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Diablo IV promises you a lot of extra content if you pre-order its new expansion

Diablo IV has revealed its upcoming expansion, Lord of Hatred, during The Game Awards 2025, scheduled for release on April 28. This new installment includes Mephisto as the main villain, a long-awaited return for fans of the saga. However, the most notable appeal is the introduction of two new classes, one of which is the paladin, a character that has been highly anticipated since its appearance in Diablo II. A reservation not without problems The reservation for the expansion offers players the opportunity to access the paladin early, a strategy that has sparked debate […]

Diablo IV promises you a lot of extra content if you pre-order its new expansion

Diablo IV has revealed its upcoming expansion, Lord of Hatred, during The Game Awards 2025, scheduled for release on April 28. This new installment features Mephisto as the main villain, a highly anticipated return for fans of the saga. However, the most notable attraction is the introduction of two new classes, one of which is the paladin, a character that has been highly anticipated since its appearance in Diablo II.

A reservation not without problems

The expansion reserve offers players the opportunity to access the paladin early, a strategy that has sparked debate about the ethics of exclusive content for pre-purchase. Some critics suggest that Blizzard is using this method as a tactic to boost reservations and justify positive financial results. This type of practice is not new in the industry, as titles like Destiny 2 and World of Warcraft have implemented similar incentives, although the scale of Blizzard’s strategy seems more ambitious.

The content offered as an incentive, especially playable classes and progression systems, carries significant weight compared to the cosmetic items that are often offered. Players tend to feel psychological pressure when they see others enjoying new content, which can result in an increase in expansion purchases. It is a phenomenon that generates “fear of missing out” (FOMO) in the gaming community, which can lead many to rush to make their reservation.

Despite the criticism, some argue that the inclusion of meaningful content, such as the paladin, represents real value for players who generally already plan to purchase the expansion. This approach, although controversial, reflects a growing trend in the video game market and raises questions about the future of content release strategies in the industry.

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Author Jesús BosquePosted on January 20, 2026January 21, 2026Categories Gaming, NewsTags contenido exclusivo, destiny 2, diablo iv, estrategias de lanzamiento, expansión de Diablo IV, FOMO en videojuegos, Lord of Hatred, Mefisto, paladín Diablo IV, reservas Diablo IV

'Destiny 2' has found its lifeline in 'Star Wars'

Bungie is implementing drastic changes in Destiny 2, seeking to improve the game with 100% bonuses to attract its declining user base. These changes are part of a broader effort by the studio, which has acknowledged that previous decisions were not well received by the community. The response to these challenges includes new content that will arrive with the Star Wars-themed expansion, Renegades, which will be released on December 2nd. The Star Wars destination The new expansion will feature gameplay activities such as Smuggling, Bounty Hunt, and Sabotage, and will take place in […]

'Destiny 2' has found its lifeline in 'Star Wars'

Bungie is implementing drastic changes in Destiny 2, seeking to improve the game with 100% bonuses to attract its declining user base. These changes are part of a broader effort by the studio, which has acknowledged that previous decisions were not well received by the community. The response to these challenges includes new content that will arrive with the Star Wars-themed expansion, Renegades, which will be released on December 2nd.

The destination of Star Wars

The new expansion will feature gameplay activities such as Smuggling, Bounty Hunt, and Sabotage, and will take place in maps inspired by the Star Wars universe, including environments from Europe, Mars, and Venus. According to Bungie’s narrative director, Alison Lührs, it is essential that Renegades integrates coherently into the overall narrative of the game, avoiding the perception of being secondary content.

Players will be able to unlock new skills specific to the expansion, which will replace existing skills and will be available in certain game modes. This decision has raised some concerns among players, who fear that the idea of “borrowed power” seen in other live service games will be repeated.

The narrative of Renegades will revolve around a team of Guardians under the direction of The Drifter, who will undertake missions for various criminal syndicates, facing a new faction of the Cabal Empire called Barant. The expansion will also include new weapons such as the Praxic Swords, which replace the traditional swords in the game.

As Bungie navigates the complex landscape of community feedback and expectations, many are wondering if the studio will stick to its current design approach or consider a completely new change, a decision that may not be clarified until 2026 when a new roadmap is expected. In the meantime, the community hopes that Renegades will offer a revitalizing experience in the Destiny 2 universe.

