatible titles, with the promise that more will be added throughout the year. This wide compatibility suggests that the impact of DLSS 4.5 could extend to a considerable number of games in the industry.

With the arrival of this new technology, PC gamers will be able to enjoy an enhanced gaming experience, where realism and image fluidity are priorities. CES 2024 has served as an ideal platform to highlight Nvidia’s capabilities in the gaming field, generating expectations about how it will change the way video games are designed and played in the future.

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Author Jesús BosquePosted on January 8, 2026January 10, 2026Categories Gaming, NewsTags Capcom, CES 2024, juegos compatibles, Leon S. Kennedy, mejora en rendimiento gráfico, Nvidia DLSS 4.5, Resident Evil, Resident Evil 9, Resident Evil Requiem, tasa de fps, tecnología de reescalado, trazado de rayos, videojuegos 4K

Mike Tyson took almost 30 years to discover that an iconic video game character was inspired by him

The iconic video game Street Fighter II, released in 1991, not only revolutionized the video game industry but also became a cultural phenomenon, filled with nods and references to characters from popular culture. Among these, Fei Long, a representation of Bruce Lee, and Balrog, a character representing Mike Tyson, stand out clearly. The latter, originally known as Mike Bison, had to change his name in the international version of the game to avoid legal conflicts with the famous boxer. It was literally him, but fictionalized As Mike Tyson rose to worldwide fame after becoming the […]

Mike Tyson took almost 30 years to discover that an iconic video game character was inspired by him

The iconic video game Street Fighter II, released in 1991, not only revolutionized the video game industry but also became a cultural phenomenon, filled with nods and references to characters from popular culture. Among these, Fei Long, a representation of Bruce Lee, and Balrog, a character representing Mike Tyson, stand out clearly. The latter, originally known as Mike Bison, had to change his name in the international version of the game to avoid legal conflicts with the famous boxer.

It was literally him, but fictionalized

As Mike Tyson rose to worldwide fame after becoming the youngest heavyweight champion in 1986, his influence was felt in multiple areas, including video games. Capcom’s decision to modify the names and characteristics of some characters to fit the perception of the Western market was key to the success of Street Fighter II. Thus, Balrog became a symbol of fighting video games, although his connection to Tyson remained hidden for nearly three decades.

Interestingly, it was in 2019 when Tyson, during an appearance on an ESPN Esports program, discovered the existence of Balrog. This singular moment revealed the connection between the boxer and the character, surprising both Tyson and the fans. Balrog’s story not only highlights Capcom’s clever localization strategy but also underscores Tyson’s enduring presence in the world of video games, where he has appeared in several iconic titles such as Punch Out! and sequels of Fight Night.

As of today, Balrog is still considered the archetype of boxers in most fighting games, further solidifying Tyson’s legacy in gamer culture. With his recent recognition as part of the saga, the circle between the boxing icon and the Street Fighter II character is notably closed.

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Author SoftonicPosted on December 18, 2025December 18, 2025Categories Gaming, NewsTags Balrog, Capcom, Fei Long, Fenómeno cultural, localización de videojuegos, mike tyson, personajes icónicos, referencias culturales, street fighter II, videojuegos de lucha

It is confirmed that Resident Evil Requiem will have two main characters

Leon S. Kennedy, one of the most iconic characters in the Resident Evil universe, will return as the protagonist in the upcoming title of the series, Resident Evil Requiem, scheduled for release on February 27, 2026. This announcement, although it was an open secret, has been confirmed by director Akifumi Nakanishi, who has detailed the fundamental role Leon will play throughout the plot. The gameplay will be distributed equally The gameplay of Resident Evil Requiem will be divided almost equally between Leon and Grace Ashcroft, the other protagonist. Grace’s sections will focus on horror […]

It is confirmed that Resident Evil Requiem will have two main characters

Leon S. Kennedy, one of the most iconic characters in the Resident Evil universe, will return as the protagonist in the upcoming title of the series, Resident Evil Requiem, scheduled for release on February 27, 2026. This announcement, although it was an open secret, has been confirmed by director Akifumi Nakanishi, who has detailed the fundamental role that Leon will play throughout the plot.

