The game Expedition 33 is captivating JRPG lovers by paying homage to classics like Final Fantasy 7, 8, and 9. Developed by Sandfall Interactive, this modern title blends elements of traditional turn-based RPG gameplay with more dynamic components, inspired by From Software titles like Sekiro. François Meurisse, producer and co-founder of the studio, has emphasized that their goal is to recreate the nostalgia of past experiences in an environment that feels both familiar and innovative. Inspired by JRPGs, but with a vein of action The defense system of […]
The game Expedition 33 is captivating JRPG lovers by paying homage to classics like Final Fantasy 7, 8, and 9. Developed by Sandfall Interactive, this modern title blends traditional turn-based RPG gameplay elements with more dynamic components, inspired by From Software titles like Sekiro. François Meurisse, producer and co-founder of the studio, has emphasized that their goal is to recreate the nostalgia of past experiences in an environment that feels both familiar and innovative.
Inspired by JRPGs, but with an action vein
The defense system of Expedition 33 introduces a rhythm mechanic that adds a real-time component and requires player skills, something that resembles the complexity of boss encounters in From Software games. During a demonstration, the enemy attack patterns revealed the difficulty that players can expect, which contrasts with the more accessible approaches of other JRPGs.
Additionally, the game incorporates a unique combat system that combines turns and action, allowing the special abilities of the characters to synergize, which is based on the action points mechanic, a nod to deckbuilding games. This particularity stands out as an innovative element that can attract both veterans of the genre and new players looking for a challenge.
Visually, Expedition 33 deviates from the typical stylized graphics of Japanese JRPGs. Instead, it draws inspiration from Belle Époque art and Art Deco, creating a style that stands out for its originality and avoids anime conventions. Meurisse has emphasized that the desire from the beginning has been to forge a unique identity in the game’s art.
With Expedition 33, the developers seem to have the ambition to learn from the best while seeking a prominent place in the legacy of JRPGs.
Split Fiction, the new cooperative title from Hazelight Studios, has managed to integrate various references to video game culture, particularly highlighting its homage to the popular Dark Souls series. At a key moment in the game, players can find an iconic interactive campfire, which not only serves as a visual element but also allows characters to sit next to their adventure companion. By doing so, the message Moonfire Lit is activated, a clear allusion to the well-known Bonfire Lit from Dark Souls 3. Hazelight Studios, known for their work on acclaimed titles like It Takes Two and A Way […]
Split Fiction, the new cooperative title from Hazelight Studios, has managed to integrate various references to video game culture, particularly highlighting its homage to the popular Dark Souls series. At a key moment in the game, players can find an iconic interactive campfire, which not only serves as a visual element but also allows characters to sit next to their adventure companion. By doing so, the message Moonfire Lit is activated, a clear allusion to the well-known Bonfire Lit from Dark Souls 3.
Hazelight Studios, known for their work on acclaimed titles like It Takes Two and A Way Out, constantly seeks to add cultural layers to their games, and Split Fiction is no exception. This dedication translates into a universe where every element can have a meaningful background, inviting players to explore and discover connections beyond gameplay.
Not just Dark Souls: another great game from From Software
In addition to the bonfire, the ghostly snails that appear alongside it have made their presence known. This inclusion seems to be another subtle reference to FromSoftware titles, particularly to their popular game Elden Ring. In this game, snails have become a peculiarity, acting as bosses that hide and use different types of ghost enemies to annoy players. This relationship adds another layer of depth, creating a bridge between two gaming experiences that, although different, share a rich history of design and challenges.
In the vast landscape of gaming, the bonfires of Dark Souls have set an almost unavoidable precedent. Through titles like Kingdom Come Deliverance 2 and now Split Fiction, it seems that these elements will challenge the creativity of developers, who are almost compelled to pay homage to a legacy that has marked a generation of players.
FromSoftware is diversifying its legacy with the announcement of its upcoming title, Elden Ring: Nightreign, a cooperative game with roguelike elements, set in the universe created by George R.R. Martin. With the promise of allowing exploration and boss fights in a shared environment, the studio continues its innovative path in the realm of soulslikes, in a context where cooperation will be key to facing the challenges of the game. While fans of the saga eagerly await the release, modders have not fallen behind, offering alternatives for players who wish to prepare. A notable mod for […]
FromSoftware is diversifying its legacy with the announcement of its upcoming title, Elden Ring: Nightreign, a cooperative game with roguelike elements, set in the universe created by George R.R. Martin. With the promise of allowing exploration and boss fights in a shared environment, the studio continues its innovative path in the realm of soulslikes, in a context where cooperation will be key to facing the challenges of the game.