Author AgenciasPosted on November 26, 2025November 26, 2025Categories NewsTags destiny 2, Star Wars

Nexon has used AI for the ads of one of its games and the community has turned against them

The controversy has struck The First Descendant again, a looter shooter game developed by Nexon, following the company’s decision to use AI-generated ads that mimic real people. This strategy has divided the content creator community, who feel betrayed by the choice to resort to AI instead of relying on their own members. With over 8,800 creators signed up for Nexon Creators, many claim that this approach is a direct slight to the community that could have given an authentic voice to the game. A game […]

Nexon has used AI for the ads of one of its games and the community has turned against them

The controversy has struck again at The First Descendant, a looter shooter game developed by Nexon, following the company’s decision to use AI-generated ads that mimic real people. This strategy has divided the content creator community, who feel betrayed by the choice to resort to AI instead of relying on their own members. With over 8,800 creators signed up for Nexon Creators, many claim that this approach is a direct slight to the community that could have given an authentic voice to the game.

A Game on the Tightrope

The ads, which have been criticized for their evident quality issues, such as faulty lip-syncing and unnatural voices, have gone viral on platforms like TikTok. Some users, like a prominent Redditor named iHardlyTriHard, have pointed out that in their search for these clips, they found several samples in a matter of minutes. Concern has grown in the community, where some believe that these ads could drive away potential players, generating distrust towards the product they are trying to promote.

Additionally, The First Descendant is not new to the realm of controversy. At its launch, the game had to remove several icons accused of copying Destiny 2 after a wave of negative reactions. This previous story has further fueled the debate about the ethics of using AI in the promotion of video games, with voices from the industry such as a former head of PlayStation comparing its impact to that of Excel on public accountants, highlighting the need for technical skill in creating authentic content.

As the discussion about the use of artificial intelligence in video game marketing continues, many are wondering if The First Descendant will be able to regain the trust of its fan base after this controversy.

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Author SoftonicPosted on August 18, 2025August 18, 2025Categories Gaming, NewsTags Destiny, destiny 2, iHardlyTriHard, Nexon, Nexon Creators, Playstation, The First Descendant, tiktok

The new expansion of Destiny 2 launches with disappointing numbers for Bungie

This week, Bungie has released Destiny 2: The Edge of Fate, an expansion that begins a new saga for the popular action role-playing game. However, the reception has been mixed, with player activity clearly being significantly lower than in previous expansions. According to data from SteamDB, the game reached a peak of 99,120 concurrent players at its debut, a figure that falls short compared to the peak of 314,000 players recorded during the launch of The Final Shape last June. Is this the beginning of the end? The criticism towards The Edge of Fate […]

The new expansion of Destiny 2 launches with disappointing numbers for Bungie

This week, Bungie has released Destiny 2: The Edge of Fate, an expansion that begins a new saga for the popular action role-playing game. However, the reception has been mixed, with player activity noticeably below that of previous expansions. According to data from SteamDB, the game reached a peak of 99,120 concurrent players at its debut, a figure that falls short compared to the peak of 314,000 players recorded during the launch of The Final Shape last June.

Is it the beginning of the end?

The criticisms of The Edge of Fate present a varied analysis; while many players believe that the campaign has interesting elements, they also express dissatisfaction with aspects such as the interface and progression systems. The new star map that replaces the world map has been received negatively, with users pointing out that the existing system had greater appeal and charisma. Additionally, the implementation of a transformation mechanic has divided the community: while some support it, others see it as a missed opportunity.

Bungie faces internal challenges, including layoffs and criticism regarding the development of other projects like Marathon, which has impacted the marketing of this new expansion. The studio’s focus for this year includes the release of two annual downloadable content batches and experimentation with new narrative mechanics, suggesting that significant changes will be attempted in the near future.

Despite the criticism, some players have begun to enjoy the content, appreciating the narrative shift towards cosmic mysteries and a less clear-cut villain focus. However, the future of the saga will depend on how Bungie addresses the community’s concerns and the quality of upcoming releases.