Gameplay will be distributed equally

The gameplay of Resident Evil Requiem will be almost evenly divided between Leon and Grace Ashcroft, the other protagonist. Grace’s sections will focus on pure horror, while Leon’s will be oriented towards intense and spectacular action. This duality will allow players to experience a unique pace in the game, alternating between moments of anxiety and tension with more dynamic combat sequences.

In terms of gameplay, Leon will have a new repertoire of skills and an innovative combat system that will combine melee actions with the use of firearms, similar to what fans saw in Resident Evil 4. Nakanishi has emphasized that, although diverse gameplay experiences will be presented, the narrative will be unique and will develop cohesively, alternating between the two characters as the story progresses.

Although there will be moments when Leon and Grace cross paths, Nakanishi has indicated that it will not be the norm. Grace will show her fearful character, while Leon, as a veteran hardened by multiple battles, will face the creatures that threaten his world without hesitation. This mix of personalities will allow players to experience two distinct experiences within the same title, avoiding the saturation of constant tension and offering moments of action with Leon at the forefront.

Steam
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Author SoftonicPosted on December 16, 2025December 16, 2025Categories Gaming, NewsTags Akifumi Nakanishi, Capcom, Grace Ashcroft, Leon S. Kennedy, Resident Evil, resident evil 4, Resident Evil Requiem

Capcom claims that it wants to bring back three of its flagship franchises

Capcom has presented a report highlighting its financial growth, showing 12 years of increase in operating profit and 40 years of steady expansion in the video game industry. In a context where competition is fierce, the Japanese company emphasizes the need to expand its production to remain competitive, citing the franchises Mega Man, Devil May Cry, and Ace Attorney as high-value properties that should receive new releases, remakes, and adaptations to new platforms. 12 years of success for the Japanese company In statements from Capcom’s COO, Haruhiro Tsujimoto, the goal is emphasized […]

Capcom claims that it wants to bring back three of its flagship franchises

Capcom has presented a report highlighting its financial growth, showing 12 years of increase in operating profit and 40 years of steady expansion in the video game industry. In a context where competition is fierce, the Japanese company emphasizes the need to expand its production to remain competitive, citing the franchises Mega Man, Devil May Cry, and Ace Attorney as high-value properties that should receive new releases, remakes, and adaptations to new platforms.

12 years of success for the Japanese company

In statements from Capcom’s COO, Haruhiro Tsujimoto, the goal of improving the user base and performance through strengthening “brand power” and fan loyalty is emphasized. Tsujimoto notes that “Capcom has a wealth of popular brands globally” and aims to expand this follower base by introducing new titles and updated versions of its most beloved franchises.

Although these IP lines are not inactive, their release frequency does not compare to that of their most successful titles, such as Monster Hunter and Resident Evil. Recently, Capcom has released some Ace Attorney games and Mega Man spin-offs in retro collections, but the general perception is that a consistent pace has not been maintained to meet fan expectations. This situation may change positively, as there is optimism about the return to popularity of grid-based JRPGs, which could herald a new era for these series.

In summary, although the report is presented in a financial and formal tone, the news of new releases and the renewed interest in its classic franchises is a reason for hope for fans. Capcom followers could find themselves in an exciting period if the company’s intentions translate into concrete results.

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Author Jesús BosquePosted on December 12, 2025December 15, 2025Categories Gaming, NewsTags 12 años de incremento en el beneficio operativo, 40 años de expansión, Ace Attorney, Capcom, COO, Devil May Cry, Haruhiro Tsujimoto, jrpg, mega man, Mega Man 11, spin-off

They discovered this lost game just over a month ago and have already translated it into English

The Splatterhouse video game series, known for its gothic horror approach, has taken an unexpected turn with the discovery of a playable ROM of an unreleased title: Splatterhouse: World. Originally scheduled for release in 1993 for the Famicom, this dark JRPG was finally presented to the public in October 2023, placing special emphasis on its rarity within the genre. A particularly unique spinoff This title, which combines JRPG mechanics with terrifying elements, sparks the interest of fans due to the scarcity of horror-themed role-playing games at that time, being Capcom’s […]

They discovered this lost game just over a month ago and have already translated it into English

The Splatterhouse video game series, known for its gothic horror approach, has taken an unexpected turn with the discovery of a playable ROM of an unreleased title: Splatterhouse: World. Originally scheduled for release in 1993 for the Famicom, this dark JRPG was finally presented to the public in October 2023, placing special emphasis on its rarity within the genre.