While fans of the saga eagerly await the release, modders have not fallen behind, offering alternatives for players who want to prepare. A notable mod for Dark Souls 3 called Seamless Co-op allows players to embark on the entire campaign with friends, removing the restrictions of the base game. Unlike the traditional experience where a player’s death results in the end of the session, this mod allows players to respawn at the last bonfire and continue the adventure without significant interruptions.
A mod still in alpha, but very polished
The mod, which is currently in alpha version, requires players to be aware of the presence of bugs. However, it facilitates the synchronization of progress among all participants and allows up to six friends to join the journey. Additionally, the creator of Seamless Co-op has balanced the difficulty, allowing players to adjust the level of challenge according to their preference. An important aspect to consider is that if a player dies during a boss fight, they will not be able to rejoin until the rest of the group finishes the combat or rests at a campfire.
With these innovations, Seamless Co-op positions itself as the ideal mod to familiarize oneself with the iconic bosses of the Dark Souls saga before the arrival of Elden Ring: Nightreign, making the experience both challenging and accessible for those looking to explore this new universe.
ELDEN RING NIGHTREIGN is a standalone action game set in the acclaimed ELDEN RING universe, designed for Windows. This title introduces a fresh gaming experience by reinterpreting the original game’s mechanics while retaining its signature immersive world. Players can expect rich landscapes and intricate lore, inviting them to explore and conquer new challenges.
FromSoftware has left an indelible mark on the video game industry, especially with the birth of the soulslike genre, which took shape with iconic titles like Demon’s Souls and Dark Souls. These games not only set a new standard for difficulty but also inspired numerous studios to develop similar titles, thus creating a phenomenon that has endured over the years. Shuhei Yoshida and Sony: among those who did not understand Demon’s Souls Despite the subsequent success, FromSoftware faced significant challenges in its early days, particularly due to management by Sony. Shuhei Yoshida, former president […]
FromSoftware has left an indelible mark on the video game industry, especially with the birth of the soulslike genre, which took shape with iconic titles like Demon’s Souls and Dark Souls. These games not only set a new standard for difficulty but also inspired numerous studios to develop similar titles, thus creating a phenomenon that has endured over the years.
Shuhei Yoshida and Sony: among those who did not understand Demon’s Souls
Despite the later success, FromSoftware faced significant challenges in its early days, particularly due to management by Sony. Shuhei Yoshida, former president of Sony Interactive Entertainment, has acknowledged that he did not adequately value Demon’s Souls at the time, which led to the game not being localized into English for its release, a mistake that weighed on the relationship between the two companies. Yoshida recalled playing Demon’s Souls and dismissing it after just two hours, claiming it was “incredibly bad,” which reflects a serious lack of vision regarding the potential of the title.
Despite the initial disappointment, the relationship between FromSoftware and Sony began to improve with the release of Bloodborne, which Yoshida considers one of the company’s best games. However, this resurgence in collaboration came after FromSoftware had previously declined to make a sequel to Demon’s Souls, disappointed by the deal they received for its release. In fact, Yoshida revealed that they were already working on a sequel, but frustration led the company to seek other publishing options.
Yoshida’s statements highlight a significant shift in the perception of FromSoftware within the industry. He admitted his mistake in not recognizing the value of Demon’s Souls, a situation that, fortunately, allowed for a successful second attempt with Bloodborne, thus marking a new chapter in the relationship between both entities.
After the success of Elden Ring, we were all eager to know what the next game from From Software would be. Little could we imagine that it would be Elden Ring: Nightrein, a crossover between the gameplay foundation of their previous game and the formulas of games as a service. With skepticism but interest, we have been following all the information. And this past weekend we were able to try the closed beta of the game. What are our impressions? Well, that’s what we came to talk about, but it can be summarized in that there is potential here, although not without caveats. Perhaps the biggest problem of this closed beta […]
After the success of Elden Ring, we were all eager to know what the next game from From Software would be. Little could we imagine that it would be Elden Ring: Nightrein, a crossover between the gameplay foundation of their previous game and the formulas of games as a service. With skepticism, but interest, we have been following all the information. And this past weekend we were able to try the closed beta of the game. What are our impressions? Well, that’s what we came to talk about, but it can be summarized in that there is potential here, although not without caveats.