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Author SoftonicPosted on July 18, 2025July 18, 2025Categories Gaming, NewsTags Bungie, Destiny, destiny 2, Destiny 2: The Edge of Fate, Marathon, Playstation, The Final Shape

Destiny fans receive the best possible gift: the game expansions for free for a limited time

From July 8 to July 22, all players will have the opportunity to explore the vast universe of Destiny 2 at no cost, as Bungie has announced an open access period that includes all available expansions and episodes. This initiative, which extends to platforms such as PlayStation, Xbox, Steam, Microsoft Store, and Epic Games Store, aims to attract both new players and those who are still hesitant to purchase paid content. According to Bungie, the game improves a lot with friends. Additionally, during this period, the three current episodes will be free until the […]

Destiny fans receive the best possible gift: the game expansions for free for a limited time

From July 8 to July 22, all players will have the opportunity to explore the vast universe of Destiny 2 at no cost, as Bungie has announced an open access period that includes all available expansions and episodes. This initiative, which extends to platforms such as PlayStation, Xbox, Steam, Microsoft Store, and Epic Games Store, aims to attract both new players and those who are still hesitant to purchase paid content.

With friends, the game improves a lot, according to Bungie

Additionally, during this period, the three current episodes will be free until July 15, allowing players to immerse themselves in the full experience of the title. Bungie suggests that one of the best ways to enjoy this access is by playing in a group, encouraging players to invite friends who may be interested in joining the adventure.

One week before this offer ends, on July 15, the new expansion The Edge of Fate will be launched, which promises to be the most significant change in the game since its release. This expansion presents itself as an opportunity to renew interest in the title, especially at a time of year when many players have more free time.

Players who take advantage of this promotion will retain all coins, gear, titles, and cosmetics earned during the open access, even if they decide not to purchase the expansions later. Currently, expansion packs are available with discounts of up to 92% on Steam, which adds an additional incentive for those considering fully diving into Destiny 2.

With this strategy, Bungie aims not only to attract new users, but also to strengthen the player community, creating an environment where collaboration and joint exploration are the main focus. Without a doubt, this is an excellent opportunity to experience one of the most popular games today.

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Author SoftonicPosted on July 11, 2025July 11, 2025Categories Gaming, NewsTags Bungie, destiny 2, Epic Game Store, juegos gratuitos, Microsoft Store, Playstation, Steam, Xbox

Bungie announces the date of the new Destiny 2 expansion amid great skepticism from its community

On July 15, Bungie will release the Edge of Fate expansion for Destiny 2, on a date that has been eagerly awaited by the player community. During a recent presentation, Bungie showcased key features such as World Levels and The Portal, a new interface format that groups the most relevant activities in the game and allows players to adjust the difficulty and associated rewards. The Destiny 2 community is not happy with Bungie. A new activity inspired by the horde mode, similar to Escalation Protocol, will be included, although no visual material was shown to avoid revealing […]

Bungie announces the date of the new Destiny 2 expansion amid great skepticism from its community

On July 15, Bungie will release the Edge of Fate expansion for Destiny 2, on a date that has been eagerly awaited by the gaming community. During a recent presentation, Bungie showcased key features such as World Levels and The Portal, a new interface format that groups the most relevant activities in the game and allows players to adjust the difficulty and associated rewards.

The Destiny 2 community is not happy with Bungie

A new activity inspired by the horde mode, similar to Escalation Protocol, will be included, although no visual material was shown to avoid revealing narrative spoilers. Despite these new features, the player base has expressed concern about the lack of excitement in the expansion, questioning whether these updates to old systems can provide the expected spark.

The released launch trailer reveals intriguing narrative elements, highlighting the appearance of a new character named Lodi. This character, who wears glasses and has a mysterious background, suggests a connection to cosmic concepts and elements related to dark matter. Throughout the trailer, there are flashbacks to the past and temporal shifts, ensuring a more mysterious narrative approach compared to recent installments of Destiny 2.

The narrative of Edge of Fate also introduces The Nine, celestial entities that will play an antagonistic role in the new saga. However, there is persistent skepticism within the community about the developer’s decisions and the direction the game is taking. Some players fear that the decisions made will not meet the expectations and desire for innovation that have been long called for.

Although Bungie aims to kick off a new saga with multiple expansions, the proposed changes are expected to generate mixed reactions upon release. The community seems divided between hope for the new and unease about the unknown presented in this expansion.