A very particular spinoff

This title, which combines JRPG mechanics with terrifying elements, piques the interest of fans due to the scarcity of horror-themed role-playing games at that time, with Capcom’s Sweet Home being one of the few notable examples. The story behind Splatterhouse: World is intriguing, as a promotional video that circulated among retailers in 1992 indicated that the game was very close to its official release, but it was canceled for reasons still unknown.

The release of the ROM on October 31 was a turning point for fans, who quickly mobilized to translate the game into English. This task was carried out by the Aeon Genesis group, allowing non-Japanese players to now enjoy this piece of video game history. The translation, completed in record time after the release of the ROM, has generated a stir in the Splatterhouse fan community.

Despite the fact that the series has fallen somewhat into obscurity, its legacy remains alive thanks to a small but dedicated community of fans. These enthusiasts not only value the game’s story, but also strive to revive the franchise as much as possible. It tells a context in which Splatterhouse: World, despite its unknown trajectory, has found a way into modern life.

Steam
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Author SoftonicPosted on December 4, 2025December 4, 2025Categories Gaming, NewsTags Aeon Genesis, Capcom, Famicom, jrpg, juego perdido, NES, retro, ROM, Splatterhouse, Splatterhouse: World, Sweet Home, traducción, videojuego retro

Dragon's Dogma 2 is one of the most divisive games in recent years, it has reached a tremendous sales milestone

Dragon’s Dogma 2 has reached a significant milestone by selling 4 million copies since its launch in November 2023. This number, while lower than other standout titles from Capcom, represents half of the total sales of the original game in its 11 years of existence, a remarkable achievement in just one year. The originality and charming design of the previous Dragon’s Dogma, which cultivated a fervent cult following, seem to have recaptured attention with its sequel. A tremendously original game The success of the original game was boosted by its expansion, Dark Arisen, which […]

Dragon's Dogma 2 is one of the most divisive games in recent years, it has reached a tremendous sales milestone

Dragon’s Dogma 2 has reached a significant milestone by selling 4 million copies since its release in November 2023. This number, while lower than other standout titles from Capcom, represents half of the total sales of the original game in its 11 years of existence, a remarkable achievement in just one year. The originality and charming design of the previous Dragon’s Dogma, which cultivated a fervent cult following, seem to have captured attention again with its sequel.

A tremendously original game

The success of the original game was driven by its expansion, Dark Arisen, which revitalized its content and turned it into a cult classic. Now, players are wondering if Dragon’s Dogma 2 will receive a similar expansion in the future. However, the departure of Hideaki Itsuno, director of both installments, shortly after the release of the sequel raises doubts about the development of possible additional content. Nevertheless, Kento Kinoshita, who designed Dragon’s Dogma 2, could take on the challenge if Capcom decides to move in this direction.

The game has received mixed reviews, especially due to technical issues in its PC version and controversies surrounding the microtransactions that have affected the user experience. However, despite these challenges, Dragon’s Dogma 2 has been able to establish a solid fan base, thanks to its ambition and the innovations it offers compared to its predecessor.

In terms of sales, the performance of Dragon’s Dogma 2 has been overshadowed by Monster Hunter Wilds, which has sold over 10 million copies since its release in February 2023. With this in mind, although the future of Dragon’s Dogma 2 and potential expansions is uncertain, the initial success has kept the conversation about this title and its future development alive, which may still surprise the gaming community.

Steam
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Author SoftonicPosted on November 21, 2025November 21, 2025Categories Gaming, NewsTags 4 millones de copias, Capcom, Dark Arisen, Dragon's Dogma, Hideaki ITsuno, Kento Kinoshita, Monster Hunter Wilds

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