Perhaps the biggest problem with this closed beta has been the network issues. Not being able to play with friends at any time, as matchmaking was not working, has made the experience of playing Nightrein very different from what we expect the final experience to be. Going through scenarios of the Middle Lands with three people that gradually decrease until we confront a final boss, the possibility of playing with friends would have made the experience very different from playing with strangers. Allowing for more cooperation and undoubtedly, more laughter.
ELDEN RING NIGHTREIGN is an independent action game set in the acclaimed universe of ELDEN RING, designed for Windows. This title introduces a new gaming experience by reinterpreting the mechanics of the original game while maintaining its characteristic immersive world. Players can expect rich landscapes and an intricate narrative, inviting them to explore and conquer new challenges.
Elden Ring: Nightrein is not Elden Ring, it is Risk of Rain
Because that is the first thing to highlight about Elden Ring: Nightrein. This is not Elden Ring. The setting is much smaller, there is no fall damage, and it has all the flavor of a battle royale.
As soon as we start, eagles make us fall in the center of the stage and from there, we can spread out across the map. With limits. Every few minutes, a blue fire will consume a larger piece of the map, constraining us to a smaller circle. Much more similar in shape to Apex Legends and Risk of Rain than to Fortnite, the fun here is less about getting loot and more about gaining experience. Leveling up is essential, mainly to face the bosses.
There are bosses everywhere in Nightrein. And they are the foundation of the game. We can progress solo, but it is wiser to do so with our companions for two reasons: experience is shared among the three of us and it is impossible to defeat the bosses solo. The game wants us to gain experience by defeating small enemies, level up, and take advantage of that increase to finish off the bosses that populate the stage to obtain special loot, from which we can choose one out of three options, customized according to our character for each of the players.
Less deep than Elden Ring, but no less interesting
Because in addition, although the characters are pre-generated, they are very customizable. Although two of the characters had strength builds, one had dexterity and the other magic, the differences were very marked. And it was easy to be flexible about what they wanted to do. The powers and their abilities depend on the weapons, which is why loot becomes important, but the best equipment always drops from the bosses, so we should always prioritize them over everything else.
Especially because, when the circle closes, night falls. Then, we have to face a particularly large and terrible boss. If we have done our job well up to that point, we will have a challenging and difficult fight, but one that we can overcome with cunning and teamwork. If not, we will die miserably. This is still a game from From Software. The reward will either be an upgrade or a particularly powerful piece of equipment. We will need it because the Nightrein matches are divided into three days and three nights, where we will have to survive until the end to conclude each of its scenarios.
Interestingly, all of this feels very good. The first hour of gameplay is confusing and a bit clunky, but after that, everything feels quite good. The integration of certain battle royale elements, such as eagle movements and dropping us at certain points, feels out of place and adds nothing, but the integration of powers and weapons into the team makes the experience more agile without losing too much depth. This is not Elden Ring, but it still feels like Elden Ring.
In addition, there is a progression factor throughout the game. Each game, whether we manage to complete the scenarios or not, will give us certain rewards with which we can improve our characters. This will greatly facilitate our ability to tackle subsequent games, providing a generous progression.
All of this creates a more than solid foundation to create an agile, fun, and different experience. It may not be as deep and intelligent as other recent games from the company, like Elden Ring or Armored Core 6, but it is interesting. And that is not saying little.
ELDEN RING NIGHTREIGN is an independent action game set in the acclaimed universe of ELDEN RING, designed for Windows. This title introduces a new gaming experience by reinterpreting the mechanics of the original game while maintaining its characteristic immersive world. Players can expect rich landscapes and an intricate narrative, inviting them to explore and conquer new challenges.
The future of Elden Ring: Nightrein is something we cannot know, but
Now, will it work in the medium or long term? That is the big question. For this game to work, it must have a progression that feels natural and enough content to keep fans entertained for at least a couple of hundred hours. Following the formula of games like Fortnite and drowning players in content would be a mistake, but following the formula of Monster Hunter, from which it shamelessly draws in many aspects, could be perfect: providing new periodic content to always keep the game fresh without requiring players to dedicate their lives to it.
Whether it will be a success or not is something that remains to be seen. It is impossible to know. What is clear is that From Software continues to do what they want. F. A game without concessions, playful and with its own peculiarities typical of the studio. Will it work? Won’t it? It doesn’t matter. The important thing is that we can breathe easy: From Software remains who they are. Those weird but nice and very clever guys who do whatever they please.
ELDEN RING NIGHTREIGN is an independent action game set in the acclaimed universe of ELDEN RING, designed for Windows. This title introduces a new gaming experience by reinterpreting the mechanics of the original game while maintaining its characteristic immersive world. Players can expect rich landscapes and an intricate narrative, inviting them to explore and conquer new challenges.
After the success of Elden Ring, we were all eager to know what the next game from From Software would be. Little could we imagine that it would be Elden Ring: Nightrein, a crossover between the gameplay foundation of their previous game and the formulas of games as a service. With skepticism but interest, we have been following all the information. And this past weekend we were able to try the closed beta of the game. What are our impressions? Well, that’s what we’ve come to talk about, but it can be summarized in that there is potential here, although not without caveats. Perhaps the biggest problem of this closed beta […]
After the success of Elden Ring, we were all eager to know what the next game from From Software would be. Little could we imagine that it would be Elden Ring: Nightrein, a crossover between the gameplay foundation of their previous game and the formulas of games as a service. With skepticism, but interest, we have been following all the information. And this past weekend we were able to try the closed beta of the game. What are our impressions? Well, that’s what we came to talk about, but it can be summarized in that there is potential here, although not without caveats.
Perhaps the biggest problem with this closed beta has been the network issues. Not being able to play with friends at any time, as the matchmaking was not working, has made the experience of playing Nightrein very different from what we expect the final experience to be. Going through scenarios of the Middle Lands with three people that gradually decrease until we confront a final boss, the possibility of playing with friends would have made the experience very different from playing with strangers. Allowing for more cooperation and undoubtedly, more laughter.
ELDEN RING NIGHTREIGN is an independent action game set in the acclaimed universe of ELDEN RING, designed for Windows. This title introduces a new gaming experience by reinterpreting the mechanics of the original game while maintaining its characteristic immersive world. Players can expect rich landscapes and an intricate narrative, inviting them to explore and conquer new challenges.
Elden Ring: Nightrein is not Elden Ring, it is Risk of Rain
Because that is the first thing to highlight about Elden Ring: Nightrein. This is not Elden Ring. The setting is much smaller, there is no fall damage, and it has all the flavor of a battle royale.
As soon as we start, eagles make us fall in the center of the stage and from there, we can spread out across the map. With limits. Every few minutes, a blue fire will consume a larger piece of the map, constraining us to a smaller circle. Much more similar in shape to Apex Legends and Risk of Rain than to Fortnite, the fun here is less about getting loot and more about gaining experience. Leveling up is essential, mainly to face the bosses.
There are bosses everywhere in Nightrein. And they are the foundation of the game. We can progress solo, but it is wiser to do so with our companions for two reasons: experience is shared among the three of us and it is impossible to defeat the bosses solo. The game wants us to gain experience by defeating small enemies, level up, and take advantage of that increase to finish off the bosses that populate the stage to obtain special loot, from which we can choose one out of three options, customized according to our character for each of the players.
Less deep than Elden Ring, but no less interesting
Because in addition, although the characters are pre-generated, they are very customizable. Although two of the characters had strength builds, one had dexterity and the other magic, the differences were very marked. And it was easy to be flexible about what they wanted to do. The powers and their abilities depend on the weapons, which is why loot becomes important, but the best equipment always drops from the bosses, so we must always prioritize them over everything else.
Especially because, when the circle closes, night falls. Then, we have to face a particularly large and terrible boss. If we have done our job well up to that point, we will have a challenging and difficult fight, but one that we can overcome with cunning and teamwork. If not, we will die miserably. This is still a game from From Software. The reward will either be an upgrade or a particularly powerful piece of equipment. We will need it because the Nightrein matches are divided into three days and three nights, where we will have to survive until the end to conclude each of its scenarios.
Interestingly, all of this feels very good. The first hour of gameplay is confusing and a bit clunky, but after that, everything feels quite good. The integration of certain elements typical of battle royales, such as eagle movements and dropping us at certain points, feels out of place and adds nothing, but the integration of powers and weapons into the team makes the experience more agile without losing too much depth. This is not Elden Ring, but it still feels like Elden Ring.
In addition, there is a progression factor throughout the game. Each game, whether we manage to complete the scenarios or not, will give us certain rewards with which we can improve our characters. This will greatly facilitate our ability to tackle subsequent games, providing a generous progression.
All of this creates a more than solid foundation to create an agile, fun, and different experience. It may not be as deep and intelligent as other recent games from the company, like Elden Ring or Armored Core 6, but it is interesting. And that is not saying little.
ELDEN RING NIGHTREIGN is an independent action game set in the acclaimed universe of ELDEN RING, designed for Windows. This title introduces a new gaming experience by reinterpreting the mechanics of the original game while maintaining its characteristic immersive world. Players can expect rich landscapes and an intricate narrative, inviting them to explore and conquer new challenges.
The future of Elden Ring: Nightrein is something we cannot know, but
Now, will it work in the medium or long term? That is the big question. For this game to work, it must have a progression that feels natural and enough content to keep fans entertained for at least a couple of hundred hours. Following the formula of games like Fortnite and drowning players in content would be a mistake, but following the formula of Monster Hunter, which it shamelessly draws from in many aspects, could be perfect: providing new periodic content to always keep the game fresh without requiring players to dedicate their lives to it.
Whether it will be a success or not is something that remains to be seen. It is impossible to know. What is clear is that From Software continues to do what they want. F. A game without concessions, playful and with its own quirks typical of the studio. Will it work? Will it not? It doesn’t matter. What matters is that we can breathe easy: From Software remains who they are. Those weird but nice and very clever guys who do whatever they please.
ELDEN RING NIGHTREIGN is an independent action game set in the acclaimed universe of ELDEN RING, designed for Windows. This title introduces a new gaming experience by reinterpreting the mechanics of the original game while maintaining its characteristic immersive world. Players can expect rich landscapes and an intricate narrative, inviting them to explore and conquer new challenges.
The anticipated expansion for Lies of P, titled Overture, will be released this summer, almost two years after the game’s initial launch date. This DLC promises to take players back in time, exploring the events that preceded the devastating Puppet Massacre that ravaged the city of Krat. In a recent trailer presented at the PlayStation Showcase, developer Neowiz offered a glimpse of the story, which promises a deeper and more immersive narrative, along with new mechanics and content. Jiwon Choi, the game’s director, has mentioned that Overture aims to be […]
The highly anticipated expansion for Lies of P, titled Overture, will be released this summer, almost two years after the game’s initial launch date. This DLC promises to take players back in time, exploring the events that preceded the devastating Puppet Massacre that ravaged the city of Krat. In a recent trailer presented at the PlayStation Showcase, developer Neowiz offered a glimpse of the story, which promises a deeper and more immersive narrative, along with new mechanics and content.
Jiwon Choi, the game director, has mentioned that Overture aims to be a “developer’s cut” of Lies of P, similar to what a ‘director’s cut’ would be in the cinematic realm. “I believe you will agree that the long journey to bring you this news has been worth it,” Choi shared, referring to the ambition to capture the essence of the story as it was originally conceived.
New possibilities for an already acclaimed game
The expansion will include new bosses and weapons, elements that will significantly enrich gameplay and combat. Fans of the game have expressed excitement at the possibility of trying new weapons in combat, as the combat system of Lies of P has been favorably compared to the creations of FromSoftware, receiving very positive reviews.
Additionally, it has been reported that the development team is working on a new survival horror title set in space, suggesting that the creators are expanding their portfolio into diverse genres. These announcements have generated speculation about the future direction of the studio and the impact of Lies of P on the overall landscape of video games.
The collaboration between Sony and FromSoftware, which has resulted in iconic titles like Bloodborne and Demon’s Souls, is currently experiencing significant expansion. According to the recent financial report from Kadokawa, which owns FromSoftware, Sony will play a key role as the publisher and distributor of the Japanese studio’s upcoming games. This relationship is further strengthened by the fact that Sony is its largest shareholder, allowing for a synergy that could redefine the landscape of video games and entertainment in general. The collaboration with Sony will enable Kadokawa to move more strategically Kadokawa has expressed its intentions […]
The collaboration between Sony and FromSoftware, which has led to iconic titles such as Bloodborne and Demon’s Souls, is currently experiencing significant expansion. According to the recent financial report from Kadokawa, which owns FromSoftware, Sony will play a key role as publisher and distributor of the upcoming games from the Japanese studio. This relationship is further strengthened, given that Sony is its largest shareholder, allowing for a synergy that could redefine the landscape of video games and entertainment in general.
The collaboration with Sony will allow Kadokawa to move more strategically
Kadokawa has expressed its intentions to enhance the creation of intellectual properties, focusing on synergies in anime, movies, and video games, thanks to the financial and strategic support of Sony. This partnership will not only be limited to FromSoftware titles but will also involve other teams, such as Acquire and Spike Chunsoft, which could result in an enriching diversification of their product offerings.
Currently, FromSoftware is working on multiple projects, with Elden Ring: Nightreign at the forefront, which promises to be a major sales success in 2025. This new title, which incorporates cooperative and roguelike elements, is part of a broader strategy by Kadokawa to increase its game production and quality, anticipating a 44.5% increase in profits compared to the previous year.
Analysts suggest that, with this alliance and the growing portfolio of projects in development, Kadokawa could be on the threshold of an unprecedented period of economic success. This contrasts with the path that has led FromSoftware to become one of the most influential companies in the field, with a legacy that continues to enrich video game culture.
Recently, the content creator Zullie the Witch made a fascinating discovery about the fight against the Four Kings in the iconic video game Dark Souls, revealing the complexity of the design of this title developed by FromSoftware. Through experiments manipulating the game’s internal values, Zullie identified a hidden enemy called the Fifth King, whose existence is fundamental to the dynamics of this battle in the Abyss. The key to this finding lies in the fact that the health bar of the Four Kings actually represents a quarter of the total health of the Fifth King. This means that […]
Recently, content creator Zullie the Witch made a fascinating discovery about the fight against the Four Kings in the iconic video game Dark Souls, revealing the complexity of the design of this title developed by FromSoftware. Through experiments manipulating the game’s internal values, Zullie identified a hidden enemy called the Fifth King, whose existence is fundamental to the dynamics of this battle in the Abyss.
The key to this discovery lies in the fact that the health bar of the Four Kings actually represents a quarter of the total health of the Fifth King. This means that all of the player’s actions during the fight indirectly impact this enemy, resulting in a gameplay system that, despite its complexity, remains hidden behind the scenes. This mechanic allows FromSoftware to maintain an ingenious combat design without overwhelming the player with multiple visible health bars.
A trick familiar to those at From Software
FromSoftware has used similar design tricks in other boss encounters, such as the implementation of secret NPCs that take indirect damage before appearing on the battlefield in advanced phases of the combat. These decisions not only simplify gameplay but also contribute to the immersive atmosphere that characterizes their works.
As the years go by without news of a Bloodborne remaster, fans wonder why FromSoftware hasn’t announced any project in this regard. Since its release in 2015, the community has been eager for an official announcement, but to date, there have been no clear details. Shuhei Yoshida, former president of SIE Worldwide Studios at Sony, offers his perspective on the situation in a recent interview with Kinda Funny Games. Why don’t we have a Bloodborne port? Because Miyazaki would want to do it himself. Yoshida points out that the lack of progress towards a remaster could be due to […]
As the years go by without news of a Bloodborne remaster, fans wonder why FromSoftware has not announced any project in this regard. Since its release in 2015, the community has been eager for an official announcement, but to date, there have been no clear details. Shuhei Yoshida, former president of SIE Worldwide Studios at Sony, offers his perspective on the situation in a recent interview with Kinda Funny Games.
Why don’t we have a Bloodborne port? Because Miyazaki would want to do it himself
Yoshida points out that the lack of progress towards a remaster could be due to the busy schedule of the game’s original director, Hidetaka Miyazaki. “I think he is interested, but he is so successful and so busy,” Yoshida commented. This suggests that Miyazaki’s dedication to other projects might be preventing the much-anticipated remaster from happening.
Despite the growing demand from the community, Miyazaki has been reluctant to commit to the idea of a remaster. On several occasions, he has acknowledged the public’s desire, stating that it “makes him very happy” that so many want one, but he has not officially confirmed that it is in development. Yoshida elaborates on his theory, indicating that Miyazaki might not want anyone else to work on the project, a sentiment that is respected by the PlayStation team.
Additionally, Miyazaki has expressed that his team at FromSoftware wants a PC port for Bloodborne, although he prefers not to openly express his support for the idea, as it might get him into trouble. “If I say I want it, I’ll get in trouble,” he commented. Meanwhile, fans continue to wait for a light on the horizon that confirms their hopes.