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Author SoftonicPosted on July 3, 2025July 3, 2025Categories Gaming, NewsTags Bungie, destiny 2, Edge of Fate, El Portal, Escalation Protocol, Lodi, Niveles de Mundo

Marathon is showing signs of life again with an important change in its internal team

Bungie has made a significant change in the creative direction of Marathon, its highly anticipated project, by appointing Julia Nardin as the new creative director. Nardin, who joined Bungie in 2019, has worked in various capacities within the studio, standing out as the narrative director on Destiny 2 before taking on the creative leadership of Marathon. Her experience and knowledge of the Bungie universe are presented as essential assets for the development of this new IP. They seek to change the work dynamic with a new creative director. Nardin’s arrival comes at a crucial time, as Marathon has […]

Marathon is showing signs of life again with an important change in its internal team

Bungie has made a significant change in the creative direction of Marathon, its highly anticipated project, by appointing Julia Nardin as the new creative director. Nardin, who joined Bungie in 2019, has worked in various capacities within the studio, standing out as the narrative director on Destiny 2 before taking on the creative leadership of Marathon. Her experience and knowledge of the Bungie universe are presented as essential assets for the development of this new IP.

They seek to change the work dynamic with a new creative director

The arrival of Nardin comes at a crucial moment, as Marathon has faced several setbacks on its path to the scheduled launch on September 23, 2025, on PS5, Xbox Series X|S, and PC. Recently, a promotional trailer for the game sparked controversy by including unauthorized art, leading Bungie to issue a public response and conduct an internal review of its creative processes. The company attributed the error to a designer who is no longer part of the team, indicating a willingness to improve its practices to avoid similar issues in the future.

Despite the controversy generated and the absence of Marathon in the recent State of Play, which fueled rumors about a possible delay, Bungie has reaffirmed its strong commitment to the release schedule. Nardin, taking the helm of Marathon, seeks not only to strengthen this commitment but also to bring a more cohesive vision to the game, which aims to become one of the standout releases of the year.

With the ambition to overcome the challenges it has faced, the Bungie team is confident that Nardin’s leadership will allow this project to culminate on a promising and well-defined path, establishing a new standard for its creative universe.

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Author SoftonicPosted on June 12, 2025July 1, 2025Categories Gaming, NewsTags Bungie, destiny 2, Julia Nardin, Marathon, pc, plagio, ps5, State of Play, Xbox Series X|S

Bungie disappoints its fans with an upcoming Star Wars expansion

Bungie has made a significant announcement regarding Destiny 2, generating discussion in the player community. The developer has revealed plans for new expansions and updates, highlighting an unusual collaboration with the Star Wars universe. The upcoming expansion, titled ‘Renegades’, will be completely inspired by this iconic universe, including emblematic elements such as lightsabers and planets that evoke places like Tatooine. Those who pre-order the Ultimate edition of Destiny 2 will receive several digital rewards in return, including skins of recognizable Star Wars characters, such as Darth Vader and Kylo Ren. This move has generated […]

Bungie disappoints its fans with an upcoming Star Wars expansion

Bungie has made a significant announcement regarding Destiny 2, generating discussion in the player community. The developer has revealed plans for new expansions and updates, highlighting an unusual collaboration with the Star Wars universe. The upcoming expansion, titled ‘Renegades’, will be completely inspired by this iconic universe, including iconic elements such as lightsabers and planets that evoke places like Tatooine.

Those who pre-order the Ultimate edition of Destiny 2 will receive several digital rewards in return, including skins of recognizable characters from Star Wars, such as Darth Vader and Kylo Ren. This move has generated mixed feelings among fans, some of whom are excited, while others express their displeasure at the merging of two fictional universes they consider incompatible. Comparisons have arisen in the realm of pop culture, likening these crossovers to fusion cuisine, suggesting that while they are possible, they are not always desirable.

The announcement has sparked controversy over the integrity of the Destiny universe and Bungie’s creativity. The community has reservations about how this collaboration will affect the perception of the game, which has been marked by a rich lore and a distinctive aesthetic since its launch. Some players have already compared this strategy to a “Fortnitification” of service games, where monetization and collaborations with external brands seem to be taking precedence over the original gaming experience.

As fans awaited content more related to the Destiny universe, the focus on Star Wars has led many to question whether this is a solution to attract more players or a departure from the essence that made Destiny popular in the first place. Undoubtedly, this decision will mark a turning point in the game’s history and will be a topic of debate in the coming months.

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Author SoftonicPosted on May 8, 2025July 1, 2025Categories Gaming, NewsTags Bungie, Darh Vander, Destiny, destiny 2, Fortnificacion, fortnite, Kylo Ren, Star Wars

SAG-AFTRA will allow striking actors to participate in student projects and jams

SAG-AFTRA ha dado un paso significativo en su lucha por los derechos de los actores de videojuegos al introducir el Acuerdo de Exención para Estudiantes Interactivos y el Acuerdo de Exención para Game Jam. Estos acuerdos permiten a los actores en huelga participar en proyectos estudiantiles, proporcionando oportunidades laborales sin violar la huelga que ha estado en curso durante ocho meses, que comenzó el 26 de marzo. La medida tiene como objetivo apoyar a los desarrolladores de videojuegos en etapas iniciales, asegurando así un flujo constante de talento y creatividad en la industria. SAG-AFTRA está comprometido con la industria. El director ejecutivo nacional de SAG-AFTRA, […]

SAG-AFTRA will allow striking actors to participate in student projects and jams

SAG-AFTRA has taken a significant step in its fight for the rights of video game actors by introducing the Student Interactive Exemption Agreement and the Game Jam Exemption Agreement. These agreements allow striking actors to participate in student projects, providing job opportunities without violating the strike that has been ongoing for eight months, which began on March 26. The measure aims to support early-stage video game developers, thus ensuring a steady flow of talent and creativity in the industry.

SAG-AFTRA is committed to the industry

The national executive director of SAG-AFTRA, Duncan Crabtree-Ireland, highlighted that union members are committed to the industry and want to participate in projects that define the future of video games. However, it is crucial that the projects meet certain requirements to qualify under these exemption agreements.

The reason behind the extension of the strike is related to the demands of the actors, who are calling for protections against the misuse of artificial intelligence and the use of their image without consent. AI has become a central concern, as its misuse could threaten the viability of actors’ careers. Ashly Burch, known for her role in Horizon Zero Dawn, expressed her concern about the potential misuse of technology like AI, emphasizing that it is not the advancement itself that worries her, but the lack of legal protection for actors.

Video game studios have begun to feel the impact of the strike. For example, League of Legends is resorting to recycling old voice lines, while a recent episode of Destiny 2 was released without certain voice lines. This situation highlights the urgent need for an agreement between the actors and the studios to ensure that video game development can progress without compromising the rights of those involved.

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Author SoftonicPosted on March 31, 2025July 1, 2025Categories Gaming, NewsTags Acuerdo de Exención de Game Jam, Acuerdo de Exención Interactiva Estudiantil, Ashly Burch, destiny 2, Duncan Crabtree-Ireland, Horizon Zero Dawn, IA, league of legends, SAG-AFTRA

Destiny 2 lost a lot of players over two months, this is how they avoided losing more

From September 2022 to November 2022, Destiny 2 experienced a drop in its weekly active user numbers to levels not seen since 2018, alarming the developers at Bungie. According to Alan Blaine, lead technical designer, this decline occurred without a clear cause, leading Bungie’s management to worry about the sales of the annual expansion, which were far below expectations. An agile shift focused on retention, not seeking new players In response to this situation, an agile team known as the player retention team was formed, dedicated […]

Destiny 2 lost a lot of players over two months, this is how they avoided losing more

From September 2022 to November 2022, Destiny 2 experienced a drop in its weekly active user count to levels not seen since 2018, alarming the developers at Bungie. According to Alan Blaine, lead technical designer, this decline occurred without a clear cause, leading Bungie’s management to worry about the sales of the annual expansion, which were far below expectations.

An agile change based on retaining, not seeking new players

In light of this situation, an agile team known as the player retention team was formed, dedicated to improving player experience and retention within the game. This strategic approach included the implementation of significant changes in a short period of time, prioritizing constant communication with the community through weekly emails that shared updates on development and highlighted changes.

As a result of these efforts, 17 unique changes were implemented in the six weeks leading up to the launch of the Lightfall expansion, receiving a mostly positive response from the community. However, although the PRT managed to boost the morale of players and developers, the Lightfall expansion was harshly criticized, even though many of its issues were not related to the work of the retention team.

Despite a critical error that caused a 24-hour game outage and the use of one of the few database rollbacks in the history of Destiny 2, the efforts of the PRT are considered a success and a playbook has been developed for future initiatives. This process has raised questions about whether a permanent retention team would be a long-term solution, as each situation in game development requires a fresh and flexible approach.

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Author SoftonicPosted on March 28, 2025July 1, 2025Categories Gaming, NewsTags Alan Blaine, Bungie, destiny 2, Lightfall, pc, Playstation, PTR